Gateway To Gaming


Disclosure: This game copy was bought by the reviewer.

It is time to rise from the ashes and build a sanctuary in the barren wastes of post-apocalypse. Gather materials (be aware, they are finite) to construct buildings, ensure plenty of food and water is being outputted, and establish laws to ensure order among your people. At one point, you will need to ensure your town has guard posts to ward off bandit attacks (not featured, basically if you don't have enough guard shack coverage, your buildings or supplies are damaged/stolen). Do what you must to ensure you survive.

The difficulty of the game comes in maintaining a decent population. You are always supplied with new citizens as they periodically wander into your town. You need to ensure your buildings don't decay, but even with no repairers, you could feasibly handle twenty or so buildings with just your leader. Food and water production are the key factors while housing, health care and entertainment are secondary (I went almost five years in a previous game without building housing and was at around 200/340). Crematories and enforcers also come into play to ensure the bodies are cleared from the streets (prevents disease) and enforce your laws. Latrines also are a top priority to prevent diarrhea from claiming your society. All of these factors function properly with the moral dilemmas being a by product of the established laws (abortion, homosexuality, euthanasia) and decided to bow down to bandit demands. The building selection is a bit lacking (especially in cosmetic structures), but it offers what you need to maintain a balance of land usage and output demands.

It is rather bare right now in terms of reactionary gameplay (no real events outside the bandits) and the overall game speed is incredibly slow (reason I stuck to x6 speed in this video). It offers a basic structure set to ensure survival and the core mechanics function properly. Issues boil down to some camera problems (getting stuck in terr..

Disclosure: This game copy was bought by the reviewer.

You wake up with a strange tattoo and must figure out why you can't remember anything. Hunt critters, attempt to investigate the paranormal and raise funding to better equip yourself. Aiming is pretty difficult and dodging is critical to survive. Hitboxes are an issue though as the cramp space and attack width of enemies make it easy to get hit regardless of when you dodge. The tutorial explains the controls well enough, but it can take some time getting use to the tools used for evidence gathering. Level layouts are repetitive so far with the enemy count reaching four right now. I still need to test out more weapons and better scanning tools, so consider this description a first impression.

Disclosure: This game copy was bought by the reviewer.

Families who have lived in this home suffered horrible fates. Their memories lie dormant within her walls and it is up to you to discover the truth. While the horror is more jump scare bait than psychological, the atmospheric detail and competent sound design (volume levels could use some work) sell the experience past the standard PT style outing could. Controls take some getting use too (just been updated to tie everything to lessen button requirements) and the overall speed can be nerve racking when trying to navigate some of the tight corners. Length is also a bit of an issue, but this one hour run through was my third attempt, so I had prior knowledge to the layouts already. (First attempt took two hours, second about an hour). It is a pretty steep entry fee at $25, but it is definitely one of the better made horror games of the year (production wise at least). Better to wait for a sale in this case.

Disclosure: This game copy was bought by the reviewer. Multiplayer only right now (can do missions solo, but must be online)

Bells has been taken by the town, or what controls it to be exact. All adults are under The Shape's influence and just a few teenager were able to stand against it. Join up to three other players to investigate the happenings of the town at night and maybe, just maybe, they can rescue Bells before fleeing.

Horror is the target genre, but it isn't so much scary as it is startling. All the sleepers walk around attracting to sound with the only threats being your teammates doing something to garner the Shape's attention, who can only be seen by keeping your eyes closed. The only level available looks great with the atmospheric smoke, lighting and sound design selling it. Mission objectives will randomly generate in the level, but the layout will remain the same regardless. This makes the replay value rather stagnant as you will still be doing the same investigation (find three items), stealing from enemies and opening crates. The introduction is solid in terms of world building and the hub is well put together with skills, tools and character customization (extremely limited and relies on lootboxes to unlock more) readily available. No technical issues so far (a few stutters near the beginning at worst), but it does cause my computer to get really hot after playing it for a half hour (noticeable since it never heats up this bad when multitasking, let alone with one game). I cannot really recommend it for the price given it is just one area so far, but I cannot say it is a bad game either. Keep an eye on this one folks.

Disclosure: This game copy was bought by the reviewer. The game also had two more difficulty settings added to accommodate the difficulty curve. There is also a Executor mode (not shown, but present at the time) that allows the AI to build everything for you while you take direct control of ships and robot units (in the same fashion as the CEO control).

