Gateway To Gaming


Disclosure: This game copy was bought by the reviewer.

Following a slight hiccup with the launch (tutorial isn't shown), I finally managed to get into the game and test out a few classes. Sadly, I can already feel the repetition kicking in from just this first hour of playing with each of the three maps utilizing the same objective types (in slightly different order). The game also has some stuttering issues (played a bit after to make sure it wasn't the recording software). I am sure including an option to adjust anti-aliasing or the ability to turn off the motion blur would help this situation, but right now the available options are minimal. Add some hefty grinding offset by the included micro-transactions to the equation and you get a hold-off verdict from this end. It will eventually be free to play, so might be worth waiting until then.

Disclosure: This game copy was bought by the reviewer.

This will be a semi-full playthrough to get a better understanding of the full version. Most of my criticism will be saved for the third to fifth video, but for now I wanted to compare the game to my older video that can be seen here: .

Disclosure: This game copy was bought by the reviewer.

FPS with time attack scoring, collectibles, and a few bosses. Runs incredibly smooth, looks gorgeous, but is rather short for the cost right now. I haven't experienced much in the way of technical bugs, so I applaud the state the game was released in.

Disclosure: This game copy was bought by the reviewer.

Sneak around short levels to complete objectives and hopefully not be seen by the Russians. I haven't seen much in the way of technical errors and the level layouts do provide some alternatives to maneuverability. Relatively short game with multiple endings tied to the final level and some passable humour that thankfully doesn't overstay its' welcome. Recommend picking it up during a sale for the best value.

Disclosure: This game copy was bought by the reviewer.

A straight forward adventure game about a young boy discovering his past and trying to rescue his best friend. There are mini-games, simple puzzles, and the narrative to help push you forward. I am not sure how long it is yet (only one area of three available following the introduction, so I am probably close to the current end), but it is a linear sequence of events that relies on the characters to keep the story interesting. Artwork looks fantastic, music is pleasant, and I haven't run into any major technical bugs yet. (Right now I suggest waiting, but then again, I am not easily brought into a story that tries to invoke emotions over the character development).

Disclosure: This game copy was bought by the reviewer.

I stumble my way through the introduction tutorial and thought I would just upload it to show how it generally works. I will try to get a few more videos of it out before I get my final verdict (curation) done, including the first two missions and advanced tutorial. Cool concept and was a huge fan of The Black Watchmen.

Disclosure: This game copy was bought by the reviewer.

I am still clocking the rest of a single playthrough, so I don't want to comment on the story just yet (a lot of the dialog can be cringe inducing and there are several long period of time stuck on a single frame with little change). This is just the first hour and a half (I won't be posting the rest) at auto speed to give people a general idea. Final thoughts will be in the curate.

Disclosure: This game copy was bought by the reviewer.

Arriving on an island, the trip suddenly takes a strange turn as your boyfriend's prior boyfriend kidnaps him. To rescue him, three tasks must be completed and additional leveling must be achieved with several winks to other games shoved in for good measure. The adventure is pretty quick (took little over an hour the first time) and the humour is hit or miss depending on how much you like references. Presentation is wonderful (great job on the backgrounds, though some characters look worse than others (monkey/clap-clap)) and music is pleasant, if forgettable. Mechanically, the clicking works and interactions are fairly simple. If you played a point and click before, the routine will be pretty easy to pick up and while some aspects of moving forward will take a guess or two (the lid to crush the flying bugs for instance), the rest are straight forward enough. The addition of the Voodoo priest also helps in term of laying out what is needed to complete tasks, so you won't be stuck in terms of progression. Technical issues were present in my first run through (crashed once, froze twice), but I haven't experienced anything of the sort in this second run. Given the ending is the only portion missing if the last bit of dialog is to be believed, the game is rather short for the $10 price tag.

Disclosure: This game copy was bought by the reviewer. I also need to clarify this video is set on a server with higher exp gain and damage modifiers to show more of the game in less time. I also played on an official server for comparisons.

This is a very similar title to most other games in the zombie survival genre, but their is an infection meter that must be monitored (turns the screen yellow) and crafting recipes are tied to your level. Attacking, gathering and crafting will give you experience to level up, but it takes forever with zombie levels being tied to the area they inhabit, so expect to be in the same constantly looted area for awhile. There are plenty of modifiers for private servers at least, so it is possible to set up a server with 6x multiplier. It is also important to note their is no single player right now. With the optimization problems, AI behavior and terrain textures adding expected, but annoying problems, I recommend holding off on this one. Some would say grouping up would fix this, but experience isn't shared in a group and you can't leave supplies in teammate's shelter. This makes the decaying hunger/thirst/infection meters more annoying to deal with and promotes solo play.

