This podcast examines the concept of in game economies and how hard they can be to manage, as well as examining various concepts of how they are created and how they generally function.
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00:06 Statement of Subject
00:30 Game Economies and Supply/Demand
02:41 Why Do Game Economies Break?
03:33 Loot Management in Game Economies
06:56 Positive and Negative Money Sinks
10:00 Money/Resource Sinks and Immersion
14:27 Consumables as Money Sinks
18:39 Convenience Costs as Money Sinks
21:14 Cost and Intention of Design
21:48 Consumables and Back Tracking
25:32 The Difficulties of MMO Game Economies
29:12 Game Economies that Worked Well: Pokemon
33:20 Game Economies that Worked Well: Dark Souls
36:04 Wrap Up
36:20 Ask Yourself, Do I want an Economy?
37:41 Sign Off
Paul Krugman on Japanization of economies, no problem with NIRP or QE (13Feb20)
US economist Paul Krugman, who loves the US Fed crimes on economies, doesn't see a problem with the "Japanization" of economies, with zombie banks, zombie businesses, NIRP (Negative Interest Rate Policy) / ZIRP (Zero Interest Rate Policy), and Quantitaitive Easing (printing and laundering fake moeny to depress value of what is in your wallet). A real cheer leader for the US Fed.
Recorded from BBC2 HD, PoliticsLive, 13 February 2020.