The Wayfarer Project

In this episode, Wayfarer uses Thor from Reason to make a robotic growling lead sound. This sound uses three oscillators, a low pass filter, a formant filter, two LFO's, and two envelopes beside the amplitude envelope. Some delay helps to round off the sound.

Thor is a very powerful synthesizer in Reason that has 3 main VCOs, 2 filter sections, 3 LFOs, an amplitude shaper, delay, chorus, and a step sequencer. The variety of oscillator types and filter types is also quite extensive. In this episode, Wayfarer gives one a tour of Thor and shows how the different modules and sections of the instrument work. This is also a good tutorial for those who want to learn further complexities in synthesizer design.

Subtractive synthesis is probably the most common approach to synthesis and is used by many virtual instrument plugins and hardware synthesizers alike. This video teaches you the basic of subtractive synthesis using SubTractor from Reason. It is a great synthesizer to learn from, and these concepts can be applied to a vast amount of software and hardware synthesizers. This tutorial is a great way to learn the basics of synthesis.

In this episode, Wayfarer shows how to approach sampling pitched instruments. He demonstrates this by sampling a wood pipe pan flute and assigning the samples to zones in the NN-XT Advanced Sampler in Reason.

In this episode, we take the drum samples that we made in the previous episode and use them in a drum pattern player that has a step sequencer. While many drum sequencers are very similar, we are going to use ReDrum from Reason because it resembles many of the drum machines and step sequencers fromt he analog world and has a GUI that is similar tot he design of other similar instruments. Reason has a free 30 day trial in case you would like to try it out.

Wayfarer gets into recording drum samples the old fashioned way, using the voice. In this episode we will see how to make voice drum samples and use processing techniques to make them sound better and work as drum samples. This episode uses both Audacity and Audition to make the samples. Of course, this knowledge can be applied to whatever audio editing software or DAW you want to use.

In this episode, we will use the free Eurorack modeling software, VCV Rack to learn about step sequencers and how they can be used to control all sorts of parameters and effects in synthesis. This episode also demonstrates a lot of the common ways step sequencers are used to control sound effects that are frequently used in modular analog synthesis.

This second season of Wayfarer Forges Sound begins with an overview on Eurorack modular synthesis utilizing the virtual Eurorack modeling software, VCV Rack. VCV Rack is a free download and provides so many modules for free that one can build all sorts of synthesizers and integrated machines. This video gives an overview on how to use the MIDI input modules, the VCO, the LFO, the VCF, ADSR, and audio output. This is a great first step for learning VCV Rack as well as analog modular synthesis.

In this episode, we add a low pass filter to our synthesizer and use the modulation wheel to control its level in the mix of the sound. We also learn how to apply resonance and adjust the cut off frequency.

In this episode, we continue our build of a simple software synthesizer by adding a second oscillator. Synthesizers frequently have 2 or more VCOs as part of their design in order to thicken the sound and to mix together different waveform types. We will see how to divide up the signal information to have two oscillators with octave, semitone, and fine tune frequency control.

In this episode, Wayfarer shows many of the crafting stations that you will be making in Rising World and then goes hunting to find hides to make leather. The leather making is for making a saddle so that he can find a horse and ride it. Getting around the world is much quicker on a horse!

Empyrion Galactic Survival is a very well-rounded game. It has survival, it has action, it has strategy, it has crafting, it has schilling, and it has building. You are a astronaut who has crash landed on a planet that is dangerous and you must find the resources that you need to make the things that you need to survive. Then, you can think about building hover vehicles, small space vehicles, and then large capital vessels. You can explore the galaxy and enjoy all of the many things that are going to try and kill you. Wayfarer shows how to get started on the temperate planet.

In this episode, Wayfarer finished his house raft. He finally selects the right kind of walls, floors, and roof sections so that it is a comfortable as well as well-suited for harvesting resources. He puts up a sail and a streamer to help negotiate the winds and is now ready to think about about what to do next.

After expanding the raft and trying out some different wall styles, Wayfarer finds out some arrangements of walls, second floor materials, and roofs don't work well together. So, this episode is a good one to watch for learning about the different types of walls, the materials that make them up, how they work with the second floor segments, and how the roof sections fit in. All the time, Wayfarer must continue to harvest resources, cook food, purify water, and repair up after that nasty shark!

