Chesthetica

Chesthetica

Here is a 'KRNP vs knnppp' #4the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).

7k/RK4p1/8/6Pn/5p2/3N4/n3p3/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.5 7:07:16 PM
Solvability Estimate = Moderate

Okay, let me think for a minute if there's anything else to say here. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Related Books: https://www.amazon.com/Azlan-Iqbal

Consider this 'KQBN vs krrnp' #3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

5K2/8/B7/8/3k1p2/3N4/Q2r4/3nr3 w - - 0 1
Chesthetica v10.59 : Selangor, Malaysia
White to Play and Mate in 3 : 2018.1.5 5:22:58 PM
Solvability Estimate = Moderate

Now, let's see what else there is to say. Give me a moment. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

An original 'KBBN vs kppppp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/8/2p4p/p7/2BB4/p3K3/3p4/4kN2 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2018.1.4 5:38:57 PM
Solvability Estimate = Moderate

White is significantly ahead in material. Leave a comment below if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Related Books: https://www.amazon.com/Azlan-Iqbal

Take a look at this 'KRBNN vs kp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

6N1/7k/K5N1/8/8/1RB2p2/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.4 12:14:44 AM
Solvability Estimate = Easy

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle in time or just pause the video. At the end of the video, you will see the solution played out. This is followed by some analysis. Do try some of the others in the series as well before you go. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Related Books: https://www.amazon.com/Azlan-Iqbal

This is an original 'KRRNN vs kbbppp' five-move chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/8/bpp2K2/bp6/8/2k1NN2/3R4/4R3 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2018.1.3 9:35:31 AM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

Related Books: https://www.amazon.com/Azlan-Iqbal

A newly published and original *KBB vs krp* mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/8/3rp1Bk/4K3/1B6/8/8/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2018.1.3 7:17:51 AM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Leave a comment below if you like. Collectively, these puzzles are intended to cater to players of all levels.

Related Books: https://www.amazon.com/Azlan-Iqbal

Published online for the first time, consider this *KRNNP vs kn* mate in 4Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

4N3/8/6k1/8/5PK1/5N2/8/4n1R1 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.2 5:33:36 AM
Solvability Estimate = Easy

Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

Consider this 'KQB vs kbn' four-move chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).

5K2/8/2b1k3/3n2Q1/7B/8/8/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.1 4:43:08 PM
Solvability Estimate = Difficult

Everything composed by Chesthetica is original. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

An original 'KRBN vs kp' mate in 4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

8/8/8/3R4/6K1/p3k3/7B/4N3 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2018.1.1 10:31:51 AM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this in the stipulated time. If you like it, please share with your friends. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

Take a look at this 'KQBP vs kqp' three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/2q5/5Q2/2p5/2k1P3/8/2K3B1/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2018.1.1 9:44:28 AM
Solvability Estimate = Moderate

White is significantly ahead in material. Leave a comment below if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Related Books: https://www.amazon.com/Azlan-Iqbal

An original 'KRBN vs kb' mate in 3 chess puzzle created by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.

2k5/8/7b/2KN2R1/8/8/7B/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.31 11:50:03 PM
Solvability Estimate = Moderate

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this puzzle in time or just pause the video. At the end of the video, you will see the solution played out. This is followed by some analysis. Do try some of the others in the series as well before you go. As a whole, these problems are intended to cater to players of all skill levels.

Related Books: https://www.amazon.com/Azlan-Iqbal

An original 'KRRPP vs krnnp' four-move chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

1r2k3/2PR4/8/8/1R1K2n1/2Pp4/7n/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.31 7:42:30 PM
Solvability Estimate = Difficult

Material is even. Leave a comment below if you like. As a whole, these problems are intended to cater to players of all skill levels.

Related Books: https://www.amazon.com/Azlan-Iqbal

What we have here is a 'KBNPP vs kbbpp' chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

5K2/3P1N2/3pk3/1q6/8/4P2b/6N1/5Q2 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2017.12.30 7:47:53 PM
Solvability Estimate = Difficult

Everything composed by Chesthetica is original. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

Related Books: https://www.amazon.com/Azlan-Iqbal

Take a look at this 'KBNPP vs kbbpp' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is no known limit to the quantity or type of compositions that can be generated.

6K1/3R4/6k1/2N5/7p/8/7N/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2017.12.30 7:47:53 PM
Solvability Estimate = Difficult

Material is even. You may attempt to solve this within the stipulated time. Take some time to study the analysis and you might appreciate the puzzle a little more.

