Amazing Gaming Productions

Here's my new logo!

Twitch Intro

I’m about to take my game development tutorials to the next level - by switching to live streaming, which I am starting tonight at 6 P.M. EST.

Tonight, I am going to live stream ending my logo, getting feedback from you, so I can create the best lessons I can make.

Hope to see you out tonight!

CrankageGames twitter - https://twitter.com/CrankageGames?s=17
Twitch - https://www.twitch.tv/crankagegames/videos
Charisma On Command - https://www.youtube.com/channel/UCU_W0oE_ock8bWKjALiGs8Q

My Twitch - https://www.twitch.tv/amazinggamingproductions

Stoicism

As I have stated before in my original channel change, I want to create a different way than the constant back and forth bickering that is so evident on social media, because it ultimately gets us nowhere. We need to show the world our way is the right way, without anything but our voices - we need to become bastions of western european culture.

Recently, I’ve been watching some self-improvement videos, so I can deliever my videos much better - so I went to a channel called Charisma on Command. I’ve been learning some valuable lessons on a lot of things, including an ancient greek philosophy - Stoicism.

Stoicism is simply a really powerful skill to learn - inbetween emotion and action, there is space for rational thought about the actions we will take - which is what stoicism is all about. it is simply deciding to make better decisions, devoid of fear, anger, frustration pushing us into bad decisions, by strategizing. You don’t even have to do it in the moment, and go into fear setting, thinking about all the worse case scenarios, and making plans to work around it.

Are you not confident about your art - create a plan to improve. Don’t like coding - plan time to get more practice so you can understand it, etc, etc, etc. It is highly relevant to learning anything, and coming with coping strategies that will help you grow, instead of being in the same old ruts we hate.

Over the past few weeks, it has helped me move forward with this channel, so I definitely recommend learning this stuff so you can start to overcome your fears in insecurities.

Stoicism - WikiPedia -
https://en.m.wikipedia.org/wiki/Stoicism

Indie Game Advisor - great for fear setting
https://twitter.com/IndieGamAdvisor

Tim Ferriss Ted Talk - Why you should define your fears instead of your goals
https://youtu.be/5J6jAC6XxAI

Charisma on Command - 3 mindsets that will change your life
https://youtu.be/rWMLdFqmgkE

Fabricator Azule’s Channel -
https://www.bitchute.com/channel/fabricatorazule/

Nathan Sifu Gaming -
https://www.bitchute.com/profile/gxH73iWjMwoD/

Crankage Games -
https://www.youtube.com/channel/UCdl44YA_bJWmMb4UQ30wzrQ

I’ve decided I need some more time to really get things down for the next block of lessons, and that I should focus on building characters, instead of going with architecture - so I can be 100% ready to teach what I want to impart.

As I state before at the beginning of the last block, you first take time to learn what you want to teach - following other people’s tutorials exactly, and then you experiment, using their techniques to create your own stuff, and then you create a plan to teach it to others by doing that, and then you film yourself 4-5 times doing that and you then really learn what you are teaching.

And since character development is something I am currently struggling a little bit with, I am going to tackle that first, because you should never allow anything to intimidate you - just jump off the deep end and learn to swim.

I will start posting up stuff working on Darren Lile’s character tutorials first.

https://www.youtube.com/playlist?list=PLyelx0TsmSpf-8xZfjZveokSsIwj0F3lo
Character 1

https://www.youtube.com/watch?v=5t8732fWXsY&list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes
Character 2

I will post up my renders every single day on my new pocketnet account -
https://pocketnet.app/author?address=PCbJgq4zTmM2HoojxCiS3GzxthtaUm4ZGk&ref=PCbJgq4zTmM2HoojxCiS3GzxthtaUm4ZGk&report=shares

Joining up from this link gives you tokens, and gives me tokens as well - so it’s a win - win - win for everybody. Join up and let’s keep on building a censorship free future. It’s relatively new, less than 6 months old, and it looks really open and friendly. Lots of different incentives to do things to really help this platform get off the ground.

And don’t forget to join up to my discord -
https://discord.gg/Msk5TQF - it has all my lessons I have created nsoso far - that way you have something to work on until I have my character development tutorials ready for .

Bernie Sander is just plain wrong about the gaming industry, so I needed to educate him on how disconnected from reality he is.

