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You've seen the leaks by now, 2023's Modern Warfare is officially going to be called, "Modern Warfare III."

Will this Call of Duty be the one to finally hit Activision where it hurts?

Or will it sell gangbusters like usual?

Who knows but the leaked information depressingly mimics their failed Modern Warfare 2022 strategy.

If you had to sum up Joe Cecot and the gang's strategy for Modern Warfare 2022 it would be this:

Starting a new era of Call of Duty where new mechanics are intertwined with all-in-one maps, complete multi-franchise integration, and multiple game modes to create the ultimate CoD package!

Essentially, stuffing in as much variety as possible and blurring the lines between everything CoD.

But we all know how it's turned out.

Call of Duty is now a suite of experiences that boil down to a Jack of all trades, master of none — Battle Royale, Resurgence, DMZ, Invasion, and traditional multiplayer all equally get no love.

The developers are in constant catch-up mode.

The whole thing has become an orgy of mid content and that can't be disputed.

That's where I see the latest news on Modern Warfare III taking us.

The latest Modern Warfare III leaks — or in the real world, Activision's marketing campaign — paint a numbing picture.

https://twitter.com/ModernWarzone/status/1657116192379752454

Being led by Sledgehammer Games, the upcoming sequel to Modern Warfare 2022 looks like it's going to be more of the same consumer experience we've been getting.

It's rumored that they're giving us a new Warzone map, Las Almas, along with a first for Modern Warfare, a Zombies mode. This new mode will be the non-round-based Outbreak mode from Black Ops: Cold War.

https://twitter.com/ModernWarzone/status/1656707205792514059
There are two ways this can all go:

Sledgehammer Games has the chance to save the entire franchise. They can make fundamental changes to movement and shooting.

They can give the community the arcade shooter we've been thirsting for, but that would mean a completely new Warzone experience to go along with the new map, Las Almas.

I think we all know that isn't happening.

Activision isn't going to split the player base further — especially when they just started ramping up content for the marketplace.

What's going to happen is we're all getting the 2022 experience — a generic campaign coupled with an unfinished multiplayer suite at launch.

What's worse now though, is that the franchise has a completely new mode to worry about — Zombies. The Black Ops staple has always been a bonafide arcade shooter experience so with the current state of Modern Warfare, how is it going to play?

Do you trust Sledgehammer and the gang to launch a competent Outbreak Zombies mode?

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#gameplay #gaming #fps #fpsgames #newgameplay #gamer #firstpersonshooter #gamingvideos #gamingcommunity #videogames #gamingclips #gamingchannel #mw2

I saw this game pop up on my YouTube feed the other day.

I'm a sucker for anything cyberpunk, Ghost In The Shell-esque, so I decided to give the demo a try.

Usually, games of this indie level come across as shallow imitations of their larger-budgeted counterparts. But the short demo gave a sneak peek into a depth that has me excited for the full release.

Selaco is a first-person shooter set in a post-Earth world. Our home planet has fallen and the survivors now live in an underground facility called Selaco.

It's your standard "human colony gone wrong" story where you wake up to find your world radically changed. At least that's how the demo presents itself.

The developer, Altered Orbit Studios, is a newly formed team with no real public history. They apparently grew from a few people working on a Doom mod — and it shows.

Selaco runs on the GZDoom engine where it looks right at home with other titles from that collective.

In fact, this small indie studio is so on point with their development that they were featured in Realms Deep 2021. It's great to see the 90s, early 2000s-type games making a strong comeback.

The one thing I expect from all games with a cyber-future aesthetic is a clean soundtrack that sets the vibe.

The smooth blues, greys, and vibrant pinks and greens of the trope can do a lot of the heavy lifting, but music is the glue that cements you in the world. And while the music in Selaco is good, I hope they have more in store for us.

Aside from that complaint, the atmosphere in Selaco surprised me.

Sure the developers gave us the cartoon-pop advertisements, shiny surfaces, and neon lights, but for an indie title running on GZDoom, the amount of world-building elements was impressive.

The short demo was flush with lore-filled chat logs scattered amongst interactive chairs, magazines, vending machines, and edible birthday cakes for health points. It felt like a little brother immersive sim next to a Deus Ex or 2017's Prey.

