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1738_Creations

1738_Creations

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Ultra basic video on how to get started with ZSScript. Just creating a couple of files and a test script. Actual code will be covered in other videos. Separating this so I don't have to repeat it every video!

Assets:
======
Test pk3:
- https://drive.google.com/file/d/1zG7tSmUAVx97xXXG0AzegHT3lYG4ZUl3

Links:
=====
GZDoom:
- https://zdoom.org/downloads
- https://github.com/ZDoom/gzdoom

GZdoom wiki:
- https://zdoom.org/wiki/

Script Basics:
- https://jekyllgrim.github.io/ZScript_Basics/

SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases

Builder:
- https://github.com/m-x-d/GZDoom-Builder

Ultimate Builder:
- https://ultimatedoombuilder.github.io
- https://github.com/UltimateDoomBuilder/UltimateDoomBuilder

Basic overview of actors in GZDoom. How to replace, inherit and create new ones. Very basic. Actors being; enemies, weapons, pickups and world objects. Pretty much everything.

If you don't know how to set up a pk3 or zscript, check this video (or a better one:
- https://youtu.be/WNqE2QwcnKI

Just some samples on how to get started. With these you should be able to start copy-pasting variables from other actors or the wiki and buildup your own things.

May make future videos on what individual variables do, but there's a lot. It's best just to play around yourself and see what can be done. That's game modding...

The first half of the video is probably useless but may help people who are just starting out. Will also do a very brief write up on Substack when I get time... [link here]

Assets:
======
Test pk3:
- https://drive.google.com/file/d/1155GmEMU-a4wcD9btnSGr_q35gSbsGZO

Links:
=====
GZDoom:
- https://zdoom.org/downloads
- https://github.com/ZDoom/gzdoom

GZdoom wiki:
- https://zdoom.org/wiki/

Script Basics:
- https://jekyllgrim.github.io/ZScript_Basics/

SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases

Builder:
- https://github.com/m-x-d/GZDoom-Builder

Ultimate Builder:
- https://ultimatedoombuilder.github.io
- https://github.com/UltimateDoomBuilder/UltimateDoomBuilder

Chapters:
00:00 Complaining about e-beggars
00:59 Where to find stuff for modding
07:41 Creating a test map
10:32 Replacing ZombieMan
14:49 Replacing Chainsaw
16:05 New actor by inheritance
19:10 Completely new actor
20:55 Decorate Examples

This was briefly covered in my 3D modelling video (https://youtu.be/dZyEMWtGAiI) but it was meant as a quick demo of what's possible, not how to do it. This expands on it with a little more details. I tried to keep it simple so even non-programmers can follow along.

Here I've created a unit with different animations which wouldn't work with a simple anim file. It's a flying unit with blades that rotate at different speeds based on height and engines which rotate to simulate forward thrust. I tried doing left and right animations but couldn't figure it out.

All animations are coded in LUA. No animation files are used. I'm using 3DS Max r9 from 2006, not Blender.

Links:
- n/a

Assets
- All examples and mod info:
-- https://drive.google.com/file/d/139fYD7g9oXxAdZ3JHIP5tIGRhmytoxSE

Chapters:
00:00 (1)Intro to orientations and the test model
04:55 Setting up folders for test (skippable)
07:09 Explaining test unit and debug commands
10:55 (2)Simple blade rotations
15:36 (3)Blades gradually speed up
17:03 (4)Blade speed based on height
28:58 (5)Engines rotate for forward thrust
35:43 (6)Better thrust engines
39:05 Things I couldn't do, wrapping up

I know very little about audio but I don't have an audio video. This is as much as I know.

Music is MP3. Effects and voices are 16-bit, 44.1kHz, WAV. Mostly stereo but world effects must be mono or they won't be audible. I guess this is because mono needs to pan left to right based on position on the map and it was easier to do with mono in 2003?

