Greetings I Would like to keep uploading On Bite chute But, they don't like me uploading 720Hd Plus Vids on here, so I going to stay on Yt since I Have to work 52 Hours a week i don't have time to rerecord a video in the resolution that will work here but I may come back if they change the upload resolution here If ur interested here's My yt Channel https://www.youtube.com/channel/UC2jdxEfExwbB0x3hQiKjoBA
My Warcraft No commentary playlist https://www.youtube.com/playlist?list=PLOcryXSnSzP6BSGN-QogPDZkl9kaRAbxN
My StarCraft Remastered playlist https://www.youtube.com/playlist?list=PLOcryXSnSzP63CwiZtnEEyvWguQjvSYeS ill keep uploading at 5 to 6 am pst
You receive an unsolicited message from an unfamiliar individual requesting a purchase of 10 grams of weed. Following the instructions provided, you head to a designated basketball court for the transaction. However, upon arrival, the individual fails to appear. As you commence your journey back home, an individual dressed as a mechanic and disguised as a clown unexpectedly initiates an attack.
Consequently, you are now faced with the daunting task of navigating through a series of treacherous environments, namely a subway, sewer, asylum, and forest, with the sole objective of ensuring your own survival.
- Game by Triple Dev
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Ill admit that I had to restart this mission a few times.
Warcraft 2 Playlist https://www.bitchute.com/playlist/aBtZDnJKMIe6/
StarCraft Remastered https://www.bitchute.com/playlist/hEioYrSQXrBX/
A regular day in Fallout 3. Things like this happened before: https://www.bitchute.com/video/7AeO1XRObMtm/?list=subscriptions
StarCraft remastered No commandry Playlist https://www.bitchute.com/playlist/hEioYrSQXrBX/
Warcraft 2 No commentary Playlist https://www.bitchute.com/playlist/aBtZDnJKMIe6/
Playlist For StarCraft Remastered Playlist https://www.bitchute.com/playlist/hEioYrSQXrBX/
Playlist for Warcraft 2 Playlist https://www.bitchute.com/playlist/aBtZDnJKMIe6/
Playlist for StarCraft Precursor (Looming's) Remastered (blind) playlist https://www.bitchute.com/playlist/1qjh5TUOL6Lv/
Hey, sometimes I like to play Genshin while listening to music, but don't want to physically play. So I hope you enjoy!
The Dancing Skeletons were better: https://youtu.be/FiQ5-MwkH_k
Gamebryo is at it again.
I wasn't expecting such moves from a Super Mutant.
That plasma effect made his body physics go crazy.
Weird. It's like the Radscorpion was moved really fast to your position.
Who needs a firearm when you can do that?
Maybe not as stretched as that giant ant. https://www.bitchute.com/video/95zs16ft2QYl/
The title says it all.
The time has come. Rescue the people of Arroyo and destroy the Enclave.
Timestamps for you:
- 00:41 - Any attempt to go in guns blazing was a bad idea. The sneak approach was the way.
- 01:42 - Inspecting the area.
- 03:57 - I returned to the entrance and headed to the stairs.
- 04:48 - A minigun on the crate. I didn't need it, though.
- 05:44 - I find the Elder of Arroyo.
- 08:36 - Trying to figure out what to do next.
- 11:09 - I use the Computer Console to access some information.
- 11:41 - I download information about the reactor. I wasn't aware of its importance.
- 14:10 - I return to the entrance.
- 14:26 - I access the Computer Console at the entrance. I need to find the Presidential Passkey to access some things.
- 15:13 - I go downstairs again.
- 15:49 - Another set of stairs.
- 16:13 - The room with many trap doors and an electrified floor.
- 17:42 - Checking the lockers in the room on the right.
- 18:16 - Another GECK.
- 18:35 - Healing items and other things.
- 19:00 - Maybe I was just tired - playing the game for 3 hours in a row - but I failed to figure the way out on my own. Skip to 22:20.
- 24:06 - Looting some lockers and crates in the room on the left.
