Jcrawf79

Jcrawf79

Jcrawf79

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This is a combination of two influences as of late. The first is with regards to Hayden, Beethoven, and Mozart, and the origins of the symphonic form. Alongside that is the old 16 beat form or the 1980's and 90's. But, I didn't want to do simply 16 beats, so I switched to 5/8 measure for 20 beats. Hence the name 'The Twenty Beats.'

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: The Twenty Beats (preview)

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Apparently also known as Snowy Fields, or Blue Stage. Whatever the name, one may call it by, it is a classic 80's game tune from a classic 80's 8-bit game. From 1988, you can hear the bouncing bass with the tight drum kit. It was the time of the synthesizer, which nearly overtook the guitar in popularity among musicians. Some may even remember the electric guitar piano synths of the time, so that keyboardists could rock out on stage, mimicking the hair band rock guitarists of the day. It's between that, and the future vision of the 80's that made the era seem so synthetic, and yet so cool at the same time. Cybernetics was a thing then, and Terminator and Robocop gave us harsh potentials that sci-fi of the time would tell as cautionary tales. Yet, we loved our space shoot em' ups. The Guardian Legend made for a mix between action shoot em' ups and adventure themes that were more in line with fantasies like The Legend of Zelda. Yet The Guardian Legend meshed the two to make this unique game that definitely has replay value today.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composers for the song are Masatomo Miyamoto and Takeshi Santo

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

This game came out only in Japan originally, back around 1990 for the Famicom. It is quite an impressive RPG saga, and has had a few remakes. For more information, check out its wiki: https://fireemblemwiki.org/wiki/Fire_Emblem_Gaiden#Development

The Famicom couldn't handle these synths, but I tried to keep them close to the 8-bit. You can get the more orchestrated version from the recent Smash Bros.This one, I kept it simple, only adjusting the cymbals and adding a simple bass drum, as the original MIDI file didn't have it. That's understandable, if taken directly from the Famicom, as many games did not incorporate the 8-bit trap set, even though it's pretty decent for its day. The original Battletoads is an example of that. But I think it's part of the rom chip set in the cartridge, and not native to the Famicom/NES.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Yuka Tsujiyoko

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Many of us from the North America market remember the bass line from what was called Final Fantasy II here, but was actually Final Fantasy IV in the whole of the franchise in Japan. I still like the battle theme in FF IV, but this is a close second, possibly because I love that bass line. I stuck as close to the original art that was used back in 1990. Personally, I'm not a fan of the more weebie chibi art that has been used in more recent marketing and game art. The early Final Fantasy art was something unique and stood out from much of the rest of the artwork at the time. It was somewhat a more high style that seemed to create that feeling that the game was more than just a kid's fantasy, which it was to an extent. But it was also a story and roleplay that could appeal to kids and adults alike, looking for a challenging adventure. Now, I think they play it off of both the Dragonball Z and Minecraft crowd, and forgot the whole metaphor and core theme of Final Fantasy as something that was supposed to be its own unique world.

But, that's just my take as an oldtimer fan of the franchise from the first Final Fantasy. Take it with a grain of salt, if you bother to take it at all.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Nobuo Uematsu

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Originally published by Square for the Famicom in Japan back in 1988, and first released in the USA on the Playstation in the FFI - FFII combo titled Final Fantasy Origins in 2003, Final Fantasy II remains a classic in the series. It was a first in the series to integrate a story, as well as have a cast of characters that join and leave the party, as well as die as part of the storyline. It's also the first time in the series that there was an attempt to break away from the experience system prevalent of the RPGs of that time, and, to some degree remains a standard in even modern RPGs, especially of the RPG Maker variety.

