#howitworks

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Hi! My name is Will. One day, I decided to pick up a camera, hit record and later watch myself back with sheer horror, And now I do it repeatedly.

10 months, 1 week ago

Please consider joining the ''FLAT OUT TRUTH'' Facebook group, it covers pretty much any topic you can think of. And I'm an admin there so let me know if you are having any trouble joining, i'll help you out.
Also, don't forget to have a look at our Brighteon channel for more vids Youtube wont allow, cheers :)
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1 year ago

Consumables can be activated during battle to improve your ship's characteristics or provide additional abilities for limited periods of time. However, after each use of a consumable, it's necessary to wait for some time before you can use it again while it "cools down."

What are the various consumables used for? What are the most effective ways of using them? Can their "cooldown" period be reduced? To learn the answers to these and other questions, watch the new episode of "How It Works!"

1 year, 2 months ago

Simply put, upgrades improve the combat characteristics of a ship, but we imagine that you probably have more questions that need answers!
Why would you need "Aiming Systems" and "Propulsion?" Why should you mount upgrades in general? What's the most effective way to use them? To learn the answers to these questions and more, watch the new episode of "How It Works!"

1 year, 2 months ago

How do ships spot one another? What’s the difference between detectability range and spotting range? How is it possible for a ship to fire at an enemy without being detected? Learn answers to these questions and more!

1 year, 5 months ago

There have been a lot of changes in the game since the day we released the How It Works episode in which we discussed fires. We've updated the old episode so that all the information matches the current state of the game.

How are the chances of fire calculated? How can you reduce a fire’s duration? Learn the answers to these questions and more in this episode!

1 year, 5 months ago

World of Warships has many useful additional features that can make your gaming experience much more enjoyable. Today, we'll talk about some of the more obscure tricks and possible actions, both in the Port and in battle.
We hope that these small tricks will make your gaming more comfortable, and most importantly—fun!

1 year, 6 months ago

The branch of researchable Italian cruisers has introduced the mechanics of semi-armor-piercing shells, which combine features of both AP and HE shells.

How do SAP shells differ from AP and HE? At what angles are ricochets possible? Find out everything you need to know about this ammunition type in the new episode of How It Works!

1 year, 8 months ago

"How come I didn't penetrate the citadel?"
"Why did my volley deal so little damage?"
"How come I earned so few Credits despite carrying all battle long!"

1 year, 8 months ago

This episode is about game mechanics. Study well, and destroy your enemies!

1 year, 8 months ago

We continue to explore the visibility mechanics in the new episode. This time we will talk about shooting and smokes!

1 year, 8 months ago

How accurate are my guns? Where do shells go after being shot? To learn answers to these and other questions, watch the new episode of the most useful series on our channel about the ship's accuracy!

1 year, 8 months ago

In the previous episodes, we've discussed how to earn XP and credits and also covered the ways in which you can spend these resources. In the new episode of How it Works, we'll tell you all about the modifiers that can increase your in-game income.

1 year, 8 months ago

The new episode of How it Works is for those taking their first steps on the path to conquering the seas of World of Warships. In just 170 seconds, we'll tell you about all the basics of the game.

1 year, 8 months ago

What kinds of game expenses exist? How can you reduce the cost of a ship’s post-battle service? To learn the answers to these and other questions, watch the new episode of the most useful series on our channel!

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1 year, 9 months ago

In World of Warships, two main resources are required to research ships or modules, and level up through the Tech Trees: XP and credits. In the latest episode of How It Works, we'll tell you how, and for what actions these resources are earned in battle.

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1 year, 9 months ago

n this episode we will tell you about the flooding mechanic, and how to prevent it.

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1 year, 9 months ago

The second part of episode about Carriers and related stuff! This time we will talk about AA guns, fighters and aircraft HP.

1 year, 9 months ago

In this episode, we will tell you about ballistics in World of Warships!

1 year, 9 months ago