Gateway To Gaming

Disclosure: This game copy was bought by the reviewer. The reason for the sudden cut off at the end of the video was a power outage, not anything caused by the game.

You are awaken to reclaim the ancient undead territories, but a bunch of humans and orcs are in the way. Kill enemies, resurrect them as skeletons, and murder every soldier, building, and chicken to acquire your deeds. Really simple formula of gathering units, sending them to attack enemies, and using a couple of slotted abilities to make it easier. Combat can become repetitive due to the minimal complexity of the systems in play. You unlock unit statues back at your base once you kill enough of the unit, which makes it easier to deal with having your troops wiped out when you make a mistake. Secrets are scattered in the environment, there are a few guided puzzles to complete, and the entire experience is over in about four hours in terms of claiming all the available regions. Quests are also present with most being required to progress to other territories (extremely linear in that aspect).

Game runs smooth in the optimization department and the controls are rather easy to master. You unlock merchants to buy new equipment, level up with cards determining your build choice stat increases, and if you die, you just re-spawn at the base with the only noticeable penalty being unclaimed regions repopulated. Right now, it is a hard sell at $15 for a couple of hours, but I would recommend keeping an eye on this one.

Side note: Soundtrack is pretty good.

Disclosure: This game copy was bought by the reviewer. The reason the video ended suddenly at the end was the game received a render error that crashed the game.

Three sisters take on the weight of their kingdom as their nation is attacked by a well known third party. Leading an assortment of adventurous with a number of classes to build into, they must discover the purpose of the world gates and find out why their family is being hunted. I will go ahead and mention the game world is blurry beyond belief in most aspects. It doesn't help you can't zoom out far enough in town or during combat, so you must try to examine the nearby terrain by scrolling randomly. Usually you would expect a enemy indicator, but that isn't the case. Combat is also automated in terms of who your units attack and skills being used, but positioning and deciding on melee or ranged attacks are left to the player. This makes the lance make ups very important, trying to balance a good assortment of class archetypes to ensure proper healing, decent tanking and enough damage output to take out your enemies. As far as leveling goes, I am still on the fence with the random nature of the card system. You get three cards with random stat increases, skills, or new classes that could include something from a different build, such as increased melee damage for a character you are trying to build as a ranged unit. Early on this doesn't feel like an issue, but I can't tell how this could effect late game if you keep getting dealt useless stats for the unit.

Movement is a bit frustrating. I have been getting stuck against objects or behind NPCs and needed to brute force myself past the issues. You can also be forced to auto-run when entering a dialog option with NPCs. I experienced a few crashes (one seen at the end of this video), but the optimization was smooth during my current time playing it.

No final verdict yet since the build on sale is suppose to have 6 hours of content, so I need to finish ..

Disclosure: This was the open beta for The Division 2 via the Epic Store. I have not pre-ordered nor do I plan too.

Surprised to see how well this game was running during my time playing it, but I am still having an issue with the absolute bullet sponge state of the enemies similar to the first game. This is merely to show the open beta and I have no verdict for the game right now. Looks beautiful, but there are plenty of texture glitches (had a deer model stretch and move to no end), sound disappearing during shooting, and even falling through the earth a few times. It is rather dull with a lot of open space (solo except in hubs and when you matchmake/answer player's requests for assistance) and the PvP works similarly to 1 with the Dark Zone returning. Plenty of new grinding activities in the form of resupplies and settlement upgrades, but overall feels like the Division 1 in terms of combat.

Disclosure: This game copy was bought by the reviewer.

Establish a new kingdom with the help of your subjects in a semi-organic development. The key points are the towns people being able to construct their own roads and housing (designate the area for housing) and the three types of monuments required to unlock special buildings. Plenty of issues with the small UI and the annoying placement of critical menus (villager status, building menus). There are a good amount of industrial buildings so far that tie into food, clothing, and advanced materials that can be sold at market for profit/sustenance. There is a clear balancing issue with how these products are produced and for the case of food, an issue with reliability in its' usage. There are also a handful of systems in place that have no purpose yet, such as defense points
(except to send off on requests replies).The lack of difficulty (outside building to fast) leaves the game feeling streamlined and the lack of long term purpose (no story quests past the minuscule tutorial and only a few re-occurring requests for monument points) makes playing past the initial construction pointless. This is essentially a decent groundwork requiring some core mechanic polishing.

