Make Gaming Great Again

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

While video games have an amazing way to create a sense of anticipation in their users, with programmable things that will get a player’s attention to some kind of detail, again in indie games this is something that is clearly lacking.

What makes something humorous and entertaining, not only giving your player the heads up on something, but getting characters to act properly, preparing for an act, acting it out, and then the termination of the act - like winding back, conjuring a ball of fire in your hands, and then lobbing it at the enemies. When you animate powers in your game, always think about that. Think of Street Fighter, with the Hadouken - winding back and then throwing the ball of energy, or the Shepard, you’re working too hard renegade trigger - it is possible to show these kinds of events and animations in video games.

Even the power attack, that the character jumps in the air - he will probably squat down first in preparation, and then jump up in the air - the action, and terminate the action as he slams his fists on the ground.

Or Trollette, looking to the left and right - the preparation of the act - stretching her legs out - the act, and then closing them again and winking at Trolly.

Thanks for making games great again.

Social Media -
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Virtual Coder - Sumerian - https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws/

Introduction to For Loops -
https://www.bitchute.com/video/uecTQDBZ38VJ/

This is the second of three Virtual Coder lessons, and this is their levels to teach for loops. For Loops are segments of code where you repeat the code within it the number of times defined by i in the code - if i = 3 it repeats 3 times, if i = 10, then it repeats 10 times.

It helps reduce the amount of coding you need to do if you need to repeat the same command more than once in a pattern.

Today’s lesson goes through levels 6 to 8 in Virutal Coder, with my explanation of what this works or why it doesn’t work for deliberate mistakes.

Social Media -
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Downloads -
Blender - https://www.blender.org

Work ahead -
Blender Guru’s Beginner Tutorial series - https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Welcome to my Blender tutorial series. This is the first lesson - how to download Blender, how to install it, how to move the camera around in it and set it up for orthographic views, how to move, rotate and scale objects, how to change the camera settings for easier manipulations, and how to setup your folders to make things really easy to get at.

In this series, we are going to create the solar system, so if you want to go ahead, you should google all the planets and start a bit of an email database on the planets so we can work quickly to space them out and get the right colour for them.

Thanks for watching the video and Making Games Great Again!

Social Media accounts -

BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s Beginner Tutorial series - https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Blender - https://www.blender.org
Principles of animation - https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf
Virtual Coder - Sumerian - https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws/

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf
Disney Animated App -
http://appstore.com/disneyanimated

Related Videos -
https://www.bitchute.com/video/TyxRMYWij5Rn/ - Drawing a character from scratch 1
https://www.bitchute.com/video/BDH93nNc5OSa/ - Drawing a character from scratch 2
https://www.bitchute.com/video/6GQQZQMECDMs/ - Drawing a character from scratch 3

What separates the amateur game developers to the great ones is animation techniques, and the squash and stretch is so very important. Especially if you are animating some kind of power attack. If it isn’t fast enough, it doesn’t look energetic and just looks lame.

Squash and Stretch is all about kinetic energy. Squashing against forces, while stretching to release some major energy, sending your enemies flying!

Get practicing this in your character poses, because this is what animation is all about - the appearance of energy.

Don’t forget to share this video, it is a valuable resource for anybody looking to get into animation or game development, and help me get out of YouTube limbo by sharing this video on social media and liking it as well.

Minds - https://www.minds.com/MakeGamesGreatAgain
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/channel/makegamesgreatagain/

Virtual Coder game
https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws

I do apologize for not finding a suitable alternative to SwiftPlaygrounds last ‘semester’ while I was teaching the fundamentals of coding. This game will allow you to learn and practice simple coding.

Actually, all coding is simple, when you break it down to it’s component parts, so this program will do nicely.

I’ve done the first five levels of this game - and these levels, we talk about functions again - https://www.bitchute.com/video/a2gebmDrvQyc/ - which is a group of coding that makes a game or program perform a specific function. We also added to our learning of functions by adding arguments - there is a turn function, and you can decide whether you turn left or right in them.

