GodModeHeroes

We take some transportation to Chan's Palace in hopes of catching up to him. Once inside, we encounter a game room where we have to collect yin-yang tokens to pass. Once we reach the exit, we encounter a citizen who has put up a shrine that takes us back to memory lane. One autograph signing later, it's off to Chan's Courtyard.

Despite the Gnaars, whom you've fought with in previous games, showing up in this game's cutscenes, you don't get to fight them at all in this game. Anyway, Prince Chan's birthday party is on the other side of a carnival. There's giant Ferris Wheels, carnival tents, and evil clowns with explosives riding on unicycles. When we reach the party, Prince Chan unveils his latest musical poem, which demonstrates the fact that he sings like a trapped cat. After a violent battle against a small army protecting Prince Chan and 20 minutes of waiting for an old guy to get out of the way, Prince Chan escapes. How is a single balloon able to carry his fat ass in the air?

Planet Chi-Fang, oriental setting. And the planet doesn't know what the planet is getting. All right, that's enough Chess. Chi-Fang is ruled by a cruel and gluttonous monarch named Prince Chan, another of Mental's minions. Prince Chan has eaten the medallion piece on this planet so killing him is the only option. He's having a birthday party in his honor so we have to make our way there. The citizens this time around are unwilling to help us even though they are big fans of Sam.

To defeat ZumZum, you must start by destroying the flowers around the arena. If you damage ZumZum before then, he'll suck the nectar from the flowers to regain health. When all the flowers are gone, you unleash bullet hell onto ZumZum. Be careful though because he can launch little mini versions of himself at you, but they can be killed in one shot. With ZumZum squashed like the bug he is, the second medallion piece is ours. Contrary to what Sam says at the end, there are some bugs in this game. The first time I tried to record this, when I was done destroying the flowers, I found that ZumZum has flown into the skybox and my bullets and rockets couldn't reach him. He wouldn't come down so I had to restart the level.

It's been a crazy last several days. E3 announcements all around, a new Borderlands 2 DLC released, and I switched to a new ISP because I'm sick of the old one. Anyway, this is my favorite level in the game. It reminds me of, well, ever played A Bug's Life on the original PlayStation? I really enjoy the concept of exploring an environment from a shrunken down perspective.

So long as you don't quit the game after finishing a level without saving, I guess health and armor does carry over to the next level. But then again, I like to take breaks. Anyway, we slowly ride our way to the other side of the village. When we get there, Mental's latest abomination Zum Zum swoops in and carries off with the medallion. Luckily, the Zixie Chief knows where it's going.

We're brought to the Zixie village to meet the chief. Unfortunately, Mental's forces have arrived and so we need to eliminate them and reach the medallion before they do. The medallion is on the far side of the village so we need to power up a cable car ride that can take us there.

The second half of Mental's swamp base. We find the remains of Duke Nukem in this level. If you didn't like Duke Nukem Forever, feel free to put this moment in your headcanon. We find a Zixie stuck in the swamp. Rescuing him means he'll take us to the Zixie village. Unfortunately, since this game's plot runs on cartoon logic, we get stuck too and captured by Mental's troops as well. We do get rescued by other Zixie tribesman afterwards.

It's time for planet Magnor, a planet filled with giant forests above, giant swamps below, and a giant junkyard in the back. The Zixie tribe still has their medallion piece, but their village is too well hidden so we'll have to start off in the swamps where Mental's forces have built numerous bases.

The Shaman tries to summon Kwongo and succeeds after a few tries. Kwongo is massive so our weapons won't be able to do any significant damage to him. The Simbas have a plan to launch giant lava rocks at him with catapults. All we have to do is defend them from the Primitives. Once Kwongo's down, M'Digbo is freed from Mental and we celebrate with a feast. Tonight's main course: Kwongo. With that, we have the first piece of the medallion of power.

I missed a jump and died early on in this part. If that wasn't bad enough, I have to relive my worst nightmare of getting attacked by football players. I'm also craving bananas for some reason.

Now that everyone is out of prison, we need to make our way to the ceremonial arena where the Shaman can summon Kwongo. It's a long trek especially since I had to split this level into two parts. I forgot to mention this in the last video, but there's a bug in this game where you can take damage from enemy attacks and your health will go down but your armor remains unchanged. You could have 200 armor and health and after taking some massive damage, have 25 health and still 200 armor.

