Make Gaming Great Again

Lighting is one of the most important tools in any 3d program, whether it is in a 3d modelling program like Blender, or a gaming engine like Unreal. You need to master it. You need to study it and create the kind of atmosphere you want to create in your scene - whether it is very contrasted, like horror movies, or less contrasted for light-hearted scenes.

Today, we start to learn the basics of lighting, how to manipulate the lights in Blender, how to bring lights, how each kind of light affects the scene, 3-point lighting, how emission lighting works, and how environment textures work.

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

My rant of the New Zealand and Australian governments censorship of this website, which has personally affected the growth of my channel.

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

Since animals and humans move around from joints, basically hinges, we all move in arcs. Even if you were to look at your arm stretching forth, there is a bit of an arc involved in that movement, so we need to start to become aware of that in the animation process.

Today, we learn this important part of the principles of animation, helping us plan out paths and making sure our animations look as natural as we can possibly make it.

Animations -
https://twitter.com/nightmarecops/status/1042197972640038913?s=21 - Crab Attack

https://twitter.com/blackgardendev/status/1100073213583859712?s=21 - Halberd attack

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

https://www.exclusivelygames.com - Just games, no politics.

Codea
https://itunes.apple.com/ca/app/codea/id439571171?mt=8

Code Snippits -
https://www.facebook.com/groups/371245783419320/permalink/422105431666688?sfns=mo

Today, we learn some important aspects of computer animation, such as the concepts of tweening - which is how a computer uses easing in and easing out animation to create some smooth movements.

We also learn how to use variables and if and then statements to ensure that only the right animations play at the right times.

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything on the Internet, even if the comment section has been disabled.
https://www.exclusivelygames.com - Just games, no politics.

Asteroid textures -
https://www.facebook.com/groups/371245783419320/permalink/421245428419355?sfns=mo

Today, we are going to learn about proportional modelling, to make some interesting shapes out of things.

We are also going to learn some new modelling tools in Blender.

We are going to learn how to add curves into our scene, namely circles.

We are going to turn those curves into a mesh.

Then we are going to emit the asteroids we model from those mesh circles, to add realism to our solar system.

Description -
We’re on the home stretch guys. We are more than half way done this tutorial set. Today, we help make our solar system even more realistic, by creating asteroids for it.

While our solar system has 10s of thousands of asteroids, nobody would even want to model each and every single one and placing them around in the asteroid belt. So how can we have a realistic amount of asteroids in our scene.

In 3d programs and game engines, we have a system called particles. We can spread particles all around in our scenes or game engines, that will spread what we want to spread.

So we only need to make a few asteroids and then use the particle effects to spread our asteroids all across our solar system, but emitting them from other objects.

Social Media accounts -
Minds - https://www.minds.com/MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.
https://www.exclusivelygames.com - Just games, no politics.

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

Today we’re going to learn one of the biggest principle of animation - ease in and ease out. All kinds of animations have ease in and ease out, where the animator slows the initial movements of an animation, speed up the central part and slow the termination of the action.

Whether it is computer animation programs doing that for you, or artists drawing more drawings at the beginning and end, with few drawings in the middle of the animation, this is an important principle to follow.

Animations -
https://mobile.twitter.com/blackgardendev/status/1100073213583859712?s=21 - Pike Animation

https://twitter.com/dorianiels/status/1097161926277238784?s=21 - explosive animation

https://twitter.com/nightmarecops/status/1042197972640038913?s=21 - Crab Attack

https://twitter.com/blackgardendev/status/1100073213583859712?s=21 - Halberd attack

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

https://www.exclusivelygames.com - Just games, no politics.

Codea
https://itunes.apple.com/ca/app/codea/id439571171?mt=8

Up until now, I’ve been teaching the basics, teaching definitions and talking about ideas - to let your own imaginations go wild. Today, that changes, because we’re actually going to be using a gaming and programming engine right now, Codea.

While it definitely doesn’t have the sophistication of more advanced gaming engines like the Unreal engine or Unity, it does pack a lot of power for people, if they want to learn game development and programming.

