Uhfgood

Uhfgood

Uhfgood

subscribers

Moving Pictures.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitc..

Final Render!

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchut..

We added some cool animation.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: htt..

So now it was just a bunch of tweaks to the doughnut, I changed the back wall color to more match the icing. We added a depth of field also.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.co..

So in this video we added a texture to our table to make it look marble-like and then we also added a "back wall" with a brick texture.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfg..

We gave the liquid a more "coffee" like texture.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uh..

Disembodied voice.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgood

I managed to make the "liquid" in the cup. I also learned why my "glass" texture was looking more like metal.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www..

Added a material to make the saucer and cup look like glass.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube..

So I got the navigation working, however, it would go up into the air and I couldn't figure out why.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribe..

Limited success creating a test navmesh.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgood

Didn't have much time that day, so I created concept art/new title card.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgood

Okay so now we add a handle. Learn the spin tool, and other goodness.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://w..

And did the same thing again. Created a snowdrift or something.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgood

We create the cup here in Blender 2.80.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bit..

Okay tried to create some navmesh stuff here, however it's still not acting like it's supposed to, so I'm not sure what I'm supposed to do given there are no tutorials and the old way doesn't work.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.co..

Mostly just tweaked the doughnut to the final version. Next time we'll be working on creating a cup-of-coffee to go with it.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebo..

I spent most of the time creating a new scene that I was going to use as a test case to see how navmesh stuff worked.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: http..

So now we added a bumpiness with the bump maps, that only basically makes it look bumpy, and also a displacement map to modify the actual geometry (or at least that's what I gathered when watching the tutorial). Blender crashed a couple of times when the displacement was too big, which presumably means there was too much geometry for the gpu to handle.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in orde..

Okay so we tried to import the whole scene and create prefabs off of it, and Unity wasn't having none of it. It works fine with individual objects, just not all the models together. So I might just go back to Armory now if the navmesh creation in it is working.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: http..

Now we just mainly learned about texture painting, and added a "doughnut" texture (that sort of looks like a bagel, but whatev's).

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
F..

So even though we added sprinkles in the last one, we also varied the sprinkles size and color.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/u..

Took a day off from Blendering doughnuts in order to discuss a background design issue. Do we try to do module/tile based backgrounds to reconstruct later, or do we do everything in one scene?

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/ch..

Added some basic materials, started work adding sprinkles to teh icing.

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://..

Today we got most of the "modelling" done using sculpting mode.

Here you can see the result of my endeavor - https://imgur.com/gallery/5quc93k

I'm working using Blender Guru's Beginner tutorial that has been updated for Blender 2.8 -- you can find it here: https://www.youtube.com/playlist?list=PLjEaoINr3zgEq0u2MzVgAaHEBt--xLB6U

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter...

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Created 9 months ago.

575 videos

CategoryGaming

I'm developing games and vlogging about it!