Uhfgood

Uhfgood

Uhfgood

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We're going to try to allow that little cube to navigate around the scene. But we didn't get that far. Instead we simply added a "goal" via a sphere, and added materials to the player and the goal. We also got started learning how to do navmesh navigation.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://..

We didn't really do much here because, I just needed to resize the playfield down to about half and apply the scale in blender, because now it's more consistent with unity. Then I just simply moved my player cube. Not much going on here but, next we're going to figure out how to make use of the navmesh.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: htt..

I waited while it autogenerated the lightmaps, even though I'm supposedly using realtime lighting, I don't know what's up with that. Then I added the new navmesh and modified it a bit. Finally added a cube. The cube turned out to be tiny, so I'm going to see what I can do about that the next time.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://..

So I saved a version without the light or camera and imported it into unity, and it acts just like the fbx version, which is I guess normal because it actually converts it into an fbx. The screwy thing was extracting the materials, and then i had to set the shader to legacy-diffuse, and then I could switch it back to "standard". Still don't know why that works that way.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------..

I mucked around with the placement of the "obstacles" in order to break up the floor and otherwise make some sort of walkable areas, which I will use a navmesh on in the near futures. So stay tuned.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute...

So I filled the remaining wall "holes" and then removed several of the obstacle meshes around the borders.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.sub..

I created a peg or a piece that will go in the holes in the wall.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgood

We duplicated each "scene" 5x5 times in a grid sort of setup, and then remove some walls.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uh..

That did the trick, also since it only applied to the currently selected object, I decided to delete the other ones and then show you how I did the snap-to.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www...

So I tried looking for way to add vertices to an edge. There are some ways but for what I was doing it wasn't working. So I decided I would do a boolean modifier (subtract) to that part of the floor(s). That's what that extra stretched out cube was about.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://w..

In the break I figured it out, and forgot to show you. I also tried to figure out how to cut off that extra bit on the floor, fairly unsuccessfully.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon..

We get started on trying to create a larger field without using scaling. I spend most of the time trying to figure out how dang snap works.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfg..

Extra "content" for Sundays.

I just kept messing around with lighting and fov and what not, just trying to see what does what. Also attempted to explain how we're going to light the level in the game.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patre..

I was still messing with lighting and materials a bit. After setting each material to legacy-diffused shader, I set it back to standard and it seemed to look ok. Not sure why.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

..

I was able to properly import it into unity. The materials are still all strange. Did we find out how to fix the materials? Watch to find out!

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com..

I decided to parent everything to the floor and then snapped to the 3d cursor which is at the world origin. Finally then did a few things exported the fbx and then we can load it into Unity.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/chan..

Deciding to stream for an hour nightly.

Still can't get them to move in the center relative... Next time maybe?

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgood

I was trying to move all objects to the center of the world relative to each other. I didn't find that out until much later.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

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Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribest..

So after some web spelunking, I decided to try to find out how to do walk or fly mode in blender, and found it, but that didn't help. Can I fix it? Well watch to find out ;-)

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

P..

Trying to zoom into my model in Blender, and getting stymied by the whole view thingy.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribestar.com/uhfgo..

So here we attempt to import the more complex model with colors and seperate objects. It doesn't seem to work too well, however.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscri..

The stupid thing kept auto baking whenever I made a change, but when someone told me to look at the lighting window, which I could click hitting the bottom right corner, I then turned of the baking part. I also successfully duplicated the scene and got rid of the old test mesh.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgo..

I enlarged the borders of the test scene and then I rebaked, and finally I added 3 lights in unity.

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Hi. My name is Keith AKA Uhfgood.

I've decided to build my dream game which is an epic, comedy, fantasy, 2D, hand-animated, point-and-click graphic adventure. The kicker is, I'm using Blender 2.8 and the Armory3D game engine. That's right, a 2d game in a 3d engine. Of course that's nothing new, however, it's something I haven't really tackled before so it's going to be a real challenge.

Creating a 2d game in a 3d environment has some advantages. You've probably seen some of this if you've watched other videos about developers making games using engines like unity or unreal engine. For me, I can move the characters around in 3D space and do all kinds of cool parallax/perspective effects including multi-plane like camera moves. With regards to backgrounds I can also do one of two methods. I can paint a background and project it onto some partial 3d geometry, or, I can build low-poly fully 3d sets with "hand-painted" textures.

In any case I'm going to log almost the entire process. While I will be limited in any live streaming I can do, I will be recording things in real-time as if I was live streaming, with minimal to no video editing, only breaking out the Blender VSE when necessary. I will eventually be uploading 4 videos a day, at a running time of about 12-15 minutes each. There will be some boring videos and some really fun ones, but in order to be complete I need to log the boring stuff too.

So as Adam the Woo always asks - "Join me, shall you?"

----------------------------------------------------------------------

Twitter: https://www.twitter.com/uhfgood
Facebook: https://www.facebook.com/uhfgood
Youtube: https://www.youtube.com/user/uhfgood
Bitchute: https://www.bitchute.com/channel/uhfgood/

Patreon: https://www.patreon.com/Uhfgood
Subscribestar: https://www.subscribes..

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Created 4 months ago.

279 videos

CategoryGaming

I'm developing games and vlogging about it!