For High Quality - https://www.youtube.com/watch?v=E6TWnti5uPw
The opulent Amaya Lake Lodge was built upon the shores of Lake Amaya during an earlier era, near the future site of Pelagiad. After Vvardenfell was opened for settlement in 3E 414, Fort Pelagiad was built by the Imperial Legion and House Hlaalu to guard the roads between Vivec, Balmora and Seyda Neen. Legion veterans began to build farms around the fort, and several shops were set up as the village grew. The town was officially chartered, and noted for its Western architecture resembling that of a High Rock village. By 3E 427, the settlement boasted a tavern, tradehouse, blacksmith and Imperial Cult services.
According to the locals, Pelagiad started as a sort of retirement community. Imperial legionnaires who set up a few houses, then a tavern, and finally a fort. The purpose of Fort Pelagiad is to secure the Lake Amaya area and to guard the roads. Little should bring you to this town, save a few quests or a mistaken Divine Intervention cast at Seyda Neen hoping for a quick shortcut to Ebonheart.
For High Quality - https://www.youtube.com/watch?v=6FQd61zTAvw
You've fought your way out of the infested experimental labs. It seems that UAC has once again gulped it down. With their high turnover, it must be hard for poor UAC to buy corporate health insurance nowadays...
Ahead lies the military complex, now swarming with diseased horrors hot to get their teeth into you. With luck, the complex still has some warlike ordnance laying around.
For High Quality - https://www.youtube.com/watch?v=_745G466S18
Expose the conspiracy. Capture the truth.
As the rebellious action-reporter Jade, you must penetrate your leaders' web of lies and expose their dark secrets.
Everyday on the planet Hillys, the Domz attacks strike the population. The Alpha Section intervention troops seem incapable of protecting the people. You play the part of Jade, a young reporter with a mysterious past. Will you succeed in saving the planet Hillys and unveiling the secrets of the Domz invasion? Your best weapons are your camera, your faithful companions and your desire to reveal the truth. But watch out! The dividing-line between good and evil is sometimes very thin indeed!
Your mission: to expose a conspiracy...that has corrupted the harmony of your planet...and bred an evil that must be fought...working with your friend's help...using the only weapon with enough power...the Truth.
For High Quality - https://www.youtube.com/watch?v=E1kurv32oV4
January 15, 1943, 0134 hrs
Snowing, -44° C
We have taken shelter in the basement of an apartment building. From where we are, we can hear Germans talking further down the street. They don't know we're here. In the morning, we will head out with Lt. Volsky to recapture the German positions between here and city hall - if we have not frozen to death by then.
Pvt. Vasili I. Koslov
13th Guards Rifle Division
For High Quality - https://www.youtube.com/watch?v=eFU_vRXy3k4
January 15, 1945
Northeast of Bastogne, Belgium
A few weeks ago, the enemy broke through our lines in the Ardennes and the 101st was rushed into battle to hold the town of Bastogne. Well, we're still holding Bastogne, surrounded on all sides and taking quite a beating.
We are dug in around a captured German bunker called Festung Recogne. The enemy holds two more bunkers on the other side of the ridge.
Between us and them are minefields, a frozen stream, and a bridge. At least two enemy artillery guns have our attack route zeroed in. We are attacking those bunkers today.
There's a lot of new faces in the trenches these days. I have a feeling there will be even more after today.
For High Quality - https://www.youtube.com/watch?v=3iKsYUhdeZs
King Rastakhan has been slain, and those responsible must be brought to justice before they can escape...
For High Quality - https://www.youtube.com/watch?v=9T9I8f1Oh9c
Yes, indeed. It is called Lothric, where the transitory lands of the Lords of Cinder converge. In venturing north, the pilgrims discover the truth of the old words:
"The fire fades and the lords go without thrones."
When the link of the fire is threatened, the bell tolls, unearthing the old Lords of Cinders from their graves... Aldrich, Saint of the Deep... Farron's Undead Legion, the Abyss Watchers... And the reclusive lord of the Profaned Capital, Yhorm the Giant... Only, in truth... the Lords will abandon their thrones... And the Unkindled will rise. Nameless, accursed Undead, unfit even to be cinder. And so it is. That ash seeketh embers.
For High Quality - https://www.youtube.com/watch?v=XagjZdVNrGc
Eversong Woods is a reclaimed section of the Blackened Woods (formerly called Eversong Forest during the Second War). It is the starting zone for the blood elf race, introduced in World of Warcraft's first expansion set — The Burning Crusade. Eversong is the location of Silvermoon, arguably the largest and oldest surviving capital in the world of Azeroth.