Functions are important to video games, because you can create all kinds of unique user experiences, including powers within your game to be called up when the player presses the right buttons.

Thanks for watching my video and making games great again. Don’t forget to like and subscribe to my channel and share this video with anybody interested in game development.

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

Blender Guru’s Blender Basics video series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Welcome back to Make Gaming Great Again.

Last ‘semester’ was a bit of an idea, to see if I could start a game development channel on YouTube and BitChute and see if people thought it was valuable. While YouTube certainly has me in some kind of algorithm wilderness, BitChute has over 2000 views and gets more popular every single week I check its stats.

The most important lessons of the first semester is - don’t be afraid of coding, just learn the definitions and practice. Don’t be afraid of art, just use tutorials and get better, then start characters and caricatures from scratch to further your skills.

The whole 10,000 hour rule is all about learning, practicing what you learn, and then trying things and experimenting. If anything, this is the most important thing I think I could have taught anybody in the 24 videos for ‘Semester’ 1 - learn, practice, share and experiment.

This ‘semester’, we will be learning some more advanced things for sure, but it still comes down with learning, practicing, sharing and experimenting.

First, we will learn the principles of animation - 12 things you need to learn to bring your creations to life, be it 2d or 3d animation.

Second, we will learn Blender by creating the solar system. I also recommend you learn Blender Guru’s blender basics tutorial group, because I will teach much of the same stuff he is teaching, but you will be doing something different from what I am doing - he shows you how to make some donuts and a cup on a table, and I’m showing you how to create the Solar System, with the exact same lessons - something called lateral learning.

Third, I will be teaching you coding again through a new coding game that I just learned about. It has 11 levels, each with a more involved coding solution - perfect for practicing and gaining skills.

Thanks for the support and welcome to my ‘second’ semester, making games great again!

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

If you are an aspiring game developer, and you hope to get more awareness of your game as soon as possible, starting early counts. When your game is only in planning stages, and this is your first baby, get it out there.

The video platform is an important part of this. I am sharing my experience of using BitChute vs using YouTube. The differences are quiet stark, with BitChute having almost 4 times more views than YouTube at this point.

BitChute has several ways for people to find your videos, which makes it much easier to get subscribers and people to view your video, which is what marketing is all about.

GamerGate Trolls, the game I am working on while I work on this channel, is coming along and I wanted to give everybody a status update on it. For new people on this channel - thanks for coming and don’t forget to sub to me.

GamerGate Trolls is a parody RPG that takes place on the Internet. You can play one of two main characters, Trolly McPatriarchy or Trollette Von BigTits, taking on the mob of political correct vigilantes to free the Internet from their control.

Progress is slow, due to the fact I am really focused on the game development teaching videos I am creating at the moment. I spend 4-5 hours every single night working on Blender videos - planning them out, doing the work in Blender and writing the scripts for them, and I’ve only written 3 out of 10 scripts, let alone record the videos. It looks like I will be able to get 3 vids recorded every single week for it, so I will have all the videos ready within the next 3 weeks.

After that, Blender time is for working on the game.

Thanks for supporting my channel and game. Don’t forget to give me a thumbs up and share this video with anybody you’d think would enjoy this game.

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

This weekend had one of the most outrageous events that I have ever witness. Some kid, who is only ‘guilty’ of wearing a MAGA hat and nervously smiling while someone beat a drum in his face, was the target of such a hateful mob of media pundits, celebrities and hateful, vengeful people.

If goodness is all about forgiveness and charity, these people have no high road, and have taken the worst road possible.

Those kids need to know there are people who stand behind them - who live a life of forgiveness and charity. We should not let them feel alone, but that we stand behind them with the truth!

