Davide Pasca
Tech demo about Spherical Harmonics lighting from 2004
Simple rendering from RibTools, a RenderMan-style micropolygon renderer supporting a subset of the RenderMan shading language.
CPU-based with SIMD, multi-threading and network-distributed rendering (not in this clip)
See more at: https://github.com/dpasca/RibTools
Software development for gaming, 3D graphics, simulation and finance.