#MAGAManGame #Trump2020 #IndieGame
Want to test the latest alpha of MAGA Man? Alpha 0.2 can be downloaded here: http://www.mediafire.com/file/6o5xhndb4ukchkp/MAGA_Man_Alpha_0.2.zip/file
Follow me on social media (or follow #MAGAManGame) to find out about the progress of the game. My goal is to have a fully functional game out before the Democratic primary.
Here it is! Full Warren stage plus some added BGM. Bonus points (metaphorically) if you can name the source of the music.
A game I decided to make on a whim. It's far from done, and whether or not I continue to pursue it depends on how many people want it and how many people are willing to help me produce it.
Infant alpha link: http://www.mediafire.com/file/fj761j47x4wt9p8/MAGA_Man_Infant_Alpha.zip/file
Finally got some objects (halfway) coded for #MAGAManGame. Obviously, I haven't gotten everything ready yet. I still need to fix some issues with the ladder (as you can see) and there may be a handful of animation hiccups still present. Still, I was too excited about this to not show you. And for the record, yes that is the jet from Mario Paint reimagined as Air Force One.
MAGA Man is intended to be a game that helps drive turnout in the 2020 Presidential election, especially for Republicans. I see this as a means of improving Trump's odds in 2020 with more effect than any monetary campaign donation. The game is very much in its infancy at the moment, and my spriting ability is clearly kindergarten quality. However, I am hoping to spark interest in those who have better artistic abilities and are willing to contribute to the project. I want to get this game out to the public by New Year's 2020.
For more details, follow #MAGAManGame on Minds.
This is a service I provided for the channel DominatingDominion.
Why did I do this? Because not only do I personally enjoy the game Dominion, but these guys take me back to a time when YouTube was just normal guys making videos for fun for the world to see. They don't resort to clickbait, misleading thumbnails, or being "edgy." They have fun doing what they're doing, and it's fun to watch them.
I was happy to build this intro and outro for them, and if you enjoy the game of Dominion, I strongly encourage you to go check out their channel.
I'm just putting up different kinds of videos to see what sticks. If interest persists, I'll make more of the sort.
In this video, I explain:
1. distinguishing between assignment (single equals sign) and equality checking (double equals sign)
2. how "and" and "or" operators can be used to save time
3. when to use "for" and "while" loops
4. how to use "break" and "continue" tokens in loops
I am really, really close to releasing alpha 0.4 for public testing, which will include all of areas 1 through 4, their respective bosses, and unlockable guns and characters.
This video was made on a whim. Hope you enjoy.
I Wanna Be Like Brisulph is to date my most successful game that I have released. Most people's favorite boss in the game is the one based on the Flash game Four Second Frenzy. In this video, I show you how I coded this boss in the Remastered version that I hope to release sometime in 2019.
Feel free to ask questions in the comments.
Dominion was the first deck-building game ever published, and I fell in love with it shortly after being introduced to it. However, there are a few cards and other additions to the game that simply take the fun away from the game, or are otherwise overly confusing. Most of these come from Empires and Nocturne, but not all.
This is entirely my opinion. I welcome you to counter this list with your own experience.
Another little one-off for my fans. Had an older recording of this game from many years ago, but the audio levels were off. This is a fresh recording, and while I am clearly out of practice, the game is still very fun. Find it at http://www.addictinggames.com/funny-games/4secondfrenzy.jsp
Created 8 months, 3 weeks ago.
I am here to promote games I make, games I like, and other come-and-go hobbies of mine.
Once upon a time, I was a regular uploader to YouTube. I created content that, after ten years, I am less than proud of. My desire to produce internet content has largely faded, but has not completely evaporated. I feel that my spark can be rekindled by not limiting myself to specific kinds of topics and content like I did before.
I will never seek any kind of reward from my audience other than community engagement. I don't do Patreon or PayPal, and I don't expect to make any real money off of videos. I fooled myself into thinking that way once before; I won't do it again.
We'll see where this goes. My free time is severely limited, so don't expect regular uploads.