- 24:39 - Two gauss rifles and ammo on the two crates.
- 24:58 - Okay, back to the trap door puzzle.
- 26:07 - I'm finally free!
- 26:51 - Another set of stairs.
- 27:34 - I realized I was in the area reserved for the President.
- 27:50 - I go through the corridor and take the stairs to the lower level. It's the reactor area.
- 29:34 - I finally read the Power Plant Operations downloaded from the computer at 11:41.
- 33:00 - I returned to the level above to talk with the President.
- 33:23 - Meeting President Richardson.
- 34:21 - I let him talk.
- 35:14 - Learning about the vault's true purpose.
- 37:23 - The Project, FEV, and all their plan.
- 39:59 - The shoot-in-the-face option is not a good idea. I tried it. The super stimpak option was the most effective.
- 40:55 - I take the Presidential Passkey and return to the reactor level.
- 41:16 - It took me some time to realize there was no way inside the reactor room.
- 44:03 - Threatening the scientist to shut down and overheat the reactor was an option.
- 45:02 - Level up. I chose the last perk. I'll not have much chance to try it out.
- 46:56 - It's time to run.
- 48:10 - Bumping in some enclave soldiers.
- 48:56 - Dude, this place is about to blow up.
- 50:04 - I use the terminal to turn the turrets against Frank Horrigan. I brought my companions and so much ammo and barely used it.
- 53:08 - Frank Horrigan defeated.
- 54:13 - Leaving the Oil Rig and destruction of the place.
- 55:28 - Ending slideshow.
- 59:02 - That was not planned.
- 01:00:05 - End Credits.
Thanks for watching.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I challenge Lo Pan to a fight. Then I operate the PMV Valdez to reach the Enclave Oil Rig.
Timestamps for you:
- 00:54 - First random encounter: a press gang.
- 03:56 - Second random encounter: a caravan fending off fire geckos.
- 05:57 - Third random encounter: a pack of deathclaws.
- 07:32 - Those tiny deathclaws were a bit tougher than I expected.
- 10:14 - Fourth random encounter: a crashed (federation) shuttle.
- 10:39 - I haven't used that hypo to see what it does. I also forgot to grab two of them.
- 11:35 - Fifth random encounter: a pack of deathclaws.
- 13:23 - Level up.
- 14:41 - LOL. I forgot to enter the car.
- 15:52 - Back in San Francisco, in the Hubologists base.
- 16:32 - I loot some stuff in their base.
- 19:57 - I went to fight Lo Pan. I didn't know he would use a gun. I'll buff my stats with chems.
- 21:02 - The Chosen One vs. Lo Pan.
- 22:02 - Your gun is not saving you this time.
- 22:55 - I won.
- 24:19 - Speaking with The Dragon after the battle.
- 26:43 - Back to loot what I left behind in the Hubologist base.
- 32:22 - Selling the loot.
- 33:18 - I noticed that I need more 2mm ammo for the Gauss Rifle. I traveled to the NCR to find some.
- 33:27 - Sixth random encounter: A caravan fending off fire geckos.
- 33:32 - Caravan Master needs to use better armor.
- 34:43 - I stopped in the crashed federation shuttle to grab the hypo I forgot.
- 35:33 - I arrived at the NCR to buy ammo. You can skip to 37:14.
- 37:14 - Seventh random encounter: a swarm of mantis.
- 38:27 - Back in San Francisco.
- 38:43 - Okay, I'll buy stock-up ammo and healing items for the final battle. You can skip to 44:12.
- 44:19 - One last stop at the Brotherhood bunker.
- 44:49 - I grab one combat armor in a locker to sell it.
- 47:21 - I lost track of Sulik. He was stuck in the bunker.
- 49:15 - I enter the PMV Valdez.
- 50:23 - Starting the boat.
- 53:16 - The Enclave Oil Rig.
The next episode is the last one of this playthrough.
---
Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
The PMV Valdez was fixed. I then farm some experience for the companions to level up.