Blender Guru -
https://www.youtube.com/user/AndrewPPrice

Apps-
Procreate for iPad - ($13.99 cnd but it’s worth it)
https://itunes.apple.com/ca/app/procreate/id425073498?mt=8
If Procreate is too Expensive - Autodesk SketchBook for iPad -
https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8
Virtual Human Body for iOS -
https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Wow, we’re finally done it. We’re at the end of the first phase of Make Gaming Great Again, ending our introduction series of the basic skills and concepts of game development. In this episode, I look at how to create caricatures of people and bring them to life, an important art skill to master.

When you do caricatures, you have to think about the person you are caricaturing. You need to learn the mannerism, their physical characteristics, and their personality. As an example, since I have a caricature of Prime Minister Justin Trudeau in my game as PM JT, the name is a caricature that he seems like some surfer dude/ski dude here in Canada, he’s informal, but virtue signals his support of causes like the LGBT community, so his ski jacket is rainbow coloured, exemplifying this guy who is way out of his element as he leads a nation.

Caricatures are fun little elements that can bring lots of things to life. We see them every single day with caricatures of all kinds of public figures and they are an important part of democracy, keeping public figures in check if they go too far, be it Donald Trump, Justin Trudeau or Anita Sarkeesian.

For the rest of the month, I want you to keep on going through my channel, thinking about and working on a game idea, because in February I’m going onto the Blender and I’m going to teach you how to create 3d art for your video game. 3d games sell better than 2d games by far, if they are done right. So while you are doing that, go to Blender Guru’s channel and start learning some 3d art with him, so next month you will be able to create a scene where a space ship flies through the solar system which is also animated.

Thanks for all the support you have show me by coming to my channel to learn game development, helping to Make Games Great Again.

Happy New Year from Make Gaming Great Again Productions.

Drawing done in Procreate.
Text done in Adobe Sketchbook.
Animation of text done in SwiftPlaygrounds.
Video done in iMovie.

Apps -
Procreate for iPad - ($13.99 cnd but it’s worth it)
https://itunes.apple.com/ca/app/procreate/id425073498?mt=8
If Procreate is too Expensive - Autodesk SketchBook for iPad -
https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8
Virtual Human Body for iOS -
https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Drawing a human body can take practice, and sometimes you don’t have it right. No worries though, with digital art, it is only a few clicks of a mouse or a flick of your stylus to erase what you find wrong and redo it.

Remember, the face ratio is 50/50/50 - halfway down the face is the eye line, halfway down that is the nose line, and halfway down that is the mouth line. Once you have your face all proportioned, the body falls right down from the face.

At 2 head lengths, a woman’s breasts are seated. The chest starts at about 1.25 heads down, and goes to 2.5 heads down and is 2 heads wide, including the shoulders. The hips are 2.25 heads wide and start at 3 heads down and go down to the 4th head down.

Arms are about 2.5 heads tall, and start at the top portion of the chest. Legs start half way down the Hips, at about 3.5 heads down, and go down to the full 7 heads tall character height.

After you have that skeleton in, feel free to draw in a sketch of the character to get everything looking natural and then ink the character in a add the proper colouring.

So ends our lessons on drawing a character from scratch. From here you should be able to draw any character you want out of your head. Just keep on practicing. Have patience, you’re not going to be perfect. In fact Vincent Van Gogh would destroy 90% of his paintings before he had one he was proud of, so if it takes you 9 tries before you get a character right, don’t worry.

Thanks for supporting my channel and helping me Make Gaming Great Again.

SwiftPlaygrounds -
https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Array Definition -
https://en.m.wikipedia.org/wiki/Array_data_structure

This is the final introduction to coding video I am creating, Introduction to Arrays. Arrays are databases that contain data inside of them. In game design, this could be used to generate random opponents in random places, defined by an array of enemies that can appear on the map, and another array with spawning locations for those random enemies. With a function, you could randomize which enemy is going to spawn in which place because Arrays are numbered.

