For High Quality - https://www.youtube.com/watch?v=EgBFYjdvqYw
Lornar's Pass is a string of narrow valleys that lead down from the Shiverpeaks in the north to the Sea of Sorrows in the south. Its deep valleys are the haunts of wild creatures, ancient ruins, and hidden places of power long concealed from prying eyes.
For High Quality - https://www.youtube.com/watch?v=3Y0A3iXPMdM
The Arathi Highlands are an area of grassy land in Southeastern Lordaeron. Notable features include the great circles of binding, which are protected by elementals and used to keep some unknown entity imprisoned. The region lies just north of the huge canyon gap running between the highlands and the Wetlands, which can only be crossed by Thandol Span. The wildlife of the highlands includes giant spiders, carrion birds, and raptors.
For High Quality - https://www.youtube.com/watch?v=HmbQRNfgv-s
The shores of Great River, known as the mighty Anduin in Sindarin, touch many different lands. It flows from the Grey and Misty Mountains in far north, between Lothlórien and Mirkwood, through the Argonath into West Rohan and onto Gondor, before emptying into Belegaer, the Great Sea to the South. The signs of war lie along the shores of the Great River as Isengard and Barad-dûr put their dark plans into motion. Assist the Sentinels of Lothlórien in patrolling their southern boarders, seek out Galadriel’s wisdom and confront ancient enemies of Rohan, the Easterlings, as they gather for an attack on Rohan and Lórien.
For High Quality - https://www.youtube.com/watch?v=Hl9m2Ijr1Vo
"I reported back to headquarters, and was promoted to Lightbringer. Our next mission is to find a possible double agent, Yeng Isen, before he turns traitor. He hasn't reported in some time, and the order suspects he's betrayed them.
Yeng had captured an Orrian scout—inside Lion's Arch. Tybalt and I are headed to Claw Island, to warn the Lionguard."
For High Quality - https://www.youtube.com/watch?v=6x2eyHEgpQQ
Located in Dun Morogh, the technological wonder known as Gnomeregan has been the gnomes' capital city for generations. Recently, a hostile race of mutant troggs infested several regions of Dun Morogh - including the great gnome city. In a desperate attempt to destroy the invading troggs, High Tinker Mekkatorque ordered the emergency venting of the city's radioactive waste tanks. Several gnomes sought shelter from the airborne pollutants as they waited for the troggs to die or flee. Unfortunately, though the troggs became irradiated from the toxic assault - their siege continued, unabated. Those gnomes who were not killed by noxious seepage were forced to flee, seeking refuge in the nearby dwarven city of Ironforge. There, High Tinker Mekkatorque set out to enlist brave souls to help his people reclaim their beloved city. It is rumored that Mekkatorque's once-trusted advisor, Mekgineer Thermaplug, betrayed his people by allowing the invasion to happen. Now, his sanity shattered, Thermaplug remains in Gnomeregan - furthering his dark schemes and acting as the city's new techno-overlord.
For High Quality - https://www.youtube.com/watch?v=AhdNW02qs20
"Comrades of the Soviet Union, almost one year has passed since the German invaders set foot upon the soil of the Motherland. They have advanced deep into the Soviet Union, capturing city after city, raping, murdering, and robbing the Soviet people. Although our situation grows desperate, we have one last hope of defense. The city that bears our great leader's name. Stalingrad! Comrades, many of your countrymen are already there, defying the Germans at every step. Soon, you will stand alongside them, and you will not fail to defeat our fascist enemies. No one shall take even one step backwards. Commissars will execute cowards on sight, giving faithful soldiers a chance to do their duty. The Motherland is counting on you to achieve victory at Stalingrad."
For High Quality - https://www.youtube.com/watch?v=4--rYydTtSI
Duskwood was not always as it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill, before the area was overcome by shadow.
A night elf by the name Velinde Starsong came to the woods carrying the Scythe of Elune. Unknown events occurred and the Scythe found its way to the mine now known as Roland's Doom. What exactly happened to her after that is unclear, but it is likely she was killed by something that did not approve of her actions. The powerful weapon was later found by a man who was part of a team of men who had entered the mine looking for the source of its darkness. Jitters picked up the weapon, triggering its effect of summoning. The mine was immediately filled with worgen, who then proceeded to rip the men apart. Jitters escaped with the weapon, but was hunted by the worgen across the woods, which were steadily darkening with the scythe's released curse.