Timestamps below:
- 01:08 - Back in the PMV Valdez.
- 05:05 - I return to the lower level of the ship.
- 05:17 - I use the FOB to access the navigation computer.
- 06:14 - Now I use the NacCom Parts on the computer.
- 08:23 - I'll clean the inventory. You can skip to 15:21 if you want.
- 10:10 - Reading a skill book I just bought.
- 14:59 - Buying another skill book and other things.
- 15:43 - I return to the Huboloigist Base to loot the place.
- 17:33 - Inventory gets full again.
- 18:02 - I sold what I collected and bought more medical supplies.
- 18:52 - More inventory management. You can skip to 21:22.
- 21:23 - I thought it was a good idea to run around the world map, trigger random encounters, and level up the companions like Skyne stand K-9. I thought they would be necessary for my future attack on the Enclave Oil Rig.
- 21:50 - First random encounter: some fire geckos.
- 23:29 - Second random encounter: more fire geckos.
- 24:19 - The cave was full of Pig rats.
- 26:55 - Third random encounter: a pack of centaurs.
- 28:57 - Lesser Deathclaws inhabit the cave.
- 35:31 - Fourth random encounter: another pack of centaurs.
- 37:14 - Companions leveled up, and so did I.
- 38:18 - I put some point in Unarmed because I still had to challenge Lo Pan in San Francisco.
- 39:48 - A cave full of fire geckos.
- 44:13 - Ouch!
- 48:26 - Fifth random encounter: a large pack of aliens (wanamingos).
- 50:19 - Damn critical hit.
- 52:42 - Deathclaws inhabit the cave.
- 55:17 - It's time to test the Gatling laser on the Deathclaws inside the cave.
- 58:59 - That's the last deathclaw in the cave.
Well, that is all for today.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
They continue to spin.
I rescue Suze from the lower levels of the PMV Valdez. Also, Skynet joins the team.
Timestamps in case you need them:
- 01:07 - Buying some skill books.
- 03:02 - Buying and selling more things. If you want, skip to 04:25.
- 05:22 - Retuning to the PMV Valdez.
- 06:12 - Buying and selling more stuff.
- 07:27 - I find stairs that lead to the lower level.
- 07:38 - The lower level was full of wanamingos, floaters, and centaurs.
- 14:36 - Wait, but there's more of them.
- 18:58 - A woman was in the top right corner of the area.
- 19:15 - She starts following me. I head to the upper level.
- 20:04 - The woman disappears. Turns out I returned through the "wrong" path. Skip to 21:31.
- 21:33 - I return to the lower level, still looking for the woman.
- 22:12 - To trigger the quest end, you must climb that specific ladder.
- 23:00 - Level-up time.
- 23:39 - I chose the Magnet Personality perk. Now I have the chance to recruit one more companion.
- 25:40 - I leave the ship and return to my car.
- 26:20 - Unarmed skill not high enough to challenge Lo Pan.
- 27:22 - Back in the Sierra Army Depot to recruit Skynet.
- 28:42 - Taking the elevator to the third floor.
- 29:17 - Skynet joins the team.
- 30:17 - It's the first time I tweak the companion disposition.
- 32:55 - Using Dixon's Eye to return to the second floor.
- 33:20 - Disabling some robots torn earn some experience.
- 34:34 - Leaving the base once and for all.
- 35:00 - I give some weapons to Skynet.
- 36:30 - Vic's disposition menu.
- 37:29 - Sulik's disposition menu.
- 38:12 - Skynet disposition menu, again.
- 40:50 - K-9 disposition menu.
- 42:19 - Random encounter: a large pack of aliens (wanamingos).
- 45:08 - The nearby cave was full of mole rats. They were easy to kill, though.
- 50:38 - I leave the cave to continue my trip back to San Francisco.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
The mad brahmins are exploding, man.
Here are the timestamps:
- 00:44 - Leaving Sierra Army Depot.
- 01:09 - First random encounter: a pack of Fire Geckos.
- 04:44 - No cave to enter this time.
