Upon defeating a rather challenging boss in Poopdie, I seem to have reached the end with a tease for more episodes/content. Hopefully those will be free updates rather than paid expansions.
Overall it's a fun game that doesn't require much strategy, but I did enjoy the visuals and the humour. It is a bit on the short side, so I'd advise waiting for a sale. Ironically it's best played while on the toilet.
After defeating two more corrupted champion spirits I had to fight Nidhogg - a fiery dragon, who was quite challenging. After that everybody was transported into a demon realm of some sort where the angel Daniel has amnesia.
Decided to see what happens when you don't figure out who's the mysterious Nightamare. You get some alternate dialogue and ironically a slightly more positive ending, albeit inconclusive. At least Otsuu acts canonically dumb in those exchanges. It also turns out that you can't really face the last Nightmare and it's only possible to run from it while the Blood Maidens die a heroic death bar Otsuu and Little Mermaid - even in this messed up timeline the original cast are still much better characters than the newcomers.
Reached the point in Mary Skelter 2 where all the mysteries are revealed and it's easy to say that I'm not happy with the entire plot of this game. As expected the mysterious Nightmare turned out to be Alice, who turned into one after thinking that she killed Jack in Blood Skelter. This begs the question of how the hell that happened given that she shouldn't have had her senses in that form. Not only that but upon learning that Jack is alive Nightmare Alice created the clone using a core. Then both Nightmare Jack and Alice fused into the final boss. Upon defeating them you are "treated" to a death scene of every character in your party bar Otsuu and Little Mermaid, because another Nightmare which is invincible started chasing them and now without Jack they can't really put up much of a fight. I wondered how Otsuu, who is generally quite thick figured all that out, but then the game gives you another twist and it turns out that Otsuu was a Nightmare... from the future. She wanted to alter the death of Little Mermaid from the first game and used the power of another core to turn back time, turn herself into a Blood Maiden and fucking up everything in the process. Essentially she was a horny Machiavellian villain. At least Little Mermaid decided to fix the timeline and sacrifice herself to restore the events of the original game.
Despite the atrocious story and the nearly unrecognisable characters I would still recommend Mary Skelter 2 on the Switch thanks to its great dungeon crawling mechanics and the fact that it also contains the first game. The dungeons in the "sequel" are better designed, but apparently they did the same for MS1. The side quests are mostly meaningless and provide very few good rewards and extra character interactions, so feel free to not do them. My advice would be to play Mary Skelter and ignore part 2. I'm very worried about the recently revealed Mary Skelter Finale considering that somehow Otsuu is back again and if MS2 is anything to go by the cores have such vast magical power that there are no rules and everything is possible.
After helping out the Buttelves Poopdie needs to find the villain Smearon. The plot of the game seems to be somewhat inspired by Lord of The Rings. I also faced my first boss, but he was no match for the upgraded spiked poops.
Tried out the latest DLC character for Samurai Shodown - Warden from For Honour. He's alright, but very limited - his whole gameplan is based on a couple of damaging combos and fake-outs. His story is really generic and it seems like he's there for cross promotion rather than being an actual meaningful choice. I consider him a waste of character slot given how many fan-favourites are still missing from the game.
Decided to finish up the Bravely Default 2 demo. After doing some grinding I levelled up the jobs I needed for the party and slowly but surely monsters which were a big challenge got easy to deal with with the appropriate skills. At the end of the demo there was a challenging boss that required some proper strategy to defeat. I do like the battle system and the story looks like a charming adventure, but I'm not trusting Square to not do some censorship shenanigans with this one.
After some struggle I defeated the first major boss of the game. I then managed to complete the entire second stage and faced a corrupted Lilith, who seems to be a deity of some sort in this universe. The game does require some grind to properly level up, but at least the stages are short and you get boss challenges from time to time to earn accessories.
Defeated the Base Tower Nightmare and proceeded to explore the upper floors. The Nightmare being afraid of the party is pretty weird - I guess it's implied that Alice is the source of fear, but I'm still not sure where they'll take the story.