Command and Conquer Generals Modding Playlist:
- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5

Downloads:
- Audacity portable
-- https://drive.google.com/file/d/1kjkYpwk5oUQTNg3iSi4fSIQtefxo5wpI
-- https://www.audacityteam.org/download/windows/
- Examples (all?)
-- https://drive.google.com/file/d/1DBpuYUGbcORR-wBT4aXrP8QUK-_OBIk7

Chapters
00:00 AudioSettings.ini (global audio settings)
01:39 Music
03:34 MiscAudio.ini (misc audio)
04:28 Remaining audio overview
05:15 Speech (eva and speech ini files)
13:20 Effects and voices (are the same)
27:56 Exporting music
29:01 Exporting stereo wav
31:02 Exporting mono wav

...I bought a shitty game server because I wanted something better than a Pi. Which can barely run any game servers. It's not meant to.

I know this isn't a server, it's an old Dell workstation. For the hardware specs, it was a bargain compared to the Pi. Obviously uses more power and isn't as portable but it's to be used as a server. Don't need portability. i wanted something equal in price to the current gen Pi 4 8GB, which left a little money for upgrades. I also bought a CPU for future upgrades but that would put it far outside the cost of a Pi so it's not in... yet.

There's some assumption here that you know how to do things like install Java. You go to the download page, download it and run the installer. It's even easier than on a Pi.

History:
The Pi sucks. It's OK for a budget machine but I kept seeing people trying to run game servers on it. Why? That's not what it's built for. Buy a (literal) 10 year old ex-workstation on eBay and you can run so many more servers. Who cares if it doesn't fit in your pocket, lift a weight.

It came with Windows 10 on a mechanical hard drive but I'm using Windows 7 on the new SSD. The idea being that these game servers are so old, most will struggle to run on Windows 10. Plus 10 uses way more resources than 7 and this is a server, we want as much power as we can. Maybe. The mechanical hard drive seems to have had a hard life too, it's not as fast as it once was.

The client is running from Windows 10 on my main i7 machine. It's 7 years old but better than what most people are running today. It plays any game in 4k without complaining.

Current MSGS specs:
3.1GHz Xeon E3-1225 (4 cores, 4 threads) (3.4GHz turbo)
16GB DDR3 RAM
HDD (Win7): 120GB SSD, 500MB/sec, Read 350 MB/s
HDD (Win10): 160 mechanical, Samsung HD161GJ (not used unless indicated)
ATI Firepro V4800
£99

Original MSGS specs:
3.1GHz Xeon E3-1225 (4 cores, 4 threads) (3.4GHz turbo)
4GB DDR3 RAM
HDD (Win10): 160 mechanical, Samsung HD161GJ
ATI Firepro V4800
£50

(I have a new CPU to go in once I hit a game it can't handle)

I was curious what kind of resources an emulated WoW server would use and thought I'd make a video.

The problem is I can't detail the setup instructions for downloading or creating the server. Blizzard don't like people doing this and I sympathise to some extent. Every server is a large chunk of money out of Blizzards pockets. But what are you paying for? Any other game you can play after paying for it, but with WoW you have to keep paying or you lose everything.

Let's not forget Blizzard are an anti-white company. So who cares what they want. More importantly, the more people that know how to set up a server the quicker resources disappear from the Internet. Downloads and setups are easy to find. Look harder.

Timestamps:
n/a

Downloads:
n/a

Current MSGS specs:
3.1GHz Xeon E3-1225 (4 cores, 4 threads) (3.4GHz turbo)
16GB DDR3 RAM
HDD (Win7): 120GB SSD, 500MB/sec, Read 350 MB/s
HDD (Win10): 160 mechanical, Samsung HD161GJ (not used unless indicated)
ATI Firepro V4800
£99

(I have a new CPU to go in once I hit a game it can't handle)

My Shitty Game Server - Minecraft (again!)

Can My Shitty Game Server run a Minecraft dedicated server? At least as good as the Pi... Yes. Easily. You don't even need to watch the video.

Nothing too shocking. Mimics what was seen on the Pi. Felt a lot smoother on the PC, especially with the official bedrock server which can't be run on the Pi. The official bedrock server also doesn't work on Windows 7. So I had to switch to Windows 10 on the mechanical drive. Which worked fine.

See my other videos on Pi servers for more details on setting up a Java edition server.

Noting that game servers sometimes ask for CD keys but rarely, if ever, need them.

See other videos in the series for explanations on things like Steam Command and Hyper-V setup.

