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V339

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Chapter 10: Epilogue

Some weird spawns that happen when you walk past triggers in this one.
Be aware the lych @ 5:00 is a boss so you cannot backstab him. Kick him off a cliff instead.
There is a boss troll at 9:30 hanging around smaller enemies you want to lure out and backstab instead. The troll will also investigate dead bodies or sounds it hears. As a result you want to kill everyone else and then kill it last by pulling it towards the rope-trigger hazard and going for the quick-kill.
20:20 features a number of lyches to kill. Your best bet is to kick them down the stairs, ground stab them and hope for the best in between using spells to balance things more in your favor. There isn't a perfect solution here; the friendly lych helps aggro them, but he doesn't do much damage and what impact he has is RNG.

For the final boss get ready to use a lot of invincibility spell on hotkey anytime the dragon shows up. Failing that, stone-skin works as well.

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Chapter 9: City of Flames

This entire chapter is mostly combat. I do my best to showcase cheese points for the bow and the few stealth segments that are possible are shown. The lightning shield is useful to stun, follow up with a power strike that does knockdown and then finishing with a finishing blow that kills. Remember this when the monsters try to overrun you.
Going around the troll at 13:40 is easy, and shown, but I ultimately decide to showcase how to kill it using the bow as well.

The dragon at 50:00 doesn't feel properly playtested on hardcore. Get ready to use any invincibility spell scrolls you have lying around while you use the ballista, but be ready to time hopping off and restarting the spell while you do it. Otherwise get ready to run past it.

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Battle starts @ 1:45

Nothing amazing, one of my friends likes Spartans and enjoys tactics so I thought I'd showcase the game.

Artillery, traps and missile infantry thin their numbers before they reach the encampment where a V-fold of spear infantry (better at defense than sword infantry, terrible at attack) hold the enemy as repeated cavalry charges to the backside does the majority of kills (tracked by the skull icon in the lower left corner when you have a unit selected) that aren't from the front line.

For more complex strategy I'd add horse archers on skirmish mode playing hit and run to the backside at the very start (thinning their numbers farther by distracting some of the enemy army) and swordsmen folding into the blob's backside as well, but I wanted to focus on something easy to understand.

Apologies if it seems bitcrushed, I have no idea how to ensure YouTube keeps a good bitrate with a game this visually dense.

All music was added from the game's Greek battle tracks in post.

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Chapter 8: In the House of Ashes

A lot of cold corridors with minimal visual difference in this mission and a lot of small loops, so it is easy to get lost. The good news is that this is probably the most loaded in shadow mission in the entire game.
At 30:00 I deal with the first real combat.
There is no perfect guide for fighting the giant spider or the little ones. Just remember to not let the little ones overwhelm or surround you and remember that if you stay behind the torches you can slowly aim at the weak point on the spider in between dodging the poison blasts. Getting a rhythm really helps here.
Once you rescue your partner make sure to tell her to stay put before you hit stealth segments.

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End of a skirmish game on the Hochwald Gap.
5 pounder howitzers and priest self-propelled 105mm artillery spotted and marked by an infantry section rush lead by a 2 infantry sections and 2 sapper units lead by a lieutenant and a captain.

Nothing to brag about, just an over the top showcase.

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Chapter 7: Fire in the Blood

We get a demon form in this level. We will never use this demon form.
I get the best shield in the game at around 5:00. You can effectively defeat most of the game's encounters by simply holding this shield up and waiting while the enemy hurts themselves.
Be careful with the orcs at 10:00, if one finds a dead body or hears your backstab on the ceiling they may identify the troll as a threat. If that happens, they'll proceed to aggro the troll.
11:50 I get the best stealth armor in the game: The Master Thief's Outfit has a "G" embroidered in it. At this point I'm as quiet and invisible as can be.
Also be aware that water breaks falls still.