Started playing a Korean hack and slash game Blade 2. I like the character designs and the combat mechanics, which are similar to a MOBA where the special moves are delay based. It takes a bit getting used to since there are very few recovery items and it seems like the game requires a bit of grinding. I like the fantasy setting, but the story seems a bit vague to me, but then again I haven't played the first game.
I've tried the Bravely Default 2 demo. I like the battle system and the characters seem interesting, but there doesn't seem to be a natural progression - you need to grind to get the abilities to face some of the more challenging enemies on the map. I don't know if I'll go back to it and I likely won't buy the full game considering Square's censorship history with the series.
After a brutal fight on a helicopter Hisako managed to activate the device disabling the machines, but the final boss for some reason had a biological brain and while challenging he wasn't anything special. You get the expected happy ending as Hisako goes to school on the surface with all the people she saved (even the mutant).
Overall I had fun with this title. The combat mechanics are decent and there's good enemy variety. There's some interesting challenges and level design, but sometimes the platforming it requires doesn't fit well with the floaty jump.The different weapons are interesting, but considering how much money you put into upgrading your current equipment, you tend to stick with what you know best. The modding is a bit random, but the attachments can usually help you achieve your desired build.
The game is soaked with Japanese culture and I love it for it - you will learn some interesting trivia while finding different items. I also really like the characters you save - they are quirky and one can see how they can be useful in rebuilding society. The story starts somewhat dumb and while there are some absurd moments in there, I was actually surprised how creative it was and how many interesting themes it presents. Hisako is an OK character with the dumb relentless optimism of a shonen protagonist - at times her "power of friendship" speeches were a bit much, but she's tolerable.
While the game lacks polish in some places it has enough interesting ideas, so I would definitely recommend it to fans of hack and slash games.
After defeating the Graveyard Nightmare the Blood Maidens prepare to finally go to the tower and escape. There were a couple of interactions playing on their various Blood Libidos which were nice to see, especially Alice's tea parties.
Hisako managed to convince the head of the Civilisation Investigators to give her some time to try to disable the killer mech through her sheer dumb optimism and hope (that's something of a pattern here).
I discovered the last remaining golden nugget surprisingly fast and purchased the last remaining siren card. Her ability wasn't all that great, but after defeating the Empress one more time I got the 100% completion screen (even though I don't have all the cards unlocked and I doubt I go back to hunt for them).
After destroying the Nightmare core in the Graveyard area, the party strongly suggests that there's something pretty unusual about Alice. Chances are that she's an impostor and the mysterious Nightmare is indeed her, similar to the Cinderella clones. That poses a lot of new questions in regards to how she's such a perfect copy and why hasn't she tried to attack the group.
While exploring the new Graveyard area the team had to split up into two and they eventually encountered the mysterious Nightmare again. For some reason it retreated even though it was winning. I'm not sure who could it be at this point. I was pretty convinced it was Alice, but it may be Snark or perhaps some blood maiden from another tower/world - an alternate Alice perhaps.
On her way to obtaining the necessary parts for the jamming device Hisako found a hooker, who constantly talks about getting men and wants to pimp up Hisako. After defeating some machine mutant hybrids I got the required components and it was a race against time to stop the Civilisation Investigators from executing their plan.
As expected the mysterious voice turns out to be Fow's owner, who is a technical genius and has a plan to save humanity from the destroyer mech. What was a surprise it also turns out that he's Hisako's grandfather - I guess his robot girl fetish was just a phase (then again so was Hisako's grandma). There was a side quest about Hisako making him some traditional Japanese sweets, which was fun to do.
Did some further exploration and collected all the Heart Squids plus I managed to unlock the Empress Siren card. Figured out that you can use the turtle smash to reveal some hidden secrets and since there's still (at least) one gold nugget left, I'll have to search some areas again. The exploration for secrets in this game isn't all that fun and it feels grindy. Also the randomness of card unlocks is a bit frustrating - even though I've murdered tens of siren soldiers I still lack their cards.