Eversong Woods has historically been the home of the high elves of Quel'Thalas, and has contained the heart of their empire for millennia. Although the woods have seen their share of battle between the elves and their nearest neighbors, the forest trolls, the region has retained a harmonic and peaceful feel.
In the third war, Eversong lay witness to the horrors that the death knight Arthas brought upon the land, and the forest has been permanently scarred by the death wrought by the hordes of undead.
Countless elves were slaughtered, including their ranger general, Sylvanas Windrunner. After Arthas had passed north to the Sunwell Plateau, the remnants of elves in the woods gathered under the banner of Kael'thas Sunstrider and were renamed as blood elves, with the remaining High Elves retreating from the land forever. Although Kael has ventured on to Outland in service of Illidan Stormrage, Silvermoon and the surrounding woods remain in the hands of the blood elves.
The elves have worked extensively to drive the lingering undead from their lands and cleanse the wounds of Arthas’s assault, but the task is far from over. As Quel’Thalas looks toward a new future, ensuring the safety and well-being of Eversong will be a critical first step.
For High Quality - https://www.youtube.com/watch?v=GIqkuVC6SKM
The gnomes of Ironforge rallied their forces after many years of exile from the homeland of Gnomeregan. Under the command of Gelbin Mekkatorque, Alliance forces pushed into Gnomeregan in an effort to reclaim it from Mekgineer Thermaplugg during Operation: Gnomeregan. Though the forces ultimately failed in reclaiming the entirety of the area, they did manage to take the surface and transformed it into a beginning area for potential gnome adventurers.
Some enemy territories changed hands during the upheaval of the Cataclysm. Frostmane Hold, for instance, was taken by the troggs, while the Frostmane tribe itself expanded their holding upon Shimmer Ridge and erected a settlement within the Tundrid Hills called Frostmane Retreat. Helm's Bed Lake has been overrun with hostile water elementals that have chased the troggs away. Iceflow Lake is swarming with Crush-cog Sentry-Bots. Ironforge Airfield is under attack from the dark iron dwarves.
In response to this, the dwarves have added more troops to the areas of Kharanos, Misty Pine Refuge, and Steelgrill's Depot. They've added a camp to Helm's Bed Lake to counter the elemental problem and more soldiers to the airfield.
For High Quality - https://www.youtube.com/watch?v=puG0SwNuB2o
For ages untold, Dazar'alor has stood at the center of the great and powerful Zandalari empire. Its guards have thwarted numerous attempts on King Rastakhan's life, and it has endured trials both ancient and new. But as war reaches the shores of Zuldazar, the Alliance embarks on a daring gambit to besiege the golden pyramid and sever the Zandalari's bond to the Horde.
For High Quality - https://www.youtube.com/watch?v=TRK8n6FEvF4
Following the destruction of Camp Taurajo, the tauren have erected the Great Gate to block the Alliance from further advancing. Meanwhile, in the wake of the Cataclysm, the dwarves of the Bael'dun Digsite were slaughtered by agitated Earth Spirits, proving Baine's warning correct.
The recent Cataclysm has also saw great changes to the Red Cloud Mesa, which has suffered greatly after becoming under siege by the Bristleback quilboars who have spread out from the Brambleblade Ravine. At the same time Grimtotem rebels, refusing to swear allegiance to Jevan Grimtotem and Baine Bloodhoof, have invaded the region by taking control of and poisoning the wells. In response to this, young tauren are requested to aid in beating back the Bristleback, while the tauren accept aid from all members of the Horde in dealing with the Grimtotem and other threats in the region.
With everything that the Cataclysm caused, the tauren are slowly rebuilding the capital and fighting back the quilboar who encroaching on their territory.
For High Quality - https://www.youtube.com/watch?v=4dMvnNP9qP0
All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for the Scourge.
Gaze now upon the lands below us. The Scarlet Crusade scurries to undo my work, while Light's Hope stands defiantly against us - a blemish upon these Plaguelands. They must all be shown the price of their defiance.
You will become my force of retribution. Where you tread, doom will follow. Go now and claim your destiny, Death Knight.
For High Quality - https://www.youtube.com/watch?v=mZOY-BXV7F0
Though all the top management of the UAC were dead, and so were most of their personnel down to the janitors, the corporation survived, now under strict government supervision. The UAC still sought the secret to matter appellation, and continued its experiments under vastly increased safety measures.
