Gateway To Gaming


Disclosure: This game copy was bought during the early access phase.

Disclosure: This game copy was bought during the early access phase.

Disclosure: This game copy was bought while the game was in early access.

More glitches, texture issues and bugs as we cover Haworth Labs up until the train station, which acts as the point of no return. (Ending of Act 1 is coming. I was forced to end early due to lightning storms).

Disclosure: This game copy was bought while the game was in early access.

We are left with little answers as Arthur makes it out of the Parade and into the mainland. Sally is then put into the spotlight and the game play experience changes for the worse. It spends me a damn hour just to find a damn metal tube for filters.

Disclosure: This game copy was bought by the reviewer prior to full release. You can find comparison videos of the first early access version on this channel.

This is the first part of a full play through focusing primarily on the story and a couple of side quests. This portion covers Act 1 up until the end of Two Musketeers. Several technical glitches were experienced during the game play and a few crashes (one happens at the end of the video) were noticed during set up prior to recording. I will record and upload part 2 tomorrow.

Disclosure: This game copy was provided by the developer via Curator Connect.

Endless runner with a career mode (complete challenges to progress to the next level of challenges). Easy controls, quick to learn, but lootbox focus on unlocking skills make it a real grind (need to unlock the upgrade in order, so you cannot upgrade past level 1 until every other skill is level 1). The only major issue I ran into was the mouse input dropping completely, making it impossible to interact with the screen outside keyboard input. This also makes it so you cannot activate skate moves during a run if it happens. This can be considered game breaking. It is a great skate boarding game to waste a few minutes at a time, but the lootboxes (no microtransactions) skill unlocks are needed to realistically pass some of the latter challenges in campaign mode.

Disclosure: This game copy was bought by the reviewer.

The game relies on self-purpose as the story quests are in very short supply. You can earn money to buy and outfit a selection of ships, which allows for easier exploration. Mining doesn't feel like a chore due to the damage output of multiple lasers and trading can provide a good boost to income as well with the proper buy/sell information (screenshot station prices regularly). Combat is action oriented with tight controls. The ship can stop on a dime or strafe without feeling floaty. The talent tree also offers some useful upgrades for mining and scavenging, but the lack of resets makes the choices that much more imperative.

It is a decent introduction for things to come, but there are plenty of games in the genre that offer much more.

Disclosure: This game copy was bought by the reviewer.

Fully hand drawn environments and tactical combat make up the bulk of this game's appeal. It has a very unique art style that unfortunately begs the question, "how long will it take to finish if 2 main areas and a intro took several years?" That isn't to say their isn't content. The two areas are relatively small, but they offer replay value in the form of several factions that you can help or destroy. It isn't as much of a choice in the second area, but overall it took me 4 hours for the first run through. Once you finish, it sends you back to the first area to redo everything, but you can keep your gear.

Combat is tied to a skill and perk system that adds another layer of experimentation. Skills are available to unlock once your stats are high enough and give anything from dual wielding with no accuracy loss to lock picking. Negative perks can make you suicidal (thus randomly killing you so save often), go psycho and start shooting anyone or run away in a panic if so much as a paper cut happens. It makes fighting a pain, but the general top down shooting is engaging with plenty of guns and ammo lying around for you to plunder.

The UI is a bit of a mess and trying to interact with things on the ground can get infuriating. Frame rate remained steady with the only noticeable problem being loading screen freezes that seemed to be ironed. Dialog needs work as well. I really enjoyed myself with this one, but there is no telling how long this is going to take given the hand drawn environments. If you want to take the risk, you might have some fun experimenting with the character creation, but otherwise wait to see how things develop.

Disclosure: This game copy was bought by the reviewer.

