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I had to stop my first run early because of a weird glitch, which wouldn't let me drop down a ledge. On my second run I got the Shadow Knights spell early on and it's one of the best in the game filling the screen with dark horsemen who kill anything in sight. Later on I replaced it with the Weapon Master one since I had more physical attack, while the knights rely on magic. I barely defeated the empowered warrior - he is a damage sponge and his attacks are all over the place. I reached the archbishop and his second form and things were going pretty good, but he killed me. He would teleport to the edge of the screen where you can barely reach him with skills to do proper damage and his lingering lasers do continuous damage which is a problem since you don't get invincibility after being hit. At the end he killed me with some random explosion that I couldn't even see, because I was tracking all the other bullshit on the screen. Fuck this guy.
I go through chapter 1 of the demo exploring a haunted building taking some pictures. I check out the price for the full game purchase.
You got to love this game even as Frustrating it can be.
Completed two more levels - one involving a plane shifting and the other creating different types of keys. What followed then was a chase level, where you need to avoid many different monsters and then our bald hero exits through a portal as the game ends. You unlock a Dream Journal, which is a comic book showing the backstory of the adventures, but I'd rather that was somehow incorporated in the game itself. Apparently this whole thing was some sort of a pregnancy journey from the brief look I had.
There are several bonus levels, but even as it stands this is a great little puzzle game with some creative mechanics. The controls are simple, but there is enough variety in the puzzles to keep you engaged. The story is very vague, but that's obviously not the focus here. I'd definitely recommend it to people who like games like Limbo or Little Nightmares.
Completed the Tower of Time and Experience on hard and Cavern of the Strong on Easy. Both unlocked some extra config, but I already had better multipliers. I also bought all the skills for the Goddess of Gambling and got a bonus image.
Taking one last look a week before the shut down of the Wii U eShop. I reminisce of some games and regrets of not buying games. I also look at some newly released 3ds games.
Reached the boss of the area which is another crafted soul called Monica. She is somewhat childish and apparently killed her friends in a game for their soul essence. She transforms her teddy bear into an actual one and rides it into battle. Her attack patterns aren't too complicated, but the attacks are fast and aggressive and do tons of damage. Essentially you die in 3 hits. Much like the previous boss after you bring down Monica's health to about half her attacks change and she introduces new ones. Now her physical attacks leave a flaming trail, so you have to avoid it, which is a pain since the camera is a bit too close and you don't often see when you walk into it. She also summons a homing explosion, which you have to run away from and at one point she launches 8 projectiles which also home on your location, so you pretty much have to have full stamina to dodge those. Another thing is the arena itself - staying near the edges is a double-edged sword - you have more space to move around and avoid her attacks, but if you get hit you fall into the lava and instantly die. I used the fire spell charge to briefly stun Monica and deal more damage, but that also carries a risk - if she charges at you you will also take damage from your own explosion. I didn't manage to defeat her, but at least I learned some tricks like your charge working faster when you receive mana orbs and you can get those from a well timed last second dodge.
If you like the tv show Deal or no Deal....then you'll like this game.
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Managed to upgrade the Hunter skull it its final form - the Sniper. It looks really cool and its ranged skills are quite useful for crowd control. It may be the best of the charged skulls. I also got the Gambler and this is the combo I decided to go with in preparation for the archbishop since I needed the ranged skills to take him down at a safe distance from his bullet hell bullshit. Unfortunately the empowered mage was a major obstacle and she took one of my resurrections, so by the time I reached the holy SOB I was too low on health to win.
Discovered the fire spell, which acts like a shotgun with its normal attack and produces a long-ranged explosive beam for the charged shot. It's quite useful to deal massive damage on far away enemies, but it also carries a risk since you can be damaged by the resulting explosion if you hit somebody close to you. One frustrating moment was being stunlocked by an enemy right after I got the new spell. That aside I tried the maid costume, which you get from defeating the first boss and it's adorable.
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Delightful Adventure - Enhanced [Super Mario Bros X] https://youtu.be/EvaZkwtf3TI
New Super Mario Bros DS 2.0 https://youtu.be/yDYfb1w7oiQ
The story of this project is about Mario and his new friends going on an adventure to gather the Rainbow Stars that were scattered throughout the many chapters that Mario and Co will discover. The Rainbow Stars were scattered because of a new foe called Lord Dark Star. This all happened in a mystical far away place called the Rainbow Ruins. Lord Dark Star is on a mission to collect all of the Rainbow Stars to get all the power to consume the world in darkness. Through out the journey, Mario discovers how useful his friends can be with their unique abilities and fun personalities! Who is Lord Dark Star exactly? What is he up to? Find out the rest yourself while playing!
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Darq is an interesting puzzle game where you play as a weird looking boy having strange dreams. In those dreams you can walk on walls and you have to change the environment to utilise that ability. You can also collect items and automatically change their size when needed. For example a watch can serve you as a bridge for another place. Once you complete a level you go back to your room and enter a new one by falling asleep.
Had a pretty successful run and I nearly defeated the Archbishop, but I didn't have skulls with ranged skulls, which made things more difficult and his bullet hell moves sure didn't help. Since I've unlocked all the perks from the witch I gave 5000 more Dark Quartz to the Death Knight and that idiot did nothing and now demands 20 000 more. I'm not sure if this is some sort of a stupid joke by the developers, but it's not funny. From this point I'm only using Dark Quartz on new items in the shop.
TIMESTAMP: 5:20 Battle Start
Tiki goes down! I rage more here and there. I am now using just OBS and explain my plans moving forward, sort of, still winging it.
Electronic music from the Nintendo Switch version of Korg Gadget.
