The core Lotus Land Story experience.

DL Folder:!w1tRkSKS!G7y6qgJ-tK5VYGDuYWmGDw

The inception for this came about when I was messing around in Famitracker while listening to Bad Apple!! ft. nomico. Namely, I was playing the in-game version during various portions, and Peaceful at the end. It's incredibly stupid, but one day I wondered if I should make a remix of this song with that in there so I would stop doing that. Then I had the worst idea: since Bad Apple is the most popular song from LLS that hasn't been used elsewhere (at the expense of every other song), I would put the melodies to every song from LLS' main soundtrack to the beat of Bad Apple with the sole exception of Bad Apple itself. The result is today's video.

I was not entirely sure I could actually do it, mind you – there's only so much you could fit into the base song at once. I even had to combine a few tracks to make it all fit without extending the base track further than needed. The end result, I think, was completely worth it, so hopefully you enjoyed this!

(Also this was not intended to be released right around the announcement of Touhou 17: Wily Beast and Weakest Creature, but I'll take it.)

Music originally composed by ZUN
Bad Apple ft. nomico originally arranged by Alstroemeria Records
Touhou © 1997-20XX Team Shanghai Alice
Date/Time Started: 4/6/19, 5:15PM (MST)
Date/Time Completed: 4/13/19, 5:25PM (MST)

Why do you think Yoshi's so hungry, anyway?

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This song is a little weird to me. Everyone's been hyping up the lick at the start of the song, and I get why, but I find the last third of the song to be where it really gets going (it's gotta be the chords). I don't even find this song to be the best in the game; I much prefer this game's castle theme, the Big Boss theme, and *especially* the ending music.

Of course, that didn't stop me from trying to do this song in Bambootracker.

Music originally composed by Koji Kondo
Yoshi (C) 1991-20XX Nintendo
Super Mario (C) 1981-20XX Nintendo

If you thought the Wookie Hole was a little too fuzzy...

DL Folder:!BlEUGapD!qe8FJCzwhgVhU3Rsdw3FJQ

This already has an NES version, but I feel that version is significantly less of a banger compared to the SNES version. I mostly decided to cover the SNES version because that got stuck in my head recently.

Also FYI: There may not be a video next Friday. I'm waiting on something relating to Famitracker Bits, but that may not end up panning out before then.

UPDATE (4.16.19): Added the timestamps during which this song was made since I completely forgot when uploading.

Music originally composed by David Wise
Battletoads (C) 1991-20XX Rare Ltd./Microsoft
Double Dragon (C) 1987-20XX Technos/Arc System Works
Date/Time Started: 3/12/19, 12:00PM (MST)
Date/Time Completed: 3/12/19, 1:11PM (MST)

Who's there!? ...Just a cover, get out of here!

DL Folder:!AxlinajB!rHY2h7xhNiSe0ZyucWBgsQ

One gripe I have with the Wario Ware DIY music editor is that it doesn't seem to support looping tracks very well. It loops from the end to the beginning, sure, but it doesn't allow you to set a loop point at a specific frame like in tracker programs such as Famitracker. This isn't so bad for some songs, until you cover a track that has a non-looping intro like this song. Thus, when covering this song I had to get a little creative.

That being said I did enjoy working on this. Not quite fulfilled with this song, though, so I will definitely try to revisit Unbreakable Determination this year.

Music originally composed by Keiji Yamagishi and Ryuchi Nitta
Ninja Gaiden © 1988-20XX (Koei) Tecmo

From friend to foe.

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This was a request from a user named 'Triple Shiny', and I was honestly afraid to do this track at first. This is already an 8-bit song that has a lot of fancy music techniques, and trying to adapt it to a more powerful chip was begging for trouble. I'm actually still convinced I got a few backing notes wrong here and there. However, I think the end result was completely worth it. I once again used DPCM choirs (as I felt they fit the context this song plays in), and the .nsf and .ftm contain a version without the DPCM choirs, as well as a version without DPCM period.

Music originally composed by Kevin Phetsomphou, Philippe Poulin and Yan Thouin
Mega Man Unlimited was released in 2013
Mega Man © 1986-20XX Capcom
Date/Time Started: 3/8/19, 4:03PM
Date/Time Completed: 3/9/19, 3:56PM

Are you ready for the third dimension?

