Stars: Rick Springfield, John Kapelos, Robert Harper
Detective Nick Knight is investigating a series of murders in which the bodies are found drained of blood - but the most recent one doesn't fit the pattern. Instead it involves the cure that Nick has been searching for for decades, so that he himself can face the light of day. Later remade as the first two episodes of Forever Knight(1992).
Awesome album Been playing this a lot over the last 4 years
..0:00 Neuron ..4:35 Activate the cage ..8:41 88 Mph 13:58 You just came to crash the party 17:51 Dance with me 22:56 Lost in the music 27:30 Regardez moi 32:51 Sanctury 37:35 Ruins of cybertron 42:27 War for cybertron
A 2014 BBC History Documentary hosted by Thomas Asbridge.
The fascinating story of knighthood, told through the extraordinary life and times of William Marshal, whom many consider the world's greatest knight. From Europe's medieval castles to the holy city of Jerusalem, presenter Thomas Asbridge explores William's incredible life, revealing a rip-roaring adventure story in the spirit of King Arthur's Knights of the Round Table. In a career that spanned half a century, this English soldier and statesman served some of Christendom's greatest leaders, from Eleanor of Aquitaine to Richard the Lionheart.
Marshal fought in battles across Europe, survived court intrigue and exile, put his seal to the Magna Carta and proved to be the best friend a king could have, remaining loyal to those he served through disaster and victory. Then at the age of 70, despite all the odds, he saved England from a French invasion.
====================================================== This man is worse than Darth Maul... He just wont die! XD Amazing! ====================================================== Song: The Devil in I by Slipknot ====================================================== Anime: First Squad The Moment of Truth ====================================================== I own nothing used in this video. This video was made only for pure fun and entertaining. ======================================================
0:00 It would have been easy to just lure the militia brute over to the spot so I could smash his head into the generator, but I wanted the extra x17 combo points (x18 kos him) first. Annoyingly, there are two other environmental objects nearby which made this part account for about half of my resets. The object and enemy need to be highlighted. 0:14 These combat experts (or ninjas, as I like to call them), are frustratingly annoying to have around. 1:07 If memory serves me correctly, here I meant to do an environmental takedown, not the multi-ground takedown. Although it could also be said that I tried to take out the guy who the medic helped up. 1:22 Regrettably, I didn't get to take out a lot of guys with the multi-ground takedown. I'm still not used to this special combo ability... 1:49 I would have liked to have gone for a Perfect Freeflow bonus, but this fight is too obnoxiously grindy for my taste.
Finally, something that could potentially be used for speedrunning (I've seen similar things on YouTube, I just wasn't expecting it to happen to me), although I'm not familiar with the route the speedrun takes. I'll be trying to replicate this. It might have had something to do with my computer lagging (as indicated by that black circle appearing at the bottom right). In hindsight, I should have explored deeper into the tunnel instead of pausing, which allowed the door to generate. Unfortunately, I wasn't recording with audio at the time.
Defeating a tank infested island... the hard way, with frustrating efficiency and massive exp gain as compensation. Not shown in this vid was the prior destruction of about 5-6 tanks so the total would have been around 43-44 instead of 38. I lose a bit of time at the start by progressing the main mission with the scanner, which gives enough time for tanks to link up with each other. This was done in three segments, starting out by eliminating half of the tank army (it could have been 21 tanks if dumb rioters hadn't got in the way of my shot, although in hindsight I should have backed up a little bit before destroying the 18th tank). For the last two segments, I had to dodge like a madman until enough tanks came together. To do all this in a single segment would be a hellish feat!
Tank spawns were mostly rng, making this harder than it should have been. The combo meter on the top left of the screen can only be maintained by destroying tanks quickly, which was also annoying. The lack of autoaim/aim assist makes precision shots incredibly important, although there is actually an upgrade which enables more damage to the chassis. But I prefer the upgrade which emphasizes aiming for the turret.
Most people probably breeze through this fight like it doesn't matter. I wanted to maximize exp gain. The hardest part was landing the jump attack at the start, which is usually near impossible to do since the relentless robot deluge makes it all too easy for Bats to perform counter instead. Variation count could've been x15 if I had used Special Combo Multi Ground Takedown, but I've only gotten that to work once on Riddler bots, perhaps x16 if the whip counts as a variation. Unfortunately, I'm not yet used to playing as other characters.