Legend64
Support the Project:
https://www.patreon.com/Legend64Project
What a thrill...
Adding doors to the game!
Demonstration of an updated walk cycle for a waitress character.
Creating some creatures for my N64 Game.
Animating a low poly N64 character for use within Unreal Engine 4
In this episode I discuss texture filtering and creating a custom texture atlas to compensate for low resolution textures.
Episode 2 of Legend64's Game Development Diary. In this episode I discuss drawcalls and how they can be reduced by using a texture atlas.
Welcome to the first episode in a series documenting the creation of my indie game, "Legend 64," a 3D adventure game with graphics inspired by classic N64 games. These videos will serve as a journal chronicling the development process of the game. Thanks for stopping by and stay tuned for more episodes.