"Where are you planning on going in the middle of the night?"

MML Pastebin:

I think I realized this a little bit after making PMD covers of Kraid's Lair and The Sea Where the Home Planet is Reflected, but I remembered that I could use MML with AddmusicK, a tool that lets you make custom music within Super Mario World for the purpose of romhacks. With that in mind I decided to finally brush up on that since the SNES sound hardware was always a console I wanted to make actual music for but could never figure out the tools needed for it, and thanks to Wakana's Music Porting tutorial ( I think I've gotten the hang of it. Just like when I was learning PMD, there were actually two tracks I made around the same time (three counting the SMB castle theme that I wanted to follow the tutorial on), but I ultimately went with this because the other cover is of a song I've already arranged on my channel before. I'll probably post the other arrangement next week.

Also just like with PMD I'm not 100% sure how I want to record these videos, especially with how TINY the SPC700 player is, so you may see more experimentation with this in the future.

The Marisa SMW sprite used in the thumbnail was made by hartflip0218 (
Music originally composed by ZUN
Touhou (C) 1997-20XX Team Shanghai Alice
Date/Time Started: 11/11/19, 2:18PM (MST)
Date/Time Finished: 11/11/19, 4:37PM (MST)

Jokes about Okina's 'useless door power' are kind of out of season at the moment, so I'll cut her some slack.

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I don't remember if I mentioned this in prior videos, but I'll say it again just in case: I LOVE Okina's first boss fight! I think it's one of my favorite final bosses in the entire series from a conceptial standpoint. Her fight takes place across all of the stages that you've been through up to that point, covering every single season in the progress, which is always a nice touch. Then the final spell comes along, and she just takes this game's gimmick and uses it against *you*. I absolutely LOVE when games do this, and it's mostly done well here, especially when you've probably been relying on it for most of your run (assuming this isn't just a challenge run where you don't use it at all). If she didn't also set your power to zero as well, I would have no issues with this boss fight! Her theme is also really good; not quite Pure Furies good, but good enough for it to get stuck in my head long enough for me to want to cover it.

Music originally composed by ZUN
Touhou Project (C) 1997-20XX Team Shanghai Alice
The MIDI used in the arrangement process was made by ShinkoNet
Date/Time Started: 11/9/19, 5:35PM (MST)
Date/Time Completed: 11/9/19, 9:30PM (MST)

I know it's because it's a request, but I'm surprised at myself for doing *this* before doing SMB3's Airship theme.

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This was a request from 'Ah'Mani The Dark Bowser Animator 2019', and I thought this would be pretty simple and quick to work on. As I'm posting on a Wednesday, I need to point out that going forward, any and all requests will now go up on Wednesdays whenever they get completed unless I have nothing else planned for Friday's timeslot. This is to avoid having it done but not being able to post it due to it conflicting with any anniversaries or events that I'm posting videos for. This isn't to say they'll be done quicker, mind you, just that I'll get to post them more conveniently.

Also I'd wanted to make another SMM2 level for this video, but I didn't quite get to it before recording this.

Music originally composed by Koji Kondo
Super Mario (C) 1981-20XX Nintendo
Date/Time Started: 11/5/19, 11:18AM (MST)
Date/Time Completed: 11/5/19, 12:07PM (MST)

I couldn't help but feel a little misty-eyed when arranging, must be the mist.

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Was trying to think of something I wanted to do for one of Monday's timeslots, and Yearnings of the Wind got stuck in my head, so I went with that. Most of the work was done on the 4th, but the second half felt a little off regarding the bass so that ended up getting reworked just before rendering and uploading. It's a great song and I enjoyed arranging it, though I honestly prefer some of the songs that appear later in the game. Since I ended up using the stereo commands I've also added a mono version just in case you prefer that.

Music originally composed by Yasunori Mitsuda
Chrono Trigger (C) 1995-20XX Square-Enix

"I will get my revenge!"