Verdict: Hold off for now until some more content gets added in and they fix some of the performance issues (loading issues and slow down once you reach a certain point).

Disclosure: This game copy was bought by the reviewer.

You are the last human being in the world, or so you thought. A mysterious message prompts you to find the writer and explore the world for other traces of humanity. Robots, dolls and environmental hazard will attempt to stop your progress, but a collection of guns and tools will make the trip easier. They are scattered in a non-linear environment with save points (scarse as they may be) acting as your re-spawn point should death find you. If you do reset or die, enemies and boxes will respawn, but any ladders or shortcuts will remain open. It is a hard game with experimentation and repetition making the next step forward easier.

All of that aside, the visuals are certainly gorgeous (complemented by a great soundtrack) and the level layouts allow for multiple goals should you find one path being to difficult. While exploring, their will be a collection of health and ammo increases that complement the weapon variety in terms of progression/growth. Backtracking will become an issue later, which is made worse by the lack of a map.

Controls are rebind-able for controller and keyboard, but things can be rather awkward on keyboard due to the lack of mouse key inputs. On the bug list, I only noticed a couple of spots where the character can get stuck (mainly if you roll into walls), which were fixed with a simple roll in the opposite direction. I am still playing through it, but it is estimated at 5-6 hours, but not sure if this includes all collectibles. I will have a final verdict on my curator, but I will say this game isn't that bad so far.

Disclosure: This game copy was received via the Spellbreak Content Creator system, which is a normal copy of the current alpha build. There were no purchases made.

Mages land upon the island stricken with the coming apocalypse. Special gauntlets imbue them with power to manipulate other spells and runes provide powerful utility options to survive. Locate gear, equip two of several classes to enhance your character, and pop potions like an addict in solo, duo, or four man group arenas.

Spells can be enhanced by targeting the residue of other spells, such as a poison whirlwind by combining wind and poison, electricity to shock with ice and lightning, or even light the ground on fire with earth and fire. Movement is critical, with the island slowly shrinking with the storm circling around. While damage isn't too bad during the first closing, it will increase. This is why it is crucial to plan where to drop in with this in mind, even if it means avoiding the coveted skill point spawns scattered on the map. Whatever is decided, the last squad alive is deemed the winner.

Now on to the technical issues. Plenty of sound looping, the F key not working to exile players on the ground, and the play game button can black out for some reason and force the need to re-select it. Games can crash back to the game lobby, but I have been surprised with how well the frame rate has been in terms of stability. Overall, it runs well with the standard alpha problems making minor annoyances. I just hope in game text options will become a thing.

I am quite happy to see the game enter closed alpha and still maintain the relative stable performance. Unfortunately, it came out at a terrible time due to the sudden success of Apex Legends, which offers a lot more quicker game-play and more user friendly options. Granted, they are two different games and the elemental manipulation is incredibly tactical, but the pricing for the entry code is pretty steep right now. I recommend keeping an ey..

Disclosure: This game copy was bought by the reviewer. This is also an edited version of the stream that cut out the non-successful attempts on the second boss. (About an hour cut). Story material is left intact.

A lone hero ventures to a frozen island to discover the cause of the eternal winter. Survival elements such as hunger, sleep, and heat play a role as well as item degradation (which I find extremely annoying given the enemies that spawn) and equipment upgrades. Combat is very basic with the weapons mainly used to fight minions on the world map and a degrading grappling hook used to access harder to reach locations. The boss fights are the meat of the game, similar to Shadow of the Colossus in terms of climbing and weak point strikes. The game looks and sounds beautiful, a major point in the game's favor. Snow effects, the character's reaction to wind and lower health, are all nice touches. As for the game's length, I am still playing through it, so expect the final word in the curate. Definitely one to keep an eye on.

Disclosure: This game copy was bought by the reviewer. Skip to the 1 hour point to see the first chapter cleared (boss fight).