Disclosure: This game copy was bought (then returned due to free weekend on launch). I also have no exposure to the original material.

Alright, humour and art style are going to be subjective, so while I think both are tasteless and crude, I won't let it knock the overall opinion. Battle royale is a dime and a dozen, so both of the previous components are what really separate the game from others in the genre outside the isometric view. You loot items (3 levels of wearable gear, weapons come pre-loaded, recovery and activate-able items) from chests and a God supply drop in the hopes of surviving the shrinking arena filled with up to 50 people. At the time I played, wait times were about 6 minutes on average with matches barely hitting 35 people. Given it just launched, I can forgive it for the day. I would watch the charts to monitor the life of the game. It offers some default customization, but winning right now has no real benefit outside winning until the store unlocks and tickets can be spent. It is not worth 20 bucks (really just feels like another BR game), but there is a free weekend right now, so I would recommend trying it out if your interested.

Disclosure: This game copy was bought by the reviewer.

I will say right up front, the game is repetitive beyond measure. You will basically ask for money, pick up litter, and buy food to stay alive. You are thrust onto the streets and must live long enough to get 300 dollars and hold down a job. While this is easily done once you learn about the hostels and get a few key items, the amount of money needed to purchase items compared to what you get from begging makes it a slow crawl to the finish (took me 2 hours to complete the second attempt seen in this video). All of this is intentional for the message/subject matter depicted, but it is still a game at the end of the day. The character lacks any real development outside the backstory of how they became homeless, so we have to use the situation rather than the character to empathize with. There will be more causes, more homeless types down the line, but right now, the game is short and holds no real replay value.

Disclosure: This game copy was bought by the reviewer.

5 Grinder variants, up to 16 player online in 2 - 4 teams, 3 game modes, a handful of devastating weapons and 6 maps make up the building blocks for mechanized carnage. Offline support with bots, multiplayer (very small active community), easy controls (only a few buttons, so those looking for more immersive controls might want to look toward MechWarrior) and no notifiable technical issues on my end. There are some issues with getting stuck to the terrain if a certain limb is shot off, but with the emergency eject system, you can reset quicker. Only real complaint is with the lack of online players, but the bots still provide the chance to play the game (though a few tweaks to general AI would help keep them from clumping up so much). It is coming along nicely, but as I mentioned, it isn't as immersive as others with more button prompts. Quick, easy mech combat with tolerable price (best wait for a sale if your on the fence).

Disclosure: This game copy was bought by the reviewer.

It is time to rise from the ashes and build a sanctuary in the barren wastes of post-apocalypse. Gather materials (be aware, they are finite) to construct buildings, ensure plenty of food and water is being outputted, and establish laws to ensure order among your people. At one point, you will need to ensure your town has guard posts to ward off bandit attacks (not featured, basically if you don't have enough guard shack coverage, your buildings or supplies are damaged/stolen). Do what you must to ensure you survive.

The difficulty of the game comes in maintaining a decent population. You are always supplied with new citizens as they periodically wander into your town. You need to ensure your buildings don't decay, but even with no repairers, you could feasibly handle twenty or so buildings with just your leader. Food and water production are the key factors while housing, health care and entertainment are secondary (I went almost five years in a previous game without building housing and was at around 200/340). Crematories and enforcers also come into play to ensure the bodies are cleared from the streets (prevents disease) and enforce your laws. Latrines also are a top priority to prevent diarrhea from claiming your society. All of these factors function properly with the moral dilemmas being a by product of the established laws (abortion, homosexuality, euthanasia) and decided to bow down to bandit demands. The building selection is a bit lacking (especially in cosmetic structures), but it offers what you need to maintain a balance of land usage and output demands.

It is rather bare right now in terms of reactionary gameplay (no real events outside the bandits) and the overall game speed is incredibly slow (reason I stuck to x6 speed in this video). It offers a basic structure set to ensure survival and the core mechanics function properly. Issues boil down to some camera problems (getting stuck in terr..

Disclosure: This game copy was bought by the reviewer.

You wake up with a strange tattoo and must figure out why you can't remember anything. Hunt critters, attempt to investigate the paranormal and raise funding to better equip yourself. Aiming is pretty difficult and dodging is critical to survive. Hitboxes are an issue though as the cramp space and attack width of enemies make it easy to get hit regardless of when you dodge. The tutorial explains the controls well enough, but it can take some time getting use to the tools used for evidence gathering. Level layouts are repetitive so far with the enemy count reaching four right now. I still need to test out more weapons and better scanning tools, so consider this description a first impression.

Disclosure: This game copy was bought by the reviewer.

