Chesthetica

channel image

Chesthetica

Chesthetica

subscribers

Published online for the first time, consider this KQRNNP vs kqrbnpp chess puzzle by the prototype computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). There is no known limit to the quantity or type of compositions that can be generated. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 13 pieces goes even beyond that.

8/8/n7/1NR5/5K2/1bPN1p2/p1kr4/Q2q4 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.66 (Selangor, Malaysia)
Generated on 7 Sep 2023 at 1:47:59 AM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Full analysis: http://www.chesthetica.com/analysis/04170.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Take a look at this 'KRBB vs kpp' mate in three chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.

8/8/1R1K4/2p5/k3B3/Bp6/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 6 Sep 2023 at 8:32:45 PM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with your friends. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Now, here we have a 'KBBNPP vs knp' mate in four chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with nine pieces could have been taken from such a database.

8/4BB2/8/6NK/3k4/nP1p4/3P4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 6 Sep 2023 at 7:03:19 PM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Now, this is a 'KQBNP vs krbnppp' forced mate in four chess problem generated autonomously by a computer using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like IBM or Google could buy. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

b7/2Q4K/1r1n1p2/7k/2B1pp2/6P1/7N/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 6 Sep 2023 at 3:47:19 PM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Now, let's see what else there is to say. Give me a moment. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Full analysis: http://www.chesthetica.com/analysis/04167.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Consider this 'KQRNNPP vs kqrbnp' chess puzzle by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like IBM or Google could buy. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/8/4kNPK/b6p/1PN2R2/Q1qnr3/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 6 Sep 2023 at 6:37:10 AM

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Full analysis: http://www.chesthetica.com/analysis/04166.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

What we have here is a 'KBBNNP vs knp' chess construct generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now.

5K2/8/5kP1/8/8/1N6/p2NB3/n5B1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 4 Sep 2023 at 7:40:18 AM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is ahead by a knight and two bishops. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

Full analysis: http://www.chesthetica.com/analysis/04165.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Here is a 'KRRN vs krp' mate in four chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

6R1/8/8/8/1K1N4/7p/5r1k/R7 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 3 Sep 2023 at 8:21:23 PM

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with your friends. Feel free to copy the position into a chess engine and potentially discover even more variations.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Published online for the first time, consider this KQRNPP vs krbp forced mate in three chess construct generated by a computer using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like IBM or Google could buy. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that.

4R2K/3k1P2/8/1NP1p3/2b5/4Q3/8/1r6 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 3 Sep 2023 at 7:51:30 PM

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Okay, let me think for a minute if there's anything else to say here. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Now, here we have a 'KQRBNP vs krbn' forced mate in three chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is no known limit to the quantity or type of compositions that can be generated.

3r1k2/4b1R1/3PnN2/2B5/2K5/8/8/2Q5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 2 Sep 2023 at 8:23:44 AM

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. What was the machine 'thinking' when it came up with this? Why not time yourself how long it took you to solve this?

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Published online for the first time, consider this KBBPP vs kr chess problem generated by Chesthetica using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). There is no known limit to the quantity or type of compositions that can be generated.

3k4/1P1B4/1K1B1r2/7P/8/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 1 Sep 2023 at 11:20:08 AM

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Okay, let me think for a minute if there's anything else to say here. Do share and try out some of the others too. Over time, the tactics you see in these puzzles will help you improve your game.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

An original 'KQRBP vs knnp' mate in three chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

8/8/8/4K3/p1B5/2kP4/n1n2R2/5Q2 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 31 Aug 2023 at 2:59:16 AM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Here is a 'KQN vs kbp' forced mate in three chess problem generated by the prototype computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., instructing it to compose something using perhaps a queen vs. three knights). (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).

8/1Q4b1/3N2p1/7k/8/7K/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 29 Aug 2023 at 11:01:49 PM

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Try to solve this as quickly as you can. If you like it, please share with your friends. Take some time to study the analysis and you might appreciate the puzzle a little more.

Full analysis: http://www.chesthetica.com/analysis/04159.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Here is a new 'KQRN vs kb' mate in two chess problem generated autonomously by a computer using the DSNS computational creativity approach which does not use any kind of machine or deep learning. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/8/8/8/6R1/2k3K1/2b3N1/2Q5 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 28 Aug 2023 at 6:11:25 PM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Now, this is a 'KQRRN vs krb' forced mate in three chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with eight pieces could have been taken from such a database.