Environments are pleasing to look at, but most of the portraits look terrible. Music has its’ moments, which also helps with the slow travel speeds. Better ships might off set this issue, but the game doesn't offer much in terms of other ships. You get a few shuttle class ships, but that is about it. Combat is workable, aside from quest balancing that can have you facing up to six space craft at once. The AI doesn't have the means to circle you like you can against them, so it isn't that hard to circumvent. The main issue with the current build is with the limited quest availability (about 2-3 hours worth). The map is large, but the majority of stations are barren in terms of shops and dialog options. Getting to them does provide the chance to see other ship types, but again, you cannot buy them yet. I would recommend holding off for now to see what the next few updates will bring.

Disclosure: This game copy was bought by the reviewer.

You are a cultist that decided to abandon the cult once a kraken was brought into the picture. From this point on, the game throws random text events at you to progress from one zone to another. For the first portion of the story, the game does have an interesting timed mechanic that will throw a boat, melee encounters or the kraken at you if you are not near a port. Once you defeat the kraken, the mechanic is removed and you have no sense of urgency to compel you forward. The lack of permanent saves made the urgency factor crucial to the experience, but now that it is removed, you have no issues going back from one section to another for repairs (outside running out of supplies, but the amount of money and supplies you run into makes this mechanic easy to deal with).

It isn't a bad game at the end of the day, just not that engaging. The limited amount of upgrades and the max crew size of 6 makes the difficulty spike in the latter parts of the available story, but it also creates this sense of repetition for every fight. Once you get the automated pumps, winch and set your cannons, you are basically clicking mortars and side guns while holes and bracing becomes a mute concern. You can try to stick to only capturing ships instead of sinking them to changes things up, but you don't really need too outside a few story battles. Story length is around 9 hours, so you have a good chunk of content (including a ship battle mode where each fight gets progressively harder). Visual presentation is fine, no noticeable technical issues and the music does help set the mood. The major issue stems from the lack of upgrade options and lack of variety in combat, which made it harder for me to keep playing. Wait for a sale or for some more updates.

Disclosure: This game copy was bought by the reviewer.

20 levels (Act 4 still labeled as Work In Progress), 4 Bosses and RNG crafting ingredients make up the bulk of this game's content. Each level is generated using templates for the Act's theme and has several objectives that can be completed for extra money at the end. You get docked for being seen, taking hits or retrying. This is why assassinations help remove the risk of losing points (which baffles me it is locked until you return to the master for the first time). As far as difficulty goes, some generated levels can leave you with a key behind a rotating trap that cannot be traversed back, so restarting the game to re-roll the level helps. Bosses can be an absolute joke thanks to bombs, but they are fine if you stick to melee weapons. The main issue is the central balance of enemy number, type, and overall placement made difficult by the random generation. It doesn't help that if your sword breaks, you need to finish the level in order to return to town to either buy or make one. Translation is a bit off, music is rather fitting (if limited in terms of total tracks), and the aesthetic design is satisfying to look at. It isn't bad for the price point, but I would still wait for them to add another Act before jumping in.

Disclosure: This game copy was bought by the reviewer.

I played this while sitting in my wheelchair and managed to have little trouble following the motions. The cutting motions and visual feedback work perfectly, the three modes offer separate challenges to fit certain reflex levels (have hard time moving my arms for example), and the game maintains a steady frame rate. The crux of the worth argument is with the 10 included songs and the quality measured by personal taste. There is a website offering modded songs that can help pad your library (since music uploading isn't available), which helps alleviate the issue of content. I do apologize for not posting it, but if you are interested, type Beat Saver into a search engine and it should be visible on the front page. Amazing game that can offer a good work out. I wish they would explain the scoring system better though, which doesn't go based on how many notes are hit, but instead focuses on the complete stroke arc of your swing, how close to the center you hit and the follow through arc.

Disclosure: This game is currently free to play with three characters unlocked. You can grind a huge amount of levels (estimated 720 games for a random character) or buy a $25 pack to unlock the current total of 7. I did not purchase it.

Alright, I only win one match in this video. I have zero talent in brawlers such as this and have even less experience. The main purpose of me uploading it is to show off the lootbox system (similar to Overwatch), the server issues I encountered and give a general view of how the game works.