Timestamps:
00:00 - 00:40
- Intro
00:40 - 05:35
- Java edition on Windows 7 with similar Pi settings of 3GB
05:35 - 10:16
- Java edition on Windows 7 set to 14GB
10:16 - 16:23
- Official Bedrock Edition server
16:23 - end
- Summary

Downloads:
VC++ Redistributable for Bedrock Official server:
- https://drive.google.com/file/d/12_5sDOk0Jb2d50R36GfOfbNQlx40nBzy

Links:
Bedrock Edition Official Server
- https://www.minecraft.net/en-us/download/server/bedrock
Java Downloads (make sure it's the right one)
- https://java.com/en/download/manual.jsp
Java Edition server
- https://www.minecraft.net/en-us/download/server

Current MSGS specs:
3.1GHz Xeon E3-1225 (4 cores, 4 threads) (3.4GHz turbo)
16GB DDR3 RAM
HDD (Win7): 120GB SSD, 500MB/sec, Read 350 MB/s
HDD (Win10): 160 mechanical, Samsung HD161GJ (not used unless indicated)
ATI Firepro V4800
£99

(I have a new CPU to go in once I hit a game it can't handle)

Can My Shitty Game Server run an ID Tech 3 server? Easily. So long as you remember to update the rate on client and server!

Testing the following game servers:
- Quake 3
- Star Trek Elite Force 2 (modified Quake 3 Team Arena engine)
- Return to Castle Wolfenstein (no native bot support, used the WolfBot mod)

Noting that game servers sometimes ask for CD keys but rarely, if ever, need them.

See other videos in the series for explanations on things like Steam Command and Hyper-V setup.

Quake 3 Steam ID: 2200
Return to Castle Wolfenstein Steam ID: 9010

Timestamps:
00:00 - 01:00
- Intro.
01:00 - 05:09
- Quake 3. Setup. Server using a disc install. Client running from a Steam install. Different Keys.
05:09 - 08:26
- Quake 3 benchmark.
08:26 - 10:18
- Star Trek Elite Force 2 Setup. Server and client using a disc install (same key)
10:18 - 13:46
- Star trek Elite Force 2 benchmark.
13:46 - 16:01
- Return to Castle Wolfenstein Setup. Server and client using a disc install (same key). Is available on Steam but I'm not paying for it again.
16:01 - 17:35
- Return to Castle Wolfenstein benchmark.
17:35 - end
- Summary

Downloads:
Quake 3 configs:
- https://drive.google.com/file/d/1GqWdZmFLQaWSIUfCxDyN94FvwQY_gWNR/view
Star Trek Elite Force 2 reference configs:
- https://drive.google.com/file/d/160kumBR7iXAEN1ZVQH-uIaarRlw-gTle/view
Star Trek Elite Force 2 configs:
- https://drive.google.com/file/d/1tfeKhDYbg9rDn-87QUciBqo8X6bMlaII/view
Return to Castle Wolfenstein reference configs:
- https://drive.google.com/file/d/1VcQXjOhPxtaf2h_C-vguj2jBmcCP5zkz/view
Return to Castle Wolfenstein WolfBot 11.5:
- https://drive.google.com/file/d/1LhvvHhZGUa__U7RhPrCR2LWYXoRGOV36/view

Links:
Quake 3 commands:
- http://www.joz3d.net/html/q3console.html
- https://pingperfect.com/index.php/knowledgebase/515/Quake-3-Arena--Server-Configuration.html
Quake 3 1.32 patch (latest/last)
- https://drive.google.com/file/d/1jSzaXI_z2vIX2ismh_0EhGpj-Qr-NeE-
Quake 3 bot info:
- https://quake.fandom.com/wiki/Quake_3_Bots
Visual C++ Redistributables:
- https://docs.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist?view=msvc-160
Return to Castle Wolfenstein WolfBot:
- https://drive.google.com/file/d/1LhvvHhZGUa__U7RhPrCR2LWYXoRGOV36

Current MSGS specs:
3.1GHz Xeon E3-1225 (4 cores, 4 threads) (3.4GHz turbo)
16GB DDR3 RAM
HDD (Win7): 120GB SSD, 500MB/sec, Read 350 MB/s
HDD (Win10): 160 mechanical, Samsung HD161GJ (not used unless indicated)
ATI Firepro V4800
£99

(I have a new CPU to go in once I hit a game it can't handle)

Part of the 'My Shitty Game Server' series.