And the environment art was reminiscent of games like Dead Space or Bioshock. Advertisements, graffiti, and personal mementos throughout the game give clues to how people lived and how the ongoing invasion of Selaco was changing their world.

And of course, there are plenty of secret areas and collectibles as you'd expect from any game running on the Doom engine.

Link to game:
https://store.steampowered.com/app/1592280/Selaco/

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#gameplay #gaming #fps #fpsgames #newgameplay #gamer #firstpersonshooter #gamingvideos #gamingcommunity #videogames #gamingclips #gamedev #gamedevelopment #selaco #gamedemo #cyberpunk #cyberpunkgames #gzdoom #steamgame #steamgameplay #scifigames #scifigame #steamcurator #steam

There's a trend shift happening in online first-person shooters and it's a good thing.

Ten years is a long time to run one genre without major innovations and it looks like the once rabid player base, is demanding more.

Battle Royale is dead as a genre. The writing is on the wall.

The massive player count-massive map genre blew up because it offered the perfect narrative for videogame streamers —

Act 1: Landing and looting.

Act 2: Thinning the numbers by taking out the competition.

Act 3: The final circle climax that leads to crowning the top dog.

And despite what you might want to admit, streamers are probably the highest marketing ROI for any company. Streamers are why I got into Rainbow Six: Siege, Hunt: Showdown, Apex Legends, and XDefiant.

But just like Marvel movies, the battle royale formula has run dry.

The market wants something different and developers are delivering.

PUBG is dead.

Fortnite is branching out and giving the community tools they need to improve and invent new game modes. Just like Half-Life spawned Counter-Strike, look forward to some battle royale transformation taking over in the next few years.

And Midnight Society’s Deadrop is a battle royale-extraction hybrid that's establishing a new narrative. For strategic players, they can land, loot, and leave with their bounty — and for frag addicts, they can kill their way to the top for the ultimate reward. It's going to be beautiful.

And in that spirit, Warzone battle royale is going through changes as well.

If you're a fan of Warzone, then you know the current state of the game.

We just survived a disappointing Season 3 update that’s left the community depressed.

And for those of you that believe that casual gamers are loving the game while the minority is just complaining, the player numbers and Infinity Ward's actions don't support that story.

The steam charts are still tanking and the developers recently circulated a comprehensive survey asking about fundamental changes to the game mechanics — they know, we know, everyone knows the game is dying.

https://twitter.com/ModernWarzone/status/1648454334185865218

If you pay attention to the CoD community's criticisms along with queue lengths and server quality, then you know where the player base's heads are at.

Resurgence is the new Battle Royale.

Like always, the Call of Duty community gravitates toward fast, frequent, and fun — or in other words, the "Black Ops" effect.

Resurgence's denser map design makes the game feel faster as you bob and weave around corners, out of windows, and off of rooftops.

Its respawn mechanic implements the classic Black Ops gameplay loop — "Spawn, Kill, Die, Repeat."

See you on the battlefield and as always, stay cool, gentlemen.

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The closed beta for XDefiant has come and gone.

Hundreds of thousands watched on Twitch, thousands played, and Ubisoft got a ton of valuable feedback and data.

After a week of playing, here's the main takeaway:

XDefiant is surprisingly in a unique spot to succeed but it needs to make these changes.

Let's be real honest, if XDefiant wasn't free-to-play, no one would bother buying it — we have Call of Duty for our online arcade-arena shooter.

Love it or hate it, Call of Duty will always be king.

But can you answer this? Name one current, popular, and free-to-play arcade-arena shooter that doesn't prioritize heroes.

Every popular arcade shooter is a battle royale. And the arcade arena shooter market, specifically, is dominated by Overwatch. But that's all about hero abilities.

XDefiant prioritizes gunplay — the heroes' specials are an afterthought.

XDefiant is basically a free-to-play, small-player count, Call of Duty experience being made by a competent AAA developer.

There's nothing else like it in the FPS market. But that won't be enough.

If XDefiant just launches with more content and bug fixes, it won't last long.

