Chris' Tutorials

ChrisTutorials

In summary
- Set import mode to multiple if it's a sprites sheet, and single if a single sprite
- Set pixels per unit to how you designed your sprite (if trying to design a 32 x 32 pixel grid game, then it should be 32 pixels per unit)
- Set filter mode to point and compression to none so that unity doesn't blur out your low resolution sprites.

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A comparison of GameObjects and Components - two central concepts within the unity game engine. This video explains how the two work together to create functioning players, enemies, and other game world entities.

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Everything in the hierarchy is a GameObject but there are still some important distinctions between those that go on the Canvas UI and those that exist within the game world and interact with your player.

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Converting a MonoBehaviour Manager / System into a Singleton Manager for the Game Menus is what this episode is about.

MenuManager Singleton Code https://pastebin.com/BvtYUgr5
YaSingleton https://assetstore.unity.com/packages/tools/integration/yasingleton-116633

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Making a sample main menu screen with New Game, Load Game, and Exit Game buttons. This part covers the setup of the UI components for the screen.

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Open the load menu through the main menu screen, add in titles and a close menu button to the load menu so that it can close after being opened. Wrapping up the 3 part mini series on making a Main Menu Screen. Briefly covers creating scenes and adding new scenes to the game build.

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Learn how to code menu buttons on the main menu screen so that they can do functions like start a new game, open the load game menu, and exit the game.

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Fun trick you can do with an object to give it a ghost effect with a few simple steps in GIMP 2.10.

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Use Collider.Cast(Position, Filter, Hits, Distance) to easily check for collisions on 2D / 3D Colliders like BoxColliders or Capsule Colliders. If you're using Raycast for collisions on a box, you're probably doing it wrong (casting out a line vs casting out a box bounds) - This method will help your make sure the collision hits on outer edges too.

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Want objects to spawn with a scene in code rather than placing them in the scene by default? Here's the basics of how you can do it.

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This is how you can 'bake' shadows for your 2d sprite objects in Unity. It's important if you want the shadow and the object to display differently in terms of rendering order.

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Let your character go in front of or behind objects depending on their vertical Y position in your game. This simple code lets all of your objects sort out which one is suppose to show in the front.

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Fix Snippet ►► https://www.patreon.com/posts/19623960 Learn how to eliminate jitteriness in 2d pixel art games made in Unity. Include this function as part of your character movement scripts.
Call it on both the move vector and the current location vector (position) before setting the final updated move location.

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7 Examples ►► https://www.patreon.com/posts/character-blip-19582279

Make a sound effect for every c h a r a c t e r in your game dialog for classic 2D style sprite games. This is basically the Phoenix Wright, Harvest Moon, or Banjo Kazooie Dialog Talking effect.

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Fast Easy Setup for Google Calendar Syncing. Use Google Calendar inside Thunderbird alongside your email accounts.

Relevant Articles
https://support.mozilla.org/en-US/kb/using-lightning-google-calendar
https://addons.mozilla.org/en-US/thunderbird/addon/4631/

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Scripts / Sample Scene: https://gumroad.com/l/FIREBALL

Make a projectile move on its own and trigger collide with player characters. Also, have it play a sound on collision as a bonus.

Part 1: https://youtu.be/AMluGldLb0M

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Scripts / Sample Scene: https://gumroad.com/l/FIREBALL

Create animation for a projectile from a spritesheet inside of Unity 2018.

Part 2: https://youtu.be/oDtAOpBlTAo

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How to interact with events inside of C# scripting and the inspector for components like Buttons and Toggles

Custom Unity Events Video: https://www.youtube.com/watch?v=k_RMhQ19aQA

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Create an army of things! This video covers instantiate in script and getting the mouse cursor position in terms of game objects rather than Canvas UI pixels.

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UI Components Covered: Canvas, Panel, Text, Image, Raw Image, Button, Toggle, Drop Down, Input Field, Scroll View. We cover the basics of how to use each of these and what settings you'll find inside the inspector for them

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Download script here ►►https://gum.co/TQFA. Make events that trigger whenever you want but still let you set actions in the inspector that can take parameters like string and int. Unity Events are just like Button OnClicks but way more flexible because you set up when they trigger in script.

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Make events that trigger whenever you want but still let you set actions in the inspector that can take parameters like string and int. Unity Events are just like Button OnClicks but way more flexible because you set up when they trigger in script.

Download my scripts, game templates, and Unity assets ►► https://gumroad.com/christutorials

Get Two Months FREE of Premium Video Courses when you Sign Up with My Link https://www.skillshare.com/r/user/christutorials

See My Full Software Courses
https://www.skillshare.com/r/user/christutorials
https://www.udemy.com/user/chris-navarre/
http://christutorials.teachable.com

➣ Also Follow Me On
Minds ►►http://bit.ly/ChrisTutorialsOnMinds
Gab.ai ►► https://gab.ai/ChrisTutorials
Steemit ►► https://steemit.com/@christutorials/
Written Article Tutorials at ►► http://christutorials.com/

➣ If you like my videos, you can support the channel directly
Patreon: https://www.patreon.com/christutorials
Paypal: paypal.me/christutorials
Bitcoin: 17Pn5PifFmRkHRAqCZQAom1ZjCiSf7qJjJ
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Steem: @christutorials

Download Script at https://gum.co/TQFA. This tutorial will show you how to setup the Singleton Audio Manager to create audio sources on demand for your audioclips.

Dependent on YaSingleton library (Free in Unity Asset Store)
https://assetstore.unity.com/packages/tools/integration/yasingleton-116633

Download my scripts, game templates, and Unity assets ►► https://gumroad.com/christutorials

Get Two Months FREE of Premium Video Courses when you Sign Up with My Link https://www.skillshare.com/r/user/christutorials

See My Full Software Courses
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https://www.udemy.com/user/chris-navarre/
http://christutorials.teachable.com

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Written Article Tutorials at ►► http://christutorials.com/

➣ If you like my videos, you can support the channel directly
Patreon: https://www.patreon.com/christutorials
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Let your player pickup items when he runs into items marked with a pickup items script. This video shows you how to create the script to let any game object be picked up, attach a box collider as a trigger, play the pickup sound, and delete the sprite from the scene after the item is picked up.

Audio Manager https://pastebin.com/AkLBsM3M

Download my scripts, game templates, and Unity assets ►► https://gumroad.com/christutorials

Get Two Months FREE of Premium Video Courses when you Sign Up with My Link https://www.skillshare.com/r/user/christutorials

See My Full Software Courses
https://www.skillshare.com/r/user/christutorials
https://www.udemy.com/user/chris-navarre/
http://christutorials.teachable.com

➣ Also Follow Me On
Minds ►►http://bit.ly/ChrisTutorialsOnMinds
Gab.ai ►► https://gab.ai/ChrisTutorials
Steemit ►► https://steemit.com/@christutorials/
Written Article Tutorials at ►► http://christutorials.com/

➣ If you like my videos, you can support the channel directly
Patreon: https://www.patreon.com/christutorials
Paypal: paypal.me/christutorials
Bitcoin: 17Pn5PifFmRkHRAqCZQAom1ZjCiSf7qJjJ
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Steem: @christutorials

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Created 9 months, 1 week ago.

180 videos

CategoryEducation

Beginner tutorials for software, development, and app usage.