Cid's airship is one of quite a few recurring themes that would be found throughout the games to come. Even so, the Airship theme that Nobuo Uematsu composed was not used in the original Famicom game. Instead, it would become bonus material in the remakes to come. This is an orchestrated version that obviously would not have been possible on the Famicom/NES, but possibly the Super Famicom/Super NES due to its MIDI capabilities. FFIV and FFVI are a testament to the North American market of what MIDI could do, not to mention show off Nobuo Uematsu's composition skills.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Nobuo Uematsu

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

*Note: I'm not sure what is up with the strings in the upload. The video I made with OpenShot sounds fine. It seems odd, because I used much the same editing as I did with Faxanadu in the previous upload, and that came out fine on here. May try another edit of it later, but, for now, will keep this one up. Sorry about the poor quality. It may be the way that BitChute processes it, and, I'm not sure how to work around it for this piece yet.

***

We all know the story, that the original title in Japan was Dragon Quest, where it was published by Enix before the Square-Enix merger. In America, it was published by Nintendo under the name of Dragon Warrior. That's how I'll always remember this game, because I'm from the US, and it was first published here as Dragon Warrior. At age 11, back in 1990, this game was very impressive. A hard game, but impressive. In fact, being able to beat the game was very impressive, and felt like you accomplished something.

Does it have replay value? Depends. But here's the thing. Forget replay value. The value of this game is in how epic it was for its time. To the North American gamer, who probably at that time was more interested in Dungeons and Dragons, as well as the various games like Hero's Quest, and the whole battling dragons and wizards, this was the sort of game you would love on the NES. Was it a grind? Yes it was. Did you enjoy grinding? Heck yeah! The journey to defeat the evil dragon lord was a long and hard fought battle. But again, to make it that far, and to defeat this great evil and restore peace to the realm, it was all worth it. I wouldn't give up the time playing this game for the world.

Modern games are crap compared to this. The reason why the industry complains about games like Dragon Warrior is because the industry has no vision beyond making money off of micro transactions and other nonsense. For they didn't get enough of your money from buying the game, nor from the monthly subscription. No, the video game industry has no idea how to make incredible games that drive you to take on a real challenge any more. They just want to bait and hook you on the eye candy, hoping you click on the ads, or buy from their in game market, or keep putting in your hard earned real life cash in exchange for their in game coins, buying useless pixel objects that have no value beyond the game.

In a game like Dragon Warrior, there was a value had from playing the game from start to finish, and to realize the metaphor it was for life. That is, in order to acquire the greater things in life, you have to be willing to put time into grinding and gaining experience, so that one day you will find that greater good that is beyond this life and all its little trinkets that will one day be meaningless. Maybe that's why modern developers fear a game like Dragon Warrior, because it makes you think of that greater good, and the benefit of the challenge over the expediency of pay to play, and buying out a win, rather than going through the hard won fight to get to the goal.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Koichi Sugiyama

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Faxanadu is one of Hudson Soft's best games made by them of all time. First published in Japan in 1987, but didn't make it to the North America market until 1989. The game music was composed by Jun Chikuma, who is also known for her contributions to the Bomberman series of games. Remastering a MIDI orchestration of this piece has been fun. Daniel Wright, who arranged the orchestration did a great job, and made my job of editing it really easy. Had to do a few tweaks here and there, and I opted toward using Anvil Studio instead of Cakewalk. I use Anvil now whenever I want to use the CoolSoft VirtualMIDISynth, which allows me to use some of my favorite soundfonts . For this piece, I went with the Merlin Audigy soundfont, as it often does well with orchestral type pieces.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Jun Chikuma.

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Crystalis is one of few games by SNK that is not a fighting game. It's RP adventure similar to Zelda. The Map theme is with the old 8-bit sounds was, well, not great. Yet, remastered, it sounds much better. The story is typical. I mean, who hasn't heard of a post-apocalyptic sci-fi fantasy mix by now with a hero that thinks he is destined to save the world from an evil empire? Also, it seems they set up a scenario for a sequel that was never made by way of the floating tower that vows to oppress evil so that the disaster that caused the evil of the past will not happen again. Yet, they took the most likely ending that could potentially lead to the same disaster in the future as the floating tower people wind up becoming corrupt and oppressing anyone that doesn't follow the society of the floating tower. It's the Communist Manifesto all over again. No wonder so many millennials turned Communism.