In an attempt to rid himself of their chase, Jitters disposed of the weapon at the nearby Yorgen Farmstead, whereupon he encountered the Black Riders from Deadwind Pass. The riders slaughtered Sven Yorgen's family in front of Jitters' eyes. The frightened man then escaped to Raven Hill. The darkness lingers in Duskwood, although it is unclear whether the Black Riders claimed the Scythe of Elune and took it with them back to Karazhan. Now the people huddle in Darkshire, battling the undead and wolf men who inhabit the murky woods.
For High Quality - https://www.youtube.com/watch?v=CUbvIyFJfa4
The Wetlands have been the site of many a battle through the times. Nestled among the mountains of Khaz Modan and open to the ocean as it is, it is a prime location for invading forces. It was historically part of the original dwarven kingdom while the three tribes were united, but after the War of the Three Hammers, it fell under control of the Wildhammer Clan. The Dark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute. During the Second War, the bastion finally fell prey to the invading orcs, most notably by those of the Dragonmaw Clan.
Although the orcs took possession of Grim Batol for a time, they were subject to the wrath of the red dragonflight who, when freed of their enslavement from the orcs, destroyed their bases and burned their catapults, killing orcs en masse. The orcs who survived the onslaught fled south to the mountains, where they live to this day. Horde and Scourge forces devastated the Wetlands in the Second and Third Wars, forcing the Ironforge dwarves to retreat to Loch Modan and Dun Morogh.
Grim Batol is now under the control of the red dragonflight, who fiercely defend their lair from outsiders. Alliance forces have since established Menethil Harbor, but the area is still wild and untamed. The dwarves and allied humans built the port city on an island in Baradin Bay, which they named after King Terenas Menethil II — Menethil Harbor. The Wetlands is a buffer zone between inhabited Khaz Modan and Scourge-infested Lordaeron.
For High Quality - https://www.youtube.com/watch?v=Cb_bOOJF-SM
Loch Modan is a large area east of Dun Morogh, situated in eastern Khaz Modan. It is known for its temperate climate, abandoned archaeological digsite, and the lake from which the region takes its name. The rugged Khaz Mountains rise up on all sides, and the hills are lightly wooded. The loch is held in place by the Stonewrought Dam, which controls the flow of water to the Wetlands below.
Loch Modan is populated by troggs, unearthed from caves below ground by the dwarven digs. They have since settled in the surrounding mountainous area and built crude camps and caves from which to strike at travelers. Other dangers include wildlife, kobolds, and the ogres of Mo'grosh Stronghold.
For High Quality - https://www.youtube.com/watch?v=2SLUafu2VvE
Redridge Mountains are old mountains. Before the First War, Lakeshire was not the besieged place it is now, nestled in a nook in the rugged peaks at the bank of the lake as it is. It was protected from gnolls and bandits by Azerothian militia who were stationed at Stonewatch, as well as the benevolent mage Ilgalar.
With the coming of the orcs, however, things changed rapidly. Many of Redridge's finest men were sent to battle the coming of the Horde and never returned. Stonewatch became vulnerable with its main forces on the front, and when it caught the attention of the Blackrock clan, it was not long before a siege was underway. Although the soldiers of Redridge battled as well as they could, in the end, they could not resist capture. Both the tower and the keep was taken, and soon after, Ilgalar the mage was attacked by a rivaling mage. Ilgalar was more powerful than the evil Morganth, but Morganth had enslaved a tribe of gnolls to do his bidding, and Ilgalar could not defeat them all. Once Ilgalar was dead, Morganth took possession of his tower, and set his sights west, to the next rivaling wizard at the Tower of Azora in Elwynn.
The region around Lakeshire is now heavily contested, and the bridge connecting the town to the rest of the kingdom was recently attacked and almost destroyed. Desperate, the people of Redridge seek help from outside sources, recruiting any adventurer that stops by to help in the defense of the region.
For High Quality - https://www.youtube.com/watch?v=p1V0q8LCBBU
The Deadmines are expansive, winding tunnels dug out under Westfall and part of northwestern Stranglethorn Vale. It is the lowest-level Alliance instance, and is populated by members of the Defias Brotherhood. Its entrance can be accessed in the town of Moonbrook in southwestern Westfall, while its exit is located in the western part of the Dagger Hills near the ocean. The Deadmines is the center of the Defias operation, led by the ambitious Edwin VanCleef, who is constructing a juggernaut at the bottom of the mines with the aid of the goblins.
