Jcrawf79

Jcrawf79

Jcrawf79

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Beginning of a recent piece. For some reason the Drum cadences come to me first, and then I build up from there. Trying to figure out a bass line and chord progression now.

I'm not sure if I was really inspired by Mad Max: Beyond Thunderdome, The drum line is pretty thunderous, and industrial, so, something post-apocalypse is bound to come from that.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: Thunder Dome

Software Used:

For Music:

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Wouldn't cal it OST, though you can hear the original Prince Leon theme here: https://youtu.be/CkJNmE9m7Z8 It's 7:30 into the video and only titled OST 4 by the person who uploaded it. Even so, this MIDI version isn't too bad, and keeps most of it, including the chorus 'ah's, but I didn't really like the sound, so muted it. Also beefed up the percussion, using the SmartLoops Groovy acoustic kit as well as the TR-808 Tight electronic kit in Session Drummer. Also used the DB_165_k03 samples from Cakewalk's Drop Zone for added percussion. Not quite the same as the Sega CD OST, but a fun arrangement that was originally sequenced by Magnus Andersson back in April of 2003. While it might be in with the GeoCities MIDIs, I found this one at VGMusic.

I found this MIDI here: https://www.vgmusic.com/music/console/sega/segacd/

The original composer for the song is ppdix

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.5.1 .
Copyright 2008 - 2020 by OpenShot Studios, LLC
https://www.openshot.org/

What happens when you stay up too late working on MIDI music and video uploads. <.<

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.5.1 .
Copyright 2008 - 2020 by OpenShot Studios, LLC
https://www.openshot.org/

A rather post-timely piece, given the current state of things in the world. Yet, who knows? Just like the Y2K glitch didn't cause the end of the world, I'm sure this coronavirus won't either. 😏👌

I kept the GM2 drums, but layered it with the Session Drummer's nPulse electronic VST2 kit. Added a moog base, a funky rhythm guitar, and overdrive lead. Not sure why, but the old GeoCities MIDIs often liked using flutes for leads. That just didn't sound right to me, especially for a Prince song. The piano and string and hit synths, I left on Cakewalk's TTS-1 GM2 settings.

I found this MIDI here: https://archive.org/download/archiveteam-geocities-midi-collection-2009.

The original composer is Prince

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.5.1 .
Copyright 2008 - 2020 by OpenShot Studios, LLC
https://www.openshot.org/

Originally performed by The Surfaris, recording in 1962, and the single debut in 1963. This is the closest I'll get to hard style on this song. If you want to push it harder, go get the archive of it.

I found this MIDI here: https://archive.org/download/archiveteam-geocities-midi-collection-2009.

The original composers are: Bob Berryhill, Pat Connolly, Jim Fuller and Ron Wilson

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.5.1 .
Copyright 2008 - 2020 by OpenShot Studios, LLC
https://www.openshot.org/

All I know about this song is that it's from the GeoCities 2009 MIDI Collection. The file is called 0freesax, and at best, I'm guessing it was made around 2000, as that's the last modify date on the file's properties. I wish I knew who composed it because this is one awesome jazz piece.

The only things I did were change the bass to the Jerry sound bass (which does kind of sound like the Seinfeld bass), updated the drums, changed the organ to the plunky synth organ from the Rapture Session synths, and added a jazz guitar from the Rapture Session synths. All I can say is I wish MIDI sounded this good in the mid 90's to early 2000's. Sure, there were some decent sound cards then, like the Creative AWE 32/64 and Audigy, But even they don't compare to what is done now with VST instruments.

I found this MIDI here: https://archive.org/download/archiveteam-geocities-midi-collection-2009.

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.5.1 .
Copyright 2008 - 2020 by OpenShot Studios, LLC
https://www.openshot.org/

Before there was Avril Lavigne, there was Jane Child. Some might say that's a bad comparison, claiming one or the other to be more talented. Sure, Avril Lavigne is not a one hit wonder, and Jane Child could be considered a true artist for trying to keep creative control of her music, which she is said to have written and composed by herself. But, regardless which way you might choose to agree or disagree on who's the better artist, there is at least the similarity of both coming from Canada.

