Narnach Gaming

Narnach

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore (or my character will die trying).

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV
* Actual character @ level 87 (10 July 2018): https://www.grimtools.com/calc/DV9Q8JLV
* Actual character @ level 92 (18 July 2018): https://www.grimtools.com/calc/D2pKLAjN

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills i..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore (or my character will die trying).

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV
* Actual character @ level 87 (10 July 2018): https://www.grimtools.com/calc/DV9Q8JLV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have t..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore (or my character will die trying).

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV
* Actual character @ level 87 (10 July 2018): https://www.grimtools.com/calc/DV9Q8JLV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have t..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore (or my character will die trying).

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV
* Actual character @ level 87 (10 July 2018): https://www.grimtools.com/calc/DV9Q8JLV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have t..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore (or my character will die trying).

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV
* Actual character @ level 87 (10 July 2018): https://www.grimtools.com/calc/DV9Q8JLV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have t..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

Series playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha2gxq2Gh04OyrzH0jVhCVR3

Grim Dawn: Ashes of Malmouth is the first expansion for Grim Dawn, and it adds two new classes: the Necromancer and the Inquisitor, as well as extending the story by two acts.

In this series we'll play a Drain Essence using Death Knight (Necromancer/Soldier) through all three difficulties on hardcore, or my character will die trying.

# Build outline

Skill tree and Devotions:

* Very basic level 35 build: https://www.grimtools.com/calc/d2j0v9rZ
* Very basic level 50 build: https://www.grimtools.com/calc/nZorKxoV
* Endgame build with possible items: https://www.grimtools.com/calc/wV1jpQBZ
* Endgame build updated (4 May 2018): https://www.grimtools.com/calc/4VxdvgpV

The basic builds come equipped with green items that can be bought/crafted/farmed reliably or come from quest rewards. Some have nice synergies, boosting relevant skills, others are there simply to attach a component to (Ectoplasm, Focusing Prism, Soul Shard, Wrathstone). The Spectral War Shield is the only item that I think is mandatory for this build, because it greatly boosts Drain Essence. The bonus range and extra targets are very powerful.

Items from around level 40 and onwards will be based on whatever you find. Blue and Purple items are random drops, so it's less useful to plan for them.

Components: outside of the energy components I mentioned earlier, use them to fix your resistances. When those are maxed, get more health, armour or damage. In Elite and Ultimate, augments are used as bonus components. Wrathstone in your weapon + shield give you TWO auras you can activate to boost damage and have retaliation damage early on.

Notice that early on I keep Drain Essence and its support passives at a low level. Those skills increase in energy cost every 2-3 levels, so only push it over that limit if you have the energy to sustain it. Remember you can refund some points at the seer if needed. Spe..

Path of Exile 3.3: Incursion will take us back in time to the ancient Vaal Empire, where we'll raid their temples and re-architect them to affect how they look in the present. After 11 raids to the past we get to see the result in the present and clear a huge map that we helped construct. Gameplay looks to have something of a timed Zana map / breach mechanic, so bring your clearspeed builds for this one.

Vaal skills got overhauled, and we get some new ones! There's a bunch of new traps, and a lot of fire skills have been refreshed to give the Ignite mechanic a boost. On top of this, other skills have been reworked and rebalanced as well.

The overhaul of traps as well as reworking of Arc and Vaal Arc adds up to a (Vaal) Arc Trapper. Saboteur will be the Ascendancy to use for this.

Playlist: https://www.youtube.com/playlist?playnext=1&list=PLPo00Kvl9Ha25u0XDWgixmU6ATNLCOHPn

Path of Building (https://github.com/Openarl/PathOfBuilding) codes:

- Very rough build idea (3 June 2018): https://pastebin.com/q4W91b4n
- Second iteration (5 June 2018): https://pastebin.com/gFrwp2Zv

*Skills*

Trap Support + (Vaal) Arc will be my main skill. Everything else supports this.

Damage boosts:

- Bear Trap immobilises and increases all trap damage taken by the monster
- Ice Golem increases crit rate
- Herald of Thunder boosts spell damage and has some extra attacks going out
- Power & frenzy charges generated by passive tree and Charged Traps give crit chance/mult and damage
- Conductivity increases shock chance and lowers lightning resistance

Survivability:

- Siphon Trap is a sustain mechanic that grants life & mana regen
- Decoy Totem and taunts mobs, groups them around traps
- CwDT Immortal Call grants phys immunity
- CwDT Enfeeble lowers monster damage output when I get hit
- Grace grants evasion, Vaal Grace is a panic dodge button
- Flame Dash teleports me across chasms/traps

Skills with links

- Vaal Arc + Trap Support + Charged Traps + Trap & Mine Support + Lightning P..

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Created 7 months, 3 weeks ago.

258 videos

CategoryGaming

Hello, Narnach here!
I started on YouTube in early 2015 ( https://www.youtube.com/narnach ), making let's play series for action RPG games, such as Diablo 3, Path of Exile and Grim Dawn. Besides that I've got an interest in strategy and simulation games, programming/puzzle games and Dwarf Fortress-like games such as RimWorld.

Path of Exile has been the central game on my channel from 2015 to 2017. It gets at least one video per day. All other games tend to get multiple episodes per week, so I can have some variety in my second (or third) video "slot" every day. New titles usually get a "Let's try" video. Games I want to show more of will get a "Let's play" series. Feel free to let me know about great (new) games I might like.

DEVELOPERS:
I am happy to get review codes, and will give your game a fair chance to see what it's like. When I like the game, I'll probably make a video. When I don't, I'll send you an e-mail explaining why. I'm fairly analytical, so I might help you catch something you overlooked.