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Ninja Gaiden is the kind of game where I keep wanting to 1cc it with the expectation that I can handle it despite having never beaten it before, and as a result I keep playing worse. I definitely will try to rectify that, but in any case this music is absolutely fantastic and I absolutely wanted to do a full cover of this song ever since doing the DIY cover a while ago. I made an effort to put the triangle in the lead for the majority of it, and while I think I went overboard on the arrangement this song was absolutely begging for it. I'm glad I worked on it, and I really hope you enjoyed it!

Music originally composed by Keiji Yamagishi and Ryuichi Nitta
Ninja Gaiden (C) 1988-20XX (Koei) Tecmo
Date/Time Started: 10/7/19, 1:46PM (MST)
Date/Time Completed: 10/7/19, 3:55PM (MST)

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MML Pastebin:

This was made almost immediately after making the cover of Kraid's Lair in MML, and like with Kraid's Lair I had a visual reference to go off of (namely, my Famitracker cover of this song from last year). I was planning to do this in Bambootracker since I'd found an instrument in the TOHO.MML set that sounded perfect for the music box sound this song had, but then I started learning MML and I decided to use that idea in this cover instead. While the song was 'finished' the same day, it took a lot longer than I'd initally planned to finalize, mostly because I was concerned about volume balance. The MML itself is also a lot less polished and organized than I would like since at this point I hadn't experimented with segmenting parts of the songs together or making macros for convenience's sake. Hopefully you enjoy it, though, since I'm starting to have a lot of fun messing with MML PC-98 covers!

Music originally composed by ZUN
Touhou Project (C) 1997-20XX Team Shanghai Alice
Started 9/30/19, 6:02PM (MST)
Finished 10/27/19, 1:52PM
Music and video rendered in Hoot.

Destroy Jason...if you can!

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Initially I was gonna do a Halloween medley of various spooky songs in time for the 31st, but then I think I was reminded of a notable video relating to the Friday the 13th NES game while I was at lunch, and decided I wanted to do a medley of songs from that game instead. Unfortunately, when I sat down and listened to the soundtrack, I found out that I didn't have much to work with; all the actual songs are either sound effects or short looping songs ("Camp Crystal Lake Map/Searching the Cabins" is the only song that I remember looping for more than 5 seconds). Nevertheless, I decided to press on and try and salvage something out of it, and while I took a few creative liberties so it's not just one minute I think it turned out alright! Happy Halloween, and may all of you get spooked!

Music originally composed by Hirohiko Takayama
Friday the 13th (the franchise) (C) 1980-20XX Victor Miller, Paramount and New Line Cinema
Friday the 13th (the NES game) made in 1989 by Atlus and published by LJN
Date/Time Started: 10/7/19, 5:22PM (MST)
Date/Time Completed: 10/7/19, 6:47PM (MST)

I think the US subtitle for this game would apply better to Castlevania II instead, but what do I know?

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I was originally considering doing Monster Dance because it's really catchy. However, I realize I'd already done Vampire Killer and Bloody Tears earlier this year, so I ultimately went with Beginning as the last of this month's Castlevania tracks to round out the big three. It's clear just how much mileage the Konami sound team got out of DPCM drums, given how much I had to cut into the 3rd channel for toms just to compensate. Just like with Bloody Tears, I put this in the key of a bit so I could make the bass a bit lower. I still had a lot of fun working on this overall, though, and while I don't have any more Castlevania tracks planned for this month, I'll definitely plan some for next Halloween!

Castlevania (C) 1986-20XX Konami
Music originally composed by the Konami Kukeiha Club
Date/Time Started: 10/20/19, 2:36PM (MST)
Date/Time Completed: 10/20/19, 10:00PM (MST)

Beware of hitchhiking ghosts...

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I wanted to do either this or the SMB3-style ghost house theme for Halloween this year, but ultimately I went with this because as far as I'm aware there's not a VRC6 cover of this song out there yet. There was an ulterior motive, however; I got Super Mario Maker 2 for my birthday, and the idea I had was to make a level, cover one of the songs that's present in that level, and use footage from that level as a sort of in-flight movie to go along with this cover. It's not completely new (I've done this a few times with other games in the past), but I figured I'd have a bit of fun with this week's video. If you want to check this level out for yourself, the ID is LSD-DYT-00G.