Today, I’m going to show you around Codea, and I’m going to setup our first programmable cutscene, so we can get the kind of practice to hone our skills as programmers and game developers.

Thanks for watching and making gaming great again!

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
Dissenter - https://dissenter.com/user/MakeGamesGA
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything on the Internet, even if the comment section has been disabled.
https://www.exclusivelygames.com - Just games, no politics.

Planet Textures
https://www.facebook.com/groups/371245783419320/permalink/418373265373238?sfns=mo

Earth Textures
https://www.facebook.com/groups/371245783419320/permalink/418375125373052?sfns=mo

Now we start to get right into the realism part of 3d. Up until now, our scene looked very ‘3d/CG’. It didn’t look like anything that resembled reality at all. Today that changes, when we start working with textures, instead of materials.

Materials may work with somethings, but as a 100% mathematical consistent shade, you can never get the gradients that you would want, which is why we have textures - the ability to show details on the smallest scale - from oceans, ice caps, and dry land!

Today, we’re going to learn how to bring textures into blender and apply them to our planets, using the shader nodes.

Thanks for supporting my channel for the past few months, and making Gaming Great Again!

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlnx8B0-kYCnWb-M0hIomz3
Second Semester Playlist - https://www.youtube.com/playlist?list=PLbwCfY8NU5nlDJdA08vpcrysr8m5iq_K-

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

https://www.exclusivelygames.com - Just games, no politics.

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

Follow Through and Overlapping action is all about the laws of physics and how materials things affect each other. Whether it is long hair stretching down as you are running, being pulled by gravity, or butts wiggling as a woman steps down, or Loki’s cloak taking a few frames to catch up to him as Hulk is smashing the puny god!

Follow through is all about taking a pose or two for things to catch up as someone stops moving, and overlapping action is how things tend to do things as you start moving, falling behind for a little bit. This is vitally important to create realism in our art and animations.

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

https://www.exclusivelygames.com - Just games, no politics.

Swift Playgrounds -
https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

If your game has no puzzles, no problems to overcome, no obstacles that prevent your player from going from the beginning of your game to the end of the game, than your game is boring. You need to stump your player’s progress to give them something to overcome and feel great about.

Every game has multiple puzzles to solve, and when you solve them, you feel fantastic, so this lesson will start looking on how to introduce problem solving to make sure we create something that gives our players a rush for solving.

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

https://www.exclusivelygames.com - Just games, no politics.

MAGA ship pictures - https://m.facebook.com/100030169003802/albums/415502405660324/

Sci-fi Blueprints - https://www.the-blueprints.com/blueprints/sciencefiction/

Pinterest Sci-fi Blueprints - https://pin.it/o7zza7zsjbj4th

Blender Guru’s Beginner Tutorial series - https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Feel free to go to the facebook album to download the pictures, and join the group as well - I post up all the videos I create there when they are done.

Everything you see in a 3d video game is a model that is textured. So one of the most important skills you can start to develop is modelling. Today, we are going to start off slowly, with my MAGA Ship.

We’re learning how to change our layouts, how to bring in reference pictures to rotoscope our ships, and we’re learning all kinds of things in modelling - how to extrude, inset, join multiple items, and merge vertices to ensure everything is completely smooth.

After you model this, keep going. Find a tutorial and blueprints to make whatever you want to model. Remember, lateral is important, modelling a cup with Blender Guru’s beginner tutorials is a start, but modelling my spaceship helps you learn more, and then tackling something really interesting can help you take your modelling skills from a complete newbie to proficient. I would love to see something as complex as a star destroyer flying around the solar system.

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

PlayLists -

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s basics series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Darren Lile’s character creation series -
https://www.youtube.com/playlist?list=PLyelx0TsmSpc-Vga-tmSv5-x9k9HG4Aes

Websites -

https://dissenter.com - talk about anything, even if the comment section has been disabled.

https://www.exclusivelygames.com - Just games, no politics.

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

Today’s episode is on animation types. There is two types of animation. The first is frame by frame, where an animator starts from the starting drawing and then animates some kind of zany sequences that goes all over the place.