At any rate, this MIDI was one of several thousand of MIDIs that were salvaged before the closure of GeoCities. I'm still not exactly sure what happened. There's so much content from the early days of the internet that have been lost because of Yahoo pulling the plug on it. Truly a sad event.

What isn't so sad, despite the title, is Jane Child's 'Don't Wanna Fall In Love'. Recently I learned of this tune right here on BitChute. I was watching Night Tracks Chartbusters (MARCH 31, 1990) when the video for this song came on. It made me wonder if there was a MIDI out there for this song. As can be seen, there is.

For this arrangement, I didn't change much, other than replacing the drums with Sonic Reality's Premier Timbale kit in Session Drummer. I'm not a huge fan of the GM2's power drums, especially when having good VST2 drum kits. However, outside of changing the basses out for fuzzy and moog basses, I kept most of Cakewalk's TTS-1 GM2 synths.The Rapture Session synths are a bit too much, and the GM2 synths just worked the best for this song.

I found this MIDI here: https://archive.org/download/archiveteam-geocities-midi-collection-2009

To watch the video on Bitchute, go to 15 min into the video here: https://www.bitchute.com/video/54X5qgTQoDhf/
The original composer for the song is Jane Child.

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Speaking of Zelda, here's a bit more orchestrated and extended play on a piece from Zelda II: The Adventure of Link. This is a game you either love or hate. I happen to love it. For its time, it was rather bold and innovative, unlike the more recent titles in the series that are just another rehash of the games that came before.

On the music side, I changed the lead wave to trumpet. Initially when editing in Anvil, I used a combination of percussive organ with timpani with the bass wave, then added a buzz style bass synth on Cakewalk.For the chordal arpeggiated wave, a harp synth seemed appropriate. The original MIDI had no drums, so I added a fairly basic trap set rhythm that follows the bass line. The combination of bass drum, timpani, buzz bass, and percussive organ are what gives the sound that's like an orchestra hit, just not as one synth, which I really like in a composition. Yes, you can 'cheat' and use an orchestral hit synth in a piece, and it will save space and time of having to put in the layers for one manually, but this piece wasn't really that demanding to need to cut any corners on the layering. Plus it's fun to do the laying and feels so rewarding when you can hear the hits that organically fall into place because of the layering. Other than that, the extended play comes from giving a little more time for the bass, rhythm, and arpeggiation to build up to the trumpet's melody. Then there was the drop of the layers to leave the trumped 'naked' and out in the open before returning, first to the harp's arpeggiation, then the bass and percussive organ, adding back in the timpani and trap set, and one last play of the trumpet's melody to cap things off at the end.

Reviving these MIDI pieces, and adding a bit of re-arrangement of the synths and layers, is part of the fun for me. It gives me an appreciation for the initial composers that created the music, as well as for those musical fan composers that made the MIDI sequences. I make the best efforts possible to learn who the original composer is, and name them below for others that might be interested in the people that were behind the scenes creating the music that made some of these games so iconic. Also enjoyable is updating the synths from their original sounds made on the respective console they were composing for. It ought to be appreciated how difficult it could be to make game music on the NES, and especially to make it sound good and become so memorable. That one can translate them to more modern synths today is a tribute to, not only the genius of what was made then on a minimal amount of musical resource, that it can be revived and arranged for more realistic instruments today. It's also a tribute to MIDI music, and showing how it remains a vital part of composing music even today.

I found this MIDI here: https://www.reddit.com/r/WeAreTheMusicMakers/comments/3ajwe4/the_largest_midi_collection_on_the_internet/

The original composer for the song is Akito Nakatsuka.

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Crusader of Centy has been described as Sega's version of Legend of Zelda. While there are some similarities, there are some unique aspects of this game that sets it apart from Zelda.

The original version did not have drums, so I used two patterns from the Cakewalk Session Drummer that work out perfectly for this piece. I also put the chiming arpegations in the background. Beyond that, I didn't change the synths all too much and kept to Cakewalk's TTS-1 GM2 synths.

I found this MIDI here: https://vgmusic.com/music/console/sega/genesis/

The original composer for the song is Motokazu Shinoda.