Hey! whats up?? sorry my voice got cut off in the beginning. All I said was that I've been busy and hadn't had time or quiet to record. Q team thanks for getting back to me about that bluewater thing. Wouldn't be doin ma job if I didn't ask questions like that. Also Thanks for the support so far along the way, And I hope all you folks out there on the internet enjoy these little tidbits of music that's in my head. God willing I'll do a rock tour before nuketown goes hot.
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Faced the Ribbon Doll Tania. This boss battle was pretty tough. Her initial move set seems simple, but she will do a lot of things to mess with your gamer instincts. For example she has a 5-hit combo attack and you can learn the timing to dodge or even counter, but later on in the fight she changes the timing completely throwing you off and wasting half of your health. Another attacks is summoning an energy tornado around her, which then has vaccuum properties and also releases homing projectiles which have to be destroyed with magic. After several defeats I grinded for a bit to increase my stats. It's essential to have plenty of stamina for dodging. Going back at it I discovered that after Tania loses half of her health she starts using new attacks like a projectile barrage, which can't be dodged, so you have to run. Something to note - in a typical Souls fashion the save point is not next to the boss, so you have to kill the same 2 enemies over and over to reach her. It's a waste of time, but I suppose it's something of a grind to improve your stats when you die. Eventually I managed to defeat her, by using some healing items. Tania pleads with Nobeta to take her ribbon and bring it to the outside world. They want us to feel bad about her, but she tried to murder me and this doesn't work after a tough boss battle. The Black Cat leads you further into the castle being cynical about Nobeta's pity and after all the frustration in that fight, I'm with her. Nobeta sees a teddy bear and runs after it and thankfully the new area has a Goddess Statue at the entrance.
Nintendo Switch is probably getting a new game by a brand-new dev who might be new to the gaming sphere. However, this journey won't be across fantastical lands in wild places. You will need your joy-con and, uh, be sure to bring some toilet paper.
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Had 2 more unsuccessful runs, but at least I managed to upgrade all the skills and saw the final form of the werewolf. It's pretty good, but still not in the top tier like the Ninja or the Dark Paladin. For the Archbishop battle I definitely need somebody with ranged skills.
Little Witch Nobeta, despite its cutesy visuals is a Souls-like game. You play as Nobeta, who goes into a castle with the goal to reach the throne guided by a talking cat. The story is pretty vague, much like in Souls games. The combat is also similar - you have your stamina bar, which is depleted when you run, attack or dodge. There's also a mana bar used for your spells, which are the primary method of attack. You can also charge your spells and unleash a powerful attack, but that takes time and you can be interrupted. Thankfully dodging doesn't cancel the charge. When you defeat enemies you gain soul essence which is both your experience and currency. You save your game at Goddess statues, which is also were you can improve your stats. One thing that is better than Souls games is that you don't lose everything you've earned upon death, so you can upgrade if you perish. If you use a cursed item (usually for healing) you will lose 50% of your earnings. You also have a counter which is performed by striking an enemy right before they hit you, but the timing may be tricky and thus it's a rather risky move. After defeating a sentient armour boss, I went into some caves where I learned the double jump and a new ice spell. It seems much better than your default since the regular shot is faster and the chant can target multiple enemies. There I found a ribbon girl boss who I decided to fight later.
Upgraded the Werewolf skull to the Alpha Werewolf - it's nice and quick, but it's special moves are somewhat lacking in range leaving you exposed to enemy attacks I eventually swapped it for the Yaksha and then the Prisoner, who I upgraded to the King. He is a pretty decent character with some ranged specials, but his dodge is a bit tricky to use. Also the ability swap skill isn't very useful except as a free way to get rid of a special that you don't want. At least I reached the Archbishop this time around.
Another unlucky run, but at least when I upgraded the Ninja skull to the max I learned that it has areal skills different than the ones you perform on the ground. Even better the cooldowns of both don't overlap. Eventually I reached the powered-up hero who turned out to be the Hunter this time around. Usually she's quite easy to deal with, but in this form she fills the screen with arrows and light beams and some of her projectiles have tracking properties. She murdered me.
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Hentai World is a lewd sliding puzzle game where you undress the women with each subsequent image. It's another game on the Switch, which allows toplessness, so maybe they are still allowing more freedom on their platform when it comes to these types of games. The art is OK and once you complete a level you get some dirty talk from the girl. The puzzles are pretty easy and there isn't much content there, so it's hard to recommend. There were 2 extra girls which I guess are planned as DLC, which is weird to see for this type of game.
This was a pretty poor run with nothing much interesting to it. I did see a great item called Voodoo Doll in the shop, but it cost too much Dark Quartz and I preferred to spend that on upgrades. Eventually I'll have to buy it since it gives you a single resurrection which could be crucial for the more challenging bosses.
After completing one of those annoying stealth challenges I got the Ancestral Weapon quintessence, which summons a barrage of weapons similar to Gates of Babylon - they even have the golden colour. Further along I found the Gambler skull which is a great zoner - he chucks cards at your enemies and his special moves also have great range. There's a bit of randomness on how good all his skills are in terms of damage and effect, but overall they are great. I also managed to upgrade the Prisoner skull to its final form The King. In terms of abilities it doesn't change much, but the special moves are better. This skull is great to control, but the gimmick of swapping your skills isn't particularly useful. I reached the powered up Hero's Apprentice at low health and he murdered me. On the second run I got to the exact same spot, but had to face a powered up Cleric. While she is the easiest one to beat in normal form, here she's a projectile monster, summoning walls of light and boxing you in. She defeated me. I think I'm playing well, but these heroes are such damage sponges that they wear you down.