Watch here for better quality: https://youtu.be/xP4wrgeknDY Inside the prison, we see the warden beating the shit out of the Shaman. We kill the Primitives then set the Shaman free then proceed to set other political prisoners free before escaping the prison ourselves.

Sometimes when you get to the main menu, you'll receive a message saying save file on hard disk is damaged and asks you to delete it. Just resume from custom level, it won't make a difference. All health and armor gathered in one level are never carried over to the next one anyway. We gotta find the prison where the Shaman is held.

Watch here for better quality: https://youtu.be/nAxiQW3xjp8 We need to make our way to the city of Ursul. Mental's forces gear up in preparation for keeping us away from the city. We're introduced to a hamsterball of doom as well as a badass vehicular combat section. Also, why do the Kamikazes have heads now? Ugh. I skipped the first secret in this level because it requires stacking and climbing boxes and crates to reach it. This game runs on a terrible physics engine so it's not worth it unless I intend to spend an hour stacking boxes and they fall down as soon as I climb them forcing me to restack them.

We meet with the Simba chief who tells us that a mighty beast named Kwongo has taken the medallion piece. Only the Shaman can summon Kwongo and he's been taken prisoner. The Chief says he'll take us to where the Shaman is imprisoned, but first, the village comes under attack by Primitives. We fend off the Primitives with only half the village getting destroyed, nonetheless, we are victorious and enjoy a celebration. The next morning, the Chief gives us a reward, a bird named Klawdovic. If regular grenades aren't enough, Klawdovic serves as a homing suicide bombing parrot.

While Netricsa gets her universal translator working, we gotta make our way to a nearby village so we can talk to the Simba Chief about the medallion piece. It's across a big river, unfortunately unlike previous games, there won't be much swimming in this game.

It's time for the Summer of Sam Season 2. Serious Sam 2 is a sequel not many were expecting nor wanting. It gets a lot of flak from fans for playing more like a cartoon rather than an actual Serious Sam game, but I still find to be a guilty pleasure. Croteam also officially stated that this game is non canon in its current form. They will remake it eventually. Anyway, following the events of Serious Sam Xbox, a trio of wizards known as the Sirian Great Council summon Sam to help him on his quest to defeat Mental. He must collect the five pieces of the medallion of power which can weaken Mental allowing Sam to kill him. The pieces were given to five different races who's planets are now under occupation of Mental's horde. We start off with planet M'Digbo, home of the Simba race. Oh, and Netricsa can talk now and has a bigger role in the game.

We're granted the power to absorb the essence of the colored cubic structures and put it into blank manipulable spots. We get the feeling this whole place might actually be alive as go deeper into the sector. At the end, we reach an escape pod and ride it out of here. As we head for Earth's orbit, we see there's lots of cubic structures scattered about in space including the really big one we were just in. That's the end of Q.U.B.E. I'll do the Director's Cut version later because I gotta take the rest of this month off and then I'll start the Summer of Sam season 2.

Watch here for better quality: https://www.youtube.com/watch?v=qYY_DU_1WZY I deeply apologize to those dissatisfied with how I handled this video. I was under a lot of stress. The hardest puzzle in this game really lives up to its name. It rhymes. I am a poet and I know it not. Anyway, Sector 6 is done and we receive a new ability which we will demonstrate in the final sector.

We end up in a run down part of the complex. First we have to uncorrupt cubic structures before we can manipulate them. Using the loose wires hanging around should do it. Then we have to direct the path of moving spheres. Next, we direct beams of light into colored cubes. Finally, we have to move clear cubes into beams of light. That's the end of the first half of this sector. The second half will be more taxing.

Now we have to use what we've learned in the dark. The cubic structures we can manipulate can be lit up so we can see what we're doing, but only one at a time. After that, we're introduced to magnet panels which pull objects in the direction the panels are activated. The point of those puzzles is to get the green cubes into beams of light. After finishing this sector, there's a malfunction and we're sent down below.

The ball gimmick is changed up again. This time, we gotta change the ball a different color and get it into the corresponding color pit at the end then we have to mix colors before getting the ball into the corresponding color pit at the end.