Music originally composed by Koji Kondo
Super Mario (C) 1981-20XX Nintendo
Date/Time Started: 10/6/19, 6:18PM
Date/Time Completed: 10/6/19, 6:48PM

It's a livin'.

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Lower Norfair's the kind of track I would have done eventually, so I decided to do a cover for October. However, it had also been a while since I did a cover with only the 'Blank' instrument. I'm not 100% sure that was the best option for this track, specifically, but it was definitely fun to try to work with that limitation. I also went with the DPCM vocals as I almost always associate Lower Norfair in particular with ominous choral sounds.

The joke I'd like to make about my sentence, I can't because the last one I told got me here in the first place.

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This was a request made by "alexis martinez la rosa jara", and my God, was it a doozy. Most of the track was fine to cover, but Ryusuke Fujioka was a BEAST when composing the song, especially when it came to piano and guitar shredding. It's one thing to try to attempt to port that to 8-bit without it sounding bad, but it's another to do it entirely by ear due to lack of references and sheet music online. As such, I apologize if I missed a few notes here or there. This is still a fantastic song, and I think it worked out really well in the Akumajou Densetsu style!

Speaking of which, at the time this gets posted song requests are open once again! However, I am going to be completing them on my own terms so as to maintain my own sanity, so I do apologize if I don't get to them right away.

Music originally composed by Ryusuke Fujioka.
Bloodstained (C) 2019-20XX ArtPlay and 505 Games
Date/Time Started: 9/17/19, 8:31AM (MST)
Date/Time Completed: 9/17/19, 10:51PM (MST)


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MML Pastebin:

Up until now, I've mostly been doing PC-98 stuff in Bambootracker, as I viewed it as a more accessible way for me to make those kinds of covers without having to delve into MML or PMD. For the uninitiated, MML stands for Music Macro Language, and was used by a lot of older Japanese game composers to make chiptune music (NES, Genesis, PC-Engine, and I think the SNES?). PMD (or Professional Music Driver) is a driver that allows people to use the MML format to output computer music (primarily the PC-98 and PC-88, but it also works with the X68000 and FM Towns), and was not only used by ZUN (for example) to make the music for the PC-98 Touhou games after Highly Responsive to Prayers, but by a lot of composers to make modern Touhou music in the older style. Unfortunately, the nature of MML is that it's entirely text-based, meaning it's more like programming than composition half the time. As I was more used to the tracker formats that Bambootracker and Famitracker provided I was reluctant to actually learn MML.

Then I watched a video tutorial the other day, and decided "screw it" and actually sat down to try to learn it. I went with Kraid's Lair so I could get used to the format (mostly because I did it earlier this year so I had a visual reference to go off of), but I did get another roughly finished the same day that I'll post after Halloween. I've linked both the usual download folder as well as the MML on Pastebin for convenience's sake. I'm not sure how I want to approach video making for these kinds of covers, so I may experiment with the format a bit down the line. I probably won't abandon Bambootracker just yet, since it might still be a good way to draft a cover, but don't be surprised if BT covers get phased out because of this.

Music originally composed by Hirokazu Tanaka
Metroid (C) 1986-20XX Nintendo
Started 9/30/19, 3:08PM (MST)
Finished 9/30/19, roughly 5PM (MST)
Music rendered in hoot

"This is sickening... You sound like chapters from a self-help booklet!"

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Today is the 25th anniversary of Final Fantasy VI in North America (titled Final Fantasy III at the time), and is widely considered one of the greatest RPGs on a system already known for having so many good ones (mostly from Square, though it's not like Capcom, Namco and Enix hadn't gotten in on the fun). Given this, I decided to prepare a track in celebration well in advance, and since it happens to be October, I figured why not cover Dancing Mad, the final boss theme from FFVI and one of my favorite songs from the entire franchise? Of course, if I was gonna do that, I wanted to also try to add in DPCM vocals; thankfully I had more than enough room for it! I also tried adding elements from the Distant Worlds version, as well as add a couple extra touches near the end. I had a ton of fun working on this, and I really hope you enjoyed it!