Since this is my last episode for coding, I’ll cover the rest of the lessons from SwiftPlaygrounds through solutions videos while talking about some basics on how this would apply to Game Development, but many of their lessons are strictly SwiftPlaygrounds lessons which allow you to gain some more experience in coding. My first such lesson will be on the Array puzzles next week.

Starting in February, I’m going to start to work on lessons on 3d modelling using Blender for art lessons. I’ve already see how I am going to accomplish this, I’ll teach you all how to make the Solar System and a little spaceship flying through it. SpaceForce FTW! I will create a little animation through Blender over the next three months to show you how to do all of this.

Thanks for supporting my channel over the past three months and Making Games Great Again!

Drawing Heads Album (4 new drawings on how to draw heads from different angles) -
https://www.facebook.com/media/set/?set=oa.380502469160318&type=3

Apps -
Procreate for iPad - ($13.99 cnd but it’s worth it)
https://itunes.apple.com/ca/app/procreate/id425073498?mt=8
If Procreate is too Expensive - Autodesk SketchBook for iPad -
https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8
Virtual Human Body for iOS -
https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Once you understand the basic ratio of the face - 50/50/50 - halfway down the face you get the eye line, halfway down that you get the nose line and halfway down that you get the mouth line, you can start drawing characters from different angles.

All you need to do is make a new layer in your drawing tool, and block out those lines and then start angling the face in the way you want, side profile, 45 degree angle, slightly tilted.

I’ve included brand new drawings and tutorials on the drawing heads folder on my facebook group, so if you want to go there and download them that will help you out like it helped me out.

Next week, I will finalize drawing a character from scratch, looking at how to draw a full body character from different angles.

Thanks for watching and Making Games Great Again.

Battle Heart 1 -
https://itunes.apple.com/us/app/battleheart/id394057299?mt=8

Battle Heart 2 -
https://itunes.apple.com/us/app/battleheart-2/id1232791258?mt=8

While I took animation at college, the game teacher only had one thing to say about designing a UI - look at other popular games and copy what you think is awesome about their user interfaces, because other players probably think the same thing.

If you make your UI so complicated and confusing, most players will not play your game, so think about simplicity in design.

The more simplistic the UI for combat the better, as most players only use 3-4 powers on a consistent basis anyways. Having 10 slots to choose from may be way too much for the player and lead to less fluid game play.

For the next couple of weeks, I’m slowing down production for Christmas and New Years. I’ll only put a video up on Tuesday and Friday for the next couple of weeks.

Thanks for watching and Making Games Great Again.

SwiftPlaygrounds -
https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Definition of Instances in Object-Oriented Programming -
https://en.m.wikipedia.org/wiki/Instance_(computer_science)

Introduction to Variables -
https://youtu.be/P-Qufl8suyw

Introduction to Functions -
https://youtu.be/xugrFZ_KBzU

Types are the blueprints of a group of similar objects in programming. With Types, we can define that group - like factions in video games - AntifaThugs are a Type. For each member of that Type, we have an instance of that type. Using the basis of variables that we learned in the last episode, you can use a variable to define which member of AntifaThugs that instance is with a variable that will be Int nAntifa = Antifa +1, with Var Int nAntifa = 0.

Then you can define what behaviours that instance will be involved in, by defining functions which allow those objects to do something that is being defined by the programmer, like attacking Trolly/Trollette, restoring their hp with a potion, etc, etc, etc.

This allows us to create programming which can look at individual behaviour of instances without making every single member of the group doing the exact same thing at the exact same time.

Thanks for watching and Making Games Great Again!

Drawing Heads Album -
https://www.facebook.com/media/set/?set=oa.380502469160318&type=3

Procreate for iPad - ($13.99 cnd but it’s worth it)
https://itunes.apple.com/ca/app/procreate/id425073498?mt=8
If Procreate is too Expensive - Autodesk SketchBook for iPad -
https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8
Virtual Human Body for iOS -
https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

This is the first of three episodes on how to draw a character from scratch. The most important aspect of drawing a character is the face. We’ve all heard these ideas before - the Eyes are the mirrors of the soul, and ‘90%’ of communication comes from our body language.