Reaching the top of Tokyo tower the backstory of what happened to humanity is finally revealed. There was a war with the machines caused by human mistreatment. I find it hilarious that the end of the world is initiated by the creation of robot waifus. Despite that there are some really clever twists like both the humans and the machines using a virus to destroy the other side. A seemingly almighty mech is awakened and ready to destroy the human race, but there seems to be some hope for Hisako and her band of misfits.
Decided to go back as see what happens if you murder the final boss in The Takeover. As expected we got a pretty dark ending. I sure hope this is not the canon one since it's setting it up for a sequel quite well.
After a series of diverse levels with different gimmicks including traps, undead and jet planes I faced the final boss, who was quite challenging. You even get a choice of whether to finish her off or not, but I figured I wanted to get the good ending and showed mercy.
Overall I'm really impressed by this game. I love the visuals and the gameplay mechanics. The story, while simple is held together by charming characters and it's not every day that your villain is a single mom who is a mafia boss (very anti-woke if I may say so myself - good job). I really liked the variety in the levels, which help break up combat with a driving/flying level and with gimmicks and new enemies in the later stages. One minor criticism I have is that I wished weapons had combos attached to them, but I suppose you can do that with your firearm after a hit. I would definitely recommend this game to fans of the beat 'em up genre - it's one of my favourite titles I've played this year.
The Takeover is a great beat 'em up game with classic 90s attitude and superb combat mechanics. Everything works exactly as you'd expect including combos and grabs. There's also an element of resource management with a super and rage meter, alongside special moves to get you out of trouble. The 3D models actually look pretty good and the story is told via some gorgeous comic book panels.
Shantae's attempts to de-power the Siren ship were unsuccessful, so she had to take the battle to them. There is a pretty clever plot twist and she had to face The Seventh Siren, who is their Empress. This was quite a challenging fight and upon defeating her we got a nice satisfying ending.
Overall the game is really enjoyable, but much like Half-Genie Hero it's a bit on the easy side and even more so now. The boss battles in each level a slightly more balanced since they always have a puzzle element to them and the later levels provide some more difficult combat rooms, but once you upgrade your attack power and magic it's a pretty easy ride. Granted I played on Normal, so I'd recommend experience players start on Hard. The art and music are wonderful, but there wasn't the same amount of ear worms like Half-Genie Hero. The level design seems slightly more simplistic and the exploration isn't as fun since it can be reduced to trying different dances in all available rooms, but the Metroidvania aspect is there. The story is pretty basic, but it's enough to give you a motivation and the characters and NPCs are quite charming. I would recommend people wait for a price drop on this one, but fans of the series should definitely give it a try down the line.
The ghost dog turned out to be a ghost Genie who revealed the history behind the Sirens. I managed to rescue Rottytops and obtained the triple Octojump power. Defeated another Siren, but Risky's plot to steal their ship was a success.
Freed Harmony and obtained the Sea Frog transformation, which allowed me to battle the funniest siren yet and to explore the map quite a bit. Near the end more is revealed about the secret of the sunken city and I unlocked the shake fusion power.
I saved Zapple, who gave me the Bonker Tortoise transformation. Then I defeated a hydra-like siren and eventually obtained Zapple's fusion power of electricity. There was also a fun quest involving action figures.
Whuzz good wit y'all and welcome to my very first gameplay of Super Mario Odyssey! In this gameplay, it so happens that Bowser has kidnapped Peach once again and about to have a wedding with her. Bowser knocks Mario off of his airship, where Mario lands in a kingdom of caps. Then he meets a new friend, Cappy as they team together to stop Bowser and rescue Princess Peach and Cappy's little sister!
I hope y'all enjoyed this video and If you have, please be sure to give this video a thumbs up, comment below and Subscribe to ya boi for more gameplay videos! 😎 And yes, I'm just getting started with this game, just so you all know.