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Another of my compositions from 1998.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: J.C Beat

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

This is one of my high school era pieces from 1998. Back then, I was into trying to make music for a marching ensemble, as well as the usual pop/techno style that was popular at the time. Though I didn't really see this piece as techno at the time. The signature aspect of this piece is the panning, which the audio recording here doesn't seem to pick up on as well as I'd like it to.

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: Warmup!

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Super Street Fighter II is one of the best games in the series, and Cammy is one of my favorite characters.

I found this MIDI here: https://vgmusic.com/music/console/sega/genesis/

The original composer for the song is Syun Nishigaki

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

One cannot think of Sega without thinking Sonic! Nor can one think of Sonic without thinking SEGA!

Back in the days when we didn't need to know how fast Sonic was, just that he was one fast hedgehog. Back when we didn't have to know his 'preferences' to enjoy a Sonic game, we just enjoyed the game for being a game that was fun to play. I miss those times before the woke nonsense came out, trying to force people to come out as something other than a straight white male. Video games were welcoming because they didn't push identity politics then, and probably would have remained out of it if it wasn't for the politicians of the day deciding they had to crack down on video game violence. Never mind what violence they were voting for in 'peace keeping' NATO violence when it came to Iraq, Somolia, and Kosovo. But they felt like they were a moral agent when it came to violence in video games. But, anyways, Sonic was a great escape from the nonsense of the day, and, outside of buying a Genesis and the game cartridge, there was no pay to play crap in the game!

I found this MIDI here: https://vgmusic.com/music/console/sega/genesis/

The original composer for the song is Masato Nakamura

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: Freestylin' Drums

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

If were a kid of the late 80's to early 90's and you didn't have the game, you probably had seen it in the retail or rental stores. Your parents, if they were aware of it, might have not approved of it for being too violent or too thuggish, it they were the type to care about such things. If not, they might of given it to you for Christmas or your birthday. But, one thing's for sure, you knew this game kicked ass!

*ahem*

Anyways, this song was the theme for the second stage of Streets of Rage for the Sega Genesis. Still an amazing game, and still has a running franchise with Streets of Rage 4, not to mention a remake of this game, sort of. The new stuff might be fun and have some pretty art and all, but the original is still one of the best brawling games out there, even in its raw 16-bit form. If you haven't played it already, go play it already!

I found this MIDI here: https://vgmusic.com/music/console/sega/genesis/

The original composers for the song are Yuzo Koshiro and Motohiro Kawashima

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: Freestylin' Drums

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.10.02 64-bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Cakewalk by BandLab (Version 2020.01 BUILD 28, 64 bit)
Copyright © 2020 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.10).
Copyright © 2020 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

On Sep 17, 2008, three anime girls, Mindy, Verá, and Nadine, now known as the Caramella Girls, bounced into YouTube as viral hit and meme that would stretch out a decade. And why not? It's an incredibly uplifting tune, with a silly, but fun dance move that countless others have covered, both in animations and in live action choreography. So yes, this is just a fun piece, which I found a MIDI file for, and decided to see what Cakewalk synths I could play with. All and all, it came out pretty well. .

MIDI arrangement can be found here: http://www.rusmidi.com/en/song/1609/

Image cover came from this awesome gif: https://thumbs.gfycat.com/GloriousGracefulCopperhead-size_restricted.gif

Original song was the creation of the Swedish band Caramell, first appearing on their 2001 album, 'Supergott'

Songwriters were: Jorge "Vasco" Vasconcelo and Juha "Millboy" Myllylä

Link to the official 2008 original Caramella Girls version: https://youtu.be/A67ZkAd1wmI

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

This is a combination of two influences as of late. The first is with regards to Hayden, Beethoven, and Mozart, and the origins of the symphonic form. Alongside that is the old 16 beat form or the 1980's and 90's. But, I didn't want to do simply 16 beats, so I switched to 5/8 measure for 20 beats. Hence the name 'The Twenty Beats.'