The UAC's base was set up on one of the moons of Jupiter, hoping that the increased distance would enhance Earth's safety if something went wrong. Marines were stationed at the base, ready for anything.
Soon after the UAC opened its first Gate, the minions of Hell made their first attack. Suddenly, through the Gate flowed spiked, fanged, dripping techno-terrors. Meat machines flailed their armored limbs and slavered with bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they found only death. The United States Space Marine Corps was prepared for
such an event, and they poured molten death into the hordes of Hell. More demons massed, hoping to overwhelm the defenders by their endless numbers. But mass alone was no match for the marines. Set up in defensive positions around the gate, the marines were able to slaughter the monsters by the hundreds, taking few losses.
As suddenly as it had begun, the invasion ended. The last flaming skull screamed through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more, except for the dripping of blood. Hell had failed.
The research went on, more boldly, and less cautiously. All the marines received the Silver Star from a grateful government, and the UAC made an enormous contribution to the Veteran's Fund. The defensive positions were strengthened, and the marines watched closely for another attempt, all their attention drawn inward towards the Gates. They were looking in the wrong direction.
Hell knew more than one trick. Months after the Gate incident, the yearly supply ship came ahead of time. On radar, the ship looked far larger than usual. And it was coming from t..
For High Quality - https://www.youtube.com/watch?v=uX8DzaLqLWU
The Dark Irons are trying to have a more formal partnership with the Alliance and King Anduin asks the Dark Iron to research Azerite. They made a breakthrough and Nalmisha has been asked to head to Blackrock Depths to check it out...
For High Quality - https://www.youtube.com/watch?v=ApouxtbcfWQ
After the Siege of Orgrimmar, Garrosh Hellscream was overthrown as Warchief of the Horde by a combined Alliance–Horde force and taken into custody by the Pandaren so that he can stand trial for the atrocities he committed in Pandaria. However, before he can be judged, Garrosh escaped captivity with the aid of Kairozdormu and traveled to the orcish homeworld of Draenor 35 years in the past, prior to the rise of the Horde, preventing his father Grommash from drinking the blood of the demon lord Mannoroth (which led to the orc's corruption by the Burning Legion). This interferes with history, creating an alternate timeline where the orcish clans unite into an "Iron Horde" by using technology Garrosh brought from his time. The Iron Horde began a war of conquest on Draenor by killing Mannoroth and building a Dark Portal that allows them to travel through time and lay siege to the Azeroth of the present era...
For High Quality - https://www.youtube.com/watch?v=NH2s7cvF7_w
Far from the war torn lands of Kalimdor and the Eastern Kingdoms, Shenhúa, shaman in training, attends her first day at Shang Xi's Academy. A martial school for the Pandaren; distant, civilised relatives of the Furbolg, nestled in the heart of a beautiful land known as the Wandering Isle.
For High Quality - https://www.youtube.com/watch?v=7QCM2PV8KIY
In law, the length of Nordland's territory extends from the Ostland border, all the way to the edge of the Wastelands, and north from the Great North Road to the shores of the Sea of Claws.
The Elector Counts of Nordland have accumulated an impressive collection of titles and claims over the millennia, which if enforced, would make them rulers of the entire northern portions of the Empire. Reality has a way of foiling the most grandiose ambitions, however, and the Count's rule extends to barely half of the lands claimed. Two great forests blanket the Nordland coast, leaving humans to exist in pockets carved out of the solid woodlands and along the barren shoreline.
The eastern section of the Province includes the edge of the Forest of Shadows, which dominates the majority of Ostland. It extends as far inland as the Erengrad-Middenheim road, crossing north of Beeckerhoven and finally ending on a banks of the River Salz. The Forest of Shadows has a dark and dreaded reputation in Ostland, and that reputation has carried over to the people of Nordland. Predatory giant spiders are known to lurk deep in the forest, while Beastmen and Chaos mutants have been seen in increasing numbers since the great war had begun. Lumbering parties rarely travel far into the woods anymore, unless accompanied by a regiment of armed soldiers. The increase danger has led to a fall in timber harvest, hurting the local economy and leading to whispers that the Count is not doing his job.
West of Salzenmund and the Silver Hills lies the Laurelorn Forest, which stretches west to the borders with the Wasteland. Technically a part of the Count's domain, the Laurelorn is in truth a wholly independent realm. Its rulers are the reclusive Wood Elves of Laurelorn, the descendants of the High Elves who chose not to leave the Old world at the end of the War of Vengeance. By agreement with the Elector Count of Nordland, the Elves allowed Imperials to settle the area between the Rivers Salz and Demst, ..