- 04:59 - Second random encounter: a swarm of Floaters. It was a long fight.
- 10:03 - Friendly fire.
- 12:56 - Third random encounter: Hubologists fending off a press gang.
- 15:05 - Looting the dead.
- 17:07 - Back in San Francisco.
- 17:17 - It's time to buy and sell things.
- 18:55 - I bought a Gatling Laser.
- 22:22 - It's training time.
- 23:43 - Okay, I'll be farming
- 24:09 - Fourth random encounter: A press gang.
- 31:11 - Fifth random encounter: a herd of (exploding) brahmin.
- 31:32 - I was so confused by the situation that I had to retreat. Also, the team took a lot of damage from the explosions.
- 32:22 - Level up while using my Doctor skills. K-9 leveled up too.
- 35:24 - I return to fight the exploding brahmin.
- 37:31 - To my surprise, they kept respawning.
- 39:36 - I eventually gave up and left the place.
- 39:49 - Sixth random encounter: some aliens (wanamingos).
- 42:15 - Seventh random encounter: a band of mercenaries.
- 46:03 - Eighth random encounter: Hubologists fending off a press gang.
- 47:39 - I expected the Hubologists to be hostile after a killed AHS-9.
- 48:58 - Not ready to fight Lo Pan yet.
- 49:59 - Okay, you can skip all this part if wanted. It's more inventory management.
- 51:39 - Buying more rockets for the hypothetical attack on the Enclave Oil Rig.
See you guys in the next episode.
Skynet has a new body and a Cybernetic Brain.
Timestamps are below:
- 01:05 - Informing Ken Lee about the death of AHS-9.
- 01:59 - I can use the Emperor Computer again. Nothing new, though.
- 04:41 - Inventory management.
- 08:08 - Back in the tanker to buy some Jet Antidote.
- 09:10 - Belch competition.
- 10:53 - Leaving San Francisco.
- 11:05 - Skipping some random encounters.
- 11:49 - Arriving at Sierra Army Depot.
- 12:19 - Taking Dixon and Cliffton's eyes and heading inside.
- 13:02 - Lockipicking a door near the entrance. I find a holodisk.
- 14:29 - Collecting some Biomed Gel left behind.
- 15:03 - Taking the elevator to the second level.
- 15:29 - As my lockpick skill is low, I fail to open the door on the left.
- 16:30 - Taking the elevator to the third floor.
- 17:47 - Taking the other elevator to the fourth floor.
- 19:32 - I save the game, use some mentats to boost my science skill, then I use the computer.
- 19:47 - Using the "select cadaver option" first. I was curious.
- 19:54 - I retrieve Private Dobbs.
- 20:10 - Meeting Dobbs.
- 20:44 - I thought I was helping the man, but I don't think he's feeling well after melting on the ground. Well, shit.
- 20:57 - A 130 Science skill was enough to retrieve the Cybernetic Brain.
- 22:09 - Collecting the Red Ryder LE BB Gun from Dobbs's remains.
- 24:45 - Returning to the third floor.
- 25:15 - Skynet tells me to go to the Cybernetic Lab.
- 25:58 - Using the computer to check the robot systems. I need to find a motivator.
- 26:55 - Finding the Sierra Mission holodisk on a desk.
- 28:22 - I returned to the second floor, looking for a motivator.
- 29:09 - I tried to lockpick that door on the left again.
- 30:43 - I find some grenades in a box.
- 32:19 - I'm back on the third floor.
- 33:10 - Believe if you want, but I wasn't sure that using my Repair skill on a robobrain was the way to get a motivator.
- 33:24 - I disabled every other robot in the area just in case.
- 35:44 - Pretend you didn't see me going through the wall. I don't know what happened.
- 36:27 - With all robots disabled, I shoot one of the robobrains. Disabling all of them was the best idea.
- 38:06 - I take the motivator.
- 39:34 - I'm not sure if this is normal, but I'm still in combat even with the robots disabled.
- 40:03 - I managed to finish the combat mode far away from them.