Disclosure: This game copy was bought by the reviewer.

The main focus of your time will be spent hacking into the neon-colored hubs around the relatively small world and killing the defense programs spawned to defeat you. There are an assortment of weapons featuring a base design, then a primary attack function that determines how the weapon damage is applied. There are also stat increases and perks to unlock as you level up (all of which are permanent and cannot be reset) to strengthen your program. Hit detection and jumping responsiveness perform as intended, but there seems to be an issue where the character can get stuck on an invisible part of the terrain. This prevents you from strafing to that side and disappears as soon as you move to the opposite direction. This problem has resulted in my death on some occasions and pops up randomly. The game ends once you defeat the main hub and took me about 5 hours of leveling and weapon scouring to defeat it. There isn't much after this except for going through the game at a higher difficulty or with up to 10 people in multiplayer using the same character you have in single player. The shooting mechanics and jumping/strafing make this a blast to play, but the amusement starts to wear thin when you fight the same 8 (I could have miscounted) enemy types across the span of your time.

Disclosure: This game copy was provided by the developer via Curator Connect. I also did not play the first one, so I cannot comment on how the stories link if at all.

It took me a good six hours to get the information I needed to speed through it with most information being available in the books or images hidden in the rooms. I will admit it would have taken less time if I didn't miss the obvious power levers on the power boxes. The puzzles are all mostly reading and reacting to pictures (so nothing requiring external sources as far as I know). The story is told in a couple of narrations over an intercom and deals with acceptance, forgiveness and overlooking the blatant kidnapping of two people. The rest can be found in books, laptop files and scenery (deals with secret organizations and oligarchy/world government plans). Technical bugs are plentiful, mostly in terms of vision changes and item respawns. All in all, it is an overpriced "escape the room" experience that offers some decent puzzles. I can't tell what else is being added, but there are a few components (audio recordings/phone numbers) present that point to possible inclusions. Best wait for a sale.

Disclosure: This game copy was bought by the reviewer.

Dive into the underground to destroy a prevalent evil as one of six classes. Build up a home base made up of rooms housing supporting NPCs such as the banker or general store manager. Survival is also an important role, so you must sleep when tired and farm tasty veggies to keep your belly full. Level up, loot items with randomized stats, and dive into randomly generated levels.

I understand there will be a lot of people comparing this to Terraria, but this game lacks most of what made Terraria bearable in terms of digging and exploration. You start on the surface and complete some intro-quests for starting items and a basic tutorial. Once you get past the introduction to farming and crafting, you begin the spelunking phase and discover how bland the experience is going to be. There are a few shrines and crystals to discover, but the majority of the time you will see ore and monster filled rooms. Digging is also very slow, especially when mining ore. The AI for monsters presents little danger (since melee can be stopped by a few blocks and the rest won't shoot if you are mostly hidden). The addition of the fatigue and hunger system also puts a timer on your time spent below ground before you need to eat food and sleep. The last problem comes in the form of death, which will force you to drop a few items (including CLASS items) and possibly create a spiral of attempting to retrieve the items and dying in the attempt. At least the Homestead teleport makes returning to your home base easier than the idea of climbing back up to the surface. Just do not accidentally reset your teleport port or you will need to dive back down the long way.

Given the lack of weapon types (just a ranged weapon with different shot patterns), basic combat and the narrow form of progression with little variety, this game doesn't offer anything you wouldn't find in similar games. The price point alone makes it a hard sell at $20. I ju..

Disclosure: This game is currently in closed beta (ignore the fact you can download it at the moment, since you need to register a key before playing). I managed to grab one of the recent 666 bonus keys for US. I did not see any of the micro-transactions up at the moment.

Satan is dead and Hell decides to hold an election. This is the basis behind pitting 18 of Hell's finest demons against each other to gain favor in the arena. Each character has their own set of abilities, basic attack style (FPS, Hack-and-Slash, Third-Person-Shooter or MMO-style), and customization options as you grow in favor. This leads to some issues with certain heroes having ridiculous range over others and abilities requiring a casting timer/your character needing to remain stationary during attacks. It is all a balancing act, which is why I am glad they give you enough coins to pick two to three heroes in case you don't like how one plays.