The second is pose to pose, which is more used in the game development companies, because computers do the heavy work - you just need to pose the character at certain frames and let the computer blend the different poses frame by frame itself - which every animation program does - from Flash to 3d programs like Blender, 3ds Max, Maya, Cinema 4d.

We examine what is best for what kind of game and situation, and how the process can go all wrong, like we saw in Mass Effect : Andromeda - with waddle walkings, tired faces and so many weirdness, caused by MoCap aninmation, which is frame to frame animation a computer is interpreting as movement - because computer AI is our retarded autistic cousin trying to understand human behaviour - it needs humans before and after to make it look right.

Social Media -
Minds - https://www.minds.com/MakeGamesGreatAgain
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Swift Playgrounds -
https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

The Animator’s Survival Kit -
https://itunes.apple.com/ca/app/the-animators-survival-kit/id627438690?mt=8
The Disney App -
http://appstore.com/disneyanimated

Disney Animated App -
Storytelling and programming actually go hand in hand, because cutscenes are always completely controlled by coding within gaming engines.

Deciding where character 1 goes, and how character 2 meets them is done with coding. Creating a quick video with effects can be done with coding. Creating memes can be done with coding - if you have the right tools.

SwiftPlaygrounds comes with so many tools to create all kinds of stories using Coding 2 and 3. Everything from coding vids that tell stories, to meme generators that can do things nothing else can do.

Coding and storytelling are creative processes, so expect more and more overlap in the next few lessons - showing how to create some remarkable things.

Thanks for watching and making games great again!

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Dissenter - https://dissenter.com/user/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

Planetary info -
Sun -https://en.m.wikipedia.org/wiki/Sun

Mercury https://g.co/kgs/JiM73M
https://en.m.wikipedia.org/wiki/Mercury_(planet)

Venus https://g.co/kgs/BKChcJ
https://en.m.wikipedia.org/wiki/Venus

Earth https://g.co/kgs/514A2H
https://en.m.wikipedia.org/wiki/Earth

Mars https://g.co/kgs/sr4T8x
https://en.m.wikipedia.org/wiki/Mars

Jupiter https://g.co/kgs/jiDU4M
https://en.m.wikipedia.org/wiki/Jupiter

Saturn https://g.co/kgs/UnCSNW
https://en.m.wikipedia.org/wiki/Saturn

Uranus https://g.co/kgs/ibVjDa
https://en.m.wikipedia.org/wiki/Uranus

Neptune https://g.co/kgs/44NfrQ
https://en.m.wikipedia.org/wiki/Neptune

Pluto https://g.co/kgs/Yq4Ljn
https://en.m.wikipedia.org/wiki/Pluto

Today, we are going to learn materials in Blender, by making our solar system look similar to our planets.

To do this, I am going to teach you how to change render settings and what these render settings are good for. Then I am going to show you how to apply materials and how to make the sun shine through those materials. I’m going to show you how to make planets look like they have an atmosphere, and I’m going to show you how to create clusters on a mesh that has a second material to ensure the Earth has oceans and land masses.

Thanks for supporting my channel, and don’t forget to give my channel a like and subscribe to my channel for future updates and share this with your friends.

Minds - https://www.minds.com/MakeGamesGreatAgain
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

How to create a focal point in Blender -
https://www.bitchute.com/video/VIDENczSUojF/

Rule of Thirds -
https://en.m.wikipedia.org/wiki/Rule_of_thirds
https://www.google.ca/search?q=Rule+of+thirds+grid&tbm=isch&chips=q:rule+of+thirds+grid,g_1:transparent

Fibonacci -
https://en.m.wikipedia.org/wiki/Fibonacci

Golden Ratio -
https://en.m.wikipedia.org/wiki/Golden_ratio
https://www.google.ca/search?q=Golden+Ratio

They say timing is everything in game design, comedy, and so many other things, but framing is often forgotten. Putting characters and objects in the right position, to grab the attention of your audience is so important in all kinds of art. But how do we do it - by framing and using some tools I haven’t mentioned yet.