Really old games and server struggle to install or even run on Windows 10. Said games come from an era of personal responsibility when people bought games even if they had little to no copyright protection. This has worked out great as it means we can install a games on a virtual machine then copy it over to Windows and you "should" be able to run it in Windows 10.

I prefer Hyper-V as it comes built-in to Windows. Other programs are available but this works, is the easiest to configure and performs well.

Putting this all in 1 video instead of explaining it every time it comes up.

Part of the 'My Shitty Game Server' series.

Sometimes the methods I use may require Steam Command. It's pretty much a non-UI version of Steam. Rather than explaining it in every video, I made it separate.

Steam Command official link and documentation:
- https://developer.valvesoftware.com/wiki/SteamCMD

Steam Command download:
- https://drive.google.com/file/d/1UlMcYgM6gbeHvHCAiAquf47K9GG7_L-G/view

James O'Keefe is Project Veritas. The Pfizer covid vaccine has killed and permanently injured more people than the covid virus. For saying that truth, James O'Keefe was fired.

Come find us on the free and intelligent platforms:
- https://rumble.com/user/1738Creations
- https://odysee.com/@1738Creations:c
- https://www.bitchute.com/channel/yVh3u7eYhgnu

Fuck YouTube. They are a Nazi propaganda organisation spreading lies and misinformation.

Save lives. Stop wearing masks, they do nothing. Blankies for low IQ's. Stop social distancing, stop hiding from a virus which is less deadly than the stupid people telling you it is. The vaccines are more dangerous than the virus causing an 800% increase in stillbirths and abortions, permanent paralysis, seizures, damaging hearts and killing people.

You're killing yourselves, you're killing future generations by following snowflakes. Get educated.

------------------------------
------------------------------
------------------------------

Likely the last of the last of the last Generals videos. Wanted to finish with a way to find things others may have missed. Hex reading won't work in most games as they're encrypted. Unless you can crack the encryption. There's usually a little fun we can have with these old games.

The easiest way to find something in the INI files is to folder load them in to something like Notepad++ and perform a search through all files. However that only reveals features which the game uses. There may be removed features or old design that aren't in the INI files. For those, we can try to dig through data files with a hex editor.

Command and Conquer Generals Modding Playlist:
- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5

Investigation docs:
- animation types
-- https://drive.google.com/file/d/1A0HWLWdNpBPq5a62rVYvM4PeeOdMxG4h
- behaviours
-- https://drive.google.com/file/d/1xmAdDWG--9_nmHq3xZcmN-azUo5hfT2h
- bodys
-- https://drive.google.com/file/d/1OMo2MrBGjbl6yo4DdeLgPh8b0YkkzyNx
- client updates
-- https://drive.google.com/file/d/1rb3fo3qxM27vn_OR3G-u8Br4GD6itNPh
- damage types
-- https://drive.google.com/file/d/100OiTYS3MqEUaUVMl5QHQ00Uh4tQvMNb
- super weapon enums
-- https://drive.google.com/file/d/1cSgl4gzDjg7QjksAtSuL_Dc_lLuw4v1w
- unknown (was searching through behaviours)
-- https://drive.google.com/file/d/1iGDxlmXjDlM6bAaCtzTIg777YMHO8Z_b

I've been helping other people recently and they taught me a couple of new things; a new way method of reinforcements for super powers and secondary/delayed missile launches. Maybe someone will find them useful?

Command and Conquer Generals Modding Playlist:
- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5

Downloads:

# Assets:
- 3 Helicopter super power
-- https://drive.google.com/file/d/1lpcYEKUp9EkyubGRzXT5ppFPx8vaev8m
- Delayed SCUD storm missile
-- https://drive.google.com/file/d/1x9YWEg0JNHX0hnLxL_hOjnC2XvU01RLR
- Delayed aircraft missile
-- https://drive.google.com/file/d/1H58QwcFY6DQoBehtAZDqQis5tbaG7ON1
- Delayed helicopter missile
-- https://drive.google.com/file/d/15uvEPysCJ-P3FimGyTN9ynJAhpyuOCpN

Chapters
00:00 3 heli reinforcement super
08:02 SCUD storm delayed thrusters
11:09 Delayed missile for jets
12:52 Delayed missile for helicopters (same as jets really)

OverlordContain. Finally. The last video for a while.