Prior to the First War, the Deadmines were the greatest gold-production center in human lands. However, they were abandoned during the First War. During that time, Lord Lothar ventured into the perilous Deadmines on a quest to obtain the Tome of Divinity, but was captured by a band of ogres and held captive for 20 months. He was ultimately rescued and successful in his mission.
It was also to the dungeons below the Deadmines to which Blackhand's daughter Griselda fled with the ogre Turok. Both were slain by an Orcish raid. At that time, many slimes inhabited the dungeons, but have not been encountered lately.
For High Quality - https://studio.youtube.com/video/zuNdUu5-Tuk
On the northern bank of Lake Everstill is the Alliance town of Lakeshire, the central hub for this faction's adventurers, offering many services and quests, as well as flight paths. As the town is under constant siege by gnolls and Blackrock orcs, adventurers should use extreme caution around this town.
For High Quality - https://www.youtube.com/watch?v=-IUqTjTb_vA&t=4439s
Westfall borders the Kingdom of Stormwind and is mostly populated by humans not under the Alliance’s complete control. The region was stolen right under the Alliance’s nose by its own bitter people. This rich land has lain fallow since the Second War, but it is now held by the Defias Brotherhood. Stormwind claims the land as its own, but it has found little time to be concerned with it, with insufficient funds and might to retake the region. A handful of farmers still try to keep their land, and some even attempt a tithe to Stormwind every year, but most only grow enough to feed themselves. The Defias Brotherhood controls much of the region, focused in the southern area of Moonbrook.
Once a rich agricultural center, much of Westfall now lies fallow and forgotten. The Defias Brotherhood, renegade humans who wield secrecy and technology against Stormwind, control much of the area. Bandits and gnolls raid those farms that remain, and Stormwind’s resources are stretched too thin to protect the beleaguered populace. Westfall has the mild temperatures of Elwynn, but winds batter it both from the sea and from Duskwood. The bare farmlands add little to break the wind, which can cut through clothing on a blustery day.
Westfall is a region of rolling pastures and farms that were once beautiful and green, but now have become barren with drought and maltreatment at the hands of bandits. The grass is yellowed and the fields are infested with ravenous carrion birds and mechanical harvest watchers gone rogue. The outlawed Defias Brotherhood has gained a strong foothold in Westfall and controls several camps and farmsteads in the area. It is rumored that these bandits possess a large mine with an entrance somewhere in the small town of Moonbrook, and that they have connections with the kobolds that occupy the Jangolode Mine in Westfall and the various mines in Elwynn Forest.
The People's Militia has erected a last bastion of military power in the region at Sentinel Hill, from ..
For High Quality - https://www.youtube.com/watch?v=Xfdx3tLzyh0
Elwynn Forest is a woodland of hardwoods just below the foothills of Blackrock Mountains to the north. It is the heartland of the human kingdom of Stormwind and is the starting place of all human characters.
Elwynn Forest is close enough to Stormwind to enjoy Alliance guardianship. If one sticks to the roads, the forest is a mostly-tranquil region with several safe locations for players. However, kobolds infiltrate some mines, and murlocs have moved inland to reside in some lakes and rivers. The Defias Brotherhood, a group of bandits wearing red masks, has also become a growing menace.
Marshal Dughan is the elected ruler. Northshire Abbey is the recruiting center of sorts for the Stormwind army. Goldshire and its inn is a hub of activity.
Elwynn Forest contains farmland, rivers, and lakes. Stormwind sits in the northwestern hills, its gates open. East of Stormwind, behind a thick wall, lies Northshire Valley and its vineyards.
Bears, wolves, spiders, and boars constitute the bulk of the wildlife. The creatures are hostile everywhere except for Northshire. The roads leading from Stormwind and Northshire converge to the southeast just north of Goldshire. Goldshire is Elwynn's largest settlement besides Stormwind itself. Second to Goldshire is the Eastvale Logging Camp in the east near the border with Redridge Mountains. Eastvale is the center of Elwynn's lumber industry. On the road from Goldshire to Eastvale is the Tower of Azora where mages conduct arcane experiments in seclusion. On the road to Westfall from Goldshire is the imposing Westbrook Garrison, which houses a number of the Stormwind Guard that protects Elwynn's western border. Dotted throughout the forest are farmsteads growing crops such as wheat, pumpkins, melons, and grapes.
Kobolds have infested Jasperlode Mine and Fargodeep Mine. Gnolls have erected camps in Forest's Edge and the northern rim of Stone Cairn Lake. Defias have holdings at Mirror Lake Orchard, Northshire Vineyards, Brackwell Pumpk..