Now that Wayfarer has gotten into a groove with harvesting resources, eating food, keeping hydrated, crafting tools, and expanding his raft, it is time to build a nice little house boat. Perhaps house raft is a better term for it, but the result is about the same. In this game, you primarily live on the water so it is time to make the adventuring vehicle more comfortable.

Join Wayfarer on the high seas as he strives to thrive and survive while living only on a raft. In this episode, Wayfarer shows how to get started in Raft and how to survive the shark attacks, get food, get water, and craft the necessary tools all while expanding the raft. This is an up tempo survival game that has a good deal of crafting and building. It can really bring out one's creativity while never letting the pace down.

Conan Exiles is a very balanced game. It has crafting, building, and a great combat system. This game combines creativity with survival in a powerful way. Wayfarer spawns into the game and proceeds to search for a good place to make a base for the first part of the overall adventure. After seeking a place in lands he did not explore before, a sudden death inspired him to start from an area that he knows pretty well.One has to look for a place where there are useful resources around, hunting grounds, and to start, enemies of a reasonable difficulty for the early days of the adventure.

One of the first things one wants to do in Conan Exiles is to build a base. Since the starting region is a desert environment, building a tier 1 sandstone structure is the best that one can do. This base will help provide a refuge from the sandstorms and a place to put the different crafting areas. Building a base is key to one's survival.

Now that we have a functioning synthesizer that has a VCO and a an envelope section with an ADSR, it is time to hook up the pitch bend operation. In this episode you will see the math and logic involved in making a smooth pitch bend response to the MIDI pitch bend controller to bend the pitch up and down an octave.In Pure Data, bending the pitch of the oscillator takes math and logic to execute. There is no built in pitch bend function in pd.

Wayfarer begins his adventure in Rising World with some tips on how to survive the first few days and how to get some shelter and get started on mining in a fruitful way. It is a gradual process, and it's not too hard to avoid danger, but it is an enjoyable journey where the progress you make feels rewarding as you tap your creativity at nearly every moment. In this episode, Wayfarer finds the general area he wants to live in and begins to dig out a mine where he can also build crafting stations in safety to start manufacturing the things that he needs to prosper.

In order to make a smooth-playing monophonic synthesizer, we need to update our synthesizer with some logic flow that discriminates between different MIDI note off messages to make sure that none of them cut off notes that are currently being held from a MIDI note on signal. Additionally, the episode show one how to build an ADSR envelope in Pure Data. In pd, one can use some logic and control signals to create an adjustable ADSR envelope for a synthesizer.

In this episode, we continue building our synthesizer in Pure Data. Now that there is a MIDI input module, this episode shows how to make a multi-oscillator module that has selectable waveforms. One can shoose between a sine, triangle, square, and sawtooth waveform. This episode shows how to convert MIDI note data into frequency control over the oscillator and MIDI velocity as amplitude control.

Pure Data is a graphic programming environment that allows you to build your own software. In this part of the series, Dr. Lawrence W. Moore show how to build a simple modular synthesizer. Because the construction is modular, different components can be added with each upcoming episode. In this episode he shows how to receive MIDI data into pd and how to take that data, display it, and get it ready to be routed throughout the rest of the synthesizer. There are a few logical strategies to controlling the flow of the data that are discussed. One learns how to receive and utilize note, velocity, modulation wheel, sustain pedal, and pitch bend information.

This lesson is a primer on dynamics processing. It covers the concept of amplitude and sound intensity and the two major forms of dynamics processing that are regularly used in a variety of media, compression and gating. Utilizing Adobe Audition, this tutorial goes over how to smooth out spoken voice fluctuations and how to eliminate noise in between the words. Overall, this is a good beginner's guide to amplitude, dynamics processing, compression, gating, and expansion.

In this episode, we look at wavetable synthesis and how to create the four basic wave shapes in by using additive synthesis. Additive synthesis is when sine tones are combined together at different strengths in order to make more complex wavefroms. Sine tones are used at different harmonic strengths to make triangle, square, and sawtooth waveforms. The sine wave, triangle wave, square wave, and sawtooth wave are the four basic waveforms in synthesis.These concepts are presented int his lesson using Pure Data. pd is capable of using sine tones in summed harmonic frequencies to create the four basic waveshapes.


Created 2 years, 11 months ago.

40 videos

Category Music

The Wayfarer Project explores the mysteries of life through creativity. Lawrence W. Moore, "Wayfarer," is a multimedia artist, educator, and journeyman of life.