It's a very simple, but in order to explain it you need to know how to attach sub-objects to a parent unit using OCL upgrades. It can become messy and is hard for me to explain if I don't know what people are trying to make. Hoping this makes some sense.

I can't really break down the video anymore. I tried. Failed. Wanted to at least upload something. All you really need to know is at the start of the video:
- Use OverlordContain if passengers are in an attached object
- Use TransportContain is passengers are in the base unit
- Can't have passengers in base unit and attached object

Command and Conquer Generals Modding Playlist:
- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5

Downloads:
- All assets
-- https://drive.google.com/file/d/1m2JEqXn2buB67p5f4aAxvSKPME9FIGJi
-- 001 - Auto grant propaganda upgrade
-- 002 - Purchase propaganda upgrade
-- 003 - Purchase custom upgrade (teapot)
-- 004 - Purchase 3 custom upgrades
-- 005 - Purchase 3 custom upgrades on unique bones
-- 006 - Attaching an upgrade to an upgrade
-- 007 - Dummy weapon cant target out range
-- 007b - Dummy weapon can target out range
-- 008 - garrison in bunker

Chapters
00:00 Explanation of contain methods
02:32 Overlord upgrade system explained
05:31 Technical stuff and auto grand propaganda upgrade
10:43 Purchase propaganda upgrade
14:12 Purchase custom upgrade (teapot)
14:09 Purchase 3 custom upgrades
20:28 Purchase 3 custom upgrades on unique bones
22:15 Attaching an upgrade to an upgrade
26:15 Dummy weapon cant target out range
27:27 Dummy weapon can target out range
30:17 garrison in bunker
33:27 Summary

I don't do much NMS modding, but when I do I always forget the simple things like packing a mod. So this video is more for me than anyone else but maybe someone will find it handy.

This video is setting up basic tools, creating a simple mod and packing it. No 3D modelling in this video as most people don't care about it or want to do it. Will do 3D modelling in another video.

Assets:
======
n/a

Links:
=====
MBINCompiler
- https://monkeyman192.github.io/MBINCompiler

Modding Station
- https://www.nexusmods.com/nomanssky/mods/320?tab=files

Pak Viewer
- https://github.com/cmkushnir/NMSPakViewer

NMS Wiki
- https://nmsmodding.fandom.com/wiki/No_Man's_Sky_Modding_Wiki

Chapters:
========
00:00 Introduction and waffles.
00:50 Common tools and shortcuts you need.
04:15 NMS Modding Station configuration
08:46 Simple texture replace mod
14:08 Simple code override mod

Although this is ambient sounds, it may help with other sound types. There are a lot!

It's a simple process with a few quirks. I couldn't figure out 'SURROUND' sound. Guessing it's because I don't have surround sound...

These are UDMF tutorials.

Assets:
======
Test map and test pk3:
- https://drive.google.com/file/d/1iJivB0Jfh-_qrWh4S7aAgUhB6Xr2IZjB

Links:
=====
GZDoom:
- https://zdoom.org/downloads

SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases

GZDoom Builder:
- https://devbuilds.drdteam.org/gzdbbf/

SNDINFO wiki
- https://zdoom.org/wiki/SNDINFO

Timestamps:
===========
00:00 - Introduction and waffles.

01:18 - Adding sounds to a pk3.

02:30 - SNDINFO continuous (point) ambient sounds and adding to GZDoom Builder

14:13 - Random (point) ambient sounds.

17:08 - World Periodic sounds.

18:39 - Ending waffle and notes...

I'll be using GZDoom Builder in other videos so made this very basic guide to catch up with what I'll be doing. There are a ton of GZDoom videos out there so feel free to watch them. No point making the same video others have made and polluting the Internet. Hard enough to find anything useful as it is....

Anything I've not covered will be expanded on in other videos as needed.