DL Folder:!csVlgCyI!po4m04b7ZKiZ01u5vDKasw

If you're not familiar with Orb-3D, good, keep it that way.

If you actually want to know what Orb-3D is, it's a puzzle pong-like game for the NES (technically a port of a similar C64 game) where you have to lead a ball across a fake-3D space and solve various puzzles, ranging from bowling, tic-tac-toe, bingo, a memory game, chess, a weird eyeball puzzle, a spelling game, and even an actual MAZE. Your ultimate goal is to defeat the evil space wizard, Krohn, and stop him from destroying the universe. You have little-to-no control over your ball, and the only thing you can do outside of hit the ball with your paddles is go into the screen and hope you hit something (i.e. how you solve puzzles). While you're doing this, you also have to keep an eye on your fuel, and if you're running low you can go to Vern's Orb-O-Rama and fuel up, but the catch is you have seven openings to jump through (with small entrances that close up if you take too long), AND you have to pay with your score to do so (admittedly a neat idea, marred by everything else about this game), on top of your paddles *shrinking* every time you go to Vern's. This all would be frustrating, but tolerable, but it's made even worse when you consider that, while this game has roughly 5-6 songs (hence the 'medley') you only get to hear one or two for most of the game, meaning if you decide to commit to it you'll get stuck with an ear-worm (and not even that good of one).

If it sounds like the game is hot garbage, good news: it is *exactly* as bad as it sounds.

Suffice to say, from all I've seen and heard of this game I'm staying far away from it. That being said, I like some aspects of the music, and wanted to try making something good out of it, not because I think this trash fire is completely redeemable but because I wanted to challenge myself.

Happy April Fools Day!

Music originally by Peter Stone
Orb-3D © 1990-20XX Hi-Tech Expressions, Inc
Date/Time Started: 1/17/19, 1:59PM (MST)
Date/Time Completed: 1/17/19, 10:00PM (MST)

Wait, where are the floating electric bolts and man-eating fish?

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This song is from a relatively obscure GBA adaptation of Babar the Elephant, entitled 'Babar to the Rescue'. I'll admit, I know little to nothing about the show (outside of what I looked up during the making of this), and the only reason I did this was because it showed up during ProtonJon's streams and would give me a chance to cover something obscure. Was it worth it? Probably not.

Music originally by Mikkel Hakonsson
Babar the Elephant © 1931 Jean de Brunhoff
Started on 11:12PM (MST)
Finished at 12:05AM (MST)

The greatest anime insert song.

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For the uninitiated, this song is from the DS adaptation of Cory in the House, a game that's become a running joke on the internet. Part of it stems from the show it's adapted from being considered 'the best anime', part of it being from ironic reviews claiming it's good, part of it being that it's a genuine guilty pleasure for some. I figured I'd eventually get around to doing a track from this game as a joke, so one day last year I decided to just do it and release it for April Fool's Day.

Music originally composed by David Jaeden Conley
Cory in the House © 2007-2008 Disney

It's time for everyone's favorite quality content: learning how to make shapes!

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David Wise is a legendary composer, and he's more than earned my respect for his work on stuff like Battletoads and Donkey Kong Country. However, during his tenure at Rare during its NES era he also got to work on some of their other, not as well-known (or high quality) games. This happened to be one of them. Did you know that in Sesame Street 1-2-3, it has a hard difficulty that's effectively the same puzzle for a little over thirty minutes straight? I didn't. Did you also know that this song plays for the entirety of it (outside of a jingle that plays when you clear a puzzle)? I didn't. Want to know how I know that? You can thank ProtonJon for playing through it last year out of spite (and I'll be upfront about this, these next few videos are going to be because of his streams, so buckle up!).

That being said, this song's not that bad. I had fun working on this cover, even if it was a major ear-worm as a result. It could be a way worse song from a way worse game.