Multiple starter heroes, grinding builds to capture minions and resources, upgrading minions and heroes with new abilities, and powering up your deck of cards sums up the majority of the game's systems. Each minion has an activation once certain cards are played and are critical to defeating the monster encounters needed to gain the resources to upgrade your main hero. Passives, new spells, and perks such as shop benefits all help you toward clearing each zone, which has a nasty boss at the end of the trail.

There are some issues with unexplained buffs and card descriptions being off due to localization. This can lead to issues early on in both understanding card effects and enemy attacks. Outside of this issue, there aren't any noticeable technical or mechanical issues to worry about. Three chapters available with 150 cards spread out between 15 unique classes a general card pool. It offers some new takes on the deck-building/rogue-like genre with adding the minion parties and non-linear choice to progression (grinding before you decide to take on the boss). It is a rough start in purchase at $15, but this might change once I see how later chapters differ in game play.

Disclosure: This game copy was bought by the reviewer.

I continue diving into content I experienced on the initial early access release. Building the Amber Island bridge, seeing some missing models from fireside meetings, voice acting awkwardness and prepping to go into the cave for repairs.

Disclosure: This game copy was bought by the reviewer.

Following a slight hiccup with the launch (tutorial isn't shown), I finally managed to get into the game and test out a few classes. Sadly, I can already feel the repetition kicking in from just this first hour of playing with each of the three maps utilizing the same objective types (in slightly different order). The game also has some stuttering issues (played a bit after to make sure it wasn't the recording software). I am sure including an option to adjust anti-aliasing or the ability to turn off the motion blur would help this situation, but right now the available options are minimal. Add some hefty grinding offset by the included micro-transactions to the equation and you get a hold-off verdict from this end. It will eventually be free to play, so might be worth waiting until then.

Disclosure: This game copy was bought by the reviewer.

This will be a semi-full playthrough to get a better understanding of the full version. Most of my criticism will be saved for the third to fifth video, but for now I wanted to compare the game to my older video that can be seen here: https://www.youtube.com/watch?v=IwDrYyJt2LE .

Disclosure: This game copy was bought by the reviewer.

FPS with time attack scoring, collectibles, and a few bosses. Runs incredibly smooth, looks gorgeous, but is rather short for the cost right now. I haven't experienced much in the way of technical bugs, so I applaud the state the game was released in.

Disclosure: This game copy was bought by the reviewer.

Sneak around short levels to complete objectives and hopefully not be seen by the Russians. I haven't seen much in the way of technical errors and the level layouts do provide some alternatives to maneuverability. Relatively short game with multiple endings tied to the final level and some passable humour that thankfully doesn't overstay its' welcome. Recommend picking it up during a sale for the best value.

Disclosure: This game copy was bought by the reviewer.

A straight forward adventure game about a young boy discovering his past and trying to rescue his best friend. There are mini-games, simple puzzles, and the narrative to help push you forward. I am not sure how long it is yet (only one area of three available following the introduction, so I am probably close to the current end), but it is a linear sequence of events that relies on the characters to keep the story interesting. Artwork looks fantastic, music is pleasant, and I haven't run into any major technical bugs yet. (Right now I suggest waiting, but then again, I am not easily brought into a story that tries to invoke emotions over the character development).

Disclosure: This game copy was bought by the reviewer.

I stumble my way through the introduction tutorial and thought I would just upload it to show how it generally works. I will try to get a few more videos of it out before I get my final verdict (curation) done, including the first two missions and advanced tutorial. Cool concept and was a huge fan of The Black Watchmen.

Disclosure: This game copy was bought by the reviewer.

I am still clocking the rest of a single playthrough, so I don't want to comment on the story just yet (a lot of the dialog can be cringe inducing and there are several long period of time stuck on a single frame with little change). This is just the first hour and a half (I won't be posting the rest) at auto speed to give people a general idea. Final thoughts will be in the curate.

Disclosure: This game copy was bought by the reviewer.