These are UDMF tutorials.

Assets:
======
https://drive.google.com/file/d/1F8Tak2JO9mhjyOPtzHc116E4ftNR5kZV

Links:
=====
GZDoom:
- https://zdoom.org/downloads

SLADE:
- http://slade.mancubus.net/index.php?page=downloads
- or
-- https://github.com/sirjuddington/SLADE/releases

GZDoom Builder:
- https://devbuilds.drdteam.org/gzdbbf/

Timestamps:
===========
00:00 - Installation... which involves extracting an archive. Tough times.

01:08 - Configuring assets.

04:03 - Setting game executable.

8 years of murdering civilians and I'm supposed to care when Russia steam rolls your country?

Good riddance.

There are lots of contain methods, this one is GarrisonContain.

I'll try to get through the rest but there's a lot! May just cover the tough ones? Garrison is one of the easiest and a good place to start. The only confusion may come from enclosed (bunker) units versus exposed (fire base). I'll put them in their own playlist if I ever get around to making more.

Downloads:
- n/a

Timestamps:
00:00 - 01:42
- Info, usage, background and limitations

01:42 - 03:59
- Value: ContainMax

03:59 - 04:11
- Values: EnterSound / ExitSound

04:11 - 05:11
- Value: ImmuneToClearBuildingAttacks

05:11 - 05:54
- Value: DamagePercentToUnits

05:54 - 06:22
- Value: IsEnclosingContainer

06:22 - 07:05
- KindOf: GARRISONABLE_UNTIL_DESTROYED

07:05 - 09:30
- W3D bones

09:30 - END
- Other values which may work and summary

Susan Wojcicki is banning everyone who tells the truth about the 2020 election fraud, Hunter Bidens laptop, Joe Bidens business deals with Ukraine, the US bio labs, the Ukraine war with Russia, the covid "vaccine", terrorist organisations like BLM and antifa...

Come find us on the free and intelligent platforms:
- https://rumble.com/user/1738Creations
- https://odysee.com/@1738Creations:c
- https://www.bitchute.com/channel/yVh3u7eYhgnu

Fuck YouTube. They are a Nazi propaganda organisation spreading lies and misinformation.

Save lives. Stop wearing masks, they do nothing. Blankies for low IQ's. Stop social distancing, stop hiding from a virus which is less deadly than the stupid people telling you it is. The vaccines are more dangerous than the virus causing an 800% increase in stillbirths and abortions, permanent paralysis, seizures, damaging hearts and killing people.

You're killing yourselves, you're killing future generations by following snowflakes. Get educated.

------------------------------
------------------------------
------------------------------

All videos in this series are for Forged Alliance. Supreme Commander isn't much different, but the Seraphim were obviously only in FA.

Covering 3D model exports, imports and the animation system. There are importers/exporters for both 3DS Max and Blender. Each has issues. Max has issues importing animations. Blender has occasional issues importing standard meshes. If we combine the applications we get something usable!

SC does not support mesh deformations so we can't have realistic infantry. There's also no system for moving wheels, the game uses scrolling textures for wheels. We could make moving wheels with the scripting system which is also briefly covered.

Do not use assets at the same time, they all have the same GUID and will overwrite each other.

Links:
- n/a

Assets
- LUA animation and LOD examples
-- Rotators
-- Sliders
-- SCA triggering
-- 3 LOD example
-- https://drive.google.com/file/d/1DBa_xHFKb-R8P2j1I_rUb-0oY-phbaiz

- 3DS import/export script
-- https://drive.google.com/file/d/1thnMfU29_MjnjrWXb7XZpB_usQUPZkM4

3DS import/export script (modified, fixed)
-- https://drive.google.com/file/d/1TQHqzmyMcNK3XInykh7haqE_d_yCJ850

- Blender import/export script
-- https://drive.google.com/file/d/1JKUASafYS7NIwwgqNq3-gwr00URP9qq3

Timestamps:
00:00 - 04:42
- Opening
-- Explaining limitations
-- LOD's

04:42 - 14:54
- 3DS Max (2010)
-- Importing/exporting
-- Animations and linking
-- Import animation problems
-- Partially fixed public script

14:54 - 21:55
- Blender (2.71)
-- Importing/exporting
-- Animations and linking
-- Import mesh problems

21:55 - END
- Animations using the LUA scripting system
-- Single object manipulations
-- Triggering an SCA animation through code

All videos in this series are for Forged Alliance. Supreme Commander isn't much different, but the Seraphim were obviously only in FA.

