Amazing Gaming Productions

With my work on character arcs done, it's time to really start working towards my main goals - meaning phase 2 is here.

1. Work on my TableTop RPG for my superhero game world.
2. Work on my novel to tell the story.
3. Work with others to help them with their themes, plots and character development.

Expect some more stuff coming in the next few weeks.

This is the final episode of the character arc series. Despite the fact, playing with the way of the closed fist means you get your revenge of Master Li, after he kills you, and gaining the power of the Water Dragon, you lose your friends in your lust for power, and the world itself will be in much worse condition as you continue the plans to use the Lotus Assassins to continue to dominate the empire.

Playing as the way of the closed fist in the 2nd act, seeking revenge on Death's Hand, the Emporer and the Lotus assassins bring more chaos into the game, as you exploit as many people as possible to gain power over the land. First, destroying a dam that helped the city you crash-landed in so you can make a deal with a greedy and corrupt merchant, and then assaulting the heaven's themselves by killing the fox spirit and then the mother, and then angering Gao the Greater more by insulting his son. Once you get past that midpoint, you can inflict even more damage on the empire through choosing all kinds of negative things to gain power in the city - seeking revenge instead of balance, until you get to the palace itself.

We're almost at the end of our character and story arc series, which will bring an end to the 3rd block of lessons. We start with the first act of Jade Empire to look at how to create a successful negative character arc. Jade Empire all about finding a balance for yourself and the world, that is the universal truth and theme of the game, or you can embrace the lie - go with the philosophy of the way of the closed fist and seek power and exploit others, even at the beginning of the game - letting you see a hint of the destruction you can cause in the future.

In the final episode for static character arcs, let's look at the final Mass Effect. Starting with the third plot point, where the Reapers are coming on mass in Earth, seeing dozens of ships fill the sky, and the hearing room explode as they attack the building, Shepard starts off racing for their life with Admiral Anderson, and then reluctantly leaving Earth to find a solution to the Reaper Menace. Continuing their work in the 2nd game, the alliances and friendships Shepard has created continues to unify the Galaxy, which is the major theme of the story - united we stand, divided we fall - which wasn't even a thing in the ending.

The second act would start with Shepard's escape from the Citadel in the first game, desperately trying to get to Ilos to save the galaxy from the Reapers. This is the first time he faces real antagonism from the council races. After that, he dies at the beginning of the second game and plays the reaction game, doing missions for Cereburus, until he gets all the info he needs to continue by invading the Collector Ship - the midpoint of the story and mass effect 2. After that, Shepard goes on a proactive stance, helping his crew resolve their personal struggles to get their head into the game because the Reapers are coming no matter what, and one group needs to be ready - which leads to even greater changes in Mass Effect 3 once the Reapers arrive in the galaxy.

In Mass Effect's first act, which I am going to say is the first game, we see Shepard acknowledging the truth that it is best to work with the alien races, albeit - it's just his own crew, as he fights the main antagonists of the Geth and Saren to learn the fate that awaits the galaxy, while also fighting the council and every race in the galaxy to prepare them for the eventual Reaper invasion - united we stand, divided we fall!

As we discussed in the first block, in the game overview page, you need to have a purpose for telling your story or building your game. That purpose could be considered the main theme of your game - whether it is a story of redemption, like Arthur Morgan's, or a story where you bring the Galaxy together to fight the Reapers.

Today, we start our evaluation of the Mass Effect Trilogy by examining the theme and compare it to other examples of the sci-fi genre. I think the Trilogy failed because it looked like nobody knew what the theme was or the ending would have been very different - the reason the Reapers were culling the galaxy every 50,000 years should have been different.

Now that we have finished the positive character arc by looking at Red Dead Redemption 2 - both in the stories of Arthur Morgan and John Marston, what's next for my channel. In the next two mini-series, we're going to first look at Mass Effect as the static character arc, where Shepard struggles against the galaxy and the reapers to unify everybody as a cohesive fighting force - using the truth that they are all in it together or they are lost against the galaxies attitude of xenophobia, and then Jade Empire in the next series as the negative change arc, because it was all about lusting for power and seeking revenge.