Anyways, I digress... 😏👌

The game itself is ok, but it's not one of my favorites. The 8-bit synths are dated, and thus for the remaster to show what it could sound like with better synths. 😎👌

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Yoko Osaka.

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

The anticipation for the sequel was not very long. Roughly a year later in 1988, Simon's Quest came out in the North America market. This version took quite a bit of a turn in game play, as it was a bit more open-ended. There wasn't so much stages as there was different towns, a woods, and other places you had to go before eventually being able to enter Dracula's castle after collecting various parts of Dracula's body hidden throughout the land. It was still a side scroller, so you had to do a lot of horizontal walking around to get everywhere, which could get tedious. But the unique game play for the time was something that made it so intriguing. What seems like the old RPG standard that towns were off limits to monsters changed when it turned to night. RPG elements were also added, such as the experience rating system that increased by collecting hearts. Overall, it was a great game and among the better side scrolling games for its time. Konami back then was the bar to be met for the most excellent of games. Their use of 8-bit graphics to tell a compelling story was the best out there. That a piece like Bloody Tears has been used in so many different games in the franchise tells how timeless the music is.

For this remaster, I just wanted to go straight 80's metal rock. I'm thinking Iron Maiden when I hear this song, screaming guitars and all. It was composed at about that time of the duel between the guitar and the synths over what was better musically. Granted, synth and MIDI became the standard for music creation, and, sadly, metal just doesn't scream like it used to back in the day. It's like modern guitarists forgot how to make memorable fanfares and opted to be something like a power chord companion to the bass line. Or, the music becomes an orchestral affair, and the guitarist is pretty much reduced to rhythm and maybe a solo. Otherwise, it's just 'epic' sound track that sounds like all the rest of the epic sound tracks available today. So I opted for the rock band, classic heavy metal sound for this remaster, as this is what was the influence of many game soundtracks at the time, and most imagining how the 8-bit synths would sound to them would be thinking of such music, which was popular and playing on the radio at that time. You may be able to remove the 80's sound to some degree in the various remakes, but for those that remember the old NES tracks, you just got to love that 80's metal sound and rock out with it!

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composers for the song are Kenichi Matsubara, Satoe Terashima, and Kouji Murata

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

A lot of awesome things happened in 1986. For one, Star Trek: TNG, and, for another, Castlevania was created. Granted, in the US, we had to wait until 1987 to play this, the greatest of all time of the Castlevania franchise, but it was well worth the wait. Vampire Killer is yet another video game soundtrack that, while we didn't know what its official title was, we heard it through many hours of game play that the piece has become so recognizable. Again, this remaster is in memory of such a great tune for such an awesome game. It also imagines what the piece might of sounded like with the much better synths and sound options we have today compared what the old NES used to have. Granted the old 8-bit attempts rock drums could be pretty cool at times.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composers for the song are Kinuyo Yamashita and Satoe Terashima.

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Another remastering using Cakewalk instruments. The SNES version of F-Zero is still one of my favorite all time racing games. Never really kept up with the franchise because the SNES was my last Nintendo console. The PS1 being my last console, period. I'm really surprised that they've continued to make consoles when, if you think about it, you can get a computer for a little more. Back in the 90's, it made sense because a basic computer was somewhere in the thousands. In the 80's, we're talking a machine that measures data and computing in the KBs, costing a few thousand to make crappy system noises on an internal tweeter mono speaker, and graphics that didn't look that much better than a NES, which cost around $199 when it was first released. In the early to mid 90's PCs eventually got stored memory as a standard, with around 50 to 200 MB for a really good computer, with maybe a turbo processor clocking in at 12 to 25 Mhz, the low end costing around $1500 for a 286, up to $4500 for a top of the line 486. Again, the SNES and Genesis did their best to keep their gaming consoles under $200. In comparison, you can get a 8th Generation Intel Core i5-8400 powered desktop with NVIDIA GeForce GTX 1660 that has 6GB dedicated graphics memory, 8 GB RAM, with 1 TB HDD storage for for around $900. If such a machine were possible in the early 90's, it would have been a secret government super computer costing somewhere in the millions. Or maybe some huge university or tech school research project, if not some insane graphics machine operation by Lucas Films. But in reality, no one was thinking past MB on anything until the mid to late 90's, when you heard about the first GB internal hard drives. Though the computers there were clocking in between 60 MHz at the low end, up to 500 MHz at the high end. Now, you don't hear much about the speed of the processor as much as you do the core of multiprocessors, almost like, say with cars going as low as a V-4 (or used to be a thing) up to the high end of V-8 and V-12 engines. In comparison, a modern game console like the PS4 is anywhere around $280 to $370. At that point, you're just buying a low end, refurbished computer from 5 years ago that can only play games. A computer still may be a bit more pricey, but the price gap isn't as huge as it was back in the day.