The giant worm at 25:00 is unreliable in terms of when and how it damages you. Quicksave beforehand.
We once again get facehuggers at 27:00; treat the frozen bow like we did the ice scroll earlier. It instantly kills them, but has a cooldown. If the elevator is too much for you the lightning shield and earthfire sword may work for you.

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Doesn't have to be with toxin general, works with any GLA faction.
Basic all-in rush strategy.
Build order is
1 supply center
5 workers
1 barracks
1 arms dealer
5 tunnel networks
4 workers (at supply center)
4 soldiers
4 technicals
1 capture upgrade

Make sure your workers are idle as little as possible to prevent bottlenecks, space the tunnel networks out to prevent traffic congestion and attack. Use technicals on enemy infantry and your RPG troopers to take out gatling tanks ASAP; your basic infantry is only going to be useful for capturing buildings aside from basic DPS support to your technicals.

Doesn't work on hard difficulty AI since they spawn a defensive perimeter of defenses absurdly quickly.

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Chapter 6: The Altar of the Skull

I'm not huge on this mission since it is, by any metric, almost entirely combat. Doing my best to showcase easy, effective ways to kill off enemies quickly.
You want those points to use lightning daggers here, simply because it makes the boss and the regular zombies less of a chore.

15:50 I get the best sword in the game, but we won't be able to use it until the very end of the game.

22:00 defeating the lych is easy when you know where the zombies spawn from. I'm pretty sure using weaken on him is pointless, simply getting him on the ground with the staff and hitting him with some strong lightning dagger attacks does immense damage.

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Basic all-in rush strategy.
Build order is
1 reactor
2 bulldozers (sell command center when done)
2 barracks
1 supply center
3 ranger
Capture building upgrade
1 chinook
4 missile defender

Pile all troops and one bulldozer in, hotkey each unit type and prepare to use laser missile attack to kill any vehicles that approach ASAP.
Build a patriot missile system to establish ground (if needed) and proceed to focus missiles on vehicles/buildings and use infantry to kill any enemy infantry before capturing any buildings not being hit by the missiles.

Doesn't work on hard difficulty AI since they spawn a defensive perimeter of stinger sites absurdly quickly.

This game's invasion mode allows you to stealth kill people playing a stealth game.

Strongly recommend.

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Chapter 3: The Temple of the Spider

We have 3 stealth now, so we're functionally invisible in shadows. In other words, stealth has been replaced by "stealth".

Be sure to tell your partner to stay put, otherwise she'll follow you and instantly break your stealth approach before getting promptly murdered.

10:30 has the facehuggers, the sole reason we wanted to stock up on freeze scrolls.
An adrenaline attack can also work but you cannot guarantee carrying one from the spider kill a few seconds early.

When the beast attacks at 13:40 make sure to once again order your partner to stay put while you manage things quietly; the orc locations can be somewhat random once they're done running, so a lure will most likely be necessary. This part isn't consistent.

Spending a point on telekinesis is necessary for all the secrets as shown at 21:30.

The spider pit at 28:00 is awful. There is no perfect solution, so I do my best to show the cheesiest spots. Make sure to have poison cure on hotkey if playing normally.

Be sure to grab the endless quiver at 38:30, removing any concern for arrow limits.

The troll at 47:00 auto-engages on lure, particularly eager to kick statues at you. Taking him down in combat for the skillpoints is encouraged.

51:00 is really, really finnicky. Reinforcements seem to spawn based on triggers you can pass without realizing it and at least one guard seems addicted to getting stuck in the water. I couldn't find a consistently reliable solution here. Loads of fun as a warrior or mage, but as an assassin this one is rough.

The spiders in 58:30 are easier to walk around than deal with actively. There isn't a decent cheese point and you can circle strafe them and chip them to death with arrows, but that would add 5-10 minutes to the run.

The blacksmith at 1:02:00 is your chance to make the best sword in the game using the bar of firegold you found in the last chapter. You'll be using the Earthfire sword for the majority of combat fr..

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I've already covered 95% of the game, here is what remains.

