ScienceViking

ScienceViking

We're back to Darkest Dungeon, and this time we're exploring the Warrens for the first time. Veterans of this game know what that means: Pig Men. While doing this we learn that Swine Drummers are technically human enemies. Who knew?

Also, we have a special event that removes the level restriction for quests, and I decide to exploit this opportunity for a little REVENGE.

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This episode of our playthrough of Final Fantasy IX is mostly devoted to dealing with the consequences of the previous episode. Our motley crew has found its way back to Alexandria and are settling in... relatively speaking.

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We're back to Darkest Dungeon, and in this episode we have our first encounter with the Siren. This means you get to watch me taking on a boss that I know nothing about with minimal preparation. You can probably guess how that turned out.

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The video's a bit longer than usual this time. I don't know what happened, I started recording and I just didn't stop. We'll meet new friends, new enemies, old enemies, and even a few old friends. We also learn that, surprise surprise, there's more to Kuja than there appears to be. Hold onto something, this is going to be a bumpy ride.

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The events of the previous episode left us without enough experienced heroes to put together a medium difficulty mission, but it also left us with a full stable of noobs. This time we're whipping the noobs into shape with a couple of expeditions into the cove to take on the fish people. We also learn about the narrator's rather... unique opinion on the topic of fish.

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We're back, and we're finally exploring the Iifa Tree. Unsurprisingly for a giant magical tree, which may have been built, and may actually be a machine, it's full of zombies. I mean, that's just logic.

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In this episode, we learn that sometimes, setting up camp in a ruin inhabited by eldrich horrors is a bad idea. Who knew?

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In this episode, we get to explore Madain Sari a bit more and learn more about the history of the people who live there. There's cooking and shenanegans, and even another friendly enemy. It'll be fun, I promise.

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We're back to Darkest Dungeon, and this time we're going to take on the Sonorous Prophet. It's a tough fight, but our brave heroes manage to take him down, barely.

"Congratulations, you've done well. Now go swing by the tavern and get some rest. Though... you should probably get a shower first."

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We're back to Final Fantasy IX, and we have a new party member to try out. We'll also find out why we've been hoarding Phoenix Pinions all this time.

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In this installment, we win some and lose some. We try our first medium difficulty quest, and it takes all of about five minutes for our heroes to emerge victorious from the ruins. Then, we send a group of inexperienced heroes on a low difficulty quest, and it takes all of about five minutes for all four of them to run out of the cove screaming for help. Fucking noobs.

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We're back to Final Fantasy IX, and we're finally going to learn the story behind how Black Mage Village came into existence. Don't worry, it's depressing.

To balance that out, we're going to have to find a way to sneak past Conde Petie, which involves a wacky scheme, and everyone loves wacky schemes.

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I'm back, and I'm still stumbling blindly through Darkest Dungeon. In this episode I try out a new quest type, where I have to scour a section of the ruins for three holy relics. It doesn't go well.

Also, did you know that if a hero's resolve level is three or higher they can't take on lower level quests? Because I didn't.

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We're back to Final Fantasy IX, and we're still in the Outer Continent. This time, we manage to find our first lead, and start learning more about where the Black Mages came from.

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Darkest Dungeon is back, and we take on our first long quest. This might surprise you, but we're in the ruins again. At this point I'm thinking about clearing this place out and making a summer home here.

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We're back to Final Fantasy IX, and we start exploring the Outer Continent. We discover another Qu's Marsh, we learn one of the better Blue Magics out there, and I get to try out my Scottish accent. Watch if you dare!

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In this installment, we find out what happens when Viking tries to outfit an expedition with spare change that he found by digging through the couch.

"Okay, guys, remember, you have to SHARE the one can of baked beans. Also, are you sure you really need that shovel? I mean, we've got plastic spoons".

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In this installment we're exploring Fossil Roo. This means spending a while riding around on Gargants flipping switches that control waterspouts which control which routes the Gargants will travel on. Sound complicated? It is.

Also, we learn a new Blue Magic ability in this part: Night. Is this enough to finally make Quina useful? Watch and find out.

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We're back to Darkest Dungeon, and we're exploring the ruins again. Unfortunately, the only competent medic is at the pub trying to drown the memory of the last time we explored the ruins, so you guys are on your own. What's the worst that could happen?

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In this part, we're back at the Dragon's Gate and we're heading out to find information about where the Black Mages are coming from and, hopefully to find a way to stop Alexandria from invading anyone else. Of course, before we do that we'll stop by Chocobo's Forest to find a couple of Chocographs to collect. We'll also be stopping by Qu's Marsh... Once again, this is all seeming really familiar.

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We're back, and we're still exploring the ruins. We've finally reached the point where we can take on the Necromancer Apprentice. This will be our first quest where we have the option to make camp in the dungeon. Making camp is great, it allows you to rest up, recover health and... de-stress? Okay, I'll admit, I forgot to use the option to make camp when I had the chance, and I still don't know what it does.

Also, we get our first chance to use the Leper hero and, I think I'm in love.

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It took two parts, but we've finally arrived at Lindblum. Now we'll have the opportunity to resupply, gather information, and plan our next move. Finally things are looking up after that disaster in Cleyra. There's absolutely no way that this can end up being horrifying... right?

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In this installment of the blind run we get our first Houndmaster. The Houndmaster has the ability to inflict bleeding damage on the entire enemy part. I decide to exploit this to the fullest.

Also, I finally learn how to use bandages to treat bleeding and antidotes to cure blight. It's three videos in, but I'm finally learning.

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We return to Final Fantasy IX, and Dagger is going to have to take a test to see if she can regain her summon magic. What does the test entail? Why chasing an old man around a swamp for half an hour, followed by some literature analysis... Just smile and nod Dagger... just smile and nod.

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In this part we take on our second quest. This time we're attempting to clear all the monsters out of a region of the ruins. We gather our party, outfit them for the journey, and send them off on their mission. Guess how long that lasted...

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Created 1 year ago.

117 videos

CategoryGaming

Hello everyone, I'm Science Viking. On this channel I will be showing off games that I love. Some will be new releases, some old classics, and everything in between. Feel free to join me on this journey through some of gaming's best and brightest, and who knows, you might discover a new favorite yourself along the way. Or, you might just sit back and laugh at my taste in games. Either way, it'll be fun.

Remember, I love you all. See you around.