Families who have lived in this home suffered horrible fates. Their memories lie dormant within her walls and it is up to you to discover the truth. While the horror is more jump scare bait than psychological, the atmospheric detail and competent sound design (volume levels could use some work) sell the experience past the standard PT style outing could. Controls take some getting use too (just been updated to tie everything to lessen button requirements) and the overall speed can be nerve racking when trying to navigate some of the tight corners. Length is also a bit of an issue, but this one hour run through was my third attempt, so I had prior knowledge to the layouts already. (First attempt took two hours, second about an hour). It is a pretty steep entry fee at $25, but it is definitely one of the better made horror games of the year (production wise at least). Better to wait for a sale in this case.

Disclosure: This game copy was bought by the reviewer. Multiplayer only right now (can do missions solo, but must be online)

Bells has been taken by the town, or what controls it to be exact. All adults are under The Shape's influence and just a few teenager were able to stand against it. Join up to three other players to investigate the happenings of the town at night and maybe, just maybe, they can rescue Bells before fleeing.

Horror is the target genre, but it isn't so much scary as it is startling. All the sleepers walk around attracting to sound with the only threats being your teammates doing something to garner the Shape's attention, who can only be seen by keeping your eyes closed. The only level available looks great with the atmospheric smoke, lighting and sound design selling it. Mission objectives will randomly generate in the level, but the layout will remain the same regardless. This makes the replay value rather stagnant as you will still be doing the same investigation (find three items), stealing from enemies and opening crates. The introduction is solid in terms of world building and the hub is well put together with skills, tools and character customization (extremely limited and relies on lootboxes to unlock more) readily available. No technical issues so far (a few stutters near the beginning at worst), but it does cause my computer to get really hot after playing it for a half hour (noticeable since it never heats up this bad when multitasking, let alone with one game). I cannot really recommend it for the price given it is just one area so far, but I cannot say it is a bad game either. Keep an eye on this one folks.

Disclosure: This game copy was bought by the reviewer. The game also had two more difficulty settings added to accommodate the difficulty curve. There is also a Executor mode (not shown, but present at the time) that allows the AI to build everything for you while you take direct control of ships and robot units (in the same fashion as the CEO control).

Build up a large fleet, take control of resource rich sectors and assassinate your competition using robot dropships, cruisers and economic warfare (make enough of a product before your opponents). Main issues include slow down due to on screen activity (more ships make the situation worse), annoying menu sound effects and painfully slow ships. Skirmish mode has six galaxy types to discover (also available in multiplayer) and has the option to bypass the need to gather resources, speed up production and unlock all resources for those looking for quicker matches. This is a must given the game lacks any save feature. Rather pricey for what is on offer, but it is a decent framework for what is to come.

Disclosure: This game copy was bought by the reviewer. I should also mention this is mainly to showcase the campaign missions as a few recent changes have been made to the Standard Mode, adding a level selection from 1-10 (thankfully, given the over all difficulty).

A world's best warrior survives his home planet's destruction, a CEO finds himself blamed for supplying the weapons, and an exiled warrior is sent to eliminate the survivor. Your deck is your only means of survival as you gain cards to power it and unlock slots through ancient tech stations. Instead of focusing on random card selection, you forge the deck of your choice and rely on the improvements or disabilities to overcome your foes. Each card requires time to use, which makes the enemy just as dangerous as you (and thankfully makes the use of full health for each fight viable). Completing achievements also unlock new starting cards for your character for better build opportunities. The main issues with the game boil down to how quick abilities appear to activate for the enemy. Instead of being used at the end of the cycle, it looks to be used once drawn, which can lead to terribly quick deaths with no time to react. This might be due to the actual skills, but 9 times out of 10 they activate before you can even get a chance to read them. Either way, the difficulty spike is noticeable and thankfully the standard mode received a much needed re-haul to make surviving the first sector plausible.

It is a unique take on the deckbuilding formula with each attack type adding something new to the table. The enemy types are a bit repetitive, but the backgrounds, model animations and particle effects really sell the sci-fi atmosphere. I am still not sure how to measure the content with the price, but if this happens to go on sale for a modest discount, I wouldn't see an issue in picking it up. Just expect a more challenging take over something like Slay the Spire due mainly to the lack of starting options.

Disclosure: This game copy was bought by the reviewer.

3 maps, large selection of weapons/attachments (all unlocked for the time being, store being worked on that will force you to buy them) and vehicular combat make up the majority of this point based domination FPS (hold 2 similar points to gain points). Graphically the game is competent, but the standard color palette does make it hard to see people most of the time. UI isn't too cluttered, but the equipment customization menus could use some work. Ping is the major deal breaker and the performance dips do get annoying at times (only dropped below 10 once, usually between 35-80). The available maps are a bit large for the current player counts (medium or large versions are live), but that is going to be changed in the future. Crashes are also prevalent, but thankfully I have only experienced them once the match was over (forcing me to once again launch the game for another long loading time). At the end of the day, I cannot recommend this game.