For High Quality - https://www.youtube.com/watch?v=nKy6aNpcbLg
The Imperial City was the seat of power in Tamriel and the heart of the Empire, the sought-after prize of the Alliances—until the forces of Molag Bal and his minions seized control of it and made it the heart of the Planemeld, the dark plan put together by Molag Bal. The Imperial Legion is calling for reinforcements to recapture the city from the forces of Coldharbour, but the Three Alliances also seek it for themselves as part of their long and bloody war.
Phyfina and the Ebonheart Pact must battle their way through hordes of Daedra, Worm Cult Sorcerers, Daedric machinations and the elite Xivkyn and help either the Imperial Legion or your Alliance recapture the heart of Tamriel, as Molag Bal regains strength after his defeat, he makes one last-ditch effort to complete his dark plans to merge Nirn with Coldharbour, and stopping him here will put an end to the Planemeld for good.
For High Quality - https://www.youtube.com/watch?v=G24yOHKqOfA
Stros M'Kai is a desert island off the coast of Hammerfell. The island was one of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda. Stros M'Kai is a haven for piracy, and many of the Pirates of the Abecean Sea consider it their home port. The island is run by Headman Bhosek from his palace in Port Hunding. Small whale-bone whistles, carved to resemble reclining mermaids, are a popular item between the sailors and pirates of the island, specially to those of Saintsport.
For High Quality - https://www.youtube.com/watch?v=KctpsObkclk
Mars City is the gateway to all Union Aerospace's Mars City Base. All Arriving personnel are processed here before moving to their assigned posts. Mars City houses the primary Marine Operations control room as well as the Main Administrators Office.
As a Marine in the service of the Union Aerospace Corporation (UAC), you have been assigned to the UAC Mars Base to relieve soldiers whose tours of duty have expired. At least, that's what they told you when they shipped you out. Arriving on Mars, you start hearing rumors of strange voices echoing throughout the facility. Seemingly impossible mechanical failures have claimed limbs and lives with alarming regularity. And morale is lower than you've seen in war zones, with schizophrenia and other mental illnesses spontaneously manifesting themselves among the Mars Base personnel at a staggeringly high rate.
For High Quality - https://www.youtube.com/watch?v=3DcgejP5yPE
10 hours of operatic/goth awesomeness for studying/relaxing/painting/modelling/gaming/working out.
Aeldari, Adeptus Astartes, Adeptus Mechanicus, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2020, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
For High Quality - https://www.youtube.com/watch?v=BcOveOz5IGc
"Overseer's log, or should I say, direct communication. Because whoever is listening to this had the moxy to try to find out where I've gone.
But I'm glad you did. Truth is, I need your help. I've been given a task, and... I've decided to break protocol and tell you what it is. Because If there's one thing I've learned in these past few years, it's that we need to rely on each other.
There were three active nuclear silos in Appalachia before the bombs fell. They blew up the world before. We can't let it happen again. So we've got to locate and secure all of the silos, or die trying. Hopefully the former. Hmph.
But it's been twenty-five years. I just don't know what we're going to find out there. Or where to start... My directive was to go to the nearest population center and assess the situation. I'll set up a C.A.M.P. on the way once I get my bearings. Find me there."
For High Quality - https://www.youtube.com/watch?v=P4iOjXFHtTw
The mysterious Deep Core world of Tython is the birthplace of the Jedi Order. Millennia ago, Tythonian warriors and scholars developed a unique mystic and martial philosophy while studying the Force. Today, their Jedi descendants excavate ancient Tythonian ruins and relearn what was lost.
After the recent destruction of the Jedi Temple on Coruscant, the Jedi made their new home on Tython. The mountainous planet remains mostly unexplored, and the violent natives pose a constant threat. The order remains committed to rebuilding here, however, and is now training a new generation of Padawans.
Into the carnage steps Wesleth, a promising Knight Padawan, who has shown incredible aptitude with the force...
For High Quality - https://www.youtube.com/watch?v=w174KrS4Jx0
A dark, poisonous cave far beneath Majula, where things are abandoned and long since forgotten.
Created 1 year, 11 months ago.
BSc Computer Animation student, throwing up alternate (usually non-academy friendly) versions of academic work, random bits I have done in modelling/texturing/rigging/animation, tutorials, longplays and anything else I feel like.
All of which are terrible... \m/