- 40:26 - I install the motivator, refill the Biomed gel, and put the brain in place.
- 41:28 - It worked. Yay!
- 41:50 - I talk to Skynet. It wants to join the team, but I don't have enough Charisma to make that possible.
- 44:24 - I forgot the companions in the fourth level.
- 47:10 - Back in the first level, I leave the place (for now).
See you guys in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Hardening the companions' Power Amors and destroying the Hubologists.
Timestamps are below:
- 01:31 - Inventory management.
- 05:34 - Reading the skill books.
- 06:57 - Training a little more.
- 08:11 - Talking with one of the Hubologists.
- 08:44 - Inside their base, a talk to AHS-7.
- 09:42 - Inspecting the dormitory.
- 10:47 - Nothing to see in the other dormitory.
- 13:01 - Inspecting the room with desks.
- 14:05 - Meeting Crockett, a scientist.
- 14:23 - Learning a bit more about the Hubologists shady business.
- 15:06 - Threatening Crockett to harden the Power Armors.
- 16:00 - It seems Enclave Power Amors can't be hardened.
- 17:12 - Joining the Hubologists, for now.
- 18:33 - Celebrities of New Reno.
- 19:45 - Talking to AHS-7.
- 19:55 - AHS-7 wants me to murder Badger at the tanker. Of course, I'm not doing that.
- 20:40 - Reading the Hubologist Holodisk.
- 26:21 - Okay, I'll take Sulik's Power Armor to Crockett.
- 27:23 - Hardening the Power Amor. I wait for one day for the process to conclude.
- 29:32 - Hardening Vic's Power Armor. I wait for one day again for the process to complete.
- 33:52 - Entering AHS-9 room to eliminate him.
- 34:40 - The whole base is in combat mode.
- 36:48 - For some reason, Vic is far away fighting the hubologists.
- 36:55 - This battle is a mess.
- 38:03 - Vikki thought she had a chance.
- 39:21 - Vic retreats.
- 40:20 - I run to help him.
- 41:51 - Healing Vic.
- 42:53 - Juan bites the dust.
- 45:52 - Combat is over. Level up time.
- 46:00 - Raising Science to 125.
- 47:02 - Looting the dead.
- 52:21 - Fighting AHS-7.
- 54:08 - Disabling the energy fields.
- 55:11 - Killing the remaining Hubologists outside.
That is all for today.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Delivering beer and booze to Lydia and then stealing the FOB from Navarro.
Timestamps are below:
- 00:55 - Random encounter: merchant party vs. highwayman.
- 05:07 - Arriving in Vault City.
- 06:05 - I forgot the bottles in the car trunk.
- 06:50 - Delivering the bottles to Lydia.
- 08:12 - Buying some skill books.
- 11:42 - Charging the car and leaving the city.
- 12:40 - Just traveling around the west part of the map.
- 13:12 - Random encounter: some fishermen fighting some cannibals.
- 15:03 - Random encounter: an Enclave patrol.
- 15:50 - Testing the Bozar on them.
- 18:08 - Back in Navarro to steal the FOB for the tanker.
- 18:53 - Telling the team to wait.
- 20:33 - Inside the underground area, I enter the command room.
- 21:22 - My lockpick skill wasn't high enough to open the locker. I failed to figure out how to get my hands on the FOB, so an internet search was the way.
- 22:06 - Taking the elevator to the ground level.
- 22:45 - Walking to the kitchen, while avoiding Sargeant Dornan.
- 23:00 - Talking to Cookie. I ask him about the main enclave base location. Then I ask about the FOB.
- 23:34 - Returning to the underground.
- 24:13 - Telling the guard near the commander's room that I need to talk to the commander.
- 24:21 - Telling the guard that we got a call from the base.
- 24:33 - Talking to the commander.
- 24:40 - Opening the locker and taking the FOB.
- 25:21 - Leaving the base.
- 26:51 - Skipping a random encounter.
- 27:12 - Random encounter: a pack of fire geckos.