But anyways, going back to when my old SNES cost my parents around $150 to get me for Christmas, F-Zero was one of my first games, along with Super Mario World, and R-Type. I even liked it better than the original Mario Kart, to be honest, and found it to have some of the best graphics for those early days of the SNES, and even rivaling some of the later games in the console's lifetime. As you can tell here, the soundtrack was pretty awesome too. Though I wish the original SNES synths were better, they were amazing for what was capable with MIDI back then. So this remastering, like from the ones before, and what I may dig up later, are partly a tribute to the game music of the past, as well as a way to imagine what they could sound like today.

I found this MIDI on the FreeMidi.org website here: https://freemidi.org/download3-25335-big-blue-f-zero

The original composers for the song are Yumiko Kanki and Naoto Ishida.

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

This is just a remastering of the song's MIDI using Cakewalk instruments. Punch Out is just a classic game, and, while the music was mostly fanfare, the music played in the ring has remained so memorable to us all that have played it that it's hard to pass up doing a remaster of the synths.

I found this MIDI on the FreeMidi.org website here: https://freemidi.org/videogame-1148-mike-tysons-punchout

The original composers for the song are Yukio Kaneoka, Akito Nakatsuka, and Kenji Yamamoto. More about the music and the game of Punch Out can be found here: http://www.vgmpf.com/Wiki/index.php?title=Mike_Tyson%27s_Punch-Out!!_(NES)#Music

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Started this cadence a few days ago. Not sure where I'm going to take it just yet, but it's a start to something.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: Violin Prelude (preview)

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Just a preview of the beginning of a composition. Mostly just shaped the chord progression for the first movement. Not sure what else I'll add yet, but it's a decent start.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: Violin Prelude (preview)

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Another piano piece I did in college around the summer of 2000.

Artist name: John A. Crawford
Song name: Quintessential
Email: [email protected]

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/)

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
(Copyright 2008 - 2018 by OpenShot Studi
https://www.openshot.org/)

I recorded this piece off my old HP. Composed it on my old IBM around 1999 and was toying with Quick Time's MIDI options. Unfortunately, saved the file wrong and no longer have an actual MIDI file for it. To remaster it, I'd have to transcribe the song, and I don't have the time, nor the patience to do that at the moment. But for a late 1990's synths, they're not too bad. Though had to clean out a few things with Audacity. Unfortunately, some of QuickTime's clipping I couldn't smooth out as well as I would have liked.

Artist name: John A. Crawford
Song name: Fresh Wave
email: [email protected]

This was first posted on YouTube on Jul 1, 2014. You can check it out here:
https://youtu.be/69rQlOC2PiM

Check out more of my music at Bandcamp, SoundCloud, and my home site on Wix.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music

Software Used:

For Music:
Apple Quick Time 6.5 (1994 - 2003 - http://www.apple.com/quicktime/)

Audacity copyright© 1999-2013 Audacity Team - The name Audacity® is a registered trademark of Dominic Mazzoni (http://audacity.sourceforge.net/)

For Picture:
Paint.NET (Current Version: 3.5.10, Copyright © 2011 dotPDN LLC, Rick Brewster, and contributors - Official website: http://www.getpaint.net/)

Picasa 3 (Copyright © 2003-2013, Google, Inc. - Official website: http://picasa.google.com/)

For Movie Compilation:
Windows Live Movie Maker (version 2011, build, Copywrite 2010 by Microsoft Corporation - official website http://windows.microsoft.com/en-US/windows7/products/features/movie-maker)

A piano piece I did in college around 2000. Rather short, but was fun to make.