Finally saved Yuki from the freezer (since her name means snow and all that) only for her to be captured by a giant robot spider. Upon killing that Yurika betrayed the team and the true plot is revealed. After some minor drama things fall into place and Hisako and co go to the surface to retake it from the mutants. There was also a strange labyrinth puzzle in the streets, but I'd like to think that Hisako just has really poor orientation skills.
I've made some decent progress in the game. First I unlocked Plink's fusion power which reveals hidden platforms, chests and enemies. Then I rescued the second half-genie - Vera and she gave me the power of Gastro Drill. With it I defeated the second siren who was in a mechanical suit of armour. I also mastered a dance minigame in Tree Village.
Started playing the new Shantae game and so far it's great. It looks wonderful and the instant transformation seems like a great way to utilise Shantae's abilities. I took down the first boss, who I assume is one of the Seven Sirens, but this should've been made more clear.
While exploring Akihabara I discovered the mutant who rescued Mai and allowed him to join the group. I also managed to finally complete the Danger room of death, which gave some pretty substantial rewards.
While trying to save Daiba's daughter in Akihabara Hisako encountered some colourful characters and even went to an arcade to play a fighting game. I do appreciate the variety and creativity this game offers to break away from the constant combat.
This is the extra scene you get with Yoshitora when you complete the story without dying. This was the most challenging one to unlock since his moves take a long time to execute and the final boss is not staggered by them, which means that nearly every attack she lands is most likely going to be a counter.
After defeating the City Streets Nightmare to my surprise the group discovered Alice. I guess she's not the mysterious Nightmare, but something is off about her since she has no memories. She's a great character and it was nice seeing Jack being somewhat happy.
While exploring the City Streets the girls start to speculate about the mysterious behaviour of the Nightmare that destroyed Dawn. I think it's pretty obvious that the Nightmare is a transformed Alice.
Completed some side quests and went on to explore the City Steets area. I still find it irritating that Red Riding Hood has serious anger issues. It doesn't suit her at all, but I guess they had to ruin her character in order for Otsuu to be the leader.
The PS5 and Xbox Series X are almost here and I wanted to give you my thoughts on each including the Switch and my thoughts on what I liked and disliked about their predecessors. I will also say what aspects I would like for them to improve on going into next-gen. Enjoy!
The next station in Dead or School had a mutant boss that turns out to be a killer robot, which is taking the story in an interesting direction. I also discovered that the game essentially level gates certain sections of the stage since even if you play well once your ammo is over and your sword breaks progressing further becomes a near impossible task. Due to this sometimes it's better to run past some enemies to conserve bullets.
In the second part of my Arcade mode run with Armoir I reached the final boss Bud, who in typical fighting game fashion is pretty cheap with an non-reactable super move and the power to repel you. Something else I notice is that the AI has an unfair advantage since they can see where the super power ups are located and you can't always do that given that the entire map is not always visible. Plus in a game based heavily on quick time events the computer can do input reading and save itself from death multiple times, which was quite apparent in that final battle. This game is much more fun against humans.
Fly Punch Boom is an anime inspired fighting game with over the top moves and finishers. You fly around and try to hit your opponent and when you clash there's a rock-paper-scissors mechanic, along with environmental hazards, super moves. The finishers work like Smash Bros, where you have to get your opponent out of the ring or into a death trap. You can also kill them when their health completely runs out and you land an attack. Despite the simplistic artstyle, the visuals are great and are both epic and comedic.
Bubble Bobble 4 Friends is a 2D platformer similar to its arcade original with some twists. This time around you get some skills to equip and there are different flows dictating where your bubbles will fly towards, which initially was a bit confusing, since you had to plan a bit more carefully. The controls are tight and the challenge on normal mode is decent enough.The story is barely there, but it's serviceable.
Overall it's a fun little game meant to be replayed and co-op likely makes it better. Plus the original Bubble Bobble is included.
The Nightmare battle in the Station Grounds was pretty tough since it was a dual one with it and Red Riding Hood in Blood Skelter. After finishing that there were a bunch of character interactions and it's revealed that Red has become a violent uncontrolled psycho - yet another change of character I disapprove of.
