Take a straight mesh and give it an equally distributed curve or bend to the mesh shape in Blender 2.92. To do this, we use the simple deform modifier in bend mode and you can add an empty to your scene to control the offset and orientation of your deformed bend mesh. Super handy when you need a curve to look smooth and accurate.
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Timestamps:
0:00 What to Expect
0:24 Bridge Curve
1:10 Simple Deform Modifier
3:05 Loop Cuts for Smoother Curve
5:29 Bend in Donut or Circular Shapes
This week we hit up 3 Goodwill's in South Bend Indiana.
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I'm showing three ways to tie two ropes together, end to end: the sheet bend, the fisherman's knot and the zeppelin knot. It's good to know them, because there are many situations when you need to tie two ropes together, on or off the boat.