The final episode of positive character arc series, we look at the resolution of Red Dead Redemption 2, albeit, it's about how John has rejected the brutal lifestyle of Dutch and choose to have a more stable life with Abigail and Jack. Beautifully told, it shows hope for John's future.

In the final confrontation in RDR2, we can see the true message of redemption, as the player just needs to do nothing for Dutch to turn against Micah. Instead of resorting to violence first, Dutch and Micah disintegrate and you can kill Micah in an act of self-defence, to defend Sadie and ultimately allowing you to tie up all the loose ends to allow you, Abigail and Jack to live beyond the gang lifestyle that dominated the earlier part of the game.

After Arthur's death, we enter into the 3rd act, where John Marston goes on from those events into building a life for him and his family. Tempted by the past where he could just continue to wander and be a bounty hunter, or settling down with Abigal and Jack. Choosing the permanent establishment shows how far he and other old members of Dutch's gang have come, and resisting the temptation of being a bounty hunter, as demonstrated by Sadie, we come to the final part where the final showdown between John, Micah and Dutch in the climax.

In Red Dead Redemption, the third plot point comes with Arthur's death. At that moment, he can choose to help John, where he will then face Micah, or he can go down the negative path and take the money. Since we're talking about positive character arcs, of course, I will be talking about the beauty of Arthur's noble sacrifice and how that sets up the epilogue (the 3rd act in my opinion), where John takes up the mantle of working towards creating a new life, and finding and bring Micah to justice.

The 2nd half of the 2nd part is all about the character's growth between the midpoint and the 3rd plot point - showing they understand the truth, and for Arthur, it is emerging from Dutch's shadow and taking his own destiny, and holding onto the lie - he still wanted to be loyal to Dutch. Major things, like Guam he gets what he thinks he wants - escape, only for it to be taken away by the lie - relying on Dutch, the loss of Lenny during the robbery of the bank in St. Denis, showing the Pinkerton's and O'Driscolls and the law were still in power. Finding out he had TB and he was dying leads to some amazing before and after shots of his character and how emerging from Dutch's shadow affected him.

In the midpoint of the story for Red Dead Redemption 2, we have Arthur and the gang being ambushed by the law, and it starts with the Keiran being posed on a horse with his head between his hands - a shocking development, leading the camp to become sceptical of Dutch's plans, though they keep on being loyal to him - living in both the truth and the lie.

Hey guys, I wanted to give a big update. I love my personality type, when you least expect, you see your path so clearly and how to get there - I have a 4-part plan for my work.

1. I will continue to make videos - focusing on writing because that is what I've always liked doing. I'm a decent artist, as you can see, but not the world's greatest, but my numerous hours of writing and learning about writing is what I am great at.

2. I'm writing a novel that takes place in my game universe - to give the overall theme of the story.

3. I'm creating a d20 5th edition campaign set (well, I'm not going to completely follow it, I'm going to do what I want to make it fun and interesting).

4. Then I am going to beta test it on Twitch - probably once or twice a week.

After that, I'm going to try to market the game to video game developers, maybe Rockstar/CD Project Red will go with it!

After the Valentine robbery, where Arthur stretches his leadership muscles, the second act begins, with Arthur further experiencing the fortune of the gang's respect for him, establishing a glimpse in what he needs, independence from Dutch, while at the same time - what he wants - to escape the O'Driscolls and the Pinkerton's leading him to accept more and more of Dutch's schemes that never work out, because of Micah selling the gang out.

The first plot point is one of the most important parts of the story, and RDR 2, it is when Arthur and a few members of the gang rob the Valentine bank before they go onto the new camp that Dutch is setting up. It's a glimpse in how good Arthur's life could be if he embraced the truth he doesn't need Dutch because the robbery goes really well, but in the end, he goes right back to trying to find a new normal of helping Dutch, because now the Pinkertons and Driscolls are after them now - which leads to all the conflict and bad luck Arthur goes through in the third, fourth and fifth chapters.