On this episode of The TigerChainsaw Show, it's a Wave Race 64 review paired with a John Hulaton interview. Wave Race 64 from 1996 on the N64 is in the spotlight for tonight's episode as it was an early release on the console. TigerChainsaw hops on the jetski and finds out if this game is special or not.
John Hulaton the cheery and happy announcer from Wave Race 64 stops by to discuss his voice role and the direction that Nintendo gave him. He recounts the time he met Shigeru Miyamoto and shares his memories of his career.
The musical guest is The Hacky Turtles, a group of incredibly talented guys who formed the band at Michigan State University. They've since hit close to 40,000 monthly streamers on Spotify and their hit song "Fizz" has been streamed over 1,000,000 times. Showcasing their hit song "Solstice", you're in for a treat with The Hacky Turtles!
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Unlocked the Grave Digger skull by buying it with Dark Quartz. It's a power type which summons skeletons to help you fight in battle, but only if there are tombstones around you. You generate those by killing enemies or spirits (which wander around) and by swapping in. The skeletons are quite good, but like most power skulls it's not really worth it, since the enemies are much faster than you and you will receive damage. Considering that one of the biggest problems is that you barely get any heal items it's much better to stick to balance and speed types. Case in point I got demolished by the Leiana sisters. On another run I found 2 extremely powerful Quintessence spells - Release Souls, which summons a demon, who fills the screen with flames and Shadow Knights, which unleashes a cavalry of undead warriors. Both are great because of their range killing some enemies who are off-screen. Unfortunately I was low on health and the powered up Mage murdered me.
Road 96 is a first person narrative adventure game. You play as a nameless youth who is trying to escape his totalitarian country. On the way you meet a cast of different characters and learn more about them and the country. You have a stamina bar, which gradually depletes as you travel and you can restore it by eating or drinking. Sometimes you have the opportunity to buy food with money. After you reach the end of the road you cross the border and you start playing again as a different nameless youth meeting some of the same characters. Some of them are compelling, but a large percentage of them are quite annoying. There are also attempts at quirky humour, but it didn't land for me. I guess the idea is to keep playing until the election happens and maybe your interactions with the characters will sway the result of it. It's a novel idea, but I don't find most of the people represented in the game interesting enough to keep playing.
After playing the demo, I decided to get the full game. The stages in the demo were taken from Cookie Country - the first level of the game. Defeating the boss - Wispy Woods - earns you the oars of Magolor's ship. I also managed to collect all the Energy Spheres in the first 5 levels. It turns out that the more you unlock, the more extra stages become accessible to you including subgames and challenges. I tried one of the latter and it does require you to be efficient if you aim for gold. I initially thought that you had to earn enough to unlock all the minigames in Merry Magoland, but it turns out that those were available from the get go. They are pretty varied, but they mostly focus on your reaction speed. Samurai Kirby in particular has awesome visuals and especially the 100 variant where you compete against 100 opponents.
homeschool your kids so they never have to be around niggers except as a prosecutor sentencing them to life in prison
I got the Dark Paladin skull early on, which was helpful for the earlier bosses, but I wasn't very lucky for the rest of the run. At least I discovered the Archlich skull, which cannot be upgraded, but it's quite powerful summoning chains to damage your enemies. Unfortunately it's rather slow and like the Grim Reaper, it's hard to dodge attacks using it. I also managed to fully upgrade both the Dark Paladin and the Predator, which are extremely fun to use, but by the time I got to the empowered hero I was very low on health. The mace guy deals tons of damage and without knowing his new patterns I got killed rather quickly.
After several tries I managed to reach St. Joan II again and even got to his second form. I think the game glitched out since it didn't show the sprite, but he starts flying around spamming you with projectiles. I didn't win, but at least I managed to upgrade the Jester to its final form - the Joker. Its range quite good, but the special moves are just more powerful variations of his normal attacks. I also found out that the Grim Reaper, while great at crowd control is not so effective in boss battles since it's quite slow and it's large sprite is more likely to get hit.
Using the power of the Grim Reaper I breezed through the first 2 levels. I then discovered a new skull - the Yaksha, which like most power skulls is a heavy hitter, but a bit slow. The difference is that when you gather 100 energy you can transform, which slows down your enemies and enhances your attacks and special moves. With these two at hand I even managed to beat the Chimera. Then the First Hero appeared and defeated Skul in a single hit. Some freed monsters came along and restored him, so that he can continue his quest. We also saw more of the backstory of how he came to be - he witnessed the conspiracy and the experiments on the demons, and he was chased by the corrupt knights. The next level was filled to the brim with different types of monks who deal tons of damage. Even the environment is lowering your stats, so you have to cleanse yourself at fountains. Here you have to face the Rookie Hero again, but this time he's a beast with wide-ranging attacks. Despite my best efforts he defeated me, but on the bright side of things I finally had enough Dark Quartz to buy the resurrection skill. I also gave 1500 DQ to the Death Knight I freed who promised to restore the castle. On a subsequent playthrough I reached the same spot and had to fight a powered up version of the Mage. I managed to defeat her with the help of a fully upgraded Stone Monkey, whose clones imitate his special moves. The game then crashed once, but thankfully there's some sort of a checkpoint system, so I could continue from the same level. Eventually I had to face the level boss - Leonia's Grand Priest St. Joan II. He's protected by a shield, so you have to destroy the 2 generators in order to harm him. Unfortunately I was low on health and he murdered me. I wish there was a shop before the boss battle giving you the chance to heal up. Same with the skull upgrades.