The Illusions of Life -
https://epdf.pub/the-illusion-of-life-disney-animation7b21a8a393b5c210fd676519f44c660088178.html

We’re finally getting a proper launch today - time to create the next block of lessons, which should take 3-4 months to create. We’re going right into Blender with an architecture piece, how to create a room/apartment/house in Blender, then we’re going to create a character, further advancing our skills. After that, we’re going to create a simple level in Unreal and also continue our work with Codea and Xcode.

The next phase - block 4 - will be all about composition, menu systems, animation and power systems, particles and lots and lots of coding in Unreal.

After that, we learn connecting things together, so you can have more than one character in your level, and more than one area for your game in the 5th block.

The final block will be how to export your level properly for PSN, Xbox store, the App Store, Google Play, and for Steam.

This will be a multi year project, so lets go.

Social Media -
MGGA discord - https://discord.gg/CfsgAw
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Steemit (upvoting me here actually earns me some money) - https://steemit.com/@trollymccoxlong

I’m responding to Dave Cullen’s video about rediscovering faith - https://www.bitchute.com/video/jcM4rdGWZKA/.

This video had about 10 takes, because I had a hard time articulating how I was feeling about things regarding that video and the work I have been doing. The coles notes - I’m changing directions now. I can’t continue to use the tactics of the enemy, like how Zuckerberg using rage and anger to make his ‘fortune’ and expect to take the moral high road - I can either be like Christ, loving, caring and compassionate, or I can be just like the world.

That means I am changing the name of my channel and GamerGate Trolls isn’t going to be created - I can do much better than that, and intend to.

Gab Vs Twitter

Gab gets a bad rap for being ‘Alt-Right’ because they allow any kind of content on their platform, but it is perfect because their posting system keeps you up to date on comments and reposts, which allows people to keep current on your work - exactly what marketing is about - awareness.

Twitter may block you for ‘wrong think’, but it is a great resource to learn all aspects of game development - how to work with different engines, different softwares, how to draw and so much more.

Social media -

MGGA discord - https://discord.gg/CfsgAw
Reddit - https://www.reddit.com/r/MakeGamingGA/
Facebook - https://www.facebook.com/groups/371245783419320/?ref=share
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Twitter - https://mobile.twitter.com/MakeGamesGA
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA

At the time, flash games were very popular, so it is not surprising that Mika Mobile would choose a simple and elegant art style that reminded people of those flash games that were popular at the turn of the 2010s. Battle Heart had great animations, timed perfectly that you really believed those were attacks, and the simple storytelling with describing the areas was perfect.

Social Media -

MGGA discord - https://discord.gg/CfsgAw
Reddit - https://www.reddit.com/r/MakeGamingGA/
Facebook - https://www.facebook.com/groups/371245783419320/?ref=share
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Twitter - https://mobile.twitter.com/MakeGamesGA
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA

BattleHeart 1, with it’s simple controls, and simple programming is definitely something a group new to game development could create with some practice and patience.

With simple character customization, to simple exploration, everything worked well enough to make a very popular game.

Minds.com has some amazing features that would really kill facebook, but their restrictions on the system limits and punishes their user base, reducing it’s viability of a facebook replacement!

Battleheart, the birth of the series, was a good game. It was very fun because it was easy to pickup, some basic configuration, and lots of class mashups to create amazing stuff. Still, it’s very linear storytelling, and improper algorithms putting some characters at disadvantages took away from the greatness of this game.

Help my work -
https://www.subscribestar.com/gamergate-trolls

I’ve got a lot to cover with my current state of building GamerGate Trolls. I’m nearing the end of concept phase - I only need to look at the areas and create the three storylines within them, and define all the bosses in that level and how to defeat them - most of which is done.

In this update - I discuss what GamerGate Trolls is, a parody RPG about the Internet. I talk about the skill trees that will be available in the game, having choice between two different characters with differing stories at the beginning, with a variety of different classes available to them, due to their personal histories.

I also introduce the story. You will have 3 different endings, and each is dependent on what you decide in each of the areas you go to - so you have the opportunity to play the game multiple times for a different experience each time.

I also introduce the Deplorables - Trolly and Trollette have 5 companions, all based upon political correctness and Internet culture.

Thanks for supporting my work on this most excellent game!

Don’t get me wrong, I love BitChute, and the sheer amount of growth I’ve experienced since I started to use this platform. Almost 16k views is impressive. But there are huge rooms for improvement. Processing servers can be over clogged when there is a huge media controversy, and ISPs, Governments and websites will try to block your content.

And then there is the self-inflicted - pay us and you get more playlists and longer playlists, with more channels.