Music originally composed by David Wise
Sesame Street © 1969-20XX Sesame Workshop

Word to the wise: if you're planning on doing a full album for Famicompo/Famicompo Pico in the future, *timestamp your tracks accordingly and don't make them loop if they're above four minutes.*

Bandcamp Link:
.nsf link:!stcXTYDa!c0P-q161h54rjs7Ul9S-cTysRN-9yRMAoSXLeoT4VQM

0:00 - Spring
4:32 - Summer
9:33 - Fall
14:25 - Winter

I decided to take part in Famicompo Pico 4 this year. Right from the outset I knew I probably wouldn't win anything (especially since I was going up against chiptune composers who are far, FAR more experienced than I am), but I'd at least use this to figure out what I'm doing right and what I'm doing wrong. I wanted to try and do something fancy and do a themed album, and so I based each track on what I thought of when I look at each season (i.e. Spring being some sort of melancholy waltz, Winter being a laid back jazzy swing, etc). Of course, there are some parts I realized I could've improved on, partly because some of it got repetitive in certain parts, and partly because of what I said above. Specifically, I'm going to try to work on better instrumentation starting this year.

That being said, I'm at least proud of what I did for the contest, and I hope to try my luck again next time this rolls around. Congratulations to everyone who entered this year, there were some *really* impressive entries this year (I particularly loved Seven - Sun from flaminglog, that was super well done!). I'm posting my entry here in one video to keep it all in one place. I've also posted a link to Bandcamp for audio downloads. The album is completely free, but if you choose to purchase the album from there I won't stop you. Hopefully you enjoy it!

Date/Time Started: 12/22/18, 3:21PM (MST)
Date/Time Completed: 1/22/18, 11:30PM (MST)

Not quite a Master Spark...just ignore that title on the bottom, da ze!

DL Folder:!U0tkgQIQ!C6V_dH0utEq2KjJQzAMoDA

So I'll level with you, I've been meaning to post some Wario Ware DIY stuff for Monday's timeslot for a while now, and I have a backlog of five tracks (including this one) for that purpose, but because I had no modified DS to capture footage from I would've only been able to do music. When I was dusting off my Wii U to prepare to stream the other day, I loaded up Wario Ware DIY Showcase just for kicks. I had completely forgotten I had the option to play music from that, and I just happened to have the capture hardware for that. Thus, I figured I'd start recording footage for that.

Since there's a limit on how many 'frames' you can have in a song, I was not able to do the full 'Love-Colored Master Spark' in its intended speed, but it's more than enough for its PC-98 counterpart. I did have the advantage of having worked on a cover of this song before. Nevertheless, this was fun to work on, and hopefully I'll be able to post more of these in the future.

Music originally composed by ZUN
Touhou © 1997-20XX Team Shanghai Alice
WarioWare © 2003-20XX WarioWare Inc/Nintendo

A chiptune draws near!

DL Folder:!c8lVSKRZ!r984bFF8NcMxicAKoq0fxQ

I think the reason I made this track was because I really wanted to do a Dragon Quest cover at some point even if I didn't have a good opportunity to play any of the games, and I settled with 'Adventure' because it's one of the few I recognized. More specifically, I recognized this from the cover found in 'Ghost Ship' in Fortune Street for the Wii, which I did play (and highly recommend if you can track down a copy). As this was originally composed for the Famicom, I based parts of this cover on that version, though the latter half is based off the version seen in the SNES version and onward. I've also included two pitches in the nsf/ftm in case you have a preference (G-minor, which is heard in this video, and A-minor, which is the one the original Famicom and GBC versions used).

Also as a fair warning, I may or may not post my Famicompo Pico 4 entry on the 29th. Results were supposed to be out yesterday, but then they got delayed until the 25th (this Monday), and while it seems the dark credo's passed (since that appeared to only apply to voting) I would rather play it safe. That being said, regardless of whether I have to skip a Friday I *will* be posting four tracks the following Monday, so stay tuned for that.

Music originally composed by Koichi Sugiyama
Dragon Quest (C) 1986-20XX (Square) Enix
Date/Time Started: 2/21/19, 3:00PM (MST)
Date/Time Completed: 2/25/19, 6:16PM (MST)

Journey back to 1997...