Castle Morihisa is a rogue-like deck builder game, where you have to fight enemies in turn-based battles to progress. The game has a Japanese theme and from the available heroes I picked the Ninja. The combat functions as follows - you have your turn where you can play different cards corresponding to actions and then all the enemies take a turn. You can see what they are about to do above their heads, so you have to plan accordingly. You have a limited amount of action points and each card costs some. The cards you can play are Attack, Defence, Skill and Item and Tactic. Attack is self-explanatory, Defence cards usually give you armour, which lasts until the next turn and the rest are a bit more varied in their effects. Tactic cards usually give you a passive effect for the entie combat. Whenever you play 3 cards of the same type you gain a mantra sign. When you have 9 of those you can activate a Genjustu and receive one of 3 powerful skill cards. As you progress you earn gold and skill points. You can use the former to buy new cards between battles and the latter to unlock new perks which fit your play style. The game is challenging, but enjoyable and you have to learn its systems and strategise if you are to survive.
Managed to go a bit deeper into the Black Lab now that I knew to avoid the exploding enemies. I even defeated the trio of mini-bosses without much hassle. I got the Ninja skull again and even managed to upgrade it to Master Ninja, whose abilities are insane - he summons shadow clones to do his bidding while being at a safe distance from the enemies. Eventually I reached the Black Lab Chief who mutated the Knight Commander into a horrible chimera, who immediately crushed him. It spews tons of poison all over the place and unfortunately I was too low on health and got defeated.
Now that I've completed the story, my OCD decided that I'll need to unlock all the bullets. I was overconfident now that I was familiar with the game mechanics and chose 2 and 3-star battles and got destroyed. No matter how good you are you need to have powerful enough bullets to handle those fights. Even though I lost, 2 new bullets were unlocked and when I completed the stage I unlocked 2 new cartridges instead.
During one of the playthroughs I gained the Dark Paladin skull, which was the one we briefly had in the tutorial and as expected it's pretty powerful. Then I found the Grim Reaper skull which deals tons of damage, but it's a bit on the slow side. With their combined might I finally managed to beat the Leiana sisters. This revealed another cutscene about the boy before he became Skul - he overheard the Knight Commander trash talking the First Hero and decided to tail him. The levels that followed were pretty brutal - enemies explode when they are killed dealing massive damage The mini boss battle even had 3 of the heroes at once, which was challenging, but I somehow survived. I was too low on health and died shortly afterwards, but not before saving an Evil Druid who returned to the castle. Now at the start of each run you can get a random blessing. Unfortunately it's time-limited, so it will only be useful for the first several levels.
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This week's game: The Ultimate Doom
Nintendo's February Direct:
Ubisoft Partners With UK Police:
Nintendo Says $70 Won't Be Standard
Original Metroid Prime Devs Go Uncredited In Remaster:
Valve Wants You To Help With Big Summer Update:
Sega & Yoko Taro Announce New Game:
Single Player Radio:
Intro: Shiny New Ferrari By LuIzA
A Hunter's Epilogue by Torby Brand
Postcards from Silius by TSori, Eladar, Kenny Jr., Siolfor the Jackal & tibone
Inside the Roadhouse by djpretzel
Final Ride by Level 99
Completed the Dragon's Den dungeon on Hard, which unlocked a bonus image, some config boosts and 2 new dungeons - Tower of Time and Experience and Tower of Time and Greed. I completed both of those on easy, which unlocked some more config bonuses.
Welcome to my video on the Nintendo Fanboys and how they are allowing Daddy Nintendo to continue to take advantage of them. $70 for fake Zelda, $120 for Metroid Prime 1-3 because you better believe they are going to remaster Metroid Prime 2 and 3 ($40+$40+$40=$120), as well as 4 if and when it ever comes out, and $50 to rent Game Boy and Game Boy Advance games (Tetris being one of them. lol, lmao even). Again please watch the whole video before leaving your hate comments because I know you know I am right. Most would be forgiven if there was a Virtual Console like the Wii, Wii U, and 3DS, but Nintendies are okay with owning nothing and liking it by continuing to rent. Not my problem! Thanks for watching, let me know your thoughts in the comments down below, and have a great day!
OhNoItsAlexx's "Nintendo Fanboys DEFEND Zelda Tears Of The Kingdom Being 70 DOLLARS?! The Actual HYPOCRISY Is INSANE" video. Definitely watch it! He makes things more clear than my autistic self. xD
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Had several unsuccessful attempts to beat the knight sisters, but at least I more or less learned their patterns in the first phase. I also discovered a really cool Samurai skull which deals tons of damage and a Predator one, which is slow but hits hard and has great range.
Being under the sea wasn't that bad in Ocarina of Time. The Water Temple's more tedious than tough, to be honest.
Played the Pretty Girls Games Collection II - a physical release from Funbox Media, which like the previous one contains 4 more of the Pretty Girls games and again has extra nude stages. This can be seen with Yu's Levels in Pretty Girls Mahjong Solitaire Blue.
Triple J and Doctorgames101 talk about the confirmation that Microsoft, Sony and Nintendo are skipping E3 2023.
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Tried the demo for the upcoming remaster of Kirby's Return to Dream Land and it was pretty good. The story is pretty straightforward - Kirby and friends see a spaceship crash down and decide to help its owner Magolor gather its missing parts. To do so you go into the levels and recover them. The gameplay is what you'd expect from a Kirby game - the pink ball can inhale its enemies and absorb their powers and fly via multi jumps. The game has multiplayer options where Kirby's friends can join. There's also Merry Magoland - a theme park built by Magolor, where you can play different mini-games and unlock new masks for Kirby and gain items to be used in the regular level. The ones available in the demo were the Ninja Dojo and Booming Blasters. The former is a reaction-type game where you throw shuriken at targets and the latter is an arena battle mode where you shoot your opponents with blasters. Both were really fun. The demo is well worth it if you are on the fence about the upcoming game - it gives you a good idea of what the full experience will be like.
