The Second part of our exploration of Complexity. Here we explore the for different types of Complexity

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Cliff Notes:

00:05 Introduction
00:23 The 4 Complexity Manifestations
01:25 Identifying Negative and Positive Engagement
02:41 Comprehension Complexity
03:31 Negative Comprehension Complexity
04:37 Games that Focus on Comprehension Complexity
04:57 Phoenix Wright, Professor Layton, and Ghost Trick
05:24 Engagement from Discovering What Something Is
05:32 Situational Complexity
06:52 What is Situational Complexity
07:10 Situational Complexity and The Word Search
07:48 The Situation Assessment Triangle
08:46 How Memory Grouping Interacts with Situational Complexity
10:21 Strategic Complexity
10:54 Startegic Complexity and the Learning Curve
11:59 Make sure Strategy involves Meaningful Choice
12:59 Positive Strategic Engagement
13:26 The Importance of Readability for Strategy
14:00 Readability and E-sports
14:26 Executional Complexity
14:55 All objects have Executional Complexity
15:17 Executional Complexity and the Learning Curve
15:51 Executional Complexity as a barrier to play
16:25 Conventional Sports Games and Training
16:56 Training and Video Games
17:20 Positive Executional Complexity
18:17 How do we apply these concepts to Game Design
19:18 Ghost Trick and Focusing on specific elements of Complexity
20:18 Multi-faceted Complexity manipulation
20:59 The Counter System Example
21:20 Examining a Forced Stealth Sequence for Complexity
22:24 Complexity as a function of Learning and Wrap up
23:55 Next Cast
24:23 Sign Off

6 months, 1 week ago

Genotypic and phenotypic complexity.
By Jean-François Gariépy.
Full video on The Public Space:

Image by Gordon Johnson from Pixabay

1 year, 4 months ago

Pr. Micheal Behe briefly explains his theory of Irreducible Complexity that he initially wrote about in his book, "Darwins Black Box". The premise is that if there is a cellular mechanism constructed by multiple parts that only if combined in its whole creates a function for the cell, taking out or adding single mutations or even two simultaneous mutations in one step will not be able to create such mechanisms. The flagship example is that of the Bacterial Flagellum (the bacterial propeller) which consists of 40 molecular parts. He demonstrates the idea by illustrating a mousetrap which has a minimum of 4 parts to be functional.

1 year, 5 months ago

This is an Idea of how a causality universe evolves with more complexity the more time passes by. The footage and the music is not mine. but I did create the order of the clips to fit the music.

3 years, 6 months ago