My advice - drop that, and use the rotating banner at the front page as the $5/m reward, $10/m your channel listed as a similar channel, and $20/m you can choose recommended videos to appear on a recommended video list - that I’d pay for, and I’m sure there would be many other successful content creators who would agree.

On the other hand, YouTube’s issues with algorithms and obscurity can be solved with the very social media platforms that block BitChute. And I show you how to find new content on YouTube using their filters, though they should be immediately available for anybody. Heck, Porn hub lets you filter instantly with new, top and trending vids on the fly, but YouTube doesn’t.

And having unlimited playlists with unlimited videos in them absolutely free of charge negates BitChute’s offer.

Overall, BitChute could overtake them with the pay for visibility measures, instead of playlists - which could make them a worthy competitor.

Indiewatch - https://indiewatch.net/members/makegaminggreatagain/
Reddit - https://www.reddit.com/r/MakeGamingGA/
Facebook - https://www.facebook.com/groups/371245783419320/?ref=share
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Twitter - https://mobile.twitter.com/MakeGamesGA
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA

Today, we start to look at gameplay footage in the eyes of a game developer, looking how how variables for a variety of different things creates gameplay experience.

Whether it is an experience system using a variable for XP to achieve levels, where you modify your character to create the character you want, or questing lines with their own local variables for the quests progressing as you achieve objectives, gaming mechanics are important and we need to see them when we are playing the game.

Reddit - https://www.reddit.com/r/MakeGamingGA/ - this is brand new - expect good things from this starting in May.
Facebook - https://www.facebook.com/groups/371245783419320/?ref=share
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Twitter - https://mobile.twitter.com/MakeGamesGA
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA

Today, we start to look at gameplay footage in the eyes of a game developer, looking how how variables for a variety of different things creates gameplay experience.

Whether it is an experience system using a variable for XP to achieve levels, where you modify your character to create the character you want, or questing lines with their own local variables for the quests progressing as you achieve objectives, gaming mechanics are important and we need to see them when we are playing the game.

Reddit - https://www.reddit.com/r/MakeGamingGA/ - this is brand new - expect good things from this starting in May.
Facebook - https://www.facebook.com/groups/371245783419320/?ref=share
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Twitter - https://mobile.twitter.com/MakeGamesGA
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA

Social Media is one of the biggest advances in human history. It’s never been so easy to share your thoughts, ideas and work with so many people all at once, and getting a huge amount of feedback to improve and to gain a following for your work.

While there are issues with the big 4 social media providers, they are still the best option to create awareness of your products and work - with thousands of engagements instead of dozens.

Social Media -
Reddit - https://www.reddit.com/r/MakeGamingGA/
Facebook - https://www.facebook.com/groups/371245783419320/?ref=share
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Twitter - https://mobile.twitter.com/MakeGamesGA
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA

App -
https://itunes.apple.com/ca/app/battleheart-legacy/id666508823?mt=8

Overall, Battleheart legacy had lots of going for it. It had great character customization, great animations, great combat, and great use of humour - it definitely didn’t take itself too seriously at all. I loved the game, and I played it several times, creating all kinds of different combinations of characters.

It did need some tweaking in the story department. The first 15 levels of the game were excellent, because you had lots of little quests from people, but towards the end of the game, it’s a repetitive grind to gain experience and the next level and ability.

And there were unresolved parts to the game as well, including a ‘Cartel’ storyline that never materialized.

But this is a fine example for a game that was developed by 5 people, and everything a small group of people using my resources could start to put together with Codea, Blender and Xcode (coming next block in June).

Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

We’re finally coming to an end with our lessons for the Principles of Animation.

I cover a huge amount of topics, which I’ve wanted to touch upon - because this episode is all about appeal - and how to achieve it, and what’s definitely lacking in some things.

I discuss photo realism, procedural game development, and just going old school DIY game development and animation, because each has it’s own strengths and weaknesses.

We look at what actually motivates our audiences to watch our content and interact with us - from humour to sensuality - it’s all about envisioning your style and philosophy for your art and getting it out there, because it is that which ultimately helps your game succeed or not.

Clips -
Red Dead Redemption Clip -
https://youtu.be/cbTBeR_lvKU

Procedural buildings -
https://youtu.be/qi3qBzsddcI

Farscape Looney Tunes -
https://youtu.be/fFgFaqdZrq4

Clown World -
https://youtu.be/Z4OhbzSFpnk

Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

PlayLists -

First Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlnx8B0-kYCnWb-M0hIomz3
Second Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlDJdA08vpcrysr8m5iq_K-

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

As you experiment with both Blender and drawing, there will be some realizations that you will realize and start working towards. First, blender only knows how to make straight lines. It doesn’t do curves with each edge. So by drawing things as straight lines, you can create drawings that should allow you to easily transfer your characters from a 2d screen to a 3d screen.