Related Books: https://www.amazon.com/Azlan-Iqbal

A newly published and original *KBNPP vs kbbpp* chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is no known limit to the quantity or type of compositions that can be generated.

8/2K5/4PkN1/2Q4P/7P/2p5/3br3/8 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2017.12.30 7:47:53 PM
Solvability Estimate = Difficult

Material is even. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Related Books: https://www.amazon.com/Azlan-Iqbal

An original chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). There is also no known limit to the quantity or type of compositions that can be automatically generated.

See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Collectively, they are intended to cater to players of all levels.

Follow on Steemit: https://steemit.com/@chesthetica
Buy the book: https://www.amazon.com/dp/B074K16G31

Watch in Full HD if your connection supports it. Scan the QR code with your smartphone to get the FEN of the position (e.g. if you want to analyze the position further using a chess engine) and thanks for watching. If you appreciate the content, don't forget to subscribe/follow, comment, like/up-vote and share this video.

Chesthetica v10.58 : Selangor, Malaysia
White to Play and Win : 2017.12.30 7:47:53 PM

A newly published and original *KQNPP vs krppppp* #5 chess problem generated autonomously by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. (Learn more about the DSNS here: https://arxiv.org/abs/1507.07058).

3r4/1p6/2P5/3P2pQ/pp6/5p1N/2K5/k7 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.30 2:37:41 PM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Take some time to study the analysis and you might appreciate the puzzle a little more.

Related Books: https://www.amazon.com/Azlan-Iqbal

This is an original 'KQRNP vs kqb' mate in 3 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

4bK2/2P5/3k4/8/8/6N1/8/2R3Qq w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.30 3:53:15 AM
Solvability Estimate = Moderate

White is over a rook's worth in material but the precise win in this position still needs to be found. The default solving time of 30 seconds may be too short for you if the problem is difficult so feel free to hit the pause button and solve at your own pace. Do share and try out some of the others too. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

Related Books: https://www.amazon.com/Azlan-Iqbal

Published online for the first time, consider this *KBBP vs kpp* mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

1k2K3/5p1B/1P6/8/8/8/3p4/B7 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.30 12:10:54 AM
Solvability Estimate = Easy

Okay, let me think for a minute if there's anything else to say here. See if you can solve this puzzle within 30 seconds or hit pause and take your time. The solution is provided after that followed by some analysis. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

Related Books: https://www.amazon.com/Azlan-Iqbal

Take a look at this 'KRNP vs kpp' #4 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated.

8/2K5/p7/1k1p4/7R/1P6/8/2N5 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.29 8:52:54 PM
Solvability Estimate = Easy

White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

A new if not unique *KRNN vs kbppp* chess problem generated autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

3b3R/8/5p2/5p2/5NkN/4K3/7p/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.29 8:35:21 PM
Solvability Estimate = Moderate

Try to solve this in the stipulated time. If you like it, please share with your friends. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

Here is a 'KQBN vs kpp' #4 chess problem generated autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).

B7/5p2/8/7K/8/2p4Q/1k6/1N6 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.29 7:18:21 PM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Collectively, these puzzles are intended to cater to players of all levels.

Related Books: https://www.amazon.com/Azlan-Iqbal

A newly published and original *KQBNP vs kbpp* five-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).

6B1/8/3b4/2N5/2Pp2pQ/8/K7/3k4 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.28 2:51:33 PM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game.

Related Books: https://www.amazon.com/Azlan-Iqbal

An original 'KRBPP vs kp'the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is no known limit to the quantity or type of compositions that can be generated.

6k1/3K4/5B2/8/1R3P2/3P4/3p4/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 4 : 2017.12.28 10:30:01 AM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Related Books: https://www.amazon.com/Azlan-Iqbal

Here is a new 'KQBN vs kpp' #5 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. (Read more about it on ChessBase: https://en.chessbase.com/tagged?tag=Chesthetica).

8/2N2Q2/8/8/5K2/k2p4/p3B3/8 w - - 0 1
Chesthetica v10.57 : Selangor, Malaysia
White to Play and Mate in 5 : 2017.12.28 2:15:12 AM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this in the stipulated time. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels.

Related Books: https://www.amazon.com/Azlan-Iqbal

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Created 9 months, 3 weeks ago.

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CategoryGaming

The world's most advanced automatic chess problem composer.