DL Folder:!VtsXUY4T!EwsT8Id5Bkr6PPV8Gq8t3g

I've actually already done this for Famitracker Bits over two years ago, but I figured since I'm on a Bambootracker kick lately I might try to do a Castlevania track. This just happened to be the one I wanted to do the most. This being a Castlevania track, it was inevitably a lot of fun to work on, and I'll try to do some more for Halloween this year.

Music originally composed by Michiru Yamane
Castlevania © 1986-20XX Konami
Music recorded in VGMPlay, made in Bambootracker v0.1.6
Date/Time Started: 3/16/19, 3:00PM (MST)
Date/Time Completed: 3/16/19, 5:40PM (MST)

The last Metroid *was* in captivity. It's not anymore.

DL Folder:!hh13DCjB!azv16dLNGucYHbj73y61Vw

Tuesday marks the 25th anniversary of one of my favorite games of all time: Super Metroid. I wanted to celebrate this anniversary by doing a cover of its ending theme. However, somewhere along the way I decided to mix in Metroid 1's ending theme in that style. I think my rationale at the time was that Lower Norfair snuck parts of the Metroid 1 title theme in the middle, so it wouldn't be that unfitting?

Super Metroid music originally composed by Kenji Yamamoto and Minako Hamano
Metroid music originally composed by Hirokazu Tanaka
Metroid © 1986-20XX Nintendo
Date/Time Started: 2/3/19, 12:50PM (MST)
Date/Time Completed: 2/4/19, 3:48PM (MST)

I think I left my sword at home...

DL Folder:!A9lz2SDR!ekKGGXxtUX-BeyrlHC7Olg

I'll be honest, this was done yesterday to keep me from having to skip a Monday. I said earlier that Monday's timeslot might not be as active as Friday's timeslot (since I'm mostly using the former to experiment with different trackers/programs), but I've apparently gotten into the habit of doing one Monday track per week. I figured I'd do a Zelda track since I was overdue for one of those, and since I don't think I've done the Zelda overworld theme at all (outside of using it for other covers whose songs had already done so), I might as well do that. I based this cover off the one in A Link to the Past since I have a soft spot for that game.

Music originally composed by Koji Kondo
The Legend of Zelda © 1986-20XX Nintendo
Music recorded in VGMPlay, module made in Bambootracker 0.1.5
Date/Time Started: 3/10/19, 11:45AM
Date/Time Completed: 3/10/19, 1:07PM


DL Folder:!Rtd1HA7S!RIQi4xfphch4l_-FHzRtBQ

You probably already found this out by now, but for those who only know of Sukapon from Smash, his debut was in Joy Mech Fight, a fighting game released only in Japan pretty late in the Famicom's lifecycle (in May 1993, whereas the Super Famicom was out for about 2 and a half years by that point) It's one of the very few fighting games on the system to actually play decently. I figured I wanted to do a track from this game at some point, and decided to just do it.

The fact this track is in ¾ compared to what I'm used to (4/4) does make covering this more interesting than usual. I went with Kirby DPCM samples because, at the time, I thought that this was made by HAL Laboratories and figured Kirby DPCM samples would be a good fit. When I went to look that up for .ftm details later, I found out no, it wasn't, it was made by Nintendo R&D1.

Music originally composed by Hideki Shimizu
Joy Mech Fight © 1993-20XX Nintendo
Date/Time Started: 2/18/19, 4:10PM (MST)
Date/Time Completed: 2/18/19, 10:13PM (MST)


DL Folder:!JhUzDaBT!aEw6gbzZEhhtMRZcfoIADQ

Today marks the 20th anniversary of Pepsiman for PS1, and so I figured instead of doing a separate track on Monday I'd do a quick thing for that (with the iconic sound being put in as DPCM, of course). Not particularly interested in doing the full soundtrack, but I might have to try and track down the game itself at some point.

Also I am writing this description on 2/21/19, which means while there have been rumblings of bringing Pepsiman back, there's no concrete information, so I swear to God if they make a sequel...

