This is more or less a showcase of some of the shaders you can use in ePSXe using Pete's OpenGL2 GPU plugin. Some of these shaders can be customized through one of the shader files using something such as Notepad. You can find the shaders shown in this video here: http://www.pbernert.com/html/gpu.htm#SHADER Shaders authors: guest, Renee Cousins, Luigi
Are you still on the fence about the Playstation Classic? Well, the price of the console has dropped significantly, and the modding community surrounding it has been doing some amazing things. You can turn your PSClassic into so much more than just a box to emulate 20 Playstation games now days. Here's why it is more than worth the 20 dollar price tag for those willing to invest the time into making it amazing.
Here is me deciding to mess around with one of the new ships and the tracks that I unlocked winning the leagues, and speaking of the new ship, the Tigron may be pretty heavy and durable, but the damn thing is hard to control since I keep bumping into the walls while I'm trying to go through the sharp turns. That's why I love sticking to the Feisar as it feels like an all-around ship that's easy to handle. Plus, as soon as you complete races, you can unlock weapons like the flamethrower but if you want to unlock super weapons that can be only used by a specific team (Super missile for Feisar and the seismic field for the Van-Uber) you have to complete a slew of challenges for each of the teams, and it's a real pain in the ass to get the gold on all of them.
Since the last time I looked at Homebrew on the Nintendo Switch, lots of progress has been made. The biggest bottleneck was lack of hardware acceleration, but that had recently changed. Now with OpenGL hardware rendering, so much cool stuff has been released. Lets check out whats new!