Check out more of my music at BandCamp, SoundCloud and my home site on Wix. I'm also on Minds.

https://jcrawf79.bandcamp.com/
https://soundcloud.com/user-996929436
http://jcrawf79.wixsite.com/johncrawford/music
https://www.minds.com/Iohannes

Music Composer: John A. Crawford
Song name: The Twenty Beats (preview)

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Apparently also known as Snowy Fields, or Blue Stage. Whatever the name, one may call it by, it is a classic 80's game tune from a classic 80's 8-bit game. From 1988, you can hear the bouncing bass with the tight drum kit. It was the time of the synthesizer, which nearly overtook the guitar in popularity among musicians. Some may even remember the electric guitar piano synths of the time, so that keyboardists could rock out on stage, mimicking the hair band rock guitarists of the day. It's between that, and the future vision of the 80's that made the era seem so synthetic, and yet so cool at the same time. Cybernetics was a thing then, and Terminator and Robocop gave us harsh potentials that sci-fi of the time would tell as cautionary tales. Yet, we loved our space shoot em' ups. The Guardian Legend made for a mix between action shoot em' ups and adventure themes that were more in line with fantasies like The Legend of Zelda. Yet The Guardian Legend meshed the two to make this unique game that definitely has replay value today.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composers for the song are Masatomo Miyamoto and Takeshi Santo

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

This game came out only in Japan originally, back around 1990 for the Famicom. It is quite an impressive RPG saga, and has had a few remakes. For more information, check out its wiki: https://fireemblemwiki.org/wiki/Fire_Emblem_Gaiden#Development

The Famicom couldn't handle these synths, but I tried to keep them close to the 8-bit. You can get the more orchestrated version from the recent Smash Bros.This one, I kept it simple, only adjusting the cymbals and adding a simple bass drum, as the original MIDI file didn't have it. That's understandable, if taken directly from the Famicom, as many games did not incorporate the 8-bit trap set, even though it's pretty decent for its day. The original Battletoads is an example of that. But I think it's part of the rom chip set in the cartridge, and not native to the Famicom/NES.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Yuka Tsujiyoko

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Many of us from the North America market remember the bass line from what was called Final Fantasy II here, but was actually Final Fantasy IV in the whole of the franchise in Japan. I still like the battle theme in FF IV, but this is a close second, possibly because I love that bass line. I stuck as close to the original art that was used back in 1990. Personally, I'm not a fan of the more weebie chibi art that has been used in more recent marketing and game art. The early Final Fantasy art was something unique and stood out from much of the rest of the artwork at the time. It was somewhat a more high style that seemed to create that feeling that the game was more than just a kid's fantasy, which it was to an extent. But it was also a story and roleplay that could appeal to kids and adults alike, looking for a challenging adventure. Now, I think they play it off of both the Dragonball Z and Minecraft crowd, and forgot the whole metaphor and core theme of Final Fantasy as something that was supposed to be its own unique world.

But, that's just my take as an oldtimer fan of the franchise from the first Final Fantasy. Take it with a grain of salt, if you bother to take it at all.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Nobuo Uematsu

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Originally published by Square for the Famicom in Japan back in 1988, and first released in the USA on the Playstation in the FFI - FFII combo titled Final Fantasy Origins in 2003, Final Fantasy II remains a classic in the series. It was a first in the series to integrate a story, as well as have a cast of characters that join and leave the party, as well as die as part of the storyline. It's also the first time in the series that there was an attempt to break away from the experience system prevalent of the RPGs of that time, and, to some degree remains a standard in even modern RPGs, especially of the RPG Maker variety.

Cid's airship is one of quite a few recurring themes that would be found throughout the games to come. Even so, the Airship theme that Nobuo Uematsu composed was not used in the original Famicom game. Instead, it would become bonus material in the remakes to come. This is an orchestrated version that obviously would not have been possible on the Famicom/NES, but possibly the Super Famicom/Super NES due to its MIDI capabilities. FFIV and FFVI are a testament to the North American market of what MIDI could do, not to mention show off Nobuo Uematsu's composition skills.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Nobuo Uematsu

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

*Note: I'm not sure what is up with the strings in the upload. The video I made with OpenShot sounds fine. It seems odd, because I used much the same editing as I did with Faxanadu in the previous upload, and that came out fine on here. May try another edit of it later, but, for now, will keep this one up. Sorry about the poor quality. It may be the way that BitChute processes it, and, I'm not sure how to work around it for this piece yet.

