In which I forget to plug in my mic like a moron, which spares the audience from a lot of yelling but provides no commentary, round up the Overhill leaders, test a thing that goes horribly wrong, and finally give up for the day.

In which I get excited over new things that have been implemented, do some educating, do some quests, show off day/night cycles that actually work, experience a tragic drop in FPS, have teleportation issues, actually manage to keep things pretty family friendly, and don't actually advance the story very far.


In which I have mountain issues right off the bat, talk about auctions, buy some stuff from a merchant, finally offload a ton of leather, confront Saloli, take some ridiculous damage, mess around with stats a little, finally defeat Saloli, return to Itsa'ti, am commissioned by Gvnagadoga who isn't looking too good, and add a third member to my team.

In this installment, I talk about the difference between character development and character evolution. The thread of this series is going to be Star Trek: The Next Generation.

In which I yell at no one in particular, forget to add some flooring, yell at myself, have camera issues, have perception issues, yell at myself some more, check out an area I don't actually explore, build a bridge, get attacked by rock animals, discover a way to make changes easier, finally get an item I need to help myself, make it to a small town, yell at myself some more, do some intense map-busting, get another helpful item, get lost in a maze, get yelled at by a cow, make a mad dash to the near-end of the chapter, and make it to Kanu'gulun'yi.

In which I discuss a book called One Second After (William Forstchen). Pretty much audio, but there is a slide toward the end.

Anger Issue Warning

In which I explore some minor caves, dodge enemies, talk about dinner, discuss the pros and cons of rabbit over pork, discuss how to dispose of a body, discuss autoimmune disorders, discuss servsafe, discuss brisket mac n' cheese and pulled pork nachos, have camera issues, have extraordinary map difficulties (23:00 - 39:30), end up cheating my way through, encounter even greater map difficulties, finally get to the battle I want, mess it up, find that I cannot get back to the battle, try to keep things family friendly, and end up just bypassing everything.

In which I encounter a radioactive river, make it to the last small town before a long haul, pass up some awesome armor, read the story of the Yunwi Tsunsdi, read about Tsaga'si and Tsawa'si, read about De'tsata, get my coordinates mixed up on the teleporter, encounter excruciating difficulties with mountains (skip?: 27:00-33:15), get stuck in a tree, finally make it into the mountains, meet some strange little fellows, run around a massive stone maze, get stuck in a rock, encounter difficulties within the story, and meet a merchant.

In which I brag about day/night cycles that don't work, learn some Skills, get some new items, get double vision from honey, come upon an invisible river, talk about bubonic plague, talk about herblore, get eaten by a pack of dogs, make it to a small town, fail at Skills, run around inside a hill, make it to another small town, and get the coordinates wrong on my transporter beam.

In which I tie up some loose ends by breaking math, yell at a map, canoe down a not-so-secret river, give a gift to an old woman, impress a small boy, get paranoid over my save file, watch paint dry, defeat some ghosts, and prepare for my journey into the wilderness.

In this video, we talk about plot holes, what they are, what they aren't, what you can do to avoid them, and what to do if you find one in your own work.

Skip: 23:24 - 46:15

In which I read the story of the Dakwa, explore the inside of a fish, get wasted by some zombies, escape the fish, cut up a carcass, severely lose my cool over a stupid map, rebuild a map multiple times, get annoyed again over a map, finally break into the Abandoned Fort, make it back to Itsa'ti, send the war party on their way, and gain a new Team member.

In which I decide to continue on in spite of a couple glitches, embarrass myself in a boss fight, rescue an idiot, canoe around an island, paddle through nothing, go nowhere, get trapped, play Jesus, and then play Jonah.

In which I discuss something that came up in a discussion.


In which I explore a fort, talk to a blacksmith, steal some items, discover a land oddly bereft of enemies, meet an old woman, go snooping around a birch grove, encounter my first Legendary Creature, read a story, get a canoe, get mauled by kittens, go canoeing up and down a river, and finally make it to Mialoquo Island.

In which I discuss one method of going about building a conlang from scratch, give examples using my Borelian conlang, touch on Turitian a tiny bit, and probably make professional linguists cry.

Bonus: Conlang Test Sentences (not my own | source: )
The list is too long for the description, so go ahead and check out the source.