Most people are extremely intimidated by drawing faces, but once you learn some basic techniques, drawing faces becomes a process that is easily done. First, find the kind of face you want to create, looking at the base faces that I’ve provided in the Facebook Album I’ve linked. The common facial types are in two files for male heads and female heads. Once you select it, just a quick drawing over that base on a new layer and drawing the base lines - 50% down the face for the eye line, then another 25% for the nose, and half of what is left for the lip line.

After that, draw in the details, using the other references, to block in the nose, the eyes and the lips properly to give your character the essentials to show emotion, desire and interest that conveys what you need to our players to feel a connection with that character.

Once that is done for the base emotion on the face, you should start video taping and acting out this character’s reactions to the things that will happen in the game and use those as references to really convey every possible emotion the character will face and draw the facial differences over and over again. All you need to do is duplicate the first face and then erase and redraw the emotions on his face.

The next step is next week, drawing the character from all the different possible angles using the base layers, showing the eye line, the nose line and lip line to reveal the character from all kinds of different angles.

The next week after that, we will learn how to draw a full body character from different angles to convey more character.

Thanks for watching and Making Games Great Again!

William Shatner defending Baby It’s Cold Outside -
https://trollyshitpost.com/2018/12/13/mgga-earth-to-captain-kirk-save-us-from-political-correctness/

CBC puts Baby It’s Cold Outside back on holiday playlists -
https://www.theglobeandmail.com/arts/music/article-cbc-puts-baby-its-cold-outside-back-on-holiday-playlists/

How Trudeau's fairness agenda became an attack on doctors, farmers and entrepreneurs -
https://www.cbc.ca/news/politics/trudeau-tax-fairness-analysis-aaron-wherry-1.4277168

Top 3% of earners pay the majority of the taxes -
https://www.bloomberg.com/news/articles/2018-10-14/top-3-of-u-s-taxpayers-paid-majority-of-income-taxes-in-2016

Macron scraps fuel tax rise in face of gilets jaunes protests -
https://www.theguardian.com/world/2018/dec/05/france-wealth-tax-changes-gilets-jaunes-protests-president-macron

PewDiePie’s ties to white supremacy spell serious trouble for the future of YouTube
https://www.vox.com/2018/12/13/18136253/pewdiepie-vs-tseries-links-to-white-supremacist-alt-right-redpill

Crowdfunding site Patreon is purging far-right figures
https://news.vice.com/en_us/article/qvqeev/crowdfunding-site-patreon-is-purging-far-right-figures

While there are defeats lately, I believe this is because our movement is actually winning. With victories like the CBC putting Baby It’s Cold Outside back on holiday playlists because common people were pissed about that, to the victories that yellow vests are having in France right now, we are winning and there is nothing these censorious politically correct vigilantes can do anymore.

I really believe much of what is going on is a scorched Earth response to all of our victories, from Brexit to Trump, to most Canadian Premieres rejecting Truedau’s carbon tax, to the protests in France and other places, and the revealing of the truth against lots of Marxist lies. We only need to stay strong and not get wearied in well doing. Be strong and of good courage.

We will see yellow vests going to all these places, protesting the harsh treatment and the silencing of different voices by YouTube, Google, Facebook, Twitter and Patreon, demanding for better treatment and winning huge cultural victory’s over all of these vigilantes who demand we follow their morals to perfection or we are kicked out of society.

When you understand the game world and the characters involved, you can start to understand that stories are simply a tug of war between protagonists and antagonists where they try to overcome each other’s efforts in order to achieve their goals, ending up as an epic confrontation at the end of the game.

Then you can write a game story, or any story in fact, because you see it as a simple chess match of moves and counter moves.