In the first two chapters of RDR2, it shows careful consideration of the change arc - whether it is Arthur doing what he needs to help the camp and Dutch - enforcing his lies, or striking out on his own - a glimpse of the truth, having fun with Lenny, or the inciting event where the Pinkerton's are asking you to embrace Arthur's truth - he needs to be independent of Dutch, but Arthur won't discard his blind loyalty just yet, but that lingering thought that they are not after the gang but Dutch is constantly in Arthur's mind from there on out.

It is great to see that first act in RDR2 because it really does set up the rest of the game.

In our ongoing series on character arcs, we look at the next step in the physical story of Arthur Morgan in RDR2, the normal world, which for Arthur is the camp. The camp is where you do chores, donate things, go hunting, fishing and supply the needs for Dutch and the Gang, therefore re-enforcing Arthur's lie, the blind loyalty he has for Dutch believing Dutch will solve everything and help him escape his past.

Now that the last four episodes, we've established Arthur Morgan's character arc, a change arc where he goes from blind loyalty to Dutch because he believed only Dutch could help him escape his past where he lost his first wife and child, to a realization that his life was his own in the last chapter of the game, let's look at how we are introduced to Arthur's story, feeling Blackwater because Dutch messed up everything again - showing his tough personality, his misplaced loyalty, and what he wants, to help Dutch and the gang escape the law.

In this fourth episode on character arcs, we continue to look at Arthur Morgan's story, and why he believes he must work with Dutch in order to escape his past/the world/the law/the consequences of his actions, the painful wounds (his ghost) that haunt him to this day. That, of course, is losing his family - his one time he could have escaped Dutch in the past, and he lost it, leading to the events that unfold in RDR2.

In our last episode, we focused on the Lie the character believes, looking at Arthur Morgan's story in RDR2. Today, we continue our analysis, looking at What Arthur wants and What Arthur needs. In RDR2, it's easy - Arthur wants freedom from the law and the consequences of his action, so he will do whatever he can to help Dutch escape. What he really needs to see how Dutch and the Gang is going to kill him, and he sees it too late - once he contracted TB. From there he has the freedom to go from there, to go down a downward path - seeking vengeance for what happened to him, or to accept that he can do better than that and do his best to help people instead.

In the second episode on Character arcs, I look at Arthur Morgan almost exclusively as the best example of a change character arc in a computer game, going from a man who followed Dutch's every command, believing it would help him escape the law/the world, to the point where he decided that he had to forge his own destiny after learning he had TB.

Source link -
https://www.helpingwritersbecomeauthors.com/character-arcs-1/
https://twitter.com/KMWeiland

Like I said on Twitter, I am starting my research and development process for the 3rd block now, which is all about character development. So I'm going over an amazing resource, linked above, to get you looking at how to make robust character arcs, like Arthur Morgan in Red Dead Redemption 2 - something that will be remembered forever, instead of falling flat like Commander Shepard's story in the Mass Effect series.

Today, I go over her article looking at those two characters in particular, and why Arthur Morgan's story was 10 times the story than Commander Shepard's.

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Created 2 years, 1 month ago.

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CategoryGaming

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Hi, I am your friendly neighbourhood Game Developer. I am using this channel to create a large database of Game Dev resources - tutorials of all kinds of subjects - Blender, Coding, Art, SwiftPlaygrounds, Codea, Principles of Animation and Game Design.

I’ve created two blocks of lessons so far - The first block assumes you are a complete noob to game design - and shows you how to create a concept for a video game - by drawing characters, learning coding concepts and learning how to create a game design manual. This will allow you to fully flesh out an idea for your game as a starting point.

Block two looks at how to create components - Blender is used as a 3d asset creator, I show you how to use blender to model and do simple animations. I also look a variety of different coding programs out there, Virtual Coder, SwiftPlaygrounds and Codea to really get down into the nitty gritty of making things through coding. And I also teach the principles of animation - the 12 standards that Frank Thomas and Ollie Johnston described being used by Disney to create the gold standard for animation since the 1930s - extremely important for people to know and understand - that series will help you really help you work on your art style throughout the work.

I am planning on a 3rd block, starting in June - where I will get right into 3d character creation and development, working with the Unreal engine and how to create architecture projects in Blender, with a high focus on object modelling - which should take us to September. I will do these as a bunch of projects - one at a time - Character development first (I’m learning how to deliver these better as time goes on).

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