And once you master characters, environments can be similarly changed into the same kinds of line art and recreated in Blender as well - just bring in a picture and then start modelling each component based upon lines you see in the picture.

Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

PlayLists -

First Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlnx8B0-kYCnWb-M0hIomz3
Second Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlDJdA08vpcrysr8m5iq_K-

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

We’re finally at the end of our first set of Blender Lessons today, so it’s a bit of a celebration. I get to focus all of my blender efforts now on Trolly McPatriarchy, whose screen shots I have been putting on Instagram and GamerGate Trolls Facebook group, and my Minds account - feel free to follow me on those platforms.

Today, we are going to talk about Rendering and creating at Portfolio. Portfolios are how you get a Job interview at a game development or animation studio, so having a portfolio of your best work is essential in getting those Interviews.

Sure, you could just do a complete screenshot and post it online, with all the user interface, in which no company would get back to you, and online trolls will probably grief you for not knowing how to do renders, but there is a better way.

Today, I go through all the settings for renders, including output settings - including file formats - which are important. PNG, the default, is good for online postings, but if you are going to impress a potential employer, show up with renders from TARGAs, because that is the industry standard - it’s 32 bit, with alpha channels without any compression - so it is a pure 100% representation of your image. It takes longer to render, but it’s worth it.

So, feel free to follow me on the following social media accounts.

Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

PlayLists -

First Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlnx8B0-kYCnWb-M0hIomz3
Second Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlDJdA08vpcrysr8m5iq_K-

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

Exaggeration allows animators and game developers to have fun with their audience and create really funny and entertaining content. The more you exaggerate the more natural an animation looks compared to when you just go completely stiff in your animations.

As my old martial art sensei said, make big movements, be energetic, go it with all your might.

Social Media -
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

PlayLists -

First Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlnx8B0-kYCnWb-M0hIomz3
Second Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlDJdA08vpcrysr8m5iq_K-

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

Codea
https://itunes.apple.com/ca/app/codea/id439571171?mt=8

In the final coding lesson in this block, we’re going to export our coding for our cutscene in a variety of different ways to be used in different ways.

Social Media -
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

Support my channel financially here -
https://www.paypal.me/MarkSchuenemann

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

Today, we’re getting into some of the good stuff. We’re about animate our planets and our ship. I’m going to show you 3 types of animation. Type 1 - animating an object, the planet Earth, to simulate a 24-hour day. I’m going to also animate the planets going around the sun, by animating the parents of our planets. And finally, I am going to animate the ship going from the Earth to Mars using a Bézier curve.

Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Instagram - https://www.instagram.com/makegamesga/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

SHOW MORE

Created 1 year, 10 months ago.

88 videos

CategoryGaming

Support me by visiting my website - https://trollyshitpost.com/ or subscribe star - https://www.subscribestar.com/gamergate-trolls

Hi, I am your friendly neighbourhood Game Developer. I am using this channel to create a large database of Game Dev resources - tutorials of all kinds of subjects - Blender, Coding, Art, SwiftPlaygrounds, Codea, Principles of Animation and Game Design.

I’ve created two blocks of lessons so far - The first block assumes you are a complete noob to game design - and shows you how to create a concept for a video game - by drawing characters, learning coding concepts and learning how to create a game design manual. This will allow you to fully flesh out an idea for your game as a starting point.

Block two looks at how to create components - Blender is used as a 3d asset creator, I show you how to use blender to model and do simple animations. I also look a variety of different coding programs out there, Virtual Coder, SwiftPlaygrounds and Codea to really get down into the nitty gritty of making things through coding. And I also teach the principles of animation - the 12 standards that Frank Thomas and Ollie Johnston described being used by Disney to create the gold standard for animation since the 1930s - extremely important for people to know and understand - that series will help you really help you work on your art style throughout the work.

I am planning on a 3rd block, starting in June - where I will get right into 3d character creation and development, working with the Unreal engine and how to create architecture projects in Blender, with a high focus on object modelling - which should take us to September. I will do these as a bunch of projects - one at a time - Character development first (I’m learning how to deliver these better as time goes on).

Social media -
MGGA discord - https://discord.gg/CfsgAw
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Minds - https://www.minds.com/register?referrer=MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Steemit (upvoting me here actually earns me some money) - https://steemit.com/@trollymccoxlong