Build up a large fleet, take control of resource rich sectors and assassinate your competition using robot dropships, cruisers and economic warfare (make enough of a product before your opponents). Main issues include slow down due to on screen activity (more ships make the situation worse), annoying menu sound effects and painfully slow ships. Skirmish mode has six galaxy types to discover (also available in multiplayer) and has the option to bypass the need to gather resources, speed up production and unlock all resources for those looking for quicker matches. This is a must given the game lacks any save feature. Rather pricey for what is on offer, but it is a decent framework for what is to come.

Disclosure: This game copy was bought by the reviewer. I should also mention this is mainly to showcase the campaign missions as a few recent changes have been made to the Standard Mode, adding a level selection from 1-10 (thankfully, given the over all difficulty).

A world's best warrior survives his home planet's destruction, a CEO finds himself blamed for supplying the weapons, and an exiled warrior is sent to eliminate the survivor. Your deck is your only means of survival as you gain cards to power it and unlock slots through ancient tech stations. Instead of focusing on random card selection, you forge the deck of your choice and rely on the improvements or disabilities to overcome your foes. Each card requires time to use, which makes the enemy just as dangerous as you (and thankfully makes the use of full health for each fight viable). Completing achievements also unlock new starting cards for your character for better build opportunities. The main issues with the game boil down to how quick abilities appear to activate for the enemy. Instead of being used at the end of the cycle, it looks to be used once drawn, which can lead to terribly quick deaths with no time to react. This might be due to the actual skills, but 9 times out of 10 they activate before you can even get a chance to read them. Either way, the difficulty spike is noticeable and thankfully the standard mode received a much needed re-haul to make surviving the first sector plausible.

It is a unique take on the deckbuilding formula with each attack type adding something new to the table. The enemy types are a bit repetitive, but the backgrounds, model animations and particle effects really sell the sci-fi atmosphere. I am still not sure how to measure the content with the price, but if this happens to go on sale for a modest discount, I wouldn't see an issue in picking it up. Just expect a more challenging take over something like Slay the Spire due mainly to the lack of starting options.

Disclosure: This game copy was bought by the reviewer.

3 maps, large selection of weapons/attachments (all unlocked for the time being, store being worked on that will force you to buy them) and vehicular combat make up the majority of this point based domination FPS (hold 2 similar points to gain points). Graphically the game is competent, but the standard color palette does make it hard to see people most of the time. UI isn't too cluttered, but the equipment customization menus could use some work. Ping is the major deal breaker and the performance dips do get annoying at times (only dropped below 10 once, usually between 35-80). The available maps are a bit large for the current player counts (medium or large versions are live), but that is going to be changed in the future. Crashes are also prevalent, but thankfully I have only experienced them once the match was over (forcing me to once again launch the game for another long loading time). At the end of the day, I cannot recommend this game.

Disclosure: This game copy was bought by the reviewer.

You awake in some unknown place and must slash your way past scorpions and undead to obtain your freedom. Essentially a 1 hour demo with the hammer being the best thing since sliced bread when dealing with enemies. Low frame rate (20 regardless of settings, though consistent), but rose to 30 when playing it without recording software. It was a good introduction, but no way in hell would I recommend it for the price.

Disclosure: This game copy was bought by the reviewer.

Demons are invading and you are tasked with taking them out. Purchase and customize your load-out with an assortment of build styles ranging from speed demon to impenetrable tower. Campaign is short, doesn't seem to be anyone playing PvP and there are some cases of getting trapped in corners. Some attacks also have a delayed hit in their attack animation as seen with the last boss. I need to do some testing with the dodging hit boxes and attack delays between animations before I give a final verdict, but given the short campaign, ten bucks might be a bit much.

Disclosure: This game copy was bought by the reviewer.

Battlerite enters the Battle Royale market by transfering the skillshot style of MOBA into arena filled with loot. Explore, gear up your skills/armor and survive as 30 people battle for supremacy. No networking issues or frame issues to report, but their is a clear balancing concern with ranged vs melee and a good chunk of champion skills. Hacking and grouping in solo play is being reported as well, but I haven't seen much of either during my climb to Diamond. The overall issue is with the game itself. It is a cool diversion from the standard duels found in Battlerite, but it isn't worth the $20 price tag. I understand this is in development and they need some means to fund it, but it is only going to split an already dwindling player base from the original game.

I still need more time with it, but balancing makes it a really hard sell. It is an awesome concept, but item ranking and skill strength change the idea from being a skill based fight into a gear superior victor.

Disclosure: This game copy was bought by the reviewer.