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Our preview on Tekken 8 and its roster. Also Nintendo plans on releasing Gameboy and Gameboy Advance games on Switch. Recorded February 11, 2023. Please thumbs up, subscribe, share, and donate, if you can. Thank you.
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THIS WEEK'S SHOW:
The China Balloon Panic, Biden's sorry-ass State of the Union, Fetterman strokes out again? We'll also discuss the woke Grammy Awards, Influencer Infighting with Tim Pool and the Quartering, the ever-escalating Hogwarts Legacy drama (spoiler alert: we got OUR copies), but will it lose potential Game of the Year Status to ELDEN BLING? We'll also discuss Disney's newest woke blunders, bad business decisions, we'll discuss how Dead Space Remake gave us new slurs, Nintendo Direct's impact on gaming, will the Showtime/Paramount merger bring us the Dexterverse? Also all the drama behind Open AI, Seinfeld AI, and even thot deepfake AI as we bring you yet another episode of politics plus pop culture minus the pandering, minus the filters, and minus the fux to give! Join us!
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For those that don't know: Doog Doog: Banana Banzai! was released on February 24th, 1993 by Arekkusu emerī, a reclusive artist in Osaka, Japan. Shortly after the release of Donkey Kong Country in 1994, Doog Doog: Banana Banzai! quickly drifted into obscurity, forgotten by the masses. Doog Doog still lives on in the hearts of all the true gamers who remember its impossibly difficult levels and banana oriented coin system.
0:00 Simple Monkey
1:12 Here We Go!
2:17 Yellow Lovely
3:59 Bongo Run
4:22 The Big Banana
4:57 In the Presence of Something Tasty
6:17 Potassium High
8:03 Wise Monkey
8:43 Home Has Enough Bananas
I've obtained a couple of pretty cool new skulls. One was the Great Warlock, who attacks with multiple projectiles and his skills are extremely powerful spells like a screen clearing meteor and some magical spikes. To gain the full potential of those spells you need to charge them for quite awhile, which leaves you vulnerable and that's not great against fast enemies and bosses. Next was the Rockstar, which looked cool, but it was hard to control. To realise its full potential you have to do solos (attack continuously) and you rarely get a chance to do that. I managed to upgrade the Ghost Rider skull, which looked even cooler and left a flaming trace wherever it walked. Next we have the Prisoner from Dead Cells. He has a pretty unique ability where when you collect 5 cells from defeated enemies you gain a temporary buff. Haven't played Dead Cells, so I don't know how accurate that is to the game. In the shop, where you can exchange one of your current skulls for a new one I discovered the Ninja. It's extremely fast, has great range with its special movies and can even teleport upwards when you are in a pinch. It can also dash 3 times, but the dash-distance is somewhat shorter. Using it, I managed to defeat one of the Leiana sisters, but unfortunately this enrages the other and she uses the Dark Quartz and her move set is completely altered including teleports, quick dashes and screen-covering slashes. At this point she quickly murdered me.
Here we have NES Pro Wrestling playthrough.
Welcome to the Single Player Podcast. Sit back, relax and enjoy the show!
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This week's game: The Ultimate Doom
26th Annual D.I.C.E Award Nominees:
Tim Schafer To Be Inducted Into AIAS Hall of Fame:
Sony's '22 Q3 Report, PS5 Hits 32 Million Units:
Activision Found In Violation Of SEC, Agrees To Pay $35 Million:
Turtle Rock Ends Back 4 Blood Content Support:
Final Fantasy Piano Concert Tour Heads To The US:
Nintendo Switch Sells 122.55 Million Units, Outsells PS4 & Game Boy:
The Fate Of Pokemon: Detective Pikachu 2:
Nintendo Announces The Next Direct:
Single Player Radio:
Intro: Shiny New Ferrari By LuIzA
Treasure Beyond Dreams by AzureKevin
Fiddlesticks Rag by Diodes
Hateno Racing by AJ DiSpirito
Final Ride by Level 99
The dwarven mines were a labyrinth with the game's usual instant-kill tricks like falling rocks, weak floors (which you can't tell apart) and the unfairly tough regular enemies. Eventually I reached a room which required 3 gems to proceed, so I had to wander around until I found those. While searching, I entered a room containing one of those magical tablets. Unfortunately the room was a trap filled with rising acid, so you have to climb the pillar in the centre. Also the game doesn't give you control until your character's feet are already in the acid, so you lose half your health by default - how nice. The tablet spewed some more incomprehensible mythology telling you nothing and sent you on your merry way. Eventually I found all the gems, which activated an elevator and I had to face a boss monster - an ogre. It was insultingly easy since it was quite slow, so I could out-maneuver it and use the trusted strategy of throwing my weapons at it until it was dead. After you defeat it, the game gives yet another FU moment - you fall in a dark tunnel and hear that rocks are chasing you. The tunnel you run from them leads straight into a pit, so I had the pleasure of dying. After reloading I simply dodged the rocks and carefully went down. You learn something about a magical artefact and go to some tomb to find it.
I was not enjoying my time with this game. As I said, it's basically a clunkier Dark Souls and I'm not a fan of those games. The level design is made specifically to kill you, the enemies are faster and stronger than you and combat is not fun. You basically have to wait for their recover animations to strike. The various weapons don't make much of a difference since combos aren't all that useful. The food you find barely restores your health, so potions are the way to go. The story is barely there and it sounds like gibberish. I had to look up a walkthrough to see how many more levels there are and it's actually quite long, so I decided to not waste any more time with it and dropped it. Dark Blade may be interesting to Souls fans, but it's not for me.
