Wanna move to a new home? Start a new life on another planet? Escape the globalist flu?
Maybe one of our superb underwater bases would be the perfect match for you! The guy who previously owned them just left hastily in a frigging big rocket...
This took quite some time, but I finally finished most of the building stuff.
Here's the first part, part two will take some more time. All the bases are completely finished and also most of the "narrative-bases", but I want some crazy shit going on in the second part. I have a few ideas, let's see if the game lets me realize them or if there's a way to improvise. So it will be a bit more tricky from now on, but nothing that can't be done.
Important note: I collected 98% of the materials the normal way (with tons of wall lockers on the Cyclops), but I also used the dev-console for lab equipment, posters and other decorative items which are a pain to collect over and over again in such huge amounts (stuff slowly respawns on the PS4, but not on Xbox as far as I experienced it).
Medieval times were harsh, especially on the PS4.
So, how many glitches are necessary to declare the matrix broken?
The 2 extra clips I used were taken from Stonekeep (1995 Interplay) and Silent Hill 3 (2003 Konami).
Explorer note 137:
What a wonderful day. The sun is shining, skyrays flutter around and I can hear gasopods and stalkers in the distance. However, I think it would be best to just stay in bed and forget all the silly and reckless thoughts about going on adventures and stuff.
It's a dangerous planet, but the evidently worst accidents happen at home. Why did I even build this deathtrap? I only have this one life, right? :-P
A relative simple but highly functional design for a sizeable base.
This trip will take a while. So equip your stillsuit and follow me down. You'll need it if you hear a loud roar directly from behind ;-)
I chose that location cause of the position, the view and the high amount of respawning resources nearby. You have a huge plateau to build on, several volcanos for energy and huge deposits of titanium, silver and quartz plus additional stuff like rubies and lithium.
Happy new year to y'all :-)
Thumbnail picture by u/Jaconater
Cherry juice, cocktail shrimps and glitches in the matrix.
Take a seat, relax and eat more sweets. Happy Halloween ;-)
Poor Henry didn't realize he lived his life in the "Fuck it, gimme all the Royal Edition trophies asap!" dimension.
So he was exceptionally dressed in heavy armor, stuffed with potions and sent to wipe out Prib's bandits and Cumans. What a friggin' trip ;-)
Blood, gore and fun... bloody fun!
A lot material from different games piled up over the last few months. This is part 1 of maybe a trilogy (?), concerning the three Techland zombie games:
+ Dead Island - Definitive Edition (PS4)
+ Dead Island Riptide - Definitive Edition (PS4)
+ Dying Light - The Following Enhanced Edition (PS4)
Building all alone isn't too much fun. So we decided to start a really huge project together. This time in MP.
I paused the other one (the Sinkhole Waterfall Base) and will see, if I continue sometime in the future.
Compared to other games building stuff takes sooo much longer in The Forest. So I decided to share a few early insights into my new project/life task/torment (it really is).
Either we speak in a few months, or we never talk about it again :-P
Searching for food, building stuff, exploring, building even more stuff and fighting those rude cannibals is a real time consumer.
Timmy, I really have to learn more about the peninsula, before I'm coming for you. The sometimes real strange local characteristics are bugging me out! :-P
A few buggy and weird moments of my first and second playthrough (Normal and Hard Survival).
Return to Bohemia. New bugs (yes, we finally got the floating heads on console) and more funny moments.
This time editing was quite a mess. I had to do the main part with Upload Studio, put some parts together with kdenlive and did some extra stuff with SHAREfactory in the end.
And sorry, folks. The first upload earlier today didn't work, so I converted it to the more BitChute friendly H264 format.
This time everything seems to be cursed... ;-)
Thanks and I hope you enjoy it^^
Main source of food: the gamer's patience ;-)
Nothing too serious this time. The game runs mostly stable and only has two major bugs besides these small ones. First is the really annoying NPC bug and second many invisible walls and obstacles, that block Artyom's movement. The hitboxes could be a bit more accurate, too.
Let's hope it'll get patched soon.
"Wicked phenomenon, yes? But, you know, it’s not any more evil than, say… fire. It all depends on your point of view. Try to get a better understanding of things before you make your judgement."
"Fire doesn't drag its disfigured victims across the floor, you fool!" :-P
The real enemy in this boss fight is the pointy fence!
Now please don't laugh ;-)
After dying of asphyxiation, I decided to use the old gas mask trick and rush through without waiting for Anna. She decides to punish me with silent treatment and an agonizing death in return.
Edit: The same bug can also occur with Damir in the Caspian Sea when you go to get water and it will destroy your progress in the chapter on Ranger Hardcore (autosave only). Happened to me and some other people within the last few days.
Always stay close to the NPCs and follow their route to trigger their conversations and actions. Never rush forward on your own or stay too far behind. Also better make a copy of your savegame file on USB from time to time.
Grounded difficulty is pretty intense and thrilling. Here're some impressions of my 2nd playthrough in NG+
Sneaky, sneaky ;-)
Bernard got up on the wrong side of bed and ate a clown for breakfast.
Kinky promiscuity combined with music and art, settled in the Elder Scrolls universe.
A project, that started small and became giant-sized in the end. Every segment has its own topic, tone and feeling.
Links to the full 18+ video here on BitChute and on YouTube below.
I'm just a few weeks into editing now (kdenlive) and this was intended to be a small project for testing purpose only, but I enjoyed it so much that it grew bigger and bigger. Not perfect, but quite a good thing to start with and also a lot fun creating. I hope you enjoy it as well^^
LINKS (or just visit my channel):
Release Trailer uncensored):
Release Trailer (censored):
SKIMPYRIM FINAL (uncensored):
Credits go to Rudeskills for the track I used in this trailer. Visit his channel, if you like it:
INSTRUMENTAL BEAT RAP HIP HOP HARDCORE UNDERGROUND PROD BY RUDESKILLZ BEAT 2016 USO LIBRE FREE
Eroticism combined with music and art, settled in the Elder Scrolls (Skyrim) universe.
This is just a very small segment of the whole project, that will be uploaded soon. Way more explicit, uncensored and marked NSFW.
Consider this an innocent and short appetizer. ;-)
More infos in the coming trailer.
(There're also uncensored versions of the already released teaser and this preview available here on BitChute)
The song is Red Light District by Solid
Visit Nocopyright ElectroSwing, if you like it:
Material from my naughty and filthy Skyrim playthrough some years back, that I rediscovered. It's only a teaser for a huge project, combining eroticism, music and art. More will be uploaded VERY soon.
The music is a free use beat by Beat City 420. If you like it, just visit the channel and drop one:
Created 1 year, 11 months ago.
Hey friends! :-)
I'm just a gamer and make videos for fun and to share some of my experiences with you, if you're interested.
Game related stuff like bugs, settlements, mods and other things.
For the most part it will be rated normal (16+), but some other vids will also be NSFW.
This started as a backup for videos from my two small YouTube channels (both are mostly purged now), but became my main channel.
The older vids are merely raw material, but I began editing some time ago (first steps with Upload Studio on Xbox One and now the real thing with kdenlive on my Ubuntu PC and also SHAREfactory on PS4). So, the newer ones are a bit more professional and longer (more material taken together in one). I still have a lot to learn about editing, though.
Oh, and if you wanna use my videos to create your own content:
Feel free to do so, but credit me as Kickshaw D.
Thanks for your interest, for watching and see ya ;-)