Artist name: John A. Crawford
Song name: Aristocratic
Email: [email protected]

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Cakewalk by BandLab Version 2019.05 (Build 31, 64 bit)
Copyright © 2019 BandLab

For Picture:

Paint.NET (Current Version: 4.2.
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/)

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
(Copyright 2008 - 2018 by OpenShot Studi
https://www.openshot.org/)

Composed this in 2000, about the time I was transferring to Washington State University. I had taken a couple years of music theory, and was interested in the use of key changes, particularly when going through the cycle of fifths, and chord progressions.

Artist name: John A. Crawford
Song name: Choral
Email: [email protected]

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Cakewalk Home Studio (3.1.4.0, then Twelve Tones circa 1997-2002, as well as 2003 Edition, by Roland)

For Picture:

Paint.NET (Current Version: 4.1.5.
Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/)

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
(Copyright 2008 - 2018 by OpenShot Studi
https://www.openshot.org/)

***Note:*** I had previously shared a version of this song on December 12th, 2017. That one used VST instruments in the bank of instruments that came with Cakewalk's Sonar music studio.It was also called Glam Rock and can be found here:
https://www.bitchute.com/video/9BBZ522C3ZsC/

Short for General MIDI Rock. It was first composed on my old IBM in 1997.

The SGM soundfont is close to how it would have sounded on the IBM after its upgrade from Window 3.11 to Windows 95, with the addition of the Soundblaster AWE 32 - the first sound card I had that was soundfont capable. The Ken Ardency drum kit is an upgrade on the AWE 32 drums. If you really wanted the old style Sound Blaster AWE drum presets, the Merlin Audigy soundfont is pretty close. Though that one is somewhat of an upgrade of the original AWE soundfonts for the Sound Blaster cards of the early 2000's. But, unless you have an ear for it, you really can't tell that much difference between the AWE series and the Audigy MIDI.

There were probably some technological differences from maybe 16 bit sound to 24 bit, though I'm not sure that there was any change from mono to stereo. I'm not even sure what would be the point, as each individual instrument is going to have sequencer adjustments in panning to give the stereo effect. But the surround and other effects in Audigy sound cards was impressive. Drums, I'm not sure if they were recorded in stereo, or if they did some sort of sequencing in the drum set's programming that creates the effect. As I remember it, the AWE series had a way for MIDI soundfont enthusiasts to play with the soundfont editor to create their own instruments and MIDI bank presets. It seemed at that time that it was possible to pan individual keys associated with a particular wave that is being used to represent the font. I didn't get far enough into it to know whether you could program what changes in velocity can take effect. I think that was something possible, but, again, I never got that technical in the editor. Yet I did use panning with the selected instruments, as well as adjusted them to what I find to be more adequate for recording for today.

Artist name: John A. Crawford
Song name: GM Rock
Music composer: John A. Crawford
Music label: none
Email: [email protected]

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Cakewalk Home Studio (3.1.4.0, then Twelve Tones circa 1997-2002, as well as 2003 Edition, by Roland)

For Picture:

Paint.NET (Current Version: 4.1.5.
Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/)

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
(Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/)

I extended the previous sound experiment and, well, made something... interesting.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Artist name: John A. Crawford
Song name: The Master Bleep Bloop
Music composer/lyricist/publisher: John A. Crawford
Music label (if any): none

Software Used:

For Music:

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

For Picture:

Paint.NET (Current Version: 4.1.5).
Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Not really a song, as much as playing with noise for the sake of playing with noise. >.>