Completed the 12 Angels' Domain dungeon on Hard, which unlocked the triple XP bonus in dungeons. Then I completed the Dragons' Dawn scenario in one sitting. Basically a traitorous angel Barbiel was using Dragon Marrow to control some of the most dangerous dragons in the world in order to provoke the agency to defeat them, which in turn will summon their queen Tiamat. This was a plot to destroy the Cybers, but you manage to to win and save the day. Completing this scenario unlocked the Normal difficulty for the Goddess CPU battles, which function in the same way - each turn you get a blessing from a goddess altering the state of play. Also the Dragon's Den dungeon was added to the list and I completed it on Easy.
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This is the full video gameplay of Mario.EXE
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Hentai RPG Isekai Journey is a match-3 game with some rogue-lite mechanics and some lewd art. Apparently you are an isekai protagonist and get to fight 3 women - a priestess, a demoness and an elf, who looks suspiciously like Breath of the Wild Zelda. The battle is a match-3 game with green gems healing you and everything else damaging the enemy. The goal is to reduce your opponent's health to 0 and then you get one of the images. Surprisingly some of the usual match-3 mechanics are cleverly implemented in the actual battle. If you match 4 you get a mana gem and if you match 5 you get a special mana gem, which gives you more energy and earns you gold. In between battles you can visit the shop to upgrade your stats like damage, heal and mana efficiency or buy items which heal you, revive you upon death or remove the special gems cast by the girls. When you are defeated your progress with the images is erased, but your stats are not, so you can get stronger and try again. Due to the huge damage you receive you have to heal yourself with mana or items quite often, so everything works in synergy. Unfortunately aside from the interesting battle system the game feels unfinished. You get some weird dialogue options which don't seem to affect much and there are just 6 pictures for each girl. The art is decent, but after unlocking it there's not much sense in continuing to play. If there were more enemies or at least some sort of a story hook, this game could've been better. As it is there are much better match-3 and lewd games out there.
Didn't have much luck as I died a couple of times trying to reach the second boss again. I found out that the occasional side-quest isn't very beneficial. For example in the room with multiple treasure chests you have to randomly guess which are the ones that give you rewards rather than traps taking up to 30% of your health - these even ignore armour. The central chest gave some gold and an item which wasn't all that good. Another one was a dwarf (or something) asking you to protect him against two carts filled with bombs. While you are trying to do that so many enemies appear that even as the Grim Reaper I couldn't survive. On a more positive note I managed to upgrade the Stone Monkey skull and it's very fun to use. I also discovered a fully upgraded Yaksha skull, which is one of the power types, but fast enough to do some serious damage and it also has a pretty cool demon transformation once you gather enough energy. It can dramatically slow down your enemies within a magical barrier and your special moves are modified. Unfortunately it wasn't enough to defeat the Liana sisters.
The struggle continues in this castle level filled with mist. It's annoying how a single orc is basically a boss battle. It kills you in 3 hits and their weapons poison you, so you can't bide your time for attacks. If you use their sword to poison other enemies by the trusted strategy of throwing it at them, it takes way too long for it to be effective. Plus it's very uncharacteristic for my poor barbarian to dodge for a minute before being able to actually strike (since most enemies will block and even counter your attacks if they are not in the recovery stage of an attack). Then it hit me - I was actually playing a clunkier version of Dark Souls complete with anti-player level design and stamina-based combat. This led me to save-scumming which doesn't feel good. The game even derides you for using too many saves, which seems like a slap in the face considering the FU level design. After some wandering of the castle (since you don't have a clear objective) I found a new usable weapon for my poor barbarian - the Death Sword. It does more damage and has a few different combos, but as previously stated - combos are not very useful in this game. Then I seemingly murdered everything and I couldn't find a key to progress. I had to run around one of the walls in the castle to reach a completely blocked section where the key was located. Then I met a dying knight who informed me that the Duke was kidnapped and asked me to save him. Escaping from a secret tunnel I discovered a mysterious tablet explaining some sort of origin story of the world and then I moved on to the next level - the dwarven mines.
I just noticed how well the Planet Popstar theme works for a race (but then again it fits with pretty much anything). I briefly tried the Spicy difficulty and while the multiplier is bigger (1.25), you have to utilise all the shortcuts to win and the AI is even more brutal and cheating than normal. At the end I've unlocked a pretty cute chef costume for Kirby.
From Mister Metokur - 2018-09-09
Jim reads off a bunch of superchats, and lets us know what Matt's been up to.
I figured out that the Headless knight in the shop essentially offers you an exchange of skulls which is quite useful - you can give him an unneeded one for a more useful option. One interesting skull I discovered was a Ghost Rider inspired one, complete with summoning a flaming motorcycle as one of the skills and attacking with chains. Another was a Grim Reaper, which is huge an has a unique mechanic of harvesting souls to make itself stronger. It is so OP that it can't even be upgraded. With its help and another powerful skull called Living Armour I finally managed to defeat the Ent boss. As a reward you get to pick from a selection of items and spells. Then we get some backstory of the young boy, which I presume is Skul. He wanted to become a hero and was on friendly terms with the Demon King, who thought the boy had special powers. Skul entered the castle and the enemies there are more varied and vicious than in the forest. I eventually reached a point where you fight 2 of the minibosses you faced in the previous level at once and was defeated since it was quite challenging to keep up with both of their attacks. An Ogre I saved was back at the Demon King's castle and it gives you a random item to start with, which is a pretty neat bonus. Unfortunately you have to start from the forest again, which is expected since this is a rogue-lite, but I didn't think I had to fight the Ent again - it doesn't make sense since you freed him from the Dark Quartz. In any case after several tries I managed to beat the double mini-boss only to reach the true boss of the level - the Leiana Sisters - a duo of female knights with incredibly fast attacks, who murdered me.