***

We all know the story, that the original title in Japan was Dragon Quest, where it was published by Enix before the Square-Enix merger. In America, it was published by Nintendo under the name of Dragon Warrior. That's how I'll always remember this game, because I'm from the US, and it was first published here as Dragon Warrior. At age 11, back in 1990, this game was very impressive. A hard game, but impressive. In fact, being able to beat the game was very impressive, and felt like you accomplished something.

Does it have replay value? Depends. But here's the thing. Forget replay value. The value of this game is in how epic it was for its time. To the North American gamer, who probably at that time was more interested in Dungeons and Dragons, as well as the various games like Hero's Quest, and the whole battling dragons and wizards, this was the sort of game you would love on the NES. Was it a grind? Yes it was. Did you enjoy grinding? Heck yeah! The journey to defeat the evil dragon lord was a long and hard fought battle. But again, to make it that far, and to defeat this great evil and restore peace to the realm, it was all worth it. I wouldn't give up the time playing this game for the world.

Modern games are crap compared to this. The reason why the industry complains about games like Dragon Warrior is because the industry has no vision beyond making money off of micro transactions and other nonsense. For they didn't get enough of your money from buying the game, nor from the monthly subscription. No, the video game industry has no idea how to make incredible games that drive you to take on a real challenge any more. They just want to bait and hook you on the eye candy, hoping you click on the ads, or buy from their in game market, or keep putting in your hard earned real life cash in exchange for their in game coins, buying useless pixel objects that have no value beyond the game.

In a game like Dragon Warrior, there was a value had from playing the game from start to finish, and to realize the metaphor it was for life. That is, in order to acquire the greater things in life, you have to be willing to put time into grinding and gaining experience, so that one day you will find that greater good that is beyond this life and all its little trinkets that will one day be meaningless. Maybe that's why modern developers fear a game like Dragon Warrior, because it makes you think of that greater good, and the benefit of the challenge over the expediency of pay to play, and buying out a win, rather than going through the hard won fight to get to the goal.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Koichi Sugiyama

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Faxanadu is one of Hudson Soft's best games made by them of all time. First published in Japan in 1987, but didn't make it to the North America market until 1989. The game music was composed by Jun Chikuma, who is also known for her contributions to the Bomberman series of games. Remastering a MIDI orchestration of this piece has been fun. Daniel Wright, who arranged the orchestration did a great job, and made my job of editing it really easy. Had to do a few tweaks here and there, and I opted toward using Anvil Studio instead of Cakewalk. I use Anvil now whenever I want to use the CoolSoft VirtualMIDISynth, which allows me to use some of my favorite soundfonts . For this piece, I went with the Merlin Audigy soundfont, as it often does well with orchestral type pieces.

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Jun Chikuma.

Software Used:

For Music:

Anvil Studio 64, (Current Version 2019.3.1 64--bit) Copyright © 1997-2019 Willow Software, http://www.anvilstudio.com/

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

Crystalis is one of few games by SNK that is not a fighting game. It's RP adventure similar to Zelda. The Map theme is with the old 8-bit sounds was, well, not great. Yet, remastered, it sounds much better. The story is typical. I mean, who hasn't heard of a post-apocalyptic sci-fi fantasy mix by now with a hero that thinks he is destined to save the world from an evil empire? Also, it seems they set up a scenario for a sequel that was never made by way of the floating tower that vows to oppress evil so that the disaster that caused the evil of the past will not happen again. Yet, they took the most likely ending that could potentially lead to the same disaster in the future as the floating tower people wind up becoming corrupt and oppressing anyone that doesn't follow the society of the floating tower. It's the Communist Manifesto all over again. No wonder so many millennials turned Communism.

Anyways, I digress... 😏👌

The game itself is ok, but it's not one of my favorites. The 8-bit synths are dated, and thus for the remaster to show what it could sound like with better synths. 😎👌

I found this MIDI here: https://vgmusic.com/music/console/nintendo/nes/

The original composer for the song is Yoko Osaka.

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

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Created 2 years, 4 months ago.

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CategoryMusic