Unit textures aren't as simply as some more popular strategy games but they're easy enough once you understand the layers. Apart from the tangent space map which doesn't make any sense in-game.

Covering albedo, normalsTS and specteam. I don't think transparent textures on units are possible. Animated textures for treads also covered.

Do not use assets at the same time, they all have the same GUID and will overwrite each other.

Links:
- Bit of info on normal mapping
-- https://www.cs.utexas.edu/~fussell/courses/cs384g-spring2016/lectures/normal_mapping_tangent.pdf

Assets
- #1 - Shaders. 4 versions of UEL0401; tu_aeon, tu_cybran, tu_seraphim, tu_UEF
-- https://drive.google.com/file/d/18zSZcwREuABmtbj5fDjJcBtaykpBmlmL
- #2 - normalsTS. Simple unit with a square normals/tangent space map.
--https://drive.google.com/file/d/1ajPfjYCVStVcpYZshxwpyVwTpc6dSANZ
- #3 - specteam red/metallic. textest1 no effect, tettest2 full effect, texttest3 moderate effect
-- https://drive.google.com/file/d/1jTzoWVtNMuZ7A1xDYGBNXnt8x04HD1jK
- #4 - specteam green/shine. textest1 no effect, tettest2 full effect, texttest3 moderate effect
--https://drive.google.com/file/d/1SO0rG41fuY8hTpuoXXIanw6hChoOO1cv
- #5 - specteam blue/glow. texttest1 quad effect.
--https://drive.google.com/file/d/1yQfc28EoEIpzDIqOM2C1jAm2fmWT_NWL
- #6 - specteam alpha. texttest1 single effect.
-- https://drive.google.com/file/d/1xF6wg7lLUyRhzSIB8294IBRRB5hVzPpN

Timestamps:
00:00 - 02:19
- Opening and shaders
- ...I don't know how to create or edit the shaders

02:19 - 04:16
- Unit file explanations

04:16 - 06:24
- Albedo

06:24 - 12:32
- Normals / Tangent Space (normalsTS)

12:32 - 16:18
- Specteam
-- 13:13 - Red, metallic
-- 14:15 - Green, shine
-- 14:59 - Blue, glow
-- 15:32 - Alpha, team colours

16:18 - 15:55
- Animated Treads

18:55 - End
- Effects and UI ultra-brief explanation

What a bitch.

Didn't see Wesley Snipes or Robert Downey Jnr begging the world to get them out of prison. Real men.

The sequel that never happened...

Bored explaining this all the time. Spoiler... it's not 1918 and NATURAL IMMUNITY IS A THING.

Never surprised how little "scientists" today know about science. Maybe read "On the Origin of Species" from 1859 and learn something about pigeons.

Installing and running a Quake 3 dedicated server on a Raspberry Pi. Skip to the bottom for timestamps and resources. I'm using "ioquake3" as a server since it's incredibly simple to set up.

The server is running with around 19 bots, who gradually join and increase resources. I also join in from a test machine to show what actual game play feels like. While playing I'll show system resource stats and core temp of the Pi.

The server is 'ioquake3', which is a single command to install. You'll then need to copy some files over before using the single line launch command. I try a LAN and Internet server, highlighting any differences between the 2.

My Equipment / Prerequisites:
=========================
- Pi Model 4
-- With 64GB class 10 SD card.
-- Using ethernet.
-- I have the 4GB version, which seems overkill for this server. Even if running mods or larger levels, it's doubtful you'll get anywhere near 4GB.
-- The CPU takes a hit when running a lot of bots. Will likely be a lot less with human players.
- I have a small fan on my Pi 4 which I took off my old Pi 3. There's no mount so I just taped it on. it doesn't make a big difference to core temp, but it's better than nothing.
- Raspbian Buster with desktop (10/07/2019)

- Desktop PC
-- i7-5820K, 16GB DDR4, NVIDIA 1060 6GB, mechanical drives.
-- For installing Quake 3 to play and rip files.