For High Quality - https://www.youtube.com/watch?v=9JU0vWj3vWQ
This serves as a placeholder, watch the movie to further the story (I cant exactly upload it for free).
For High Quality - https://www.youtube.com/watch?v=fIFm9-0HVoE
The Story Continues...DOOM II: Hell on Earth, returning home on well-earned leave after stopping the invasion at the UAC Mars bases. Claiming that you have quit the military and are heading home, you instead find that Earth has been invaded as well. You join up with a team of marines to try to retake Earth's spaceport, which has been surrounded with a "flame barrier" by the demons, preventing any ships from taking off. Though the marines fight bravely, they eventually all fall in battle, except for you, leaving you once again to go it alone.
For High Quality - https://www.youtube.com/watch?v=H0-wGJYK_Zg
In about three hours I will be in Normandy. As one of the pathfinders for my unit, I'll be landing ahead of the main airborne force. The pathfinders land before the main force and place beacons on the landing fields, to guide the rest of the pilots and paratroopers in.
The brass are sending the airborne in first, in the early hours of the morning, to protect the flanks of Utah beach. At first light the main force of the invasion will hit the beaches.
For weeks the entire invasion force, more than 175,000 men, has been cooped up, and forbidden contract with anyone outside, with nothing to do but memorize maps and battle plans. We're all quite eager to be in France.
A few hours ago General Eisenhower paid us a visit. If we pull all this off, the Germans are in for one hell of a surprise.
For High Quality - https://www.youtube.com/watch?v=UQmSRnYJ1G8
The river was known as the Langflood to the ancestors of the Rohirrim, and was the longest in Middle-Earth during the Third Age with an estimates total length of 1,388 miles (approximately 2,234 kilometres).
During the First Age, a stretch of land along the Great River was home to Entwives and their beautiful gardens. But this place of beauty was blasted by Sauron in the Second Age, and is now called the Brown Lands. The Great River is a divider; on the western bank is life, forests, tributaries and the like, while the east is wasteland, destroyed, rocky.
The Company of the Ring travelled along the Great River during the Third Age, pursued by Gollum and the orcs of Isengard, with Legolas bringing down a Fell beast with the bow he was given when leaving Lothlórien.
For High Quality - https://www.youtube.com/watch?v=7fb8H5S7TAY
"The Lord Admiral has proposed our next move. It's something we don't think the Horde will expect, but it's dangerous: We're going to steal back the Abyssal Scepter. Your name came up as someone who could see it through, if you're willing to take the chance. Meet Lady Jaina at our base in Xibala. She'll have more information for you there."
For High Quality - https://www.youtube.com/watch?v=2hHuPIVaMZw
Arriving on Taris, the Captain's reputation has negative impacts on her ability to move freely, even on such a backwards planet such as this...
For High Quality - https://www.youtube.com/watch?v=6inxC9Bq-1o
This serves as a placeholder, watch the movie to further the story (I cant exactly upload it for free).
For High Quality - https://www.youtube.com/watch?v=iOAAKoK7KLs
As the Ascalon refugees make their way across the frozen Shiverpeaks into Kryta, the Stone Summit have blocked their path and closed The Frost Gate. It is up to the heroes to re-open the gate and lead their people safely through the pass.
For High Quality - https://www.youtube.com/watch?v=2u84Xe_yDQI
August 9, 1942
Camp Toccoa, Georgia
More long marches tomorrow. Then obstacles with Foley and weapon training with Moody. Everyone is dead tired. Another guy got RTU (Returned To Unit) yesterday. He begged the Sgt. to let him stay.
My unit, the 506th paratrooper regiment is an all volunteer unit. I'm lucky to serve with these guys. There's no one I'd rather have watching my back.
Our officers drill us continuously. I've trained for months and I haven't even jumped out of an airplane yet. The army has never had an airborned unit before, and that makes the brass nervous, and what makes the brass nervous makes us drill even harder.
For High Quality - https://www.youtube.com/watch?v=YUc65NMOq-g
"The work to stop the Alliance is far from over. King Rastakhan now possesses the Abyssal Scepter that you recovered from the Kul Tirans. He has placed it... in his treasury. The Dark Lady wishes to speak with you regarding the corpse you found at the bottom of the ocean. Derek Proudmoore."
Created 1 year, 2 months ago.
BSc Computer Animation student, throwing up alternate (usually non-academy friendly) versions of academic work, random bits I have done in modelling/texturing/rigging/animation, tutorials, longplays and anything else I feel like.
All of which are terrible... \m/