One noticeable issue comes in the form of motion blur. Most of the character models have some terrible texture quality and the environments have this grainy look to them, most likely as a result to motion blur being on with no option to turn it off. The screenshots are very misleading in this regard. It also doesn't help that the general graphical options doesn't include resolution selection.

I cannot comment on the crafting system just yet, but I will say the wait times are atrocious depending on the time of day. I recorded this footage around 9 pm EST, only to have the times be around 2-3 minutes around Noon EST. Not sure if this is due to limited players or matchmaking issues. Rounds have a tendency to crash as well, leaving you with no rewards and wasted time. Localization issues and limited text communication put the final nail in this game's coffin. I hate to recommend against this game, but it has too many core issues with combat responsiveness, connectivity and balancing. I love the artwork and premise, but that isn't anywhere near enough to..

Disclosure: This game copy was bought by the reviewer.

This is the official adaptation of the board game featuring five factions and a depth of strategy. Every player begins with different resources, top-bottom task management, and unique faction perks built around their fixed starting position. Build mechs, capture territory and upgrade your lands to hopefully make the mark in the final scoring period.

Alright, I will admit I never played the board game, but I can safely say the tutorial is not very helpful. Instead of going through a practice game explaining key concept, it introduces the key concepts in no particular order. I get a grasp of the game following a couple of rounds, but I had to see an actual tutorial of the board game to catch the aspects I missed. The presentation is top notch with some absolutely beautiful artwork, detailed board design and superb music. The pieces are mixed (heroes, mechs are great, but buildings and villagers are plain). I didn't notice any major technical issues and it ran pretty well, even when it was in fast forward mode. I haven't tested it versus other people, but I plan too before posting any curates. The only negative I can think of is with the poorly structured tutorial, so for new players (like me) there is a curve. For people who have played it before, you will be able to jump right in.

Disclosure: This game copy was bought by the reviewer.

Take the role of an EMT, Police Officer, or a Firefighter in order to help everyday citizens in danger. Unfortunately, the lack of mission variety makes the experience end sooner than it should. Singe player and multiplayer are available.

Disclosure: This game copy was bought by the reviewer.

I am posting this first hour to show off how barren the landscapes feel in terms of animals and structures. In my first hour I saw two dinosaurs, a gorilla and no buildings outside the instance I entered at the end. I also wished to show the amount of craftable items there were, which is limited by the level of our avatar. Survival is easy thanks to the large amount of food items strewn about and the lack of elemental concerns (at least in the area I was in). It doesn’t help that the character realigns their head after every few steps, making for one annoying (almost nauseating) headbob effect. I have yet to get to the animal infusing stages, but this is purely to show how the world looks and the lack of things to do in the overworld at the start. I will post another video once I get higher up, but this is not a good first impression (especially with the frame rate dips). It is certainly more stable than most of the recent survival games though.

Disclosure: This game copy was bought by the reviewer.

I was originally given a code to review the previous game, Wild Terra Online, that left early access earlier in the year. The reason I bring this up is for the express comparison of the assets used in the game, which is mainly pulled from that title. Similar issues were also carried over, like the inability to remove the black borders on the screen and the awkward way your character moves. This time around, the adventure is set in individual levels and features the Huntress, who must help a young wanderer find his sister. Each level has a certain amount of waves you must defeat, but instead of a steady difficulty build up, the enemies swarm out as if the PC was spamming units onto a Age of Empires 2 map. To make matters worse, you need to keep your allies alive, but you have no direct control of them and must utilize precious perk space to force allies near you or influence when they run away. It gets frustrating when you have to worry about yourself not being instantly killed by them dog piling you. You basically get 20 levels blocked off by an artificial difficulty system to prolong the boring gameplay that forces you to just ability spam your way to victory. Some abilities don't activate when pressed (but go into cooldown), the game slows down when too many enemies appear on screen and the localization job leaves much to be desired. I just can't recommend this game at the present moment.