- Copy of Quake 3
-- To join the server once running.
-- To pull out pak files to copy on to server.
-- I'm using the Steam version, which is missing pak files. See resources section.

- USB memory stick (optional)
-- For copying files to the Pi, but you can use any method (ftp, samba...).

Resources:
=========
- Config files and core temp script:
-- https://drive.google.com/open?id=1G4GfwPfZBtzQMIJOZde8L3uOamGF7R8v

- Quake 3 patch data.
-- The Steam version is missing some pak files which supposedly come from a patch. The server won't launch without them but you can get them from the official ioquake3 page
-- https://ioquake3.org/extras/patch-data/

Timestamps:
===========
00:00 - 00:22.... Intro
00:22 - 06:35... Copying files on to usb with desktop PC
06:35 - 07:37... Updating Raspbian (new install of OS)
07:37 - 10:27... Installing server
10:27 - 11:21... Setting up resource and temperature monitoring
11:21 - 14:21... Launching Quake 3 Arena LAN server
14:21 - 16:13...Launching Quake 3 Team Arena LAN server
16:13 - 20:43...Launching Quake 3 Team Arena Internet server
20:43 - end ...Summary

Can the might Pi handle an Open Transport Tycoon Deluxe dedicated server? Yes. Easily. Even a Pi 2 should be able to handle it. Give it a go.

Raspberry Pi 4 dedicated server playlist:
https://www.youtube.com/playlist?list=PLoKC73clba2Kn_eRi3V0SrYcTXQIdOnWM

i didn't think it was my kind of game, but it grows on you. Probably a good idea to read up on the game first if you've never played before. I've grown quite attached to it after a couple of hours making this video. CPU usage was minimal with 5 AI players and RAM barely rose by 20MB after over an hour of playing.

Thanks to Yougotnomilk for pointing out why you should take time to make the description match the video!

My Equipment / Prerequisites:
=============================
- Pi Model 4
-- With 64GB class 10 SD card (U3)
-- Using ethernet.
-- I have the 4GB version but this should work with any
- I have a small fan on my Pi 4 which I took off my old Pi 3. There's no mount so I just taped it on. it doesn't make a big difference to core temp, but it's better than nothing.
- Raspbian Buster with desktop (updated from 10/07/2019)

- Desktop PC
-- i7-5820K, 16GB DDR4, NVIDIA 1060 6GB, mechanical drives.
-- For installing OpenTTD client and testing server.

Resources:
=========
- AI Downloads
-- https://bananas.openttd.org/package/ai-library

-- AI packages used in this video:
--- https://drive.google.com/file/d/1SKMWZm2piOuQdQfS3Fh59f3wa9zzCaTI/view?usp=sharing

- OpenTTD
-- https://www.openttd.org/downloads/openttd-releases/latest.html

--- Select a 'Windows' release from the 'Download stable' section to the bottom of the page
--- Select a 'source' download from the 'Download stable' section to the bottom of the page
--- Client (Windows) and server (source) version numbers must match

- OpenGFX (graphics)
-- https://www.openttd.org/downloads/opengfx-releases/latest.html

- OpenSFX (audio)
-- https://www.openttd.org/downloads/opensfx-releases/latest.html

- OpenMSX (music)
-- https://www.openttd.org/downloads/openmsx-releases/latest.html

- That Python temperature script
-- https://drive.google.com/open?id=1qtmqnFUZpam9s7H3Stk5R4TsSulbmLZl

Pi Building Prerequisites:
=====================

build-essential pkg-config libsdl1.2-dev subversion patch zlib1g-dev liblzo2-dev liblzma-dev libfontconfig-dev libicu-dev

Timestamps:
===========
00:00 - 04:46
- Installing the client

04:46 - 11:18
- Installing and compiling the server

11:18 - 14:37
- Installing server asset packs and AI

14:37 - 17:52
- Running the server and adding AI

17:52 - 20:23
- Saving and loading with the server

20:23 - end
- Playing for an hour and watching resources

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Created 2 years ago.

51 videos

Category Gaming