Original Composer Unknown, if you know who they are let me know in the comments section so I can update this accordingly!
Pepsi © 1893-20XX PepsiCo. Ltd
Pepsiman © 1990's-20XX PepsiCo. Ltd
Date/Time Started: 2/12/19, 10:45AM (MST)
Date/Time Completed: 2/12/19, 11:24AM (MST)

Oh hey I get to reuse that 8-bit logo I did years ago!

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So a while ago, I got a request to do Music of the Night, simply because I'd already done the overture/main theme and there wasn't already a Famitracker cover out there. I couldn't quite fit it into my 2018 schedule, but I definitely wanted to do it for 2019, so I took on the request. I also put an extra challenge on myself to try and do it Akumajou Densetsu-style, with not a single use of the Triangle channel. As the timestamps will show, this was probably a mistake.

I honestly wasn't trying to stall, but not only did real life obligations also hinder me, but the initial instrumentation was carried over from Go-Go At the Castle, which was also Akumajou Densetsu-style but was more geared towards an upbeat swing and not a romantic love song. Also, I had to play part of this by ear since the sheet music I was looking up for this did not have a lot of the backing strings I wanted in. Thankfully, after getting past all of that this wasn't too bad to do. Hope you enjoy it!

Music composed by Andrew Lloyd Webber
Phantom of the Opera © 1986-20XX The Really Useful Group(?)
Song requested by gembound prism
Date/Time Started: 1/24/19, 2:00PM (MST)
Date/Time Completed: 2/2/19, 1:51PM (MST)


DL Folder:!tscDgChD!1W1swn4V-hK561VZjqoS7Q

It's become somewhat of a running joke that everyone covers this song in Famitracker at least once. Instead I decided to cover it in the soundchip in the NES' first competitor in the 80's, partly because I wanted to avoid using Bambootracker for a fourth times in a row for Monday's timeslot. Nothing too spectacular here, since Kraid's Lair is a relatively simple song, but I hope you enjoy it!

Music originally composed by Hirokazu Tanaka
Metroid © 1986-20XX Nintendo
Music recorded in VGMPlay

I don't care what anyone says, that one shot at the beginning of Venom still holds up.

DL Folder:!UglxQKbZ!Faz9XOMbpnrmcWvCquvPpw

Whenever I go to search “Venom Star Fox Famitracker” on YouTube, all I find is either Venom Boss, 64's Venom, or Venom from Star Fox 2. I never find covers of the actual stage theme from Star Fox 1, which is funny because it does part of a cover of Super Smash Bros. Melee's Corneria music. This has bugged me for ages, and what I enjoy about Smash Ultimate is that you can FINALLY set that song to the proper stage. Regardless, I wanted to do a cover of this song since it was stuck in my head, and since it's a short enough song I threw in the Venom Bass stage music since I don't think I've seen this covered at all.

Music originally composed by Hajime Hirasawa
Star Fox © 1993-20XX Nintendo
Date/Time Started: 12/9/18, 8:51PM (MST)
Date/Time Completed: 12/10/18, 2:14PM (MST)

Going for the half-marathon!

DL Folder:!EpcTyYTY!YGT1BYSjcXXdaEqrdih9_A

So I'll be real with you: I wanted to do this in Sneventracker to avoid being *too* reliant on Bambootracker for Monday's videos. It also had been a *while* since I used that program. It worked, but unless Sneventracker got a recent build I'm a little sad it doesn't export to a Sega Master System/Game Gear sound file (only to .nsf for some reason). Tried porting it to the SMS sound system in Deflemask, but I wasn't happy with the result because percussion was annoying to figure out, and I didn't want to release a video without it. I eventually decided to just port it to Bambootracker and get it over with.

Also I love how as soon as I decide to work on this in Sneventracker they announce Super Mario Maker 2, which hopefully has this track this time.

Music composed by Koji Kondo
Super Mario Bros. (C) 1981-20XX Nintendo
Music recorded in VGMPlay, module made in Bambootracker 0.1.5
Date/Time Started: 2/16/19, 10:50PM (MST)
Date/Time Completed: 2/16/19, 12:00PM (MST)

UPDATE (2.18.19): Fixed a quick typo in the timestamps.

It's a little damp down here, don't you think?