While exploring the Station Grounds area I encountered Red Riding Hood in Blood Skelter, but since it was just the second floor she escaped. From this point on I decided to upload only the story scenes and meaningful quests and skip all the dungeon exploring and kill quests.
Finished up all the side quests I had on the queue and unlocked a couple of pretty cool costumes including Dark Link which I bought from Kilton. I also discovered each of the 4 Champions' diaries which were interesting, but didn't reveal anything groundbreaking - Mipha loves Link, Daruk is a charming bro and Revali is still a pompous arrogant jerk. I wish we saw these interactions at least in flashbacks rather than reading about them.
While exploring Hyrule Castle I discovered Link's original shield, which is fantastic and far outranks anything else I found in the game. I immediately swapped it for one of the regular ones, which made me think why I don't like the breakable weapons system - I always tend to keep the better ones for a more dire situation, which makes me play the game with the inferior arsenal for far longer. One could argue that there's a strategic element to managing your equipment, but legendary weapons like those of the Champions shouldn't be breakable (yes, you can restore them, but at a very high price). Even the Master Sword runs out of energy, but I guess the idea there is to try other weapons once you discover the best one in the game.
Decided to explore Hyrule Castle which is filled with secrets and rare weapons and materials. When I faced Ganon the first time around I barely saw anything. I also found the King's diary, wherein he explains why he pushed Zelda to the point of absurdity. He's still a dick though.
Went back to playing Breath of The Wild and completed various horse related quests. I finally figured out how to equip gear to your horse, but needless to say it was a bit too late. You should've been able to do this yourself rather than going to the back area of one specific stable.
After a brutal boss battle with Lord Xaros, which involved some puzzles and a lot of thinking on your feet (and some armour exploits) Jin finished him in an awesome animated cutscene and restored the kingdom to its normal state.
The game overall is fantastic. It looks beautiful, the controls are tight and each form has its uses within the levels, who are designed really well. There are some really catchy tunes in there that contribute to the overall atmosphere. Exploring the world and finding all the secrets was a joy (even if some of them were quite obscure). The story is pretty straightforward, but good enough to push you forward and the characters are quite charming. There are tons of gaming references including from previous titles in the Wonder Boy series. I can easily recommend this game to fans of Metroidvanias and platformer titles.
Finally found the whole Golden Armour set and discovered every chest and upgrade in the game (including a really tricky one in the Haunted Mansion that tormented me for a while). Next is facing the final boss.
After exploring the Dark Realm some more I discovered another map showing where all the golden pieces for the ultimate armour are located. I decided to collect them before heading into the final battle.
While exploring the Dark Realm I found a map pointing to where I can find the parts of the Golden Sword needed to remove some barriers. Once I forged it I was finally able to unlock my pig transformation by completing another polygon level.
Going to back to the castle to save Jin's drunk uncle led to a puzzle-boss fight against him, which was somewhat frustrating and ended up in Mysticat turning everybody to stone and stealing all the orbs. When all was lost the owners of the 3 mystical relics came to save the day and free our heroes. Now Jin has to go to the Dark Realm and retrieve all of his previous transformations.
The adventure turned towards a more open world direction since I had to find the 3 ancient relics. I managed to discover 2 after solving a somewhat tricky puzzle and and completing a series of challenges. The 3rd one involved a cool retro stage.
Continued exploring the Station Grounds area, but thanks to a trap (and the ungodly hour I was playing this) I died and lost some progress. On the bright side of things once you know how the dungeon looks it's easy to recover.
The Haunted Mansion is filled with tons of environmental puzzles and annoying ghost enemies. On the bright side of things I unlocked the Dragon form's true potential with unlimited flight and a flamethrower attack.
Unsurprisingly it turns out that Mysticat is ulterior motives and kidnapped one of the scholar with knowledge about the transformation orb and locked him the castle dungeon. To save him I had to endure some mildly frustrating stealth sections. The adventure then lead me to a hauted mansion to restore the full potential of my dragon form by getting it back from that thief Malino.