Using all the powers I went back and explored all the levels, completed all the sidequests (which usually reward you with weapon capacity increase) and found 2 rings - one reducing the poison duration and the other filling up your rage bar faster. Speaking of that, it turns out that your fire spell is what opens up what looked to be special walls, which is very poor design, since you have to grind out until you have full rage and then come back to the wall. Nowhere does it say that your fireball can do that and all similar walls so far were opened by switches. In any case I also found the Spear, which unfortunately is just a weaker version of the dragon sword. Now that I've discover everything I faced Hagma again to see if there are any alternate ending and unfortunately it's the same thing, which made all this exploration rather pointless, but I guess the game was intriguing enough to play more of it.
Blade of Darkness is a hack and slash game released in the early 2000s on PC, which was now ported to the Switch. You start by picking your character and the options are - knight, dwarf, woman archer and a barbarian. I went with Conan... I mean Tukaram. Each character specialises in a different weapon type, so if you pick something outside of your class your won't be able to use it efficiently. The combat here is really awkward. You perform special moves and combos by pressing the directional button plus the hit, but it won't always come out, so the basic combo is reliable in most cases. Unfortunately you have a stamina limit, so you can't really perform long combos. I say limit since you can't see the stamina bar until you start swinging. You have stealth walk, but so far it never worked for me and it's not like you have instant kills - I guess the possibility is there to get a free hit on the enemy. You can pick up and throw items from the environment like chairs, but this rarely does much damage. I eventually developed a strategy to throw weapons I cannot use at enemies, since they are a bit more effective. You can eat food to restore health and can pick up some potions in your inventory for later use, while others you consume immediately. The combat is pretty clunky - you can lock onto a single enemy, but they are usually stronger and faster than you so you'll have to wait for their attack animation to end and then retaliate. Dealing with more than one foe is a pain. The game is pretty challenging and there are no checkpoints, so saving often is recommended. Can't say much about the story. At the end of the first level a mysterious voice spewed some cryptic nonsense about some demon. Then you get to select your next level and I picked a knight's castle.
Skul The Hero Slayer is a 2D action rouguelite game. As a bit of an inversion of the usual fantasy setting you play as a small skeleton - Skul - on a quest to rescue to the demon king from the humans. The kingdom of Carleon attacked the demon king's castle shortly after a supposed peace treaty and left it in ruins. The humans use Dark Quartz to corrupt your former allies and upon defeating them you extract it to upgrade your stats with the help of the Witch at the Castle every time you die. Straight from the get-go you have a double jump and a double dash giving you great mobility. The dash doubles as a dodge since it has some invincibility frames. You have a regular attack and up to 2 special moves. You can have 2 skulls at a time and switch between them. Each skull controls differently and has different special moves. While playing you obtain various items, which enhance your abilities and you can also find a Quitessence spell, which is shared between the different skulls. The gold you collect can be used in the market which you visit from time to time. There you can heal, buy items or magic. On one of my runs I rescued a Fox Hunter (who is a literal fox beast), who returns to the castle and gives you an extra skull before you go on a journey, which is a nice bonus. The different skulls are the highlight here. There was even one which transforms you into a Ghost Rider like entity complete with a flaming motorcycle. One interesting thing is that the minibosses here are a random knight, but it seems that the first level's boss is always an ent called Iggrasil (nice touch).
A fun track from the official "Splatune" soundtrack to the first game in Nintendo's original IP series
Fully scouted the Mayohiga dungeon. Then I finished the last battle in the Goddess CPU mode on Easy. This unlocked the Level Cap Breaker battles for level 300 (which is a bit of an overkill) and Attribute Dungeons filled with enemies from a single affinity (Earth, Water, Fire, etc.). They are again divided into Easy, Normal and Hard difficulty. You don't have to have a deck filled with the required attribute, but it's beneficial to have some monsters with it since there are matching card slots which regenerate your HP and greatly increase your stats. I scouted the Earth Easy dungeon. Then I completed the Angel's Ladder scenario, which only had a single battle remaining. You drive off the Kells and restore balance by closing the gate to Heaven. Weirdly this rewards you with the 12 demons you faced in the previous scenario and unlocks the 12 Angels' Domain Dungeon, of which I completed the easy variant. This unlocked the Expert challenge, which functions the same way as the other two difficulties, but you have to complete an even tougher battle.
Beholgar met a dragon asking for help. You find a key to Snake Castle - an underground level where a lot of enemies apply poison to you and as previously stated that's the most dangerous thing to have since you rarely have an antidote on you. Here I found Khuldur's Sword, which is a flaming sword with damage and speed. The only advantage the Dragon Sword has is reach, so I stuck with it. Predictably the boss here is a giant snake. It breathes fire and you have a limited opportunity to do damage, so it's more of a survival battle. Utilising the fire sword here led to to victory since you can do more damage in a shorter amount of time. Then you meet the Naga queen, who initially wants to kill you for murdering a bunch of her snakes, but then when she learns that Hagma has cursed her dragon she gives you a potion to restore it and help you fly to the tower of the sorcerer. After some backtracking this happens and you face the source of the corruption of your land. He throws a lot of projectiles your way, but isn't too difficult as long as you learn where are the safe zones and avoid the spikes coming out of the ground from time to time. Switching between the Dragon Sword to reach him while he's flying and Khuldur's Sword when he's on the ground for maximum damage helps end the battle quicker. Then you get a generic happy ending and the game is over.
Beholgar is a pretty cool throwback to classics like Castlevania with some light Metroidvania elements. The combat is pretty good and the controls are responsive, but the platforming is a bit clunky and will be the thing that kills you the most thanks to brutal level design from time to time. That aside the enemy variety is great and the boss battles are challenging, but fair. The story is just there, but it definitely channels Conan the Barbarian, so that's nice. If you are fan of old Castlevania games, I'd say that this is worth a try.