Think about it this way, if Black Ops II got a 1-to-1 remaster in today's market, it wouldn't be the banger everyone assumes.

The market and player base has evolved and moved on from that experience.

And that's what XDefiant currently feels like — a barebones, decades-old arcade shooter. It's a fun, but very shallow experience.

Ubisoft is going to have to make 3 fundamental changes to XDefiant to create a meatier free-to-play product with staying power.

The movement in XDefiant is good — I'm sure you've seen the "movement king" videos floating around.

It looks and feels great from your point of view, but from everyone else's, it's impossible to consistently hit high-movement players.

Ubisoft can go one of two ways.

I don't think anyone wants them to nerf anything. Movement has become one of the expected skill gaps in modern arcade shooters.

Instead, they need to make the transitions between hopping, sliding, and strafing look more fluid from the spectator's perspective.

Apex Legends handles complex transitions perfectly.

If Ubisoft can smoothen everything out in this game, it's going to be like butter to play.

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#gameplay #gaming #fps #fpsgames #newgameplay #gamer #firstpersonshooter #gamingvideos #gamingcommunity #videogames #gamingclips #ubisoft #ubisoftgames #arenashooter #tomclancy #ghostrecon #thedivision2 #thedivision #splintercell #farcry6 #watchdogs #watchdogs2 #twitch #twitchclips #twitchtv #farcry #xdefiant #xdefiantgameplay #xdefiantbeta

Every time this guy releases a major update, he blows up the internet.

You had to have seen it by now.

This untitled FPS finally got a name, a new video, and a way for you to participate.

We finally have a name and details about what this trailblazer is going to do with his 10+ million viewed, Unreal Engine 5 mockup.

https://twitter.com/esankiy/status/1580225720361832448

Alexandre Spindler (@dramagamestudio) is planning to release Unrecord — a tactical police officer single-player first-person shooter. And its debut video is bringing out all the usual types.

https://twitter.com/esankiy/status/1648717946477314048

The mindblowing trailer has people thanking god for a true next-gen experience. And we all know the FPS community desperately needs those.

The AAA scene can't seem to do anything right and the community is waiting on titles like Deadrop and Transience, along with Nadeshot's and Shroud's upcoming releases.

But it looks like the Indies are here to save the day — again. And as always, indie games prove the adage, "Less is more," truer and truer every day.

Big budgets, A-list acting, and trillions of polygons don't automatically translate to better technical or emotional experiences for the player.

Unrecord's textures don't look ultra 4K. If you watch the video enough times in HD, the game starts to lose its magic. You can pick out the texture and geometry flaws. You can see it's a game.

And yet it's leaps and bounds more impressive than current market standards.

Alexandre manages to use lighting, field of view, and most importantly, animation, to stun us. Not only do the hand model and guns animate realistically, but so does the camera. That's what sells the dream.

It's not all praise, though.

The debut trailer for Unrecord has the haters coming out, as usual.

It has people calling BS — and you can't blame them. We've all been fooled by CGI masquerading as real-time gameplay. R.I.P. E3.

But to put the naysayers to rest, Alexandre the developer released another video proving that the original trailer was in fact, completely genuine.
https://twitter.com/ModernWarzone/status/1649106535203602446
The unbelievable trailer also has people seething about its pro-cop theme.

As far as I'm concerned, if that's what Alexandre wants, we should all be on board. We should be supporting the release of an indie game that's truly pushing the boundaries in graphical fidelity.

#gameplay #gaming #fps #fpsgames #newgameplay #gamer #firstpersonshooter #gamingvideos #gamingcommunity #videogames #gamingclips #gameplayshorts #gamingshorts #gamershorts #gamingchannel #unrecord #unrecordgameplay #steam #steamgame #steamgames #steamgaming #steamgameplay #realisticgames #realisticgameplay #gamedevelopment #gamedev #reallifegaming #reallifegraphics

I was going to make this video sooner but I wanted to give Season 3 of Warzone 2.0 a real chance to make an impression on me.

And while that was happening, it goes without saying, this Season has been the most destructive update the CoD community has ever seen.

You've probably seen the comments swirling around Twitter and YouTube — the CoD community has a right to be angry.