- 30:50 - Returning to that Toxic Waste Dump full of geckos discovered on a previous random encounter.
- 34:36 - There was really nothing to see there, though.
- 35:47 - Random encounter: floaters and centaurs.
- 36:30 - Those floaters are a pain in the ass. I should have tested the flamethrower on them.
- 40:46 - It's always good to have some antidote.
- 42:08 - Yet another random encounter: a press gang.
- 43:32 - Vic was struck hard. I wasn't aware that those folks were using Rippers.
- 46:35 - Looting the dead and healing the team.
- 50:48 - Returning to San Francisco.
- 51:12 - Buying and selling things.
That is all for today.
---
Fallout 2 Unofficial Patch:
https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I finally opened that elevator in the Toxic Caves and found a Bozar. Also, Lydia's bar needs some actual drinks.
Timestamps below:
- 00:42 - Buying some skill books.
- 02:22 - Entering the nearby Tap House and talking to Lydia.
- 02:30 - Those folks don't have alcoholic drinks.
- 03:12 - I'll collect ten bottles of beer and booze. I can't believe I missed this earlier.
- 08:05 - Finding one beer and one booze.
- 09:13 - Rot Gut doesn't count for the quest.
- 11:31 - Selling some shit.
- 12:32 - Stoping in Modoc to look for more beer and booze.
- 13:29 - Random encounter: a merchant party.
- 15:31 - Finding more beer and booze in the vendor at the Den.
- 19:29 - Traveling to Klamath again
- 19:55 - Found all the bottles I needed for Lydia.
- 20:41 - Having a low lockpick skill sucks.
- 21:05 - Found more bottles of beer on the bar. I have all the bottles needed, though.
- 23:58 - Returning to the Toxic Caves.
- 25:58 - Taking the elevator to the lower level.
- 29:19 - Finding ammo on the lockers.
- 30:41 - Back in the cave entrance to manage my inventory.
- 33:02 - Elevator to the lower level, again.
- 33:31 - Finding a Bozar in one of the lockers. Inventory is at maximum capacity again.
- 36:00 - Dropping every item I can on the floor. I'll collect them later.
- 39:50 - I went to Klamath to sell some useless things. The vendors in the Den have more caps or items, though.
- 41:27 - Back in The Den to sell more stuff.
- 48:25 - In the Toxic Caves, I collect most of the items I dropped on the floor.
- 51:04 - Back in the lower level to loot the remaining lockers.
- 51:45 - Okay, I collected what I wanted. It's time to leave.
- 53:21 - Returning to Vault City.
I'll deliver the bottles for Lydia in the next episode.
---
Fallout 2 Unofficial Patch:
https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Caves, robbers, bandits. Also, I forgot Vic had a daughter.
Follow the timestamps below:
- 00:44 - Random encounter: a pack of Fire Geckos.
- 01:58 - Using the flamethrower against them was useless.
- 03:20 - Healing K9.
- 05:06 - Collecting the geckos' pelt.
- 06:38 - Heading north and another random encounter: some tribals attack me.
- 07:32 - Entering the nearby cave. A group of bandits and some chests to loot.
- 08:22 - Using some chems before the battle.
- 08:58 - After starting the battle, I see more enemies than I expected.
- 09:39 - I retreat to the outside to heal and change weapons.
- 12:03 - I grab the rocket launcher from the car trunk.
- 12:45 - Shooting the first bandits with the rocket launcher.
- 13:35 - I healed everyone but forgot to heal myself. I almost died.
- 14:04 - I like how the explosion blasts them away.
- 16:33 - Killing two robbers.
- 19:25 - Finishing the last robber and leveling up.
- 21:40 - I choose the Sniper perk.
- 23:53 - Looting the three chests in the cave.
- 26:38 - The amount of body parts on the ground makes it difficult to loot the items.
- 26:40 - Found a Turbo Plasma Rifle.
- 31:40 - Waiting some time outside for the chems effect disappears.