Thanks for watching and making games great again

Variable Definition -
https://en.m.wikipedia.org/wiki/Variable_(computer_science)

SwiftPlaygrounds -
https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Variables are snippets of code which store a value of any random thing in your program or game. It’s used by game developers to dictate what object in a game does what to where and when, all things that are defined by Variables.

Looking at previous episodes, the Guards are their complete own variable, and Shopkeeps would be their own variable, the player character is their own variable, townspeople are their own variables, a door is a variable, and just about anything is a variable which is defined the developer. That way you can code further things to say Door193 will only unlock with Key039 and not any other key in your pack.

Resources -
Draw Anime Bodies -
https://drawinghub.com/tut/how-to-draw-anime-bodies-draw-anime-body-figures-13123
Draw a Simple Anime Girl -
https://drawinghub.com/tut/how-to-draw-a-simple-anime-girl-18593

MGGA - Anime Girl 3 angles
https://www.facebook.com/media/set/?set=oa.373707473173151&type=3

MGGA - Introduction to Procreate
https://youtu.be/pQqV5_QycL4

MGGA - Introduction to Humanoid Drawing
https://youtu.be/ThdD1BziRf4

Procreate for iPad - ($13.99 cnd but it’s worth it)
https://itunes.apple.com/ca/app/procreate/id425073498?mt=8
If Procreate is too Expensive - Autodesk SketchBook for iPad -
https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8
Virtual Human Body for iOS -
https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

With time and practice, you can learn to draw much better. When it comes down to it, with game design you need to be proficient in drawing characters in all kinds of different angles because of the mechanics of a game.

If you have a side scroller, you need to have great side profiling skills. If you have cutscenes, you need characters that look great from the front and from the 45 degree angle camera. If you have a 3rd person shooter, you need to make sure that backside looks great as well.

I use the Anime Girl 3 angles to teach the basics of drawing the same character from multiple angles. Practicing with these practice sheets is important, because you’ll start to wrap your brain around how to draw characters from any angle, an important skill for any artist.

Thanks for watching and Making Games Great Again!

Game Design Manual template -
https://trollyshitpost.files.wordpress.com/2018/11/ctaylordesigntemplate.pdf

‪Sonic Foxes acceptance speech -‬
https://youtu.be/pyR-8Fcbf48 (2:40 for the direct quote)

‪The Game World section, the Character section and the Story section are the trinity of pages that create the story you want to tell with your game. These help you tell amazing stories that challenge your players and entertain them. Without these you might as well just make a card game.‬

‪With the character section of your GDM, think about all the relevant details as you are creating the descriptions of your characters. All the character classes and powers, the back stories, the stories in the game, their personality, alignment changes and any other thing that should be included, and a full character sheet.‬

‪This may seem daunting at first, but you only need to start with a list of the characters first, and then you can add to this section as time and production permits.‬

‪Thanks for watching this video and Making Games Great Again!‬

Facebook is creating an 'independent body' to review controversial content
https://mashable.com/article/zuckerberg-note-content-governance-and-enforcement.amp

With Facebook ramping up action against controversial content on their platform, they are becoming oppressive themselves. My account was locked within 36 hours of naming a page GamerGate Trolls, Parody RPG. It was locked a second time last night after I shared an album for one of my main characters, Trolly McPatriarchy with the Indie Game Devs group.

As Smiling Mountain in Jade Empire said -

The way of the Open Palm is not without its dangers, despite the best of intentions.

It’s a small leap from there to enforcing your will so the crime never takes place. Suddenly, you are the oppressor, when all you wanted to do is make things right.

Facebook is going too far with their measures to protect their user base from ‘controversial content’. I can understand if I was putting forth videos to promote violence against people, you’d be well within your rights of locking my account, but naming your content after controversial things shouldn’t result in locking a account for security reasons.

We need to fight Zuckerberg over this egregious and draconian efforts to quell offensive content off his platform.