Even the CoD shills and influencers are sensing the changing winds — apologies and pivots are being lobbed left and right. No one can spin this update as good — especially considering the hype surrounding it.
https://twitter.com/ModernWarzone/status/1646229799105331208
https://twitter.com/charlieINTEL/status/1646556919752949761
Streamers are dropping this game from their rotations or resorting to farming content through spectating and reacting to other players — no one seems to want to play.

Warzone 2.0 is so down bad right now, Activision is rushing another "free week of multiplayer" promo to pump those numbers.

https://twitter.com/charlieINTEL/status/1648371071031164954

They're also pushing out a tone-deaf survey which can be summed up as, "Do you guys really think movement is a problem?"

https://twitter.com/ModernWarzone/status/1648454334185865218

How is it so difficult to understand the CoD community's Warzone 2.0 critiques?

The first Warzone captured both the hardcore and casual player bases.

The new Warzone has lost the hardcore and casual player bases.

It turns out the hardcore community was right.

It's not all bad though. There's a phrase floating around the CoD sphere that I think gives Season 3 its props.

"Steps in the right direction."

It can't be denied that Infinity Ward and the cabal are tweaking Call of Duty's movement in the right direction. It's a painful drip feed, but they are trying.

After letting Season 3 of Warzone 2.0 breathe, a lot of the hate it's getting is justified. But there is hope.

The game doesn't feel worse. That's the greatest compliment I can give right now.

The update accelerated the dolphin dive and slide timings, and while I've seen the video comparisons, I rarely use those mechanics when I play. The overall movement doesn't feel any faster.

https://www.youtube.com/watch?v=7-9_8NwlD8c

The biggest change in Season 3 had nothing to do with movement directly, in my opinion.

In Season 2, they gave us more Buy Stations which gave us more UAVs. In this latest update, they added UAV towers.

And just like with Season 2, the encounter frequency has definitely gone up. The game's pacing feels faster. I'm starting to see one of the telltale signs of a well-developed battle royale — third-partying.

Warzone 2.0 is starting to feel like a Call of Duty game that happens to be a battle royale again.

As for shooting, I don't think anyone can ever have any solid opinions on the weapons in any direction — better or worse.

There will never be a consistent TTK in this game. Not like other arcade shooters where you can predict when

I finally got a chance to hop into XDefiant after suffering through YouTubers talking vaguely about it over generic footage for months thanks to Ubisoft's NDA.

And while everyone is debating whether or not it's the next Call of Duty killer — a phrase as old as the 2000s, the game apart from those wild expectations has a lot of potential.

XDefiant went closed beta last week with a huge Twitch event lasting through to the 23rd of April.

My initial reaction to the presentation after coming from Call of Duty was refreshing. XDefiant's UI and UX are clean, casual, and intuitive. It's great to have a UI that behaves like a video game menu and not a Netflix dashboard.

The color, contrast, and art design are simple and clean and do what every arcade shooter should — streamlines the booting up, queueing in, and fragging down pipeline.

That same philosophy — focusing and facilitating gameplay above all else — is carried over to my favorite part of XDefiant right now...

Its maps.

You've probably heard this by now, but XDefiant's map design gives off serious Black Ops II vibes.

The map design is completely reminiscent of the 3-lane, traditional, and tight adrenaline fests we all fell in love with back in the day.

Like the UI and UX, the maps are clutter-free, bright, and geared toward gameplay.

A lot of modern first-person shooters have picked up the very bad habit of equating complexity with progress, and progress with positive. You know what I'm talking about. I'm talking about more doors and floors — enough angles and verticality to induce terminal camping syndrome.

XDefiant doesn't suffer from these problems. Its simple maps are quick to memorize but offer enough complexity to give you ways to flank, hold, and mix up competitors. It really is a breath of fresh air to have maps designed for gunfights first and foremost.

And like the presentation and map design, XDefiant is doing everything it can to please the arcade shooter community by giving us red dots, map voting, and SBMM-free casual playlists...

Up to this point, this game just feels good to play. It's not without its faults though.

The gameplay in XDefiant is nothing remarkable — and that's a great thing.