DL Folder:!dwdSxI5D!--GyCkyv_ufnJwFuqnByuQ

It's been a while since I've tried only using a 'Blank' instrument for one of these remixes, so when I decided to work on Lower Brinstar, I wanted to try that instead of making a set of instruments off hand. I did cheat a bit by having 3 DPCM samples for bass and choir. That being said, I think I did alright, especially since I've gotten used to how A0X commands work.

Music originally composed by Kenji Yamamoto and Minako Hamano
Metroid © 1986-20XX Nintendo
Date/Time Started: 12/9/18, 5:46PM (MST)
Date/Time Completed: 12/9/18, 6:42PM (MST)

I don't know why, but I keep misreading this song name as Bridge Hill Zone.

DL Folder:!k580VSob!vIeixkivYMwNutsLoIr_ZQ

If you're familiar with the 8-bit Sonic games, you're probably also familiar with Bridge Zone, host to a song that's considered one of the hidden gems within the Classic series. Thing is, not only do Famitracker covers exist of this song already, but there's been a bunch of Genesis covers (especially by way of ROMhacking). Since I'm trying to learn Bambootracker (specifically how instruments work in it compared to Famitracker), I figured I'd try and do a quick cover of Bridge Zone in it, since the Genesis sound hardware is similar enough to the YM2608 hardware anyway (in this case I ported over the sample instruments used in the Deflemask Genesis Sonic demo like a lazy sunnuvagun). I'll probably revisit this in Famitracker proper later down the line, so stay tuned for that.

Music originally composed by Yuzo Koshiro
Sonic the Hedgehog © 1991-20XX SEGA
Music recorded in VGMPlay, module made in Bambootracker 0.1.4
Date/Time Started: 2/5/19, 11:16PM (MST)
Date/Time Completed: 2/5/19, 11:54PM (MST)

Unfortunately that describes this song pretty well with regards to its intended purpose, but at least I had fun composing it!

DL Folder:!04VgGSJY!W-qS_NsRhR8mzrwrCYAy_A

Hopefully I'll be able to post more concrete information in the near future, but here's the rundown. I got composition work on a NES Homebrew project by KHAN Games, called “NESCape!”. It's an escape-room styled point-and-click game, with its main selling point being that you can use the SNES Mouse with an adapter to play this (the reason being there's a weird quirk in the NES/SNES where they share the same inputs, down to the four button control scheme, meaning games can technically support most of that if it's programmed in).

This song was originally composed as a sort of laid-back swing theme for one of its stages, but unfortunately that ended up being the first to get cut due to not fitting the tone the dev was going for. I decided to save the track in question and post it here as a standalone original. As the engine the dev is using does not support a lot of the fancy effects and volume changes I'm used to, I've had to bake them into the instruments themselves, hence why I'm using instruments for things I'd normally leave to effect commands. It's kinda frustrating, but at least the instruments don't take up too much space (and it's a good learning experience for me, at any rate).

Music originally composed by Trojan
I do not have timestamps for this track since this was composed before I made the decision to start tracking them per song. I apologize for the inconvenience.

Can Knuckles ever catch a break?

DL Folder:!0kEEECpK!suDpTOycjjLMuS8goEqBMQ
Bitchute Mirror:

Tomorrow marks the 25th anniversary of Sonic the Hedgehog 3 in North America, and since I did quite a few Sonic 3 tracks last year I figured I'd at least do one for the start of this year. Angel Island Zone was a perfect fit for this, then, though remixing it was a bit of a hassle. I think if it wasn't the steel drum arpeggio, it was making that lead about halfway through not sound completely terrible. Hopefully it turned out alright?

Music composed by Michael Jackson, Brad Buxer, Cirocco Jones, Bobby Brooks, Darryl Ross, Geoff Grace, Doug Grigsby, Sachio Ogawa, Tatsuyuki Maeda, and Jun Senoue
Sonic the Hedgehog © 1991-20XX SEGA
Date/Time Started: 12/1/18, 12:17PM (MST)
Date/Time Completed: 12/1/18, 2:10PM (MST)


Created 1 year, 4 months ago.

122 videos


I'm mostly going to be posting Famitracker covers here, though you may see some other stuff from time to time.