Chess_Intelligence

This is an original 'KQPP vs kr' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

6KQ/7P/8/6k1/8/5P2/3r4/8 w - - 0 1

Software: Analyze This (Pro)

A new if not unique KQBPP vs knn five-move chess construct generated by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever.

1n2BQ2/4P3/3n4/2K5/6k1/8/6P1/8 w - - 0 1

Software: Analyze This (Pro)

This is an original 'KQBNP vs kqrbn' three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

2b1Q2r/6kn/5q2/5P2/5BN1/3K4/8/8 w - - 0 1

Software: Analyze This (Pro)

Now, this is a 'KRNNN vs krrbp' generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.

8/4r3/8/3N4/3b4/p2K2N1/2R4N/1k5r w - - 0 1

Software: Analyze This (Pro)

What we have here is a 'KQNNP vs kqr' #3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

8/8/8/1K6/N7/5q1Q/k2NP3/r7 w - - 0 1

Software: Analyze This (Pro)

Here is a new 'KQNP vs kb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.

K7/1P6/8/5b2/3Q4/7k/7N/8 w - - 0 1

Software: Analyze This (Pro)

Take a look at this 'KRBP vs kqp' #4 chess construct generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

4B3/5KR1/7k/8/6P1/6p1/6q1/8 w - - 0 1

Software: Analyze This (Pro)

Take a look at this 'KRRPP vs kqnp' generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method.

8/2k4q/6Rp/1KP5/3R4/5P2/8/5n2 w - - 0 1

Software: Analyze This (Pro)

Consider this 'KRR vs knnpp' chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

3R2nk/3n1R2/8/4pK2/8/8/4p3/8 w - - 0 1

Software: Analyze This (Pro)

What we have here is a 'KQRBPPP vs kqrrbnnppp' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.

6k1/8/1PP1n3/1n2b1PB/2K2Rp1/5Q2/r1pp4/r5q1 w - - 0 1

Software: Analyze This (Pro)

Here is a new 'KQRNP vs kqrp' chess construct generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.

6R1/5NP1/5p2/2q1rk2/8/2Q2K2/8/8 w - - 0 1

Software: Analyze This (Pro)

What we have here is a 'KQRBB vs kqrr' three-move chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.

5q1k/4rB2/7B/6R1/1Q6/3r4/2K5/8 w - - 0 1

Software: Analyze This (Pro)

Now, here we have a 'KQBB vs kqpppp' #5 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever.

3Q1B2/pBq5/4K3/1k6/8/p1p5/4p3/8 w - - 0 1

Software: Analyze This (Pro)

A new if not unique KRRP vs krnn five-move chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.

8/5PR1/5n1k/8/4r3/6R1/3K4/7n w - - 0 1

Software: Analyze This (Pro)

I explain this original KBBNPPP vs krbbpp study-like construct or chess construct generated by a computer using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; so you can enjoy them right now instead.

6b1/p2P4/4r2N/p2kB2P/K6b/2P5/8/5B2 w - - 0 1

Software: Analyze This (Pro)

Consider this 'KRBPP vs krpp' mate in 4 chess construct generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

2k5/2Pp4/8/1P1p1r1R/5B2/8/8/6K1 w - - 0 1

Software: Analyze This (Pro)

Consider this 'KQRRN vs kqrbbp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI.

5Q2/K4N2/4b3/4bkq1/5rpR/8/7R/8 w - - 0 1

Software: Analyze This (Pro)

This is an original 'KRRBP vs krrbnp' study-like construct or chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

2r5/R3pB2/3k4/n7/4K3/2r5/3P2R1/b7 w - - 0 1

Software: Analyze This (Pro)

Here is a new 'KRBB vs krb' mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.

2k5/1b2K3/3R4/3r4/5B2/1B6/8/8 w - - 0 1

Software: Analyze This (Pro)

Now, here we have a 'KQRBN vs kqrrpppp' #4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

8/3Kp3/r2Qp3/1B3k1q/6p1/6p1/2r1R3/4N3 w - - 0 1

Software: Analyze This (Pro)

Now, this is a 'KRBBNNP vs krrbnnpp' chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever.

1nn1k3/1Npr1bBN/8/3R1P2/p7/8/1r2B3/K7 w - - 0 1

Software: Analyze This (Pro)

Now, here we have a 'KQRBB vs kqrrbbpp' chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.

6b1/1pB2p2/5r2/1k1B4/1b6/1qR3Q1/2r5/K7 w - - 0 1

Software: Analyze This (Pro)

Consider this 'KQBNP vs kqbpp' chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

8/4b3/8/3K4/4p3/3kB3/4p1NP/Q6q w - - 0 1

Software: Analyze This (Pro)

Consider this 'KQP vs krr' mate in 4 chess construct generated by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

r7/kP6/3K4/8/1Q6/r7/8/8 w - - 0 1

Software: Analyze This (Pro)

Contemplate this 'KBNP vs kbp' chess problem generated by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.

8/Bb6/N7/k6p/8/1K6/1P6/8 w - - 0 1

Software: Analyze This (Pro)

SHOW MORE

Created 10 months, 1 week ago.

75 videos

CategoryGaming

Chess problems/puzzles explained, and more.