- 32:33 - Back in the cave to loot what remains.
- 36:25 - With the inventory and car trunk at maximum capacity, I head west to The Den to sell some things.
- 40:50 - I decide to travel to Vault City. More vendors there.
- 41:36 - Random encounter: Slavers, slaves, and geckos.
- 42:38 - LOL, Vic decided to help by shooting the slaves in the way.
- 44:17 - I'm glad at least one survived.
- 45:09 - Random encounter: moonshiners attacked by the Highwayman.
- 45:40 - Identifying who the bad guys are so I don't shoot innocent people.
- 47:50 - Finishing the battle and driving to Vault City.
- 49:21 - I think it was the first time I entered the city with my companions. I wasn't sure if they were allowed in.
- 50:18 - Good thing the companions were with me because I totally forgot Vic had a daughter.
- 50:25 - What a lovely family reunion.
- 53:00 - Asking Valerie about Vic. I try to help them.
That's all for today.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I returned to Vault 13 only to find something terrible had happened.
Here are some timestamps in case you need them.
- 01:09 - Losing to that intelligent scorpion again.
- 04:15 - Random encounter: Unity Patrol.
- 05:17 - Random encounter: Remnants of the Marter's Army.
- 08:36 - In the caves of Vault 13.
- 09:06 - Didn't see any deathclaw, only blood pools on the floor.
- 10:09 - Taking the elevator to the 2nd floor.
- 10:22 - Finding Matt's body and more blood.
- 10:54 - Taking the elevator to the 3rd floor.
- 11:28 - Goris, the only survivor, tells me to check the security camera footage.
- 11:50 - Accessing the Vault 13 Terminal. It was the Enclave again.
- 13:17 - Lockpicking the lockers and footlockers.
- 14:54 - Find the NavCom parts for the tanker in San Francisco.
- 17:55 - Returning to the first floor and leaving the vault.
- 18:32 - Quick travel to the NCR. There was nothing to see there.
- 21:56 - Back in San Francisco.
- 22:41 - Buying some skill books.
- 25:33 - Finally! One of the vendors in the tanker (Cal) had Jet Antidote.
- 29:50 - Buying more skill books.
- 32:00 - Inventory management, buying and selling things.
- 34:19 - Buying a Gauss Rifle.
- 37:33 - I was curious about the area north of San Francisco, so I traveled there.
- 37:50 - Random encounter: some deathclaws. It's a suitable opportunity to test the gauss weapons.
- 39:25 - The game crashed after saving. I lost some progress and reloaded.
- 39:35 - Entering the cave and killing the mutated pig rats.
- 41:29 - Random encounter: a pack of centaurs.
- 43:14 - Being poisoned while all centaurs decided to target me.
- 43:38 - Now I'm also irradiated.
- 45:11 - Using RadAway and antidote.
- 47:32 - I thought I could enter that cave.
I'll continue exploring the wasteland in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Attempting to repair the Air Purifier and Broken Hills mines.
Follow the timestamps below:
- 00:35 - Heading to the Military Base again to loot what is left.
- 01:28 - Looting the second level of the base.
- 03:22 - Checking every footlocker and locker in the dormitory.
- 06:15 - First-aid book on the locker in the wall. I don't remember if I put them there earlier or if they were already there from the start.
- 07:35 - Dumping what I can into the car trunk.
- 09:50 - Third floor. Looting all the weapons left by dead mutants.
- 12:00 - Returning to San Francisco to sell what I collected.
- 12:42 - Inventory management and trading with the vendors in Chinatown.
- 15:51 - Checking the vendors in the tanker. They didn't have any jet antidote.
- 19:42 - Leaving San Francisco and heading to Broken Hills.
- 20:00 - Random encounter: some wanamingos.
- 23:46 - Random encounter: Yet another Morton Brother.
- 27:52 - Talking to Zaus. The mine air purifier isn't working. Renesco has the repair parts.
- 31:04 - Random encounter: A traveler.
- 32:42 - Talking to Renesco about the repair parts for the Air