I don't know about you, but I'm sick and tired of big budgets, A-list voice acting, powerful storytelling, and "innovation" in the gaming space. The industry has been struggling to get the basics right for forever and that's led to a fun deficit.

I think you'll agree, in 2023, just producing a competent arcade shooter is a revolutionary act.

And that's what XDefiant feels like.

The shooting is responsive and doesn't have any fake momentum built into it to mimic a "tactical" feel — it's all arcade.

The general utility you get access to so far doesn't feel necessary to the overall gunplay — it's all about the shooting.

The hero abilities don't feel overpowered — except for the healing factor which will likely get nerfed by the open beta. As long as there's some distance between

The Call of Duty Season 3 Roadmap is out and here's what I have to say...

We've been here a million times before.

Haven't these hype phases worn off for you?

It's all the same marketing push — the bumping music... the quick cuts... the rugged vibes...

https://www.youtube.com/watch?v=C04Oj2yEynY

But where has that led us every single time? Nowhere.

Do me a favor, put all the dumb content aside.

Of course, they're going to advertise skins and guns and maps... but we all know content isn’t the problem right now — at least with Warzone players.

There is a strong argument that content can do a lot to shore up the dwindling player base. For real, Modern Warfare has become the neglected step-child in the Call of Duty family.

But if we're being honest, the problem is systemic.

It's not the lack of maps that has the player base collapsing.

It's not the lack of guns and skins that has streamers taking CoD out of their rotations.

It's not the lack of new operators that has the CoD community on Twitter more negative than ever.

It's Call of Duty developers being allergic to fun.

Modern Warfare isn't fun.

Warzone isn't fun.

But we all know how to bring it back.

Take a look at the Season 3 Roadmap.

We know that the solution to all of Call of Duty's woes right now lies in the mechanics — not content, but the way the games play on a fundamental level.

The Roadmaps have become useless to the CoD community. That's not where our issues are going to be addressed.

Do you guys feel like Redeploy Drones, Deployable Buy Stations, or UAV Towers tweak the movement in Warzone 2.0? The moment-to-moment movement is still chalked.

Will tempered plate carriers slow the TTK in any significant way? We're all still getting laser-beamed.

How about on the Modern Warfare side? No mention of any equipment or perks that move the needle in the direction the game needs.

I'll say it again,

Content can't save these games.

When a game sucks to play, it sucks to play.

Here's the hopium, though.

The CoD developer cabal doesn't broadcast what we want to see changed in Season 3 in their Roadmaps — that stuff gets dished out in the patch notes.

And just like we saw changes made to the plating system in Season 2…

… I think we're going to see movement changes in Season 3.

There are rumors of one-shot snipers and tweaks to the dolphin dive and it makes complete sense.

https://twitter.com/ModernWarzone/status/1644393499045789722

Now is the time for these developers to pull out all the stops to save these dying games. If they don't, the player base isn't getting any larger.

And we know they're desperate because they had to bring out the old, "Recruit a Friend" scheme to try and pump the numbers.

https://twitter.com/CallofDuty/status/1644037758715940865

I'm not hyped about this Season — or any other season going forward.

I'm just waiting for the patch notes.

See you April 12th and as always, stay cool, gentlemen.

#warzone #warzone2 #warzoneclips

Call of Duty's Ricochet Team just announced some interesting developments in their hunt for cheaters.

One of the announcements sounds like it's going to rock the community.

Another has me scratching my head.

And another has my sus-meter going off.

You had to have heard the news by now, Ricochet's biggest Season 3 announcement was their answer to the Cronus question.

Ricochet is finally taking on the controller cheater crowd with an update that detects the third-party device.

This is a huge W for casual and pro players alike.

Call of Duty has the strongest aim-assist in the first-person shooter market.

If controller players can't win fights against other 'rollers or mouse-and-key players, it truly is a skill issue.

Cronus users are going to get a fair warning in the Call of Duty Dashboard's notification system so it won't be an instant ban — kind of a shame.

At least with non-hardware cheats, you can make the argument that you didn't know the software was on your hard drive when you bought the PC from Craigslist.

How do you accidentally buy a physical device... plug it in... update the firmware... and download scripts...