Thanks for watching and making games great again.

Algorithms Definition -
https://en.m.wikipedia.org/wiki/Algorithm

SwiftPlaygrounds -
https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Algorithms are one of most misunderstood concepts in the world. If you listen to the news, Algorithms are going to create the great robotic uprising, and you can’t go onto a conservative online space and not hear about Facebook, Twitter and Google altering their algorithms to silence conservative thought. Algorithms are to blame, or are they.

Algorithms are just tools, and they’re simply digital solutions to problems. Whether you want to make sure a character has a key before you let them enter a room, or you create level up scripts, or power scripts, or any other coding, anytime you solve a problem with coding you have just created an algorithm. Sure, Facebook, Twitter, and Google are using algorithms in very biased ways to silence conservative voices, so the problem is not algorithms but the people who create them.

Today, I talk about how all the lessons we’ve taken so far have been teaching you how to create your own algorithms to solve issues in SwiftPlaygrounds, and that this concept applies to game development as well, especially level design, which I briefly touched upon in the Game World Page.

Thanks for watching and making games great again.

Tutorials -
Draw Anime Bodies -
https://drawinghub.com/tut/how-to-draw-anime-bodies-draw-anime-body-figures-13123
Draw a Simple Anime Girl -
https://drawinghub.com/tut/how-to-draw-a-simple-anime-girl-18593

MGGA - Anime Girl
https://www.facebook.com/media/set/?set=oa.373700876507144&type=3
MGGA - Anime Girl 3 angles
https://www.facebook.com/media/set/?set=oa.373707473173151&type=3

Previous vids -
MGGA - Introduction to Procreate
https://youtu.be/pQqV5_QycL4

MGGA - Introduction to Humanoid Drawing
https://youtu.be/ThdD1BziRf4

Apps -
Procreate for iPad - ($13.99 cnd but it’s worth it)
https://itunes.apple.com/ca/app/procreate/id425073498?mt=8
If Procreate is too Expensive - Autodesk SketchBook for iPad -
https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8
Virtual Human Body for iOS -
https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

There are some similarities between drawing men and drawing women. First, the basic rules that similar between men and women. Both men and women are about 7 heads tall, and their shoulders and chests are 2.5-3 heads wide. That’s where the similarities end, women’s waists are narrower being 2 heads wide, and the hips of the woman is as wide as their shoulders, so women are more curvy than a man.

In this lesson, we have four tutorials from drawing hub, two that I saved before the tutorials got updated, and two updated tutorials. So if you want to spend time drawing each tutorial 10 times each, you can get all kinds of practice on it.

I always recommend a pencil tool in painting programs to draw before you go onto pen tools, because the pen tool needs to be very precise to look right, where a pencil tool can be drawn over to make look right, a pen tool looks messy if you do that.

After you get enough practice on both the male drawing and the female drawing, take a try at using the pen tool in your drawings. It can be frustrating at first, but after time will get better at it.

Thanks for watching and making gaming great again.

SHOW MORE

Created 1 year, 5 months ago.

40 videos

CategoryGaming

I am dedicating this channel to game development. Currently I have all the basics videos up - all the topics on coding, digital art and game design. This is my ‘first semester’ for you to learn from. The more you practice with understanding the better you will get - that whole 10 000 hours of practice to become a master of a topic.

In February, I am going onto a second semester, dealing with Blender 3d, showing you how to model, texture and create 3d models for your video games, as well as the 12 principles of animation, with some more vids on game design and creative theory - taking a step from learning how to take an idea and form it into a concept, which is why I made ‘Semester 1’ the way I did, and actually taking a concept and creating components for it.

I’m a proud member of Exclusively Games Forum, located at https://www.exclusivelygames.com/forum/, who has taken the stance that games news websites should be about games and not identity politics. If you’re reading this, you’ll probably also want to go there to get all kinds of scoops and the prestige of being an early adopter of the website!