I had to complete some more challenging levels in the Volcano to reveal that in the centre of it there lives a surprisingly buff dragon, who of course you have to fight to obtain the dragon form. Then the battle continues in the skies and then in the sea where you face another boss.
Completing some underwater adventures lead to a battle with the ghost pirate captain. Then there was a radical level change from the depths of the sea to the skies to an fiery volcano, which requires some protective gear.
With the help of the Frog transformation I explored the Ancient Temple level. The music here is fantastic and a real ear worm. After defeating the Temple Guardian I unlocked the lion form, which has a charged dash ability.
After exploring the Crystal Caverns with the help of the new snake form I faced the level boss - the Ancient Frog, which was very creative and forced you to utilise both your pig and snake abilities. His defeat rewarded me with the frog form, which seemed weird at first, because it was slow and heavy contrary to what you'd expect. It turns out it's the first transformation that can wear armour and it auto equipped the heavy boots from before. Other than that it provides some great traversal options.
Went back to playing Monster Boy and The Cursed Kingdom and after some initial confusion of where the right path is, the game opens up and it's a wonderful 2D platformer with great metroidvania elements. After defeating a certain boss I unlocked the new snake form, which is used for traversal up walls and in small places.
The last couple of levels in Spirit of The North were polar opposites. First it was some confined dark caves and then a very open spirit world (I presume) with no clear indication of where to go and what to do. In the end you fox turns into another spirit fox close up the source of the calamity and you are able to create Aurora Borealis, but the story is so vague that's just my interpretation.
DO NOT BUY this game. It's lacking in some basic game design by not having clear objectives, open levels with mostly nothing in them and vague story that keeps you guessing what is going on (for a game based on some Nordic legends it would've been useful to include said legends in some form at least after completing the game).
Hell, even the collectables are weird - you need to bring a staff to a dead monk, both of which could be anywhere on the map, which means that you may have found one component and be missing the other - I'm pretty sure some of them are located in different areas, which means if you don't find the staff and bring it with you to the next are then you are not getting the reward.
The controls are OK, but I wish the fox had a run button to make traversal faster (it does have a slow walk for some bizarre reason even though it's never needed once in the entire game). That being said these controls are not fitted for speed and precision based obstacles that the game randomly throws at you - it boggles the mind why those were in there in favour of some puzzles.
Speaking of puzzles, there were barely any and they were somewhat random. Once you learn how the pictures match you can use it for the entire game. Sometimes the hardest part is figuring out what you can do. For example I didn't realise that you could take spirit energy from pictures and runes back - I only did it by chance in the cave level near the end where you have to do it to progress. The powers you obtain are barely utilised due to the length of the game itself. Only the dash is useful since it makes traversal faster, but it is rechargeable with no clear indication if you can or can't do one at the moment, which could lead to some platforming fails and tons of humiliating backtracking (which is a major part of this game).
Overall this is a very incompetently made game that baits you with pretty visuals. I'd advise against getting it.
After overcoming the speed and precision trials again after the game glitched on me, I was rewarded with another frustrating speed challenge. At least I unlocked a dash ability, which made traversal a bit quicker.
In a somewhat unexpected twist the game offered a couple of time based and precision jumping challenges, where you have to consider each pixel and every second. Those were quite frustrating since the controls aren't exactly built for this type of gameplay. Upon completing them the game glitched out, so in the end I wasn't a happy camper.
The ending chapter of the game involved some challenging boss battles. First it was Archmage Cromwell, who mutated into a fire-breathing demon. Next the mysterious woman guiding you so far in an expected move betrays you as she turns out to be princess Alyssia who wants her father's power for herself.
Overall I really enjoyed the game. It has the Dark Souls grim atmosphere, but with a more fast paced hack and slash combat. The level of difficulty is challenging, but fair and combat requires you to be on your toes and to know the mechanics. I would definitely recommend it to fans of the hack and slash genre and 2D action games.