Completed Guardian Force by using (and frankly abusing) the Rewind functionality. I don't feel too bad about it given how many attacks are borderline unreactable the first time you face these bosses. The ending shows you some robot anime chick, but like the rest of this collection the game is not translated (aside from the credits for some bizarre reason), so I have no clue what the conclusion or the story in general is about. In any case this is one of the most fun shmups I've played and surprisingly the highlight of this Cotton collection. The bosses are fantastic and the control scheme is great. If you are a fan of the genre it's definitely worth a try. It may be even more fun with a friend by combining the advantages of the different weapons.
Did a bit of exploration with the new ice platform power, but I didn't discover anything significant. At least I bought some of the rings from the merchants giving you small perks. Then I went on to the Hemon Valley stage, which culminated in a boss battle against a worm spitting acid. Defeating it earns you the Rage Dive ability which can destroy weak floors. I also discovered the Dragon Sword weapon, which has great range and damage.
Had to replay a big portion of what the last level because the game doesn't feature in-level checkpoints when you quit. Eventually you meet Kao's sister Kaia, who has been hiding in the Eternal World. She's an obnoxious girl-boss character and completely inconsequential to the story. After collecting some runes to unlock the final boss it turns out that Minkey was the Eternal Warrior who created this corrupting energy. Who knew that the big-nosed merchant will turn out to be the villain? That accidental baseness aside you have to face Kao's father - Koby, who is corrupted by the crystals. The first stage of the fight you must break the crystals off his body by throwing rocks at them while having fights in the mean time and then Minkey's sentient hat jumps on top of Koby and grows him to an enormous size. Here you have to utilise all the elemental powers to destroy the crystals powering the hat and then attack it when you have the chance. It's not too challenging, but it was an interesting fight. You then get a generic happy ending about Kao reuniting with his whole family and that's about it.
Kao The Kangaroo tries to pay homage to 3D platformers like Crash Bandicoot, but its design holds it back. The combat is simple and repetitive, the platforming isn't anything special and it feels floaty at times and the story tries to be deep and insightful, but it comes off as random and nonsensical. The humour they tried to inject rarely lands. All the collectables in the levels don't have much meaning aside from unlocking stuff in the gallery. I guess things like gems and the KAO letters are there for completionists, but in my view if they don't have a function, they shouldn't be in the game. I noticed several bugs here and there, but nothing too horrible. The best thing about this title are the environmental puzzles with the elemental powers of the gloves, but even those feel underdeveloped. This whole game feels unfinished and unpolished with some grand ambitions, which were not realised. Overall this is a painfully mediocre experience and if you are looking for a good 3D platformer there are much better options out there.
The next few stages included an underwater labyrinth and a train preceded by a motorcycle section. I started using the Dark Portal skill, which I obtained from the previous boss and it's absolutely imbalanced. It's like Mega Man 2's metal blade, but even more powerful - the tentacle you summon has great reach and lingers for quite a while dealing massive damage. The only downside is that the initial animation is slightly slower than some of the other special moves, but it's a small price to pay. Then you proceed to a space station reach via an elevator. There you meet the last guardian, who apparently had some plans to assume control from the politicians. He's challenging, but nothing too bad once you learn the patterns. The game ends with the rebels brutally murdering the current dictator and our hero sacrificing himself, but being recovered by that one guy who you met twice.
Vengeful Guardian Moonrider is a fun game which hankers back to classics like Mega Man and Ninja Gaiden. It doesn't have the same brutal difficulty, but it does require you to pay attention. The game is pretty generous with continues, so if you persist you'll eventually get there. The controls are responsive and it's really fun to have a run button. The levels are mostly well designed and diverse, but occasionally there may be some difficulty spikes. The boss battles are the highlights, since they require a different approach for each one. Finding some of the chip perks will make your life much easier, so exploring is recommended. The game looks fantastic fitting well with the 32-bit aesthetic. The story is... there. I guess the rebels are supposed to be the good guys, but they and your character are just as brutal as the oppressors. Overall I'd definitely recommend trying this game if you are fan of action platformers.
After some wandering around I re-discovered the flaming door at the end of the Witches' Cemetery which was now unlocked. You face a Genie Sultan boss, which isn't too difficult, but at one point he summons 4 ghouls coming at you from both sides, which is a tricky situation. You get poisoned if touched, which in here is a death sentence, so I suggest saving up the fireball spell for that moment. After you defeat the genie, you get magical boots allowing you to double jump. They give you access to the Glacial Lands. Here you find a magic ring giving you the ability to create a single ice platform. I found the hard way, that it is time-limited. With its powers I reached Hemon Valley, which is a nightmarish place. There I stupidly died in some clear water, but in my defence it really didn't look dangerous.
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Vengeful Guardian Moonrider is a 2D platformer with elements of classic games like Mega Man and Ninja Gaiden. You play as a government created robot built for quashing rebellions who has developed a conscience and now you are on a quest to defeat the other guardian robots oppressing the populace. You can jump, attack enemies with your sword, do a dive attack both diagonally and straight down and use a special weapon which consumes energy. You can also scale walls and run, which gives the game a really dynamic feel. You gain new special weapons as you defeat the robot masters... I mean guardians. In a typical Mega Man fashion you choose which level to visit. You have 3 lives to complete each one with some bonus ones found in the stage, but the game is pretty generous with its continues, so with persistence most should be able to go through it. Another thing that helps are the power modules which are hidden in the stages and give you different perks like regenerating health or more damage. The bosses are the highlight here since they are very diverse and you have to be on your toes to avoid their attacks.