Arriving on an island, the trip suddenly takes a strange turn as your boyfriend's prior boyfriend kidnaps him. To rescue him, three tasks must be completed and additional leveling must be achieved with several winks to other games shoved in for good measure. The adventure is pretty quick (took little over an hour the first time) and the humour is hit or miss depending on how much you like references. Presentation is wonderful (great job on the backgrounds, though some characters look worse than others (monkey/clap-clap)) and music is pleasant, if forgettable. Mechanically, the clicking works and interactions are fairly simple. If you played a point and click before, the routine will be pretty easy to pick up and while some aspects of moving forward will take a guess or two (the lid to crush the flying bugs for instance), the rest are straight forward enough. The addition of the Voodoo priest also helps in term of laying out what is needed to complete tasks, so you won't be stuck in terms of progression. Technical issues were present in my first run through (crashed once, froze twice), but I haven't experienced anything of the sort in this second run. Given the ending is the only portion missing if the last bit of dialog is to be believed, the game is rather short for the $10 price tag.

Disclosure: This game copy was bought by the reviewer. I also need to clarify this video is set on a server with higher exp gain and damage modifiers to show more of the game in less time. I also played on an official server for comparisons.

This is a very similar title to most other games in the zombie survival genre, but their is an infection meter that must be monitored (turns the screen yellow) and crafting recipes are tied to your level. Attacking, gathering and crafting will give you experience to level up, but it takes forever with zombie levels being tied to the area they inhabit, so expect to be in the same constantly looted area for awhile. There are plenty of modifiers for private servers at least, so it is possible to set up a server with 6x multiplier. It is also important to note their is no single player right now. With the optimization problems, AI behavior and terrain textures adding expected, but annoying problems, I recommend holding off on this one. Some would say grouping up would fix this, but experience isn't shared in a group and you can't leave supplies in teammate's shelter. This makes the decaying hunger/thirst/infection meters more annoying to deal with and promotes solo play.

Disclosure: This game copy was bought (then returned due to free weekend on launch). I also have no exposure to the original material.

Alright, humour and art style are going to be subjective, so while I think both are tasteless and crude, I won't let it knock the overall opinion. Battle royale is a dime and a dozen, so both of the previous components are what really separate the game from others in the genre outside the isometric view. You loot items (3 levels of wearable gear, weapons come pre-loaded, recovery and activate-able items) from chests and a God supply drop in the hopes of surviving the shrinking arena filled with up to 50 people. At the time I played, wait times were about 6 minutes on average with matches barely hitting 35 people. Given it just launched, I can forgive it for the day. I would watch the charts to monitor the life of the game. It offers some default customization, but winning right now has no real benefit outside winning until the store unlocks and tickets can be spent. It is not worth 20 bucks (really just feels like another BR game), but there is a free weekend right now, so I would recommend trying it out if your interested.

Disclosure: This game copy was bought by the reviewer.

I will say right up front, the game is repetitive beyond measure. You will basically ask for money, pick up litter, and buy food to stay alive. You are thrust onto the streets and must live long enough to get 300 dollars and hold down a job. While this is easily done once you learn about the hostels and get a few key items, the amount of money needed to purchase items compared to what you get from begging makes it a slow crawl to the finish (took me 2 hours to complete the second attempt seen in this video). All of this is intentional for the message/subject matter depicted, but it is still a game at the end of the day. The character lacks any real development outside the backstory of how they became homeless, so we have to use the situation rather than the character to empathize with. There will be more causes, more homeless types down the line, but right now, the game is short and holds no real replay value.

Disclosure: This game copy was bought by the reviewer.

5 Grinder variants, up to 16 player online in 2 - 4 teams, 3 game modes, a handful of devastating weapons and 6 maps make up the building blocks for mechanized carnage. Offline support with bots, multiplayer (very small active community), easy controls (only a few buttons, so those looking for more immersive controls might want to look toward MechWarrior) and no notifiable technical issues on my end. There are some issues with getting stuck to the terrain if a certain limb is shot off, but with the emergency eject system, you can reset quicker. Only real complaint is with the lack of online players, but the bots still provide the chance to play the game (though a few tweaks to general AI would help keep them from clumping up so much). It is coming along nicely, but as I mentioned, it isn't as immersive as others with more button prompts. Quick, easy mech combat with tolerable price (best wait for a sale if your on the fence).