It should be an instant ban. But Ricochet's solution is a good compromise.

The biggest implication of Cronus detection though, is the Call of Duty influencer question.

It can only be speculated because there's no way Activision would admit to unethical or illegal behavior, but popular CoD streamers are likely on a Ricochet whitelist (allegedly).

This would explain why certain streamers can routinely put up sus gameplay without an iota of negative consequence.

Will streamers like that be put on a Ricochet Cronus detection whitelist?

Here's your answer:

Money talks. So if the whitelist rumor is true, then it's going to be a hard "Yes."

This Richochet Season 3 announcement had me cocking my head to the side.

The Ricochet team told the world that they had, "deployed a new Replay investigation tool to help protect the integrity of Modern Warfare II multiplayer and Warzone 2.0."

Just to jog your memories quickly, do you know how Street Fighter V and Call of Duty Killcams work?

If you think the games record gameplay, you'd be wrong. They record the gameplay data and reconstruct the gameplay moment later.

So if Call of Duty Killcams have been a thing since forever and Ricochet is just now announcing their Replay Investigation Tool, what's been happening to all the cheaters and exploiters we've been reporting for years?

How was the anti-cheat team reviewing players who reached report thresholds in the past?

Whatever the answer is and whatever's going on over at Activision, I hope this tool gives them more power to ban more cheaters.

Like a lot of people, I believe that Activision lies... a lot.

Do you really believe the "3000 developers, 3 years" marketing point?

It doesn't pass the sniff test.

You know what else smelled sus? Ricochet.

It's either not working at all or it's not working to the degree they're ad

You've seen it all around YouTube and it's not just big streamers doing the same old same old.

The CoD community is going in on it too and I think everyone's serious.

The community is journeying back to a game that unironically looks like the proper sequel to Warzone 2... Warzone Caldera.

Let's put this into perspective because I see a lot of revisionism going on in the Call of Duty community right now.

I'm seeing a lot of people heaping praise on Warzone's Verdansk and while it's a million times better than what we have now, am I the only one who remembers the community's feelings at the time?

Al Mazrah sucks, sure, but I recall the fatigue and mind-numbing boredom the player base was having at the end of Verdansk's life cycle. They couldn't wait for a new map.

That next map turned out to be Caldera — the urine-colored climb-fest — and the community quickly wanted the old map back.

So while I understand everyone wanting Verdansk now that we have the putrid taste of Caldera and Al Mazrah on our tongues, let's not cap and pretend we weren't shitting on Verdansk.

All of this mess created by incompetent, diversity-hire devs just proves the old sayings true,

"You don't know what you miss until it's gone."

And, "The grass isn't always greener on the other side."

What surprised me though — and it shouldn't have — is that the community is actually going back to Warzone Caldera.

The streamers are hopping on because it's easier to make content for their channels and streams.

https://twitter.com/Swagg/status/1641172696502358016

The community is reinstalling because Warzone legitimately plays better than Warzone 2.

And if that's not enough, players who for some reason or another didn't play Caldera when it came out, are trying to get in on the genuine Warzone experience.

How do I know? Take a look at the comments section on, "How to install Warzone Caldera" tutorials.

Activision is intentionally making it difficult to play the previous Warzone:

1. You can't install Warzone Caldera through Steam — Battlenet only.

2. You can't install Warzone Caldera unless you've previously played it. If you haven't, you'll need to fork over $70 to buy Modern Warfare 2019 first. Essentially making Warzone Caldera a full-priced game.

3. There are rumors that a certain company is hiring hackers to grief the Caldera player base. This is probably bs but I wouldn't put anything past Activision.

Conclusion

You know Call of Duty is down bad when we're all running back to one of the worst maps in battle royale history just to get a decent FPS arcade experience.

But that's what it's come to for a lot of the Warzone player base.

We have tone-deaf arrogant developers celebrating as their ship sinks.

I'll see you guys in Caldera and as always, stay cool, gentlemen.