Music originally composed by Nobuo Uematsu
Final Fantasy (C) 1987-20XX Square-Enix
Date/Time Started: 7/8/19, 4:30PM
Date/Time Completed: 7/15/19, 11:26PM

And so Simon's quest to interpret cryptic hints begins!

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I wanted to revisit this track ever since I did that combination cover of it and Upper Brinstar, but I just never found a good opportunity to. I figured since it's October, I might as well get around to it. Went with Sneventracker this time since I'd already done Vampire Killer using this program earlier. Unfortunately, Sneventracker has an issue where if you try to put in a note lower than A-1, it automatically defaults to A-1, so I either had to bear with the third square channel being higher pitched than I would like or transpose the song up a few notes so I could make it lower. I went with the latter, mostly because Bloody Tears has been in the key of D before.

Music originally composed by Kenichi Matsubara
Castlevania (C) 1986-20XX Konami

An work of art painted upside-down by hand. (Let's just hope it doesn't get 'restored'.)

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It's October, which means Halloween is soon upon us! To get into the spirit of things, I'll theme these next several uploads around either spooky-sounding songs, final boss songs or Halloween-esque games, and while some of them are gonna be a stretch, I do want to make up for not celebrating Halloween on this channel since 2016. Of course I wanted to start with a Castlevania track, but I couldn't decide whether I wanted to do Lost Painting, Dance of Gold, or both. I ultimately went with Lost Painting since that song got stuck in my head (and I couldn't find a Akumajou Densetsu-style cover of it anywhere).

Also since the Lost Painting takes place in a different location than I thought, I figured I'd change the video layout up a bit. It'll be back to normal after this.

Music originally composed by Michiru Yamane
Castlevania (C) 1986-20XX Konami
Date/Time Started: 9/10/19, 11:51PM (MST)
Date/Time Completed: 9/17/19, 11:03PM (MST)
Thumbnail made using CV3 tiles ripped by Lord Zymeth and Badbatman3 (even if I flipped the level a bit...)

As I'm uploading this, I'm suddenly having a craving for Willows...

DL Folder:!5p1iBChZ!iO4OvMmJBsKuGRTNfdOdHA

It's the last day before October, meaning this is the last chance I get to do something I want before I have to start posting Halloween-themed covers (even if I don't technically have to, I skipped out the last couple of years so I want to make up for it). Was drawing a blank as to what I wanted to post on Monday, had Cotton on the brain again so I just went with that. Decided to go with the Stage 2 theme, but that wasn't long enough so I threw in a cover of one of the cutscene theme. However, that also felt too short for one video and it would've felt weird to have only one of the cutscenes, so I also threw in the other cutscene theme. It's only now sinking in that I went a little overboard...

In other news, I've heard the Cotton Reboot development progress is going smoothly!

Music originally composed by Kenichi Hirata
Cotton (C) 1991-20XX Success / 2019-20XX BEEP
Date/Time Started: 9/28/19, 8:53AM (MST)
Date/Time Completed: 9/28/19, 10:19AM (MST)

Heliodor's a really nice place to live, if you can overlook that gutter area...

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With the Switch version of Dragon Quest XI: Echoes of an Elusive Age coming out today, I figured I'd prepare something for the occasion, especially since I've been having a blast with the demo so far (though I still have not finished it yet, what with it being particularly lengthy compared to other demos I've played). I'd initially wanted to do the battle theme, but I think I lost motivation after seeing what else was on my to-do list. Then, when playing through the demo I wound up getting the Heliodor town theme stuck in my head, and decided to make an 8-bit version of that instead. Hopefully it turned out alright!

Music originally composed by Koichi Sugiyama
Dragon Quest (C) 1986-20XX Square Enix/Armor Project
Date/Time Started: 9/8/19, 4:15PM (MST)
Date/Time Completed: 9/8/19, 10:02PM (MST)

You know, despite it not being very illusory (or a capital, at that), the design of the place looks really cool!

