kion_dgl

kion_dgl

Currently a work in progress. Most of the models, textures and animations work. Still have some that fall in between the cracks. Need to work on adding an export format.

https://pi.dashgl.com/format.dashgl.com/legends.html

Browser based model viewer for Megaman Legends 1 built with Threejs (and Dexiejs). Files are required on the host machine, click on the "Import" button and select all of the BIN files from the game's DAT folder. The left sidebar will then be populated.

Exports are supported in json and .dae format. Though the dae format only supports bones and does not export with animations.

Code is available on Gitlab under the GPLv3 License:
https://gitlab.com/kion-dgl/JS_MML1_PSX_ANIMS

Live version:
https://mml.dashgl.com/tools/mml1_psx_anim/

Specical thanks to xDaniel for making the source code of his Dash Viewer available: https://www.youtube.com/watch?v=lLWrJrQsu3s

First step to our OpenGL tutorial where I totally fail at opening a window. Maybe you can show me how it's done. https://gtk.dashgl.com/?folder=Brickout&file=Open_a_Window

Introduction to DashGL.com a site dedicated to Linux gaming tutorials using C / OpenGL / GTK

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Created 1 year ago.

9 videos

CategoryScience & Technology

DashGL.com a webpage dedicated towards OpenGL development in C.