8/8/2RR4/5b2/8/1K6/1N2kr2/1Q6 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 28 Aug 2023 at 1:10:23 PM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Take a look at this 'KQB vs kp' chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is no known limit to the quantity or type of compositions that can be generated.

8/8/8/4k3/2K3B1/8/4p3/4Q3 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 28 Aug 2023 at 3:25:02 AM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Get a glimpse into the 'mind' of a computer composer. Try to solve this puzzle. Do try some of the others in the series as well before you go. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Here is a 'KQBP vs kqrp' chess problem generated autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

8/8/p2K4/5Bq1/3k4/Q1r5/5P2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 27 Aug 2023 at 10:36:40 AM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. Chesthetica composes only unique or new constructs (learn more here: https://en.chessbase.com/post/azlan-iqbal-introducing-chess-constructs). Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Contemplate this 'KRBNP vs kr' mate in four chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.

5K1k/8/7P/8/7r/3BN3/8/1R6 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 25 Aug 2023 at 1:32:31 AM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Chesthetica composes only unique or new constructs (learn more here: https://en.chessbase.com/post/azlan-iqbal-introducing-chess-constructs). Try to solve this as quickly as you can. If you like it, please share with others. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

An original 'KQRB vs kppp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is capable of composing positions that may otherwise take centuries or longer to arise in an actual game; therefore, we may experience them now instead. There is no known limit to the quantity or type of compositions that can be generated. The position below contains eight pieces.

8/6RK/3p1kp1/5B2/8/6p1/5Q2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 23 Aug 2023 at 5:50:13 PM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a rook, a bishop and a queen for Black's three pawns. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

This is an original 'KRRBNP vs kqrppp' mate in five chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like IBM or Google could buy. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

K4B2/6Pk/2N3p1/7r/4Rp2/R7/2p4q/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 20 Aug 2023 at 3:39:24 PM

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Material is even. It looks like the solution might involve a pawn promotion. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Full analysis: http://www.chesthetica.com/analysis/04152.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Contemplate this 'KQBN vs krbpp' mate in four chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

6QN/2K1kp2/2B5/3b4/4p3/8/8/4r3 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 20 Aug 2023 at 5:14:17 AM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with your friends. Collectively, these puzzles are intended to cater to players of all levels.

Full analysis: http://www.chesthetica.com/analysis/04151.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

This is an original 'KQRB vs kqrb' chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM, Google or Microsoft. There is no known limit to the quantity or type of compositions that can be generated. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with eight pieces could have been taken from such a database.

q6k/1r3B2/4Q1R1/5K2/8/8/8/b7 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 17 Aug 2023 at 1:31:20 AM

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. Material is even. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

This is an original 'KRRBN vs kqrnpp' forced mate in five chess construct generated by a computer program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. This position contains a total of 11 pieces. The largest complete endgame tablebase in existence today is for seven pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

7k/7B/rRq4N/8/2n3R1/pp6/8/K7 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 15 Aug 2023 at 2:03:07 PM

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Chesthetica composes only unique or new constructs (learn more here: https://en.chessbase.com/post/azlan-iqbal-introducing-chess-constructs). Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Full analysis: http://www.chesthetica.com/analysis/04149.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

A 'KQBP vs kn' mate in four chess puzzle by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/8/7B/7K/8/6k1/3n2P1/6Q1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 14 Aug 2023 at 3:50:39 AM

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

A 'KRBNP vs kbp' forced mate in five chess problem generated by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems that may otherwise take decades, centuries or even longer for human composers to think of, or to arise in a real game. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

8/2R5/8/8/B4p2/5P2/3k4/2N1bK2 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 13 Aug 2023 at 11:33:59 PM

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is over a rook's worth in material but the precise win in this position still needs to be found. Why not time yourself how long it took you to solve this? Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Full analysis: http://www.chesthetica.com/analysis/04147.txt

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

Now, this is a 'KQRRBP vs kqrrbb' forced mate in five chess puzzle by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Any chess position with this many pieces is very unlikely to have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

5Q2/8/1B1qr1b1/4k3/K1R5/3P4/7b/3r1R2 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.65 (Selangor, Malaysia)
Generated on 9 Aug 2023 at 1:31:44 AM

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White actually has less material than Black. The white army is down by about two (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Collectively, these puzzles are intended to cater to players of all levels.

Related Books: http://amazon.com/author/azlan_iqbal

Artwork licensed under Creative Commons (CC0).

SHOW MORE

Created 6 years, 1 month ago.

1001 videos

Category Gaming

The world's most advanced automatic chess problem composer.