Shoot your way through randomly generated levels with a pistol and shotgun against several enemy types that unlock the further you progress through the story. This is a look at the prologue, which introduces the core combat and general aesthetic. You can unlock equipment with random stats to improve your character, colors to change your weapon's appearance and collect casino tokens for a future shop. It runs well enough with the gunplay being fairly tight, albeit requiring some precise shots due to the enemy hit boxes. Given my eye sight, this leads to plenty of missed shots. I am still running through the story, so my final verdict will be reflected in the curate. If you played Unloved, then you will be used to the speed and aiming discipline of this game.

Disclosure: This game copy was provided by the developer via Curator Connect.

Take on the role of a mercenary to discover the reason for the planet's unending dusk and stop the forces responsible for it. You can play one of four current characters with their own advantages either solo or with four friends. Levels are randomly generated, leading to possible map nodes to explore hidden shops, dead ends and countless traps. If you die, you must spend currency you pick up from downed enemies to resurrect. At the end of each level (six so far), you are forced to take on a challenging boss that will unlock the next level once defeated. This leads the player back to the Engineer's hub area, allowing players to select their attack mods/stat modifiers, select skills or purchase bounties/trade in vouchers. It all comes together in a neat little package with just a few issues holding it back.

The random generation of levels can lead to larger area amounts and cause a feeling of fatigue when dealing with the multiple waves per area and large enemy health pools. It can drag on and make completing the level a chore, even with the enjoyable gameplay. There is also an issue with trap placement, hidden either by the area's design (pillars, rock formations) or the corpses piling up after a wave or two. (They don't decay). Given the amount of damage some of these traps cause, it can lead to a frustrating experience either with the risk of heavy damage or unexpected stun lock. Speaking of stun lock, certain character's attacks can allow you to completely immobilize a group of enemies by locked them in a set of stuns. It makes the game incredibly easy, especially in the first and fourth level. Thankfully, the addition of nightmare mode helps bring the much needed challenge.

Beat em up fans will be sure to find something to like here, but I would advise holding off for everyone else. It is off to a great start and has the technical issues down to a minimum.

Disclosure: This game is currently free to play in select regions and includes loot boxes. Please take special note of the prompt at the beginning of the video if you live in a European nation.

Select one of three pre-set loadouts, scavenge for equipment and be one of the four lucky players to enter the helicopter to escape a deadly snow storm. Game runs pretty well with a range of pistols, shotguns and rifles to complement the helmets/body armor. I really suck at shooting in this game, so I can't say for sure if there is any desyncing issues. Snowboards are surprisingly useful with the gliders falling short in travel options. Not much to say outside these snippets given the game is similar to other PUBG style shooters (including vehicles and attachments). Player counts are dropping slowly, so try it out while you still can.

Disclosure: This game copy was bought by the reviewer.

Following an attack on your camp, you must wander a small world for supplies in an attempt to rebuild. Kill bandits, rescue other survivors and craft support structures to help fend off the monsters hidden in the mists.

Disclosure: This game is currently free to play. A third party account is required to play the game.

Disclosure: This game copy was bought by the reviewer. Special thanks to PlayBunny Lucy for joining me for this video and providing commentary. See 1:16:00 on for the winning match.

100 people are let loose in an abandoned section of the sea and must kill everyone to make it out alive. Battle Royale in a nutshell with plenty of similarities to PUBG (equipment/inventory loadouts, controls, camera). It runs a lot better than PUBG, but there are some stuttering and frame rate drops.

I cannot recommend the game due to the declining player count. The game needs to add more weapon variety and implement an incentive to keep playing, which will happen once they add skins to the game (unfortunately, most likely going to be in the form of loot boxes like their other game, Depth). Actually, this really would have benefited more as an extra mode in Depth. Either way, not a terrible addition to the Battle Royale competition, just one that appears to be losing interest soon after release.

Disclosure: This game copy was bought by the reviewer.

I am still playing through it to get an idea of general spawn rates, item variety and location. This video acts more to showcase the current build's stability (keep in mind, on 1440p resolution with a semi-beefy computer) and show the distance between locations. I do run into a few people and locate the airfield (prison and airfield are the big locations), which can be found at around 46 minutes in. I also try looting homes in single player to see if there are more items. Overall, this is a endurance test going from one location to another (no vehicles, very limited equipment/cooking crafting) in the vain of DayZ.

Disclosure: This game copy was bought by the reviewer. I also know nothing of the Touhou series.