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Chapter 3: Across the Sea of Blood

Don't open the goblin cage or you'll force a combat scenario.
Get the flamegold bar @ 9:00 for later combat scenarios.
Be wary of the ceiling @ 12:10, recommend possible save scumming.

Be aware during the ballista sequence your partner can take as few as 2 or 3 fireballs. Knowing spawns is crucial.

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Gameplay starts at 1:50

I'm not a fan of this game, so I won't be covering any more of it.
You have to strafe to see farther ahead (you really miss features like the "look farther" button in Hotline Miami), enemies are slightly faster than you and can stunlock you in a corner and I cannot find a use for throwing the katana.
I could work around the inconsistency of shadows (they're almost entirely relegated around objects) and the lack of explanation on your portrait being a stealth index, but the lack of consistent AI directional pattern and later additions of super hearing sensitive higher tier enemies makes me not care for the game.
The lack of conclusive story is just icing on the cake.

Not a total loss for $2.07 but I can safely recommend against buying it whether as a stealth game or a Hotline Miami clone.

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Chapter 3: Dead Man's Trail

Axe below the scaffolding @ 1:30 in a stump. I don't recommend it.
Assassin's garb @ 02:40, we'll be using this for the majority of this run.
The first use of lockpick @ 06:40. You'll be using this a lot purely to get enough freeze scrolls for one particular scripted sequence.
Guard @ 07:20 is uniquely bugged; do not backstab without lure, he'll freeze in place.
Poison kriss @ 09:00 will be used more or less the same as the last knife; purely for lure and backstab. Anytime we get into real combat we'll be swapping to better weaponry like the sword I blacksmith.

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A lot of save scumming is necessary on the bridge for obvious reason.
Aside from that this one is fairly straight forward.

Special thanks to k4nd17r33 for the game, you made this possible!

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Chapter 2: The Gleam of a Cold Knife.

Only 2 points in stealth and I can safely say I'm already overpowered.
Stealth basics:
Never kick while playing stealthily: even if you instantly kill the enemy you can summon aggro for the area, triggering reinforcements. 99% of the time you want to backstab or use an adrenaline thrown dagger kill.
Be very careful in the tunnels and any given low ceiling area; backstabbing can collide with ceilings, creating noise that can lure enemies when you don't plan to.
Arrows are useless for stealthy damage (they only really deal chip or quick but loud death with fire), but they're perfect for making noise lure just like the knife.

The very first guard is effectively auto-engaged to you so you're best off luring him out of the house and making an easy target out of him.
08:20 you don't want to hit the spider, you want to hit the firetrap near them.
09:30 this isn't a secret it's just something left in the game by accident.
22:20 is the single buggiest point to properly stealth in the entire game. The AI has sensitive enough hearing that it's a problem throughout, the dead bodies will show where even you won't and to top it off the ceiling is low. Heavily advise savescum, took me the lion's share of attempts this run.

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In remembrance of Gary "Sir Tafssalot" Pugh.
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Gameplay at 1:50

"In A Pawn in the Game you can now enter the cathedral in the city plus there is now a different way out of the City Watch building which allows you to re-enter it if you have any objectives inside the building that you still need to complete. In The Art of Revenge there is a fully explorable town house to explore with some objectives to complete. "

Vision and hearing set to hardcore.

Difficulty level: Difficult

Time: 28:13
Times saved: 4

Damage dealt: 0 and received: 0
Health restored: 0
Pockets picked: 2
Loot acquired: 2544 out of 2544

Killed by the player: 0
KOed by the player: 0
Bodies found by AI: 0

Alerts: 1 suspicious, 0 searches, 0 sightings
Stealth score: 0

I'll be covering Vengeance for a Thief, a very belated visit to a Dark Mod mapper since passed. May he be remembered fondly.

Edited in Sony Vegas for 2 brightness, 3 contrast.

