Video games make you smarter: https://www.cbc.ca/radio/quirks/june-1-the-benefits-of-video-games-composting-corpses-brewing-ancient-beer-and-more-1.5155492/video-games-aren-t-corrupting-young-minds-they-may-be-building-them-1.5155505
Videogames cure depression, social media creates it: https://www.cbc.ca/news/canada/montreal/social-media-mental-health-screen-time-instagram-facebook-video-games-study-1.5211782
Video games are great for old people: https://www.cbc.ca/news/canada/newfoundland-labrador/nantendo-video-games-aging-1.5010046
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PART ONE HERE: https://www.bitchute.com/video/SMavoU7mqESo/
A continuation of reading one of my oldest articles about Metal Gear Solid 2: Sons of Liberty.
This part focuses much more on the importance of interpretation, how to approach it, and how the community often failed to live up to the message of the game.
Revisiting one of the first major articles I ever wrote about Metal Gear Solid 2: Sons of Liberty, called "The Legacy of Metal Gear Solid 2".
I read the article and comment on what it was trying to accomplish, and what the context of its publication was. I enjoyed doing this, so hopefully you enjoy watching it.
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