Disclosure: This game copy was bought by the reviewer.

You awake in some unknown place and must slash your way past scorpions and undead to obtain your freedom. Essentially a 1 hour demo with the hammer being the best thing since sliced bread when dealing with enemies. Low frame rate (20 regardless of settings, though consistent), but rose to 30 when playing it without recording software. It was a good introduction, but no way in hell would I recommend it for the price.

Disclosure: This game copy was bought by the reviewer.

Demons are invading and you are tasked with taking them out. Purchase and customize your load-out with an assortment of build styles ranging from speed demon to impenetrable tower. Campaign is short, doesn't seem to be anyone playing PvP and there are some cases of getting trapped in corners. Some attacks also have a delayed hit in their attack animation as seen with the last boss. I need to do some testing with the dodging hit boxes and attack delays between animations before I give a final verdict, but given the short campaign, ten bucks might be a bit much.

Disclosure: This game copy was bought by the reviewer.

Battlerite enters the Battle Royale market by transfering the skillshot style of MOBA into arena filled with loot. Explore, gear up your skills/armor and survive as 30 people battle for supremacy. No networking issues or frame issues to report, but their is a clear balancing concern with ranged vs melee and a good chunk of champion skills. Hacking and grouping in solo play is being reported as well, but I haven't seen much of either during my climb to Diamond. The overall issue is with the game itself. It is a cool diversion from the standard duels found in Battlerite, but it isn't worth the $20 price tag. I understand this is in development and they need some means to fund it, but it is only going to split an already dwindling player base from the original game.

I still need more time with it, but balancing makes it a really hard sell. It is an awesome concept, but item ranking and skill strength change the idea from being a skill based fight into a gear superior victor.

Disclosure: This game copy was bought by the reviewer.

Shoot your way through randomly generated levels with a pistol and shotgun against several enemy types that unlock the further you progress through the story. This is a look at the prologue, which introduces the core combat and general aesthetic. You can unlock equipment with random stats to improve your character, colors to change your weapon's appearance and collect casino tokens for a future shop. It runs well enough with the gunplay being fairly tight, albeit requiring some precise shots due to the enemy hit boxes. Given my eye sight, this leads to plenty of missed shots. I am still running through the story, so my final verdict will be reflected in the curate. If you played Unloved, then you will be used to the speed and aiming discipline of this game.

Disclosure: This game copy was provided by the developer via Curator Connect.

Take on the role of a mercenary to discover the reason for the planet's unending dusk and stop the forces responsible for it. You can play one of four current characters with their own advantages either solo or with four friends. Levels are randomly generated, leading to possible map nodes to explore hidden shops, dead ends and countless traps. If you die, you must spend currency you pick up from downed enemies to resurrect. At the end of each level (six so far), you are forced to take on a challenging boss that will unlock the next level once defeated. This leads the player back to the Engineer's hub area, allowing players to select their attack mods/stat modifiers, select skills or purchase bounties/trade in vouchers. It all comes together in a neat little package with just a few issues holding it back.

The random generation of levels can lead to larger area amounts and cause a feeling of fatigue when dealing with the multiple waves per area and large enemy health pools. It can drag on and make completing the level a chore, even with the enjoyable gameplay. There is also an issue with trap placement, hidden either by the area's design (pillars, rock formations) or the corpses piling up after a wave or two. (They don't decay). Given the amount of damage some of these traps cause, it can lead to a frustrating experience either with the risk of heavy damage or unexpected stun lock. Speaking of stun lock, certain character's attacks can allow you to completely immobilize a group of enemies by locked them in a set of stuns. It makes the game incredibly easy, especially in the first and fourth level. Thankfully, the addition of nightmare mode helps bring the much needed challenge.

Beat em up fans will be sure to find something to like here, but I would advise holding off for everyone else. It is off to a great start and has the technical issues down to a minimum.

Disclosure: This game is currently free to play in select regions and includes loot boxes. Please take special note of the prompt at the beginning of the video if you live in a European nation.

Select one of three pre-set loadouts, scavenge for equipment and be one of the four lucky players to enter the helicopter to escape a deadly snow storm. Game runs pretty well with a range of pistols, shotguns and rifles to complement the helmets/body armor. I really suck at shooting in this game, so I can't say for sure if there is any desyncing issues. Snowboards are surprisingly useful with the gliders falling short in travel options. Not much to say outside these snippets given the game is similar to other PUBG style shooters (including vehicles and attachments). Player counts are dropping slowly, so try it out while you still can.


Created 1 year, 4 months ago.

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