Joure - Team V

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Joure - Team V

Joure

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Read more about DEADCAM in my latest blog:
https://www.patreon.com/posts/deadcam-dev-blog-99050027

In this short video I'm demonstrating a number of (made-up) camera filters that represent various video formats that could have existed. Most of these are analog based but I am still experimenting with new and different ones.

The idea is that I can use different filters for different segments / stories within the game. But I do also plan to provide the player with the ability to override the default filter to the one they prefer, or even disabling these filters entirely.

Next up is changing the camera HUD and sound modifiers to add to the immersion. This way, each video format will sound unique and distinctively from each other.

For more information please visit my Patreon to keep stay updated on the development of the game: https://www.patreon.com/Joure

In this video I am showcasing DEADCAM's visual style implementation. General character movement, physics based surface system for footsteps, bullet impacts, etc. Simple AI follow behavior and a glimpse at the current implementation of the options/settings menu.

Everything and anything is still being actively developed and may change at any time.

For more information please visit my Patreon to keep stay updated on the development of the game: https://www.patreon.com/Joure

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Created 4 years, 5 months ago.

3 videos

Category Gaming