Disclosure: This game is currently free to play on the Steam store.

Kat is making her way across the Dogo Corp's compound to steal gems and keys. Major Bull and his sentries attempt to keep their special plan secret, but Kat has little to hold her back. Once all 7 levels are finished, the master plan is revealed, but it isn't what anyone would expect. It is basically a short stealth game with the main purpose of showing some animal shelter charities and I am alright with it. Free, doesn't overstay its' welcome and it doesn't shove the information down your throat. It is a game done right for a good message, so kudos Gamers for Good.

Disclosure: This is a free to play game currently in Early Access. No visible micro-transactions were implemented yet, but knowing Hi-Rez, they will be in eventually (blanked out Battle Pass).

I have dabbled in Battle Royale for the past two years like many, but I have never been a fan per say. The greatest issue with the game mode is how the overall formula is manufactured with many of the games just mimicking the likes of PUBG. Thankfully, Fortnite included building, The Darwin Project focused on resource gathering and crafting, and now we have Hi-Rez joining the party with forges and classes.

Right now you are forced to play in groups (which is baffling), and the highest people count I have seen has been 67 (might be the max count). You can select between 1 of 5 classes at the start of each match and get dropped in just like every other game. You loot chests for weapons, dismantle for shards to then use in the forges, and also pick up class specific abilities. Overall, the buildings feel the same, but the terrain has some differences that change things up a bit. Forges are scattered around and unlock the needed legendary equipment, assuming you can stay alive for the full minute it takes to craft the item. It adds some needed tension when you realize someone could pop in at any moment and steal it. As the zone shrinks, you get rounded up and must be the last team standing (sadly, not how I ended up).

This is a very late entry to the onslaught of battle royale titles and it looks as if it took some major changes from the original assumptions of it just being a game mode with the original Paladin characters. The gun play is definitely more responsive than most other titles and I have yet to experience any major technical issues. There is nothing in the terms of unlocks yet, but I am sure they will get added in once the micro-transactions are put in. As for a recommendation, it will all depend on how well the game can maintain a player base. It is free right ..

Disclosure: This game copy was bought by the reviewer.

You arrive in Bellville with one job: hunt the beast stalking the woods. This is a simple enough task, but not only do you need to track the beast down, you need to hunt him down after each shot you put into him (then kill a witch). This turns a relatively short game into a drawn out slog in the forests with some locked doors, secret locations and special enemies to kill while relocating the beast. Technically, only found an issue with the window suddenly minimizing when I don't play it in windowed mode. It is a dark game (lighting wise) with some enemies that don't seem to take damage if you shoot them (black smog), but it is an interesting idea overall. (I can't give a verdict yet, so be sure to look out for the curate).

Disclosure: This game copy was bought by the reviewer.

Scavenging debris, distilling water and constantly repairing your raft. This makes up the bulk of your daily routine in this survival title as you attempt to live off floating waste and the fruits of your own labor. Build up your raft and research new gear while exploring the random island. You also have to fend off against seagulls and a stalker in the form of a shark.

Hunger and thirst will always be a reoccurring nuisance, but once you get a distillery and some farms made, they become a minor annoyance at best. Researching is also straight forward: discover blueprints (only seen two so far) and use one of each resource to unlock a few dozen new items. Once you built up your raft, however, you are left twiddling your thumbs. Their is no reason to explore due to the limited list of items and the islands are small, offering nothing of interest to see. (I spent another hour paddling after this and didn't run into many of them). The survival component work, but there isn't much meat. I could see three to four hours of fun with a friend, but not much past that.

Please note: I couldn't test the multiplayer since no one on my friends list owned it and you can only join words your friends make.


Created 11 months, 3 weeks ago.

98 videos


Sponser for Early Access Watcher: EAW's mission is to keep a close eye on the games going through early access and ensure any known issues are accounted for.