Go here to download the Dark Mod, free.
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In remembrance of Gary "Sir Tafssalot" Pugh.
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Gameplay at 1:50

"Another night, another fat noble stripped of his wealth. Or so it seemed. It appeared that destiny had other plans. I had stolen the Angel's Tear as planned. All that was left to do was get out of Eskil Vadris' Manor, which seemed easy enough. But before I could make my way out, an alarm went off and a group of City Watch guards attacked me. I was taken to the local City Watch complex and after a bit of a beating I was thrown into a cell. It is very unlikely for a master thief like me to get caught. Impossible, really. It's almost as if I was set up. Well, I'm not spending another second in this cell. I'm no common criminal. I'm a master of the shadows and whoever is responsible for putting me here should start to fear the dark."

Vision and hearing set to hardcore.

Difficulty level: Difficult

Time: 41:49
Times saved: 12

Damage dealt: 0 and received: 0
Health restored: 0
Pockets picked: 1
Loot acquired: 2687 out of 2687

Killed by the player: 0
KOed by the player: 0
Bodies found by AI: 0

Alerts: 3 suspicious, 0 searches, 0 sightings
Stealth score: 0

I'll be covering Vengeance for a Thief, a very belated visit to a Dark Mod mapper since passed. May he be remembered fondly.

Edited in Sony Vegas for 2 brightness, 3 contrast.

Go here to download the Dark Mod, free.
http://www.thedarkmod.com/main/

More Dark Mod videos
https://www.youtube.com/playlist?list=PLpMZ4IkRJgZXIrN5g1u9W3hGCmq-APFl1

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Gameplay at 1:22

"Title Mission of Mercy
Released 2018-09-14
Version 3
Author(s) joebarnin
Mission Type Single Mission
Size 9.8 MB
Description A new plague threatens Bridgeport. There are rumors of a cure - let's see if you can find it, and get it to the people who deserve it."

Vision and hearing set to hardcore.

Difficulty level: Expert

Time: 25:55
Times saved: 9

Damage dealt: 0 and received: 0
Health restored: 0
Pockets picked: 4
Loot acquired: 1000 out of 1000

Killed by the player: 0
KOed by the player: 0
Bodies found by AI: 0

Alerts: 2 suspicious, 0 searches, 0 sightings
Stealth score: 0

This is joebarnin's first map. A simple but respectable warehouse mission demonstrating solid foundations of hidden prospects, tight spacing in hallways and at least one solid candle douse puzzle. I'll be keeping an eye on this author.

Edited in Sony Vegas for 2 brightness, 3 contrast.

Go here to download the Dark Mod, free.
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More Dark Mod videos
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Original authors unknown.

Not on YouTube so I put it here.
Strange to think the MLP fandom was capable of making something this funny at some point.

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Version 3.0.0.3, unmodded.
Testing a new computer and new editing software. Apologies if this isn't visually as good as could be, please provide feedback.

Played on recruit because I love chugging potions.
I played as the dwarf because I do not like the elf (much).
A combination of dual hammers and throwing axes give plenty of power for your leap fast while giving you anti-special capability without chucking a bomb.

Run would've been around 6:24 if I had the mods installed to make it verifiable, but I didn't.

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This bug is disturbingly consistent.

Edited for 2 brightness, 3 contrast in Sony Vegas 14.

Click here for more videos of Tim Clancy's Ghost Recon: Wildlands
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This level introduces lava. Don't step on large amounts of it or you'll die!
It also winds up being the shortest of the missions thanks to only having a single parkour segment.

Click here for more Acid Spy (Pacifist ghost) https://www.youtube.com/playlist?list=PLpMZ4IkRJgZXL3kMwlVHOHwk3dNrqrLgH

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Sorry to keep you waiting.

Music used -
The Encounter - Dreams of Outer Heaven - 02 Zanzibar Breeze

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Created 6 years, 1 month ago.

63 videos

Category Gaming

Perfectionist, often challenge run gameplay without commentary
Former world record holder of Don't Shit Your Pants

Special thanks to King of the Off Brands, Third-Eye and Twitch for channel art.
Big, big thanks to Mitch Cady for the capture card.