Wowzery

Wowzery

Wowzery

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Went to the beginning of the game's time sand designed a cruiser with that technology to see what I can do.

So, I really should have used 11" side guns instead of 10" to really make it more of a semi-dreadnought. Don't think you can use different types of the same caliber of main guns yet in the game.
Had a surprise during the battle though which usually doesn't happen.

Designed the US dreadnought, USS Utah, in the game Ultimate Admiral: Dreadnoughts.

Designed a heavy cruiser to be within the constraints of the Washington naval treaty.

Designed a 1930s battleship using the limitations of the Washington Treaty, 35,000 tons and a limit of 16" main guns.

For this battleship design I look at what elements in the design process relate to building times for the upcoming campaign. For this, I build a battleship with a quick build time.

Browsing the forum and found several people upon venturing into UA:D are overwhelmed by everything. So I decided to make a video covering many aspects to help out a new player to the game in designing a warship.

Designed some heavily armed destroyers in the game Ultimate Admiral: Dreadnoughts

Designed some heavy cruisers to go up against a battlecruiser and some destroyers.

Designed the British light cruiser Weymouth and then had an explosive battle.

Tried to create the British light cruiser, Weymouth with some, explosive, results.

creating the HMS Tribal then taking it into battle. (Yeah, I fudged on armor, its a game where the AI cheats.)

Designed the Japanese destroyer Fubuki. It was the first plastic model I ever put together when I was a youngster.

Designed the Japanese Destroyer Fubuki in Ultimate Admiral: Dreadnoughts then had a battle. You can actually see towards the end some of the new graphics in Alpha 6.

Using the new destroyer hulls designed a destroyer to escort a battleship, then engaged against a equal foe. Only will say, my work on controlling even a small fleet needs work.

Using the new destroyer hulls designed a destroyer to escort a battleship, then engaged against a equal foe. Only will say, my work on controlling even a small fleet needs work.

Showing off a bit of the new hulls and such of the new version of Ultimate Admiral: Dreadnoughts, alpha 6.

Tried to design a light cruiser for hunting down and sinking destroyers. Then tested it on a 5 on 1.

Designed a super heavy, heavy cruiser for Russia then faced off in a 2 vs 2 light cruisers and 3 destroyers.

the USN battleship, USS Tennessee as she was completed in the 1920s using the game Ultimate Admiral: Dreadnoughts.

Took a light cruiser and stuck a lot of torpedoes on it.

Put a few 6" triple turrets on a heavy cruiser hull. It really became a battle0cruiser type armed with 6" guns.

The Helgoland class battleships of the German navy during WW1 in the game Ultimate Admiral: Dreadnoughts.

Designed the USN heavy cruiser, Pensacola, then put it into a battle against a Japanese fleet.

Designed a pre-dreadnought in the French style.

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Created 6 months, 2 weeks ago.

130 videos

CategoryGaming

Welcome to my gaming channel. I hope to be starting with a new game coming out in 2020 called Ultimate Admirals: Dreadnoughts. So keep an eye out for new videos every week as I also learn how to make videos.