AmigaComputerVideos

Japanese CM (commercials) that feature Western celebrities. Excuse the poor picture quality. The original, as uploaded to Youtube many years ago!

I deleted my Youtube videos because Youtube are censorious, globalist, anti-democratic scum. Boycott your enemy!!

Likely recorded in Australia during the Brother's In Arms tour. Forgive the video quality - it's from a poor VHS copy.

A blast from the past and perhaps one of the most nerve-fraying games ever - Firefleet! Always wanted to know what was at the end of this game. Thanks to Save-States I finally found out! Yes, I cheated. Played on an Atari 400/800/XL emulator. Sound is a little out of sync on this recording.

Japanese CM (commercials) that feature Western celebrities. Excuse the poor picture quality. The original, as uploaded to Youtube many years ago!

I deleted my Youtube videos because Youtube are censorious, globalist, anti-democratic scum. Boycott your enemy!!

Japanese CM (commercials) that feature Western celebrities. Excuse the poor picture quality. The original, as uploaded to Youtube many years ago!

I deleted my Youtube videos because Youtube are censorious, globalist, anti-democratic scum. Boycott your enemy!

A journey through the history of Dragon magazine cover art. Select HD fullscreen for best viewing. Music used: Basil Poledouris (Conan the Barbarian movie), Joe Satriani (song "Wind in the Trees"), James Horner (Krull)

I'd hoped to include the name of each artist beside the cover or at least a master list of artists & their covers here... unfortunately I couldn't find one on the web and it would have been just too time consuming to create one. There are links below to more information and resources on the artists and the magazine.

Thanks to whoever did the great job of scanning these covers.

Let's read Dragon Magazine - From the beginning
https://www.therpgsite.com/pen-paper-roleplaying-games-rpgs-discussion/let-s-read-dragon-magazine-from-the-beginning/

The Best Dragon Covers: 101-200
http://dave.monkeymartian.com/?p=455

Visits to Dungeons and Dragons Artists
http://anthonylarme.tripod.com/dnd/dndartists.html

Den Beauvais http://www.denbeauvais.com/
Jerry Bingham http://www.jerrybingham.com/
John Blumen http://www.johnblumenillustration.com/
Clyde Caldwell http://www.clydecaldwell.com/
Susan Collins http://www.susan-collins.net/
Jack Crane http://www.jackcrane-illustrator.com/
Larry Elmore http://www.larryelmore.com/
Jeff Easley http://www.jeffeasleyart.com/
Phil Foglio http://www.studiofoglio.com/
Donato Giancola http://www.donatoart.com/
Daniel Horne http://www.danielhornestudios.com/
Andrew Hou http://www.andrewhou.com/
Paul Jaquays http://jaquays.com/
Carl Lundgren http://www.carllundgren.com/
Dean Morrissey http://www.deanmorrisseystudio.com/
Keith Parkinson http://www.keithparkinson.com
Robh Ruppel http://www.robhruppel.com/
Boris Vallejo http://www.imaginistix.com/

A couple of huge builds from Conan Exiles Official PvE Server #1930

Cathedral based on St. Vitus, Prague. Tower inspired by JRR Tolkien.

Full unedited playthrough including disk loading (sorry!). Played on a real Amiga 500.

"Your role as a ZODIAC agent is to infiltrate the sixteen-floor headquarters of the CORPORATION and locate and obtain an embryo from the building's foetal laboratory. Arm yourself with special tools and equipment including infra-red and thermal cameras, electronic lock picks, holograms and a jetpack in order to combat the internal alarm systems and avoid the multitude of security guards. CORPORATION gives the player complete 360º rotation with the ability to walk, run, jump and even inch your way through a complete 3 dimensional environment." --Corporation box

Finally got on my butt and finished this one! I remember drooling over the magazine images years ago (ACE mag's review is shown) but used to get nowhere in the game thanks to the high difficulty and confusion factor. However once you study the manual and start mapping, you can make progress... Once you figure out the direct route to just what you need - computer terminals that provide access, the embryo lab - the game is fairly straightforward despite the very high difficulty of random exploration.

Some aspects of the game not seen in video: Capture & escape from prison level; indestructible (?) security bots on levels not seen; fuse box on lower level 5 which allows one to cut power to entire floors; use of items/abilities such as visor, grenades, holograms (one provides the airlock code '9831'), psi powers.

Minor glitch at 34:50: missing video of lift moving to L3.

View the game's intro here: http://www.youtube.com/watch?v=_8WHqL4y-E4
Game info: http://hol.abime.net/3092 ; http://www.mobygames.com/game/amiga/corporation
Check out the playthrough of Cyber-Cop - port for the Sega Genesis - here: http://www.youtube.com/watch?v=IOlQ_v08EFA
Thanks also to Corporation first level guide: http://www.youtube.com/watch?v=7z-XHHb95QU

Basic walk-through:
(01:15) Floor 5 (start NW): get drink, electronic lock-pick; get security lvl 1; exit SE lift to 4
(04:25) Floor 4: get security lvl 2. exit SE lift to G
(07:40) Ground: airlock to car park
(09:05) Car park: get security lvl 3; exit via airlock
(12:40) Ground: exit SE to Lower 2.
(14:30) Floor L2: get security lvl 4; exit SE
(23:55) Floor L7: get security lvl 5; exit SE
(26:20) Floor L5: get security lvl 6; exit SE
(30:00) Floor L4: get security lvl 7; exit SE
(33:05) Floor 5: exit NW
(35:05) Floor L3: steal embryo; exit NW to 5. (Or exit NW to Ground; then head east & exit airlock to car park & Finish)
(42:50) Floor 5: exit SE to Ground
(44:25) Ground: exit airlock to car park & Finish

This I figured has to be the shortest number of moves needed to complete the game.
Played on a real Atari 130XE, recorded to VHS hence poor video.

Hardest settings used.
Final Rank - Eagle Mark I (the highest)

Welcome to Part 11 in our 18-part Computer Nerd series that sees us delve into the world of retro calculator programming. Awesome!

(Note: Program execution is sped up in the video. Actual computation time was about 40 mins.)
(Also: The general version of the plotting program is what is shown at the end. The one used in the video mirrors the points in the top half in the a-axis to save on computation as the set is symmetrical.)

Special nerd-points for anyone who knows the purpose of the subroutine after "Lbl 7". HINT: It represents a mathematical equation.

The Amiga's souped-up version of Defender and Drop Zone -- Datastorm! Here's 4 consecutive waves from my PB of 2 million points (retired!). Played on a real Amiga 1200. More info on Datastorm at the creator's website: http://www.sodan.dk/oldbits/oldbits.html

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Created 3 months, 1 week ago.

14 videos

Category Gaming