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To give a bit of context, since I started using Bambootracker I've mostly been relying on trial and error to make instruments and/or porting instruments from Deflemask's Genesis set. It hasn't really gotten me very far since I'm not nearly as good with making FM instruments as I am with making Famitracker instruments, and while I did enjoy the results of what I've done before I always have the nagging feeling that I could be doing better with different instruments. One day I saw that Silent Sinner in Scarlet, another chiptune artist who works with MML (something I am *garbage* at and need to eventually learn), had uploaded an MML instrument set that ZUN used for the PC-98 Touhou games, and while none of them could be imported to Bambootracker I decided to try converting a couple of those by hand into that program's instrument format. Then I took a few of the instruments and made a sample song to see if I could make something in the style of the Touhou Old Works.

This isn't that song (dunno when/if I'll upload that), but then I had the urge to cover a Seihou song soon after. I decided to go with Illusory Imperial Capital because it felt catchy enough, and because I didn't want to redo Primrose Shiver yet. With any luck I'll be able to convert more instruments soon so I can make more PC-remixes in the style of PC-98 Touhou.

Music originally composed by ZUN
Seihou © 2000-20XX Shunsatsu Sare Do?
Date/Time Started: 9/18/19, 6:20PM (MST)
Date/Time Finished: 9/21/19, 10:55AM (MST)

A song so nice, they used it thrice (in a row)!

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While this is a song from the Wii NSMB game, I am partially doing this (and uploading a day early) because of the 1 year anniversary of haniwa/ayyk92's art of what would be named Bowsette/Koopa-Hime, based on the Switch port of New Super Mario Bros. U (which this song also appears in). Even despite that, I had mostly been meaning to do this for a while now, as it's actually one of my favorite castle themes from the Mario series alongside the DS Castle theme. I honestly don't remember why I stalled in the past; I had an .ftm file from before that was just the drum roll at the beginning, but just never found the motivation to add more to it. Either way, I at least have closure on that.

Music originally composed by Shiho Fujii
Super Mario Bros. (C) 1981-20XX Nintendo
Date/Time Started: 9/10/19, 12:32PM (MST)
Date/Time Completed: 9/10/19, 1:57PM (MST)

"Trickster... Welcome to my Velvet Room."

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This happens to be another request from gembound prism, and instead of using VRC6 as per usual I decided to do something different. Even though I haven't played any of the games, I do know of some of its history. Persona, as some of you are probably aware, was a spin-off of Shin Megami Tensei, and the 'Shin' part got its beginnings with the Super Famicom release in 1992. Prior to that, there were two games titled 'Digital Devil Story: Megami Tensei' and 'Digital Devil Story: Megami Tensei II', released for the Famicom. The latter is relatively important to me as someone who uses Famitracker, as it's one of the few games on the system to support the N163 chip made by Namco back in the day. As such, I decided to try doing this cover not only with the same sound chip, but with the same amount of channels and positions and by using waveforms from the original game.

Naturally, this was a bit of pain in the ass to pull off. The main reason I don't use N163 often is because I could not for the life of me figure out how to make it work up until this cover, as I was not aware that you needed to have the instruments in separate 'positions', otherwise they'd clash. Once I figured that out, actually making the song work was still a little annoying because the waveforms I used for this song didn't quite work for what the original was going for at first. I did eventually figure it out, but I may revisit the chip later on just to get some practice in.

Either way, it was still fun to work on, so I hope you enjoyed this!

Music originally composed by Shoji Meguro
Megami Tensei (C) 1987-20XX Atlus/Sega
Persona (C) 1996-20XX Atlus/Sega
Date/Time Started: 8/27/19, 3:31PM (MST)
Date/Time Completed: 8/31/19, 1:45PM (MST)

No dice?! What a drag.

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Much like with 'Adventure', my first exposure to the casino theme from Dragon Quest IV was in Fortune Street by way of the "Arcade" space (mostly Slurpodrome), and it's catchy enough to get stuck in my head for days on end. I actually wasn't gonna cover this initially, but then I looked ahead in my schedule and saw that this was a Friday the 13th, and I figured I had to do it at some point. Also, I decided to experiment with having the first part of the melody layered twice in different fine tunes to create a ragtime piano effect (similar to how SMB2 does it), and I think it turned out well. Since there's two versions with different pitches I couldn't really decide which one I liked more. I went with the key of C like in the NES version since that's first in the .nsf anyway, but I also kinda liked the one in the key of F? I dunno, I've included both regardless so as to let you decide for yourself.