The sun shines.
The sun is shining.
The sun shone.
The sun will shine.
The sun has been shining.
The sun is shining again.
The sun will shine tomorrow.
The sun shines brightly.
The bright sun shines.
The sun is rising now.
All the people shouted.
Some of the people shouted.
Many of the people shouted twice.
Happy people often shout.
The kitten jumped up.
The kitten jumped onto the table.
My little kitten walked away.
It's raining.
The rain came down.
The kitten is playing in the rain.
The rain has stopped.
Soon the rain will stop.
I hope the rain stops soon.
Once wild animals lived here.
Slowly she looked around.
Go away!
Let's go!
You should go.
I will be happy to go.
He will arrive soon.
The baby's ball has rolled away.
The two boys are working together.
This mist will probably clear away.
Lovely flowers are growing everywhere.
We should eat more slowly.
You have come too soon.
You must write more neatly.
Directly opposite stands a wonderful palace.
Henry's dog is lost.
My cat is black.
The little girl's doll is broken.
I usually sleep soundly.
The children ran after Jack.
I can play after school.
We went to the village for a visit.
We arrived at the river.
I have been waiting for you.
The campers sat around the fire.
A little girl with a kitten sat near me.
The child waited at the door for her father.
Yesterday the oldest girl in the village lost her kitten.
Were you born in this village?
Can your brother dance well?
Did the man leave?
Is your sister coming for you?
Can you come tomorrow?
Have the neighbors gone away for the winter?
Does the robin sing in the rain?
Are you going with us to the concert?
Have you ever travelled in the jungle?
We sailed down the river for several miles.
Everybody knows about hunting.
On a Sunny morning after the solstice we started for the mountains.
Tom laughed at the monkey's tricks.
An old man with a walking stick stood beside the fence.
The squirrel's nest was hidden by drooping boughs.
The little seeds waited patiently under the snow for the warm spring sun.
Many little girls with wreaths of flowers on their heads danced around the bonfire.
The cover of the basket fell to the floor.
The first boy in the line stopped at the entrance.
On the top of the hill in a little hut lived a wise old woman.
During our residence in the country we often walked in the pastures.
When will your guests from the city arrive?
Near the mouth of the river, its course turns sharply towards the East.
Between the two lofty mountains lay a fertile valley.
Among the wheat grew tall red poppies.
The strong roots of the oak trees were torn from the ground.
The sun looked down through the branches upon the children at play.
The west wind blew across my face like a friendly caress.
The spool of thread rolled across the floor.
A box of growing plants stood in the Window.
I am very happy.
These oranges are juicy.
Sea water is salty.
The streets are full of people.
Sugar tastes sweet.
The fire feels hot.
The little girl seemed lonely.
The little boy's father had once been a sailor.
I have lost my blanket.
A robin has built his nest in the apple tree.
At noon we ate our lunch by the roadside.
Mr. Jones made a knife for his little boy.
Their voices sound very happy.
Is today Monday?
Have all the leaves fallen from the tree?
Will you be ready on time?
Will you send this message for me?
Are you waiting for me?
Is this the first kitten of the litter?
Are these shoes too big for you?
How wide is the River?
Sit here by me.
Keep this secret until tomorrow.
Come with us.
Bring your friends with you.
Be careful.
Have some tea.
Pip and his dog were great friends.
John and Elizabeth are brother and sister.
You and I will go together.
They opened all the doors and windows.
He is small, but strong.
Is this tree an oak or a maple?
Does the sky look blue or gray?
Come with your father or mother.
I am tired, but very happy.
He played a tune on his wonderful flute.
Toward the end of August the days grow much shorter.
A company of soldiers marched over the hill and across the meadow.
The first part of the story is very interesting.
The crow dropped some pebbles into the pitcher and raised the water to the brim.
The baby clapped her hands and laughed in glee.
Stop your game and be quiet.
The sound of the drums grew louder and louder.
Do you like summer or winter better?
That boy will have a wonderful trip.
They popped corn, and then sat around the fire and ate it.
They won the firs

In which I explore a mine, find lots of shiny rocks, battle the undead, find more treasure, get immensely frustrated with map difficulties, run from a few enemies, consider a few maps that look incomplete, go down into a deep dark mine, sidestep a map issue in order to check the cutscene before a boss, defeat a boss that isn't much of a boss, bribe a suspicious rat, find lots more treasure, get stuck in another treasure chest, and finally bribe a guard to get into Fort Loudoun.

In this installment, we discuss how your people communicate and what they say.

In which I forget to record a piece, go on an adventure, get distracted by cool stuff in my inventory, get frustrated with map and floor difficulties, take six tries to walk through a door, get stuck in a treasure chest, cheat to find an item I need, get denied an adventure because of more map difficulties, die once, and defy the laws of physics and matter, all to find one stupid key.

In this installment, we talk about magic and other unexplainable elements. Due to the nature of magic, it can be difficult to determine whether something is believable, and also how to keep it from becoming a crutch.

In which I go way longer than I wanted to, have debates over whether I made things too difficult or too easy, go to a party, find a cool weapon, accidentally find it again, and bribe a guard.

This installment covers the science and technology of your people, and it goes beyond computers and spaceships.

In which I make decisions in order to keep moving forward. I am ignoring the glitches and instead pressing on to keep the story going. Should make things interesting. Every chance this could severely backfire on me in the future. Hopefully not. We'll see.

This is the part where I play an opening video that isn't ready and get through the first ~40 minutes of gameplay, which basically means the tutorial battle and derping around town.

And the big announcement is here!

Link to my shop, as promised:


Created 1 year, 8 months ago.

42 videos

Category Arts & Literature

Author of The Timekeeper Chronicles

The Chivalrous Welshman
1. Time to Kill
2. Tick Tock
3. Windup
4. Stopwatch
5. Free Time
6. Leap Second
7. Imminence (Summer 2022)

The Hands of Time
1. In the Hands of the Enemy
2. The Hands Pulling the Strings (Winter 2021)

The Lone Wolf
1. Wolf Pack
2. Alpha Wolf (Spring 2022)

Single: Of Saints and Sinners