Will spend more time later seeing what I can to get more familiar with the Master System sounds, and maybe find a better soundfont that includes the drum noises for that might have been used in a Master System rom, either as part of the PSG, or some additional chip in the cartridge.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Artist name: John A. Crawford
Song name: Master System Bleep Bloop
Music composer/lyricist/publisher: John A. Crawford
Music label (if any): none

Software Used:

For Music:

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

For Picture:

Paint.NET (Current Version: 4.1.5).
Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Bass line and drum cadence using The Ultimate Mega Drive Soundfont (by TheEighthBit - https://musical-artifacts.com/artifacts/24). Will probably add some type of chorus or brass/orchestral hits next.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Artist name: John A. Crawford
Song name: 90's 16-beat Mega Drive (Drum & Bass)
Music composer/lyricist/publisher: John A. Crawford
Music label (if any): none

Software Used:

For Music:

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Cakewalk Sonar Artist (Version 23.7.0 BUILD 37 [2017 - 07] x64)
Copyright © 2017 Cakewalk, Inc.
https://www.cakewalk.com/Products/SONAR/Buy-Now/SONAR-Artist

Sibelius Ultimate 2018.12
Copyright © 2018 Avid Technology, Inc.
http://www.avid.com/sibelius

For Picture:

Paint.NET (Current Version: 4.1.5).
Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Just a quick drum cadence using The Ultimate Mega Drive Soundfont (by TheEighthBit - https://musical-artifacts.com/artifacts/24). Will probably add more to it later. A preview of things to come.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Artist name: John A. Crawford
Song name: Jazz March
Music composer/lyricist/publisher: John A. Crawford
Music label (if any): none

Software Used:

For Music:

Audacity 2.2.1
copyright © 1999-2018 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

Cakewalk Sonar Artist (Version 23.7.0 BUILD 37 [2017 - 07] x64)
Copyright © 2017 Cakewalk, Inc.
https://www.cakewalk.com/Products/SONAR/Buy-Now/SONAR-Artist

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

For Picture:

Paint.NET (Current Version: 4.1.5).
Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

The basic theme for the piece. Probably add a second theme, maybe a violin solo, possibly a guitar solo. We'll see. For now, enjoy a taste of what I started composing this past night. 😉

Check out more of my music at Bandcamp and my home site on Wix.

https://jcrawf79.bandcamp.com/
http://jcrawf79.wixsite.com/johncrawf...

Artist name: John A. Crawford
Song name: Givin' It Some Funk
Music composer/lyricist/publisher: John A. Crawford
Music label (if any): none

Software Used:

For Music:
Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity (Current Version 2.2.1) Copyright© 1999 - 2017 Audacity Team - The name Audacity® is a registered trademark of Dominic Mazzoni. http://audacity.sourceforge.net/

CoolSoft VirtualMIDISynth (Current Version 2.5.4, 64-bit) Copyright© 2018 CoolSoft

For Picture:
Paint.NET (Current Version: 4.1.5). Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors - Official website: http://www.getpaint.net/

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC

I started this piece back in 2003. Had the initial chord progression on the intro fleshed out. Finally, 16 years later in 2019, I have the rest of the parts in place.Still considering whether to do a solo in the middle or not. But it's pretty decent for now.

Check out more of my music at Bandcamp and my home site on Wix.

https://jcrawf79.bandcamp.com/
http://jcrawf79.wixsite.com/johncrawford/music

Artist name: John A. Crawford
Song name: City Streets
Music composer/lyricist/publisher: John A. Crawford
Music label (if any): none

Software Used:

For Music:
Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity (Current Version 2.2.1) Copyright© 1999 - 2017 Audacity Team - The name Audacity® is a registered trademark of Dominic Mazzoni. http://audacity.sourceforge.net/

CoolSoft VirtualMIDISynth (Current Version 2.5.4, 64-bit) Copyright© 2018 CoolSoft

For Picture:
Paint.NET (Current Version: 4.1.5). Copyright © 2018 dotPDN LLC, Rick Brewster, and contributors - Official website: http://www.getpaint.net/

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC

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Created 2 years ago.

71 videos

CategoryMusic