Legend64

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Legend64

Legend64

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What a thrill...

Adding doors to the game!

Demonstration of an updated walk cycle for a waitress character.

Creating some creatures for my N64 Game.

Animating a low poly N64 character for use within Unreal Engine 4

In this episode I discuss texture filtering and creating a custom texture atlas to compensate for low resolution textures.

Episode 2 of Legend64's Game Development Diary. In this episode I discuss drawcalls and how they can be reduced by using a texture atlas.

Welcome to the first episode in a series documenting the creation of my indie game, "Legend 64," a 3D adventure game with graphics inspired by classic N64 games. These videos will serve as a journal chronicling the development process of the game. Thanks for stopping by and stay tuned for more episodes.

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Created 4 years, 1 month ago.

10 videos

Category Gaming