Music originally composed by Koichi Sugiyama
Dragon Quest (C) 1986-20XX Armor Project/Square Enix
Date/Time Started: 8/27/19, 3:09PM (MST)
Date/Time Completed: 8/28/19, 3:33PM (MST)

"I'll deep-freeze you with some English beef!"

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It's Cirno Day! As this is a year ending in a 9 I knew I'd want to do a Cirno cover again. The original plan was to do a straight cover of Beloved Tomboyish Daughter without anything fancy since I'd already done Cirno's Perfect Math Class well over a year ago. Then I listened to a couple of other Cirno chiptune covers, and thought to myself "I don't think anyone's tried doing this in a time signature of 9/8 or 9/6 yet, right?". Naturally, this snowballed into what eventually became Nine Fairies Over Eight. I had a lot of fun working on this, and I hope you enjoy it!

I'm also posting this really early (at around midnight my time) due to unforeseen router issues, and since I don't want to bank on it being fixed by the usual posting time and risk forgetting and being late I'm having to use my phone to get this set up.

Music arranged from Touhou Koumakyou ~ Embodiment of Scarlet Devil, originally composed by ZUN
Touhou (C) 1996/1997-20XX Team Shanghai Alice
Date/Time Started: 6/16/19, 3:30PM (MST)
Date/Time Completed: 8/1/19, 2:48PM (MST)

Now is the beginning of a fantastic story! Let us make a journey to the cave of monsters! Good luck!

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I made this to coincide with a challenge run I was doing earlier this year, partially because it's such an ear worm that I had to do it. The fact this series is getting a new mainline entry is a stroke of good luck, though I never ended up posting this to coincide with that. I'm only posting it now because I don't have anything else I really wanted to put here today (in fact, this was originally gonna be when I posted Star Lavadom, but I made a last minute decision to put that first instead). In addition to the version in this video, I've also included a version without percussion in the download folder (as well as no-intro variants in the .nsf and .ftm).

Music originally composed by Tadashi Kimijima
Bubble Bobble (C) 1986-20XX Taito/Square Enix
Date/Time Started: 6/28/19, 10:48AM
Date/Time Completed: 6/28/19, 11:52AM
Added an intro on: 9/5/19, 11:11AM

Onwards, to friendship and falling meteors!

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This ended up being one of the requests I got earlier, and I'll be frank: I don't think I liked the original all that much. I think it has to do with how noisy the percussion is compared to the more melodic stuff, combined with how flat some of the instruments are in general. It's not a terrible song by any means, but I just didn't enjoy listening to it. It does pick up near the end of the loop. That being said, I did still have fun working on it, though! I decided to try doing this in the Kirby's Adventure style, to see how well this song would fit. I hope you enjoy this cover!

Kirby (C) 1993-20XX HAL Laboratory/Nintendo
Music originally composed by Jun Ishikawa
Date/Time Started: 8/20/19, 8:37AM (MST)
Date/Time Completed: 8/20/19, 1:30PM (MST)
Requested by Official(tm) Meme Guy/King Wowowood

Left or Right?

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Honestly, I was itching to do another PC-Engine cover, and Smile Game was the only song that came to mind since I couldn't think of another song I wanted to do for Monday. I decided to mess around with stereo effects this time, since I don't believe I've done that in Deflemask yet.

Original composer unknown, if you happen to know who composed for Tamagotchi GB let me know so I can update the description!
Tamagotchi (C) 1996-20XX Bandai Namco
Music recorded in VGMPlay
Thumbnail made using sprites ripped by Gooniez and Colton/Saltonara over on The Spriters Resource


Created 1 year, 11 months ago.

181 videos


I'm mostly going to be posting Famitracker covers here, though you may see some other stuff from time to time.