Controls, movement animations, combat, skill usage, visual style, sound design, and stage layout ranged from serviceable to absolutely wonderful. The core issue is with this game version essentially being a thirty minute demo with frequent stuttering on fullscreen (even three second freezes). It runs at a 60 FPS rate outside of fullscreen, but you are stuck with 1280 x 720 as the highest window size. The game managed to crash as well, as seen when I died for the first time in this video. Bottom line, wait for the game to get some damn content.

Disclosure: This game is currently free for the first week and I decided to try it out. I did not purchase the game due to the reasons below.

This game is going to be compared to Dead by Daylight by many due to the main objective and the fact the developers are responsible for both. You can play as one of five runners attempting to capture nodes by either capturing them domination style or by using a set of three keys. The runner is armed with one of three classes, boiling down to healing, stunning, or disabling as long as you tag enough items on the map to accumulate the resource. One person takes on the role of the hunter, who goes around shooting runners to prevent the activation of two nodes needed to open the exist. Utilize guns, skills and the game's helpful reveal function to chase them down and execute three runners to win the match. At present, their is one map, two objective types (domination capture or key unlock method) and a set of skins acting as the incentive to keep playing. Unfortunately, the lack of maps and repetitive nature of the objectives makes it easy to lose interest after a couple of rounds. It is an extremely hard sell at $30 with frame rate issues (speed of characters and skill activation are taxing on the system and lead to resource hogging on the CPU) and unbalanced skills (hunters have a major advantage unless all 5 runners are on their game) making matters worse. I haven't had issues with netcode (my aim is just terrible in general, so hard to tell), but there is a problem with games not properly filling (as you can see with the second hunter match in this video).

Price is the main reason for my skip recommendation, but the core game play will need to be adjusted to account for the FPS elements. The reason something like Dead by Daylight works is the simple vulnerability and need to outsmart the opponent with environmental cues. Skills like mines and environmental props like bushes help make this possible, but turrets and revealing opponents on the map break down the balance further as long range weaponry and fixed fire torment runners. The short sensory deprivation immunity timers also make it easier for the runners to pin down hunters for extended periods of time, which isn't a problem if the team isn't coordinating, but a nightmare if they are. Ranged combat is the main problem in this scenario and it will be hard, but plausible, for Behaviour Digital to adjust things. I hope this can work, but for now, just avoid it.

Disclosure: This game copy was bought during the early access phase.

Disclosure: This game copy was bought while the game was in early access.

More glitches, texture issues and bugs as we cover Haworth Labs up until the train station, which acts as the point of no return. (Ending of Act 1 is coming. I was forced to end early due to lightning storms).

Disclosure: This game copy was bought while the game was in early access.

We are left with little answers as Arthur makes it out of the Parade and into the mainland. Sally is then put into the spotlight and the game play experience changes for the worse. It spends me a damn hour just to find a damn metal tube for filters.

Disclosure: This game copy was bought by the reviewer prior to full release. You can find comparison videos of the first early access version on this channel.

This is the first part of a full play through focusing primarily on the story and a couple of side quests. This portion covers Act 1 up until the end of Two Musketeers. Several technical glitches were experienced during the game play and a few crashes (one happens at the end of the video) were noticed during set up prior to recording. I will record and upload part 2 tomorrow.

Disclosure: This game copy was provided by the developer via Curator Connect.

Endless runner with a career mode (complete challenges to progress to the next level of challenges). Easy controls, quick to learn, but lootbox focus on unlocking skills make it a real grind (need to unlock the upgrade in order, so you cannot upgrade past level 1 until every other skill is level 1). The only major issue I ran into was the mouse input dropping completely, making it impossible to interact with the screen outside keyboard input. This also makes it so you cannot activate skate moves during a run if it happens. This can be considered game breaking. It is a great skate boarding game to waste a few minutes at a time, but the lootboxes (no microtransactions) skill unlocks are needed to realistically pass some of the latter challenges in campaign mode.

Disclosure: This game copy was bought by the reviewer.

The game relies on self-purpose as the story quests are in very short supply. You can earn money to buy and outfit a selection of ships, which allows for easier exploration. Mining doesn't feel like a chore due to the damage output of multiple lasers and trading can provide a good boost to income as well with the proper buy/sell information (screenshot station prices regularly). Combat is action oriented with tight controls. The ship can stop on a dime or strafe without feeling floaty. The talent tree also offers some useful upgrades for mining and scavenging, but the lack of resets makes the choices that much more imperative.

It is a decent introduction for things to come, but there are plenty of games in the genre that offer much more.


Created 1 year, 2 months ago.

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