Go check us out on:
🔵Twitter: @giantnerdco
🌐 Website: www.giantnerd.co
📧 Email: [email protected]

#warzone #warzone2 #warzoneclips #warzonegameplay #warzone2gameplay #warzonehighlights

Season 3 of Warzone 2 Is Going to Be Big — Here’s Why
(Infinity Ward is getting humbled)

Speculation is starting on Season 3 of Warzone 2 as usual...

but this time it's different.

The Season 2 update was proof of what we all suspected — Infinity Ward and Activision are on the ropes because their games are dying.

That's why the rumors for Season 3 are looking more and more solid.

The Call of Duty community's grievances resulted in more mechanics getting fixed in Season 2 than at any other point over the past four CoD titles combined.

Don't give the devs any credit though. The only reason they listened was because they're not seeing the usual banger numbers.

It's not humility that's kicking their ass, it's desperation.

Season 2 of Warzone 2 lacked content but that's because its main purpose was quality of life improvements. In other words, taking the game back to Warzone's roots — a Call of Duty shooter that happens to be a battle royale.

Raven knocked off the clunky gulag setup, the two-tiered shield system, and the painfully slow plating speed.

And if you're being honest with yourself, the game feels ten times better because of these small changes.

But remember, the steady walk back to the Warzone 1 formula isn't being done voluntarily. The CoD community finally growing a pair and checking out of the game is.

Personally, I went back to maining Apex Legends until Warzone 2 sorts its stuff out.

So that's where we need to keep Infinity Ward, Activision, and the rest of them — in desperation.

@Iampetey over on Twitter recently made a post about streamer @JoeWo making remarks about some very good news for Warzone 1 fans:

https://twitter.com/charlieINTEL/status/1636742541449019392

In the spirit of Season 2, it looks like Raven Software is considering movement buffs and one-shot snipers.

For those of us who played during the St. Patrick's Day event, a one-shot sniper was introduced into the game — you could find it at the end of the rainbow. So we know for a fact that it already exists in the game. Look forward to a one-shot in Season 3.

Now, how credible is the movement buff rumor?

To start, JoeWo alluded to "movement fluidity" getting a serious examination. He references 'dolphin diving' being smoothed out — specifically the transition between running and diving.

To me, that fix sounds so minor it may as well be true. Is anyone really losing gunfights because of a clunky 'dolphin dive'?

There's not much else JoeWo reveals on the movement side but let's be honest, the chances of Raven tweaking more than dives is extremely high.

We know the Warzone 2 numbers suck. We know they flinched in Season 2. And we can assume they're adding a one-shot sniper in Season 3.

At Warzone 2's current pace, one-shot snipers would be game-breaking.

In Warzone 2 pre-Season 2, the low TTK was making it a nightmare to heal on the fly — walking while plating killed any cat-and-mouse gameplay.

Raven solved this problem by buffing movement speed while plating. Perfect.

I'd say there's a very strong chance we get a movement buff to compensate for the one-shot sniper.

Raven could increase overall player speed but I don't think Infinity Ward is ready to admit defeat. Instead, look for minor tweaks in Season 3 first.

Raven is likely going to target the slide or tactical sprint.

A more fluid and faster slide could bring back some form of slide canceling — though that wouldn't solve the problem for casuals.

Or a longer and faster tactical sprint would give us the illusion of a global player speed increase.

Either way, look forward to Warzone 2 feeling more arcadey in a couple of months.

Conclusion
Season 3 of Warzone 2 is not going to disappoint.

The trajectory of the game was set in Season 2 and it looks like the CoD community was right.

See you on the battlefield and as always, stay cool, gentlemen.

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#warzone #warzone2 #warzoneclips #warzonegameplay #codwarzone #callofdutywarzone #callofduty #callofdutymobile #codmobile #fps

Dead Island 2 previews are dropping and it’s looking like everything I want from a title making its long-awaited comeback.

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#deadisland #oldschoolgaming #throwbackgamer #zombiesurvival #slasher #alexagaming

The closed beta for The Finals popped off last week and people are loving it. But everyone's missing the biggest takeaway...

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#thefinalsgame #gamingengine #gamedev #gamedevelopment #firstpersonshooter #fps #newgameplay

A quick gameplay review of Embark Studios' THE FINALS closed beta.

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Created 1 year, 7 months ago.

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Category Gaming

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