First, is the rules of thirds. Especially with digital art, putting a rules of thirds image in front of everything, it is so important. It allows you to place things properly, because nothing is more boring than putting something right in the middle. Always keep your dominant feature off to the side. Especially something like a tree. Imagine, you turn the corner on a huge hill, and see a fantastic mystical tree where a player needs to go, and the tree is just to the left side, and the branches go off to the right, obscuring the sky. That is possible with gaming.

Framing gives a sense of story, whether it is the subtle heart beat I gave Trolly and Trollette, romantically holding each other, looking into each other’s faces, or my renders of planet earth - one in the upper corner, teasing the start of something coming to Earth, or the render where it is the bottom corner, teasing a great journey is about to start.

Framing is everything that makes this happen. Once you get use to these principles, you don’t even need to think about them, they happen naturally (BTW, I drew the embrace before I downloaded the grid and golden ratio curve).

Social Media -
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Virtual Coder - Sumerian - https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws/

Introduction to Conditionals -
https://www.bitchute.com/video/YxJwas3EsJy8/

Introduction to Logical Operators -
https://www.bitchute.com/video/t2RxP0rMkurG/

Introduction to While Loops -
https://www.bitchute.com/video/3zIIn3o8PnId/

We’re at the final Virtual Coder lesson for this semester. The game was too short for me not to do this, but it is good needed practice. In this lesson we go over the three linked videos - conditionals, logical operators, and while loops, as well as review the solutions of levels 9, 10 and 11 in Virtual Coder.

Starting next week, I’m going to go onto other coding things with you using SwiftPlaygrounds and codea, which will give you some more review of coding, and actually see good coding in action.

I’m including the coding for the little https://www.bitchute.com/video/Gvjzo3qMoxwP/ The Pill Vs The Cube video, so you can start getting references on how to code and animate in a gaming engine, which Codea is (a primitive one).

Social Media -
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

This 10-minute tutorial will show you how to apply constraints and parenting so that spot lights and the camera will follow a ‘Null/Planar Axis’ so that you can have much more camera and lighting control over your blender scenes.

Planetary info -
Sun -
https://en.m.wikipedia.org/wiki/Sun

Mercury https://g.co/kgs/JiM73M
https://en.m.wikipedia.org/wiki/Mercury_(planet)

Venus https://g.co/kgs/BKChcJ
https://en.m.wikipedia.org/wiki/Venus

Earth https://g.co/kgs/514A2H
https://en.m.wikipedia.org/wiki/Earth

Mars https://g.co/kgs/sr4T8x
https://en.m.wikipedia.org/wiki/Mars

Jupiter https://g.co/kgs/jiDU4M
https://en.m.wikipedia.org/wiki/Jupiter

Saturn https://g.co/kgs/UnCSNW
https://en.m.wikipedia.org/wiki/Saturn

Uranus https://g.co/kgs/ibVjDa
https://en.m.wikipedia.org/wiki/Uranus

Neptune https://g.co/kgs/44NfrQ
https://en.m.wikipedia.org/wiki/Neptune

Pluto https://g.co/kgs/Yq4Ljn
https://en.m.wikipedia.org/wiki/Pluto

Welcome to Blender guys. One of the first things I became fascinated with when I was a kid, 7 or 8 years old, was the solar system. I imagined all kinds of adventures flying in a spaceship like Luke Skywalker and the Voltron Force, fighting evil with my lightsaber and the Blazing Sword.

Today, lets create the solar system in Blender, and the information we have on our solar system.

I’m going to show you how to delete things in Blender.

Then we are going to learn how bring objects into Blender, namely spheres representing the sun and the planets.

We are going to learn about the planets, to properly place them in the scene and resize the planet to be the right size, through translation and scaling.

I’m also going to show you how to ensure we apply our transformations so wonky things won’t happen when you attach things together.

After that, I will show how to add modifiers to our meshes, to make them look much better.

Plus, I am going to show you how to operate the side panels to quickly name things.

I’m also going to show you how to group objects into collections, so you can isolate different objects, like one group for planets, another for the scene camera and light.

And I’m going to show you how to save your work.