Disclosure: This game copy was bought by the reviewer.

It is time to rise from the ashes and build a sanctuary in the barren wastes of post-apocalypse. Gather materials (be aware, they are finite) to construct buildings, ensure plenty of food and water is being outputted, and establish laws to ensure order among your people. At one point, you will need to ensure your town has guard posts to ward off bandit attacks (not featured, basically if you don't have enough guard shack coverage, your buildings or supplies are damaged/stolen). Do what you must to ensure you survive.

The difficulty of the game comes in maintaining a decent population. You are always supplied with new citizens as they periodically wander into your town. You need to ensure your buildings don't decay, but even with no repairers, you could feasibly handle twenty or so buildings with just your leader. Food and water production are the key factors while housing, health care and entertainment are secondary (I went almost five years in a previous game without building housing and was at around 200/340). Crematories and enforcers also come into play to ensure the bodies are cleared from the streets (prevents disease) and enforce your laws. Latrines also are a top priority to prevent diarrhea from claiming your society. All of these factors function properly with the moral dilemmas being a by product of the established laws (abortion, homosexuality, euthanasia) and decided to bow down to bandit demands. The building selection is a bit lacking (especially in cosmetic structures), but it offers what you need to maintain a balance of land usage and output demands.

It is rather bare right now in terms of reactionary gameplay (no real events outside the bandits) and the overall game speed is incredibly slow (reason I stuck to x6 speed in this video). It offers a basic structure set to ensure survival and the core mechanics function properly. Issues boil down to some camera problems (getting stuck in terr..

Disclosure: This game copy was bought by the reviewer.

You wake up with a strange tattoo and must figure out why you can't remember anything. Hunt critters, attempt to investigate the paranormal and raise funding to better equip yourself. Aiming is pretty difficult and dodging is critical to survive. Hitboxes are an issue though as the cramp space and attack width of enemies make it easy to get hit regardless of when you dodge. The tutorial explains the controls well enough, but it can take some time getting use to the tools used for evidence gathering. Level layouts are repetitive so far with the enemy count reaching four right now. I still need to test out more weapons and better scanning tools, so consider this description a first impression.

Disclosure: This game copy was bought by the reviewer.

Families who have lived in this home suffered horrible fates. Their memories lie dormant within her walls and it is up to you to discover the truth. While the horror is more jump scare bait than psychological, the atmospheric detail and competent sound design (volume levels could use some work) sell the experience past the standard PT style outing could. Controls take some getting use too (just been updated to tie everything to lessen button requirements) and the overall speed can be nerve racking when trying to navigate some of the tight corners. Length is also a bit of an issue, but this one hour run through was my third attempt, so I had prior knowledge to the layouts already. (First attempt took two hours, second about an hour). It is a pretty steep entry fee at $25, but it is definitely one of the better made horror games of the year (production wise at least). Better to wait for a sale in this case.

Disclosure: This game copy was bought by the reviewer. Multiplayer only right now (can do missions solo, but must be online)

Bells has been taken by the town, or what controls it to be exact. All adults are under The Shape's influence and just a few teenager were able to stand against it. Join up to three other players to investigate the happenings of the town at night and maybe, just maybe, they can rescue Bells before fleeing.

Horror is the target genre, but it isn't so much scary as it is startling. All the sleepers walk around attracting to sound with the only threats being your teammates doing something to garner the Shape's attention, who can only be seen by keeping your eyes closed. The only level available looks great with the atmospheric smoke, lighting and sound design selling it. Mission objectives will randomly generate in the level, but the layout will remain the same regardless. This makes the replay value rather stagnant as you will still be doing the same investigation (find three items), stealing from enemies and opening crates. The introduction is solid in terms of world building and the hub is well put together with skills, tools and character customization (extremely limited and relies on lootboxes to unlock more) readily available. No technical issues so far (a few stutters near the beginning at worst), but it does cause my computer to get really hot after playing it for a half hour (noticeable since it never heats up this bad when multitasking, let alone with one game). I cannot really recommend it for the price given it is just one area so far, but I cannot say it is a bad game either. Keep an eye on this one folks.

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