Be sure to de-grease your bodies of water at home everyone.
Sometimes the travel story quests will appear in the quests list and sometimes the star will just be on the map. Inconsistent, but goes to show how much RPGs have changed in the last couple of decades.
As much as the unfair enemy boss level spikes popping up are the game's failure at balance, you can't discount your own blame when you pump the enemy numbers and end up getting yourself killed either.
So we got the monster manual and found out our GM unfairly buffed his boss encounter far beyond our levels because he wanted us to die.
Ever fought an unwinnable battle in an arepeegee where you ended up exhausting your supplies for no reason? It's different from the "actually you lose" cutscene type, but certainly has comparable frustration.
Funnily enough, it wasn't until the end of the previous session where I thought I'd continue this series. Before the king, it felt very MMO-ish in the "beat this monster and collect this item they drop" simplicity of the questing.
Pretty sure the game auto-saves, so the save and quit button does nothing at all.
In an hour of playing, I read what the star quests were, I confirmed what they were, and then proceeded to forget and wonder what they were.
Can you imagine being at a table where you have to pay the DM so you could allow another player to join?
Somehow I've pushed back Chroma Squad for another RPG. A series of RPGs since I've got KoP&P2 as well as the sci-fi entry.
Anyway, welcome to the new series. Let's see where this one takes us.
Because I am. I cast the spells that keep the people from falling down. They find ways to do it anyway though.
Because the mace and lightning blessings keep stealing away the 1000% damage strikes from my crimson sword.
And I feel fine. So I looked it up and there's only one ending to the main game. Good thing too because I had already started playing through it again and had the brilliant of killing everyone who ever got on my train. I think I was trying to see if I could get a really bad ending. Anyway, I did have fun playing the game, despite so much story being ripped away during the train segments. I also learned there was DLC that plays with a stronger survival angle and something about "survivors affecting the endings slightly" so I look forward to that someday. I think I'll even record it, so look forward to that. Until the next game, take care.
Created 1 year, 3 months ago.
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