In this sector, we're introduced to the rotation panel which rotates the entire row of walls. The ball gimmick gets a new spin as we have to get the ball through a small space in the wall.

Watch here for better quality: https://www.youtube.com/watch?v=5Q505z6VQDg In this sector, we're introduced to the green cube which can be used as an extra platform to reach more height, the reset button in case we screw up, and the ball gimmick which we must make sure a ball makes it downhill to the end.

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Created 1 year, 6 months ago.

449 videos

CategoryGaming

I'm just an Aspie gamer who will use anything to beat the game. My preferred genres are first-person shooters, puzzles, and point n clicks.

This channel has four commandments.
Commandment number one: I shalt not play Call of Duty.
Commandment number two: I shalt choose what games I shalt play as well as what I shalt not play.
Commandment number three: I shalt use anything to beat the game whether it be cheats or a sibling's help.
Commandment number four: I shalt not surpass thirty minutes in length.

Who wants to play 20 Questions?
Q: Why put "Watch here for better quality" followed by a YouTube link in the description?
A: Sometimes the transfer from YouTube to BitChute doesn't always work so I have to manually upload the video to BitChute after waiting for a day since it was uploaded to YouTube. In the event it does work after some time longer than a day, I delete the manual upload and putting in the "Watch here" YouTube link helps differentiate which one is the manual upload.

Q: Why don't you like Call of Duty?
A: I have many reasons why I don't like that series. A big reason is that it saturated the market too much and every non Call of Duty game wanted to be just like it to compete.

Q: What's your favorite game or series?
A: I love all the games that I play. I'm not too good at picking one favorite and there's too many to list.

Q: What was your first video game?
A: Sonic 2 on the Genesis.

Q: What's Aspie mean?
A: It's a term people with Asperger's Syndrome use to refer to themselves.

Q: Can I request a game?
A: Maybe. I do have a schedule for games I want to record. Chances are either your request is on there and I'll get to it eventually or the request will probably be denied if I didn't enjoy it or if it doesn't run well on my computer.

Q: You do Let's Plays yet there's no commentary. Why?
A: I'm not a talker. Also, I can't call them Walkthroughs if I'm gonna cheat.

Q: What's your least favorite cheat and why?
A: Noclip. I hate using it. When I'm platforming or avoiding traps, I'd like to make it through on my own. Sometimes bullshit occurs and I'm forced to use noclip. Oh sure, let's just have our protagonist fly back up after falling into the bottomless pit or slip right out after getting crushed. It doesn't feel real, does it?

Q: You call yourself GodModeHeroes yet you seem to handle most games just fine without cheating. Why?
A: It's a reminder that I may use cheats during gameplay, though most games like point n clicks and puzzles don't even need them. FPS games are a different story. I won't use cheats until things get dicey even on the easiest difficulty.

Q: Why play the easiest difficulty?
A: Enemies die quicker which saves me a lot of time. Less time equals less file size.

Q: Why not play the hardest difficulty?
A: The hardest difficulty may have elements considered non canon. Enemies may come back to life and I don't like that. Also, I'm not that good.

Q: Why don't you git gud?
A: Why don't you git gon?

Q: What's your least favorite puzzle?
A: A puzzle that has the same solution, but the beginning is randomized each playthrough and getting the solution requires doing some algebra.

Q: Do you plan on going beyond PC games?
A: If I can get a successful capture device recording with no problems then probably.

Q: If you do go beyond PC games one day, what consoles will we expect?
A: Nintendo 64, GameCube, Xbox, PlayStation 3, Wii, Wii U, Switch, and PlayStation 4.

Q: Can we be friends on Steam?
A: I have my guard up at the moment. I don't accept friend requests from everyone. I'm currently a target for scammers tempting me with free games or accusing me of "illegal" item duplication.

Q: What is your stance on violent video games?
A: I don't believe video game violence is to blame for real world violence. We here at GodModeHeroes do not condone the use of violence outside of a fictional environment.

Q: You mentioned having a brother. Will he be contributing any Let's Plays?
A: He might be playing games for this channel that he can complete that I can't, eventually.

Q: Will there be Co-Op Let's Plays?
A: Definitely at some point.

Q: What will you do once you've covered every game you've wanted to play?
A: I'll most likely retire until something new comes out and there's always a new game I want every month or so.