Sebastien V.
This is a timelapse of a ferry boat for Alchemic Cutie. For more information on the game, visit alchemiccutie.com
A bum travels to Diamond City.
(Fallout 4: Survival difficulty with low time speed, 3x damage, no sneak crit, no HUD, random start, and misc mods. No reload/quicksave.)
A scavenger travels to Diamond City.
(Fallout 4: Survival difficulty with low time speed, 3x damage, no sneak crit, no HUD, random start, and misc mods. No reload/quicksave.)
A timelapse video (x16) of creating winter versions of village buildings for Alchemic Cutie. Original game soundtrack by Dale North.
[Aseprite 1.2.21x64][Open Broadcaster Software]
This is a timelapse of a character reference sheet. It was done in my own style for reference by another artist creating promotional artwork. Some parts are missing because either I hadn't started recording or forgot to begin recording after pausing. For more information on the game, visit alchemiccutie.com
The world art for Alchemic Cutie was almost entirely replaced during development. I explain why it was replaced and compare screenshots from the earlier alpha builds and current build (August 2020).
Visit alchemiccutie.com for more information on the game.
I enjoy practicing the techniques of pixel art by improving pixel art from old games. This example is taken from the Super Nintendo game "Todd McFarlane's Spawn: The Video Game" This is a timelapse recording at x10 speed without any commentary. The software used is Aseprite v1.2.21
I enjoy practicing the techniques of pixel art by improving pixel art from old games. This example is taken from the Super Nintendo game "Todd McFarlane's Spawn: The Video Game" This is the full recording without any commentary. The software used is Aseprite v1.2.21
A scavenger travels to Diamond City from the Nahant Oceanological Society.
(Fallout 4: Survival difficulty with low time speed, 2.5x damage, random start lvl 1-50, War of the Commonwealth extra enemy spawns, and misc mods. I delete saves.)
Pixel art and game development and whatever.