Short video showing current tests with rendering a window over a game. The technique used would not work in every game but it works in a good amount of the games I have tried. Minor talkie portions to fill some dead air.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #MightAndMagic
A video where I try to present some use cases for utilizing DS4 controller emulation in DS4Windows. DS4 to DS4 mapping is not quite a ♿ thing to do.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4 #DS4Windows #Vidya
The horror. A talkie. A minor video where I talk about some recent changes made to DS4Windows.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #Vidya
The game is borderline unplayable on my potato system even without OBS running. Overall, I think I like Quake Live better. Having to connect to a server just to play against bots is a bad idea. Who wants online lag when practicing against bots?
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #Quake
This video shows a mixed input (XInput + RS mouse) profile being used in DS4Windows to play Doom 3 BFG with a DS4 controller. With the changes that will appear in version 2.0.11, mapping a Linear curve for a stick mouse binding is actually usable. Enhanced Precision has been loosened a bit since the last release but it is now much less needed.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4
Video showing mixed input (XInput + RS mouse) mapped in a DS4Windows profile to play Space Hulk: Deathwing Enhanced Edition. The mouse offset has been loosened a bit since DS4Windows version 2.0.8 so this footage would more accurately reflect the upcoming 2.0.9 release.
https://ryochan7.github.io/ds4windows-site/
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #SpaceHulk
Playing Star Wars Episode 1: Racer using a DS4. 360 Steering Wheel mode is being used for the DS4 gyro. My profile is actually using a 270 degree range rather than 360 degrees. Big ups to mika-n for making the feature for DS4Windows. It definitely helps when playing driving games.
https://github.com/Ryochan7/DS4Windows
#DS4Windows #DS4 #DualShock4
First test of new gyro output type Mouse Joystick. If you have used the Steam controller mapper then you might be familiar with the output type. Mouse Joystick will allow the delta movements of the DS4 gyro to be mappable to a virtual Xbox 360 right analog stick. It is useful for games that don't support simultaneous XInput + Mouse input but you still want to use the DS4 as a controller and aim with the gyro.
#DS4Windows
Playing against "Hurt Me Plenty" bots. This time the values used for the output curve were increased.
Split DS4Library from DS4Windows and tested making a virtual DS4 controller with ViGEm. After some tweaking, the result turned out to perform well.
Demonstration of Warhammer 40K: Space Marine being played with a DS4 controller mapped to keyboard and mouse controls using DS4Windows. Right stick aiming on XInput mode is not as good as emulated mouse and the game massively lowers mouse sensitivity when attempting to use mixed mode. That is why a full emulated keyboard and mouse profile is used.
https://github.com/Ryochan7/DS4Windows
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