Chess_Intelligence

Consider this 'KQBNP vs kqbpp' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

8/4b3/8/3K4/4p3/3kB3/4p1NP/Q6q w - - 0 1

Software: Analyze This (Pro)

Consider this 'KQP vs krr' mate in 4 chess construct generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

r7/kP6/3K4/8/1Q6/r7/8/8 w - - 0 1

Software: Analyze This (Pro)

Contemplate this 'KBNP vs kbp' chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.

8/Bb6/N7/k6p/8/1K6/1P6/8 w - - 0 1

Software: Analyze This (Pro)

An original 'KBNNPP vs krbpp' #3 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method.

4B3/2K5/kp6/rb6/PpP5/N2N4/8/8 w - - 0 1

Software: Analyze This (Pro)

Here is a 'KRBNP vs kqrp' three-move chess construct generated by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.

3R4/7K/8/5P1k/6N1/5Bpr/7q/8 w - - 0 1

Software: Analyze This (Pro)

Contemplate this 'KRBNP vs krppp' four-move chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

8/5p1K/1B3p2/7k/r3p3/4N1RP/8/8 w - - 0 1

Software: Analyze This (Pro)

Take a look at this 'KBBP vs kn' mate in 4 chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever.

1K6/8/1k6/6B1/B7/8/1P6/1n6 w - - 0 1

Software: Analyze This (Pro)

What we have here is a 'KRB vs kbpp' chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

5B2/8/K7/8/k6p/8/1p6/1b3R2 w - - 0 1

Software: Analyze This (Pro)

A new if not unique KP vs kn chess construct generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.

8/4P3/8/8/8/8/5K1n/7k w - - 0 1

Software: Analyze This (Pro)

Take a look at this 'KRBNN vs krrnp' study-like construct or chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

8/k3Knp1/5B2/2N5/8/1R4r1/N5r1/8 w - - 0 1

Software: Analyze This (Pro)

Here is a 'KRRN vs krbnp' chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

5k2/7p/4RK2/8/b7/3R4/6n1/3r1N2 w - - 0 1

Software: Analyze This (Pro)

Here is a new 'KRRBPP vs kqrpp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever.

3B2K1/2R5/3p2P1/3r3k/4R3/p6P/q7/8 w - - 0 1

Software: Analyze This (Pro)

Now, here we have a 'KQRBP vs kqrbnp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

6rb/n1B3PQ/8/8/6q1/2p5/4R2K/5k2 w - - 0 1

Software: Analyze This (Pro)

An original 'KBBNNPP vs kqrb' study-like chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.

7b/8/P7/8/N3P1K1/1N1q1B2/3r3B/5k2 w - - 0 1

Software: Analyze This (Pro)

Here is a 'KR vs knpp' chess puzzle created by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever.

1k6/2p5/8/8/8/2p5/1nK1R3/8 w - - 0 1

Software: Analyze This

This is an original 'KQBPPP vs kqnn' chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity.

1B3q2/7P/1P2kn2/6Q1/2P3n1/8/6K1/8 w - - 0 1

Software: Analyze This

Explained online for the first time, consider this KBBPPPPP vs krrpp chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

8/r7/3P1P1p/5rP1/2k5/P1p1B3/3P4/4K2B w - - 0 1

Software: Analyze This

Explained online for the first time, consider this KQNPP vs kp four-move chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.

8/8/1Q6/3k4/1K6/1p6/3PP3/7N w - - 0 1

Software: Analyze This

Now, this is a 'KRRPP vs kqpp' four-move chess construct generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.

8/8/8/K2p4/2k5/1RP1R3/2Pp4/3q4 w - - 0 1

Software: Analyze This

A new if not unique KBBNPP vs kqb chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'.

2B1k3/8/5P2/q7/N7/BK6/4P3/5b2 w - - 0 1

Software: Analyze This

Consider this 'KNP vs kpp' #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game.

8/8/8/8/p7/p3P3/8/k2KN3 w - - 0 1

Software: Analyze This

This is an original 'KBNPPPP vs krbbnnppp' chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method.

1n5r/n1b2NPP/6k1/p7/2P4B/1p1p4/P2K4/3b4 w - - 0 1

Software: Analyze This

An original 'KRRRPPPPP vs kqbnnppp' study-like chess construct generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

qn6/p5k1/8/RpP2R2/4P3/1n1P2KP/p1PR4/1b6 w - - 0 1

Software: Analyze This

This is an original 'KBNN vs kqp' chess problem generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever.

7k/8/2N4K/3N2B1/8/q5p1/8/8 w - - 0 1

Software: Analyze This

Here is a new 'KQQRN vs kqrrbnpp' #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

3b1N2/5k2/QQ1p2r1/4nK2/rR1p4/8/8/q7 w - - 0 1

Software: Analyze This

SHOW MORE

Created 8 months ago.

53 videos

CategoryGaming

Chess problems/puzzles explained, and more.