Once you learn all of this, why don’t you add the Moon, like I am in the next episode.

Thanks for watching the video and making games great again. Give me a like and subscribe to my channel for more blender, coding and animation tutorials. And don’t forget to share this video with anybody you think would benefit from a free college level education.

Minds - https://www.minds.com/MakeGamesGreatAgain
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf

While video games have an amazing way to create a sense of anticipation in their users, with programmable things that will get a player’s attention to some kind of detail, again in indie games this is something that is clearly lacking.

What makes something humorous and entertaining, not only giving your player the heads up on something, but getting characters to act properly, preparing for an act, acting it out, and then the termination of the act - like winding back, conjuring a ball of fire in your hands, and then lobbing it at the enemies. When you animate powers in your game, always think about that. Think of Street Fighter, with the Hadouken - winding back and then throwing the ball of energy, or the Shepard, you’re working too hard renegade trigger - it is possible to show these kinds of events and animations in video games.

Even the power attack, that the character jumps in the air - he will probably squat down first in preparation, and then jump up in the air - the action, and terminate the action as he slams his fists on the ground.

Or Trollette, looking to the left and right - the preparation of the act - stretching her legs out - the act, and then closing them again and winking at Trolly.

Thanks for making games great again.

Social Media -
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Virtual Coder - Sumerian - https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws/

Introduction to For Loops -
https://www.bitchute.com/video/uecTQDBZ38VJ/

This is the second of three Virtual Coder lessons, and this is their levels to teach for loops. For Loops are segments of code where you repeat the code within it the number of times defined by i in the code - if i = 3 it repeats 3 times, if i = 10, then it repeats 10 times.

It helps reduce the amount of coding you need to do if you need to repeat the same command more than once in a pattern.

Today’s lesson goes through levels 6 to 8 in Virutal Coder, with my explanation of what this works or why it doesn’t work for deliberate mistakes.

Social Media -
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Downloads -
Blender - https://www.blender.org

Work ahead -
Blender Guru’s Beginner Tutorial series - https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Welcome to my Blender tutorial series. This is the first lesson - how to download Blender, how to install it, how to move the camera around in it and set it up for orthographic views, how to move, rotate and scale objects, how to change the camera settings for easier manipulations, and how to setup your folders to make things really easy to get at.

In this series, we are going to create the solar system, so if you want to go ahead, you should google all the planets and start a bit of an email database on the planets so we can work quickly to space them out and get the right colour for them.

Thanks for watching the video and Making Games Great Again!

Social Media accounts -

BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist - https://www.bitchute.com/playlist/PVrmhTeiYAsl/

Blender Guru’s Beginner Tutorial series - https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Blender - https://www.blender.org
Principles of animation - https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf
Virtual Coder - Sumerian - https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws/

Principles of Animation
https://www.evl.uic.edu/datsoupi/251/docs/12AnimationPrinciples.pdf
Disney Animated App -
http://appstore.com/disneyanimated

Related Videos -
https://www.bitchute.com/video/TyxRMYWij5Rn/ - Drawing a character from scratch 1
https://www.bitchute.com/video/BDH93nNc5OSa/ - Drawing a character from scratch 2
https://www.bitchute.com/video/6GQQZQMECDMs/ - Drawing a character from scratch 3

What separates the amateur game developers to the great ones is animation techniques, and the squash and stretch is so very important. Especially if you are animating some kind of power attack. If it isn’t fast enough, it doesn’t look energetic and just looks lame.

Squash and Stretch is all about kinetic energy. Squashing against forces, while stretching to release some major energy, sending your enemies flying!

Get practicing this in your character poses, because this is what animation is all about - the appearance of energy.

Don’t forget to share this video, it is a valuable resource for anybody looking to get into animation or game development, and help me get out of YouTube limbo by sharing this video on social media and liking it as well.

Minds - https://www.minds.com/MakeGamesGreatAgain
YouTube - https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
BitChute - https://www.bitchute.com/channel/makegamesgreatagain/
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/channel/makegamesgreatagain/

Virtual Coder game
https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws

I do apologize for not finding a suitable alternative to SwiftPlaygrounds last ‘semester’ while I was teaching the fundamentals of coding. This game will allow you to learn and practice simple coding.

Actually, all coding is simple, when you break it down to it’s component parts, so this program will do nicely.

I’ve done the first five levels of this game - and these levels, we talk about functions again - https://www.bitchute.com/video/a2gebmDrvQyc/ - which is a group of coding that makes a game or program perform a specific function. We also added to our learning of functions by adding arguments - there is a turn function, and you can decide whether you turn left or right in them.

Functions are important to video games, because you can create all kinds of unique user experiences, including powers within your game to be called up when the player presses the right buttons.

Thanks for watching my video and making games great again. Don’t forget to like and subscribe to my channel and share this video with anybody interested in game development.

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

Blender Guru’s Blender Basics video series -
https://www.youtube.com/playlist?list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Welcome back to Make Gaming Great Again.

Last ‘semester’ was a bit of an idea, to see if I could start a game development channel on YouTube and BitChute and see if people thought it was valuable. While YouTube certainly has me in some kind of algorithm wilderness, BitChute has over 2000 views and gets more popular every single week I check its stats.

The most important lessons of the first semester is - don’t be afraid of coding, just learn the definitions and practice. Don’t be afraid of art, just use tutorials and get better, then start characters and caricatures from scratch to further your skills.

The whole 10,000 hour rule is all about learning, practicing what you learn, and then trying things and experimenting. If anything, this is the most important thing I think I could have taught anybody in the 24 videos for ‘Semester’ 1 - learn, practice, share and experiment.

This ‘semester’, we will be learning some more advanced things for sure, but it still comes down with learning, practicing, sharing and experimenting.

First, we will learn the principles of animation - 12 things you need to learn to bring your creations to life, be it 2d or 3d animation.

Second, we will learn Blender by creating the solar system. I also recommend you learn Blender Guru’s blender basics tutorial group, because I will teach much of the same stuff he is teaching, but you will be doing something different from what I am doing - he shows you how to make some donuts and a cup on a table, and I’m showing you how to create the Solar System, with the exact same lessons - something called lateral learning.

Third, I will be teaching you coding again through a new coding game that I just learned about. It has 11 levels, each with a more involved coding solution - perfect for practicing and gaining skills.

Thanks for the support and welcome to my ‘second’ semester, making games great again!

Minds - https://www.minds.com/MakeGamesGreatAgain
Gab.ai - https://gab.ai/MakeGamesGA
Twitter - https://mobile.twitter.com/MakeGamesGA
Exclusively Games - https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

First Semester Playlist - https://www.bitchute.com/playlist/pqhNJuqVjCmX/

If you are an aspiring game developer, and you hope to get more awareness of your game as soon as possible, starting early counts. When your game is only in planning stages, and this is your first baby, get it out there.

The video platform is an important part of this. I am sharing my experience of using BitChute vs using YouTube. The differences are quiet stark, with BitChute having almost 4 times more views than YouTube at this point.

BitChute has several ways for people to find your videos, which makes it much easier to get subscribers and people to view your video, which is what marketing is all about.

SHOW MORE

Created 1 year, 6 months ago.

58 videos

CategoryGaming

I am dedicating this channel to game development. Currently I have all the basics videos up - all the topics on coding, digital art and game design. This is my ‘first semester’ for you to learn from. The more you practice with understanding the better you will get - that whole 10 000 hours of practice to become a master of a topic.

In February, I am going onto a second semester, dealing with Blender 3d, showing you how to model, texture and create 3d models for your video games, as well as the 12 principles of animation, with some more vids on game design and creative theory - taking a step from learning how to take an idea and form it into a concept, which is why I made ‘Semester 1’ the way I did, and actually taking a concept and creating components for it.

I’m a proud member of Exclusively Games Forum, located at https://www.exclusivelygames.com/forum/, who has taken the stance that games news websites should be about games and not identity politics. If you’re reading this, you’ll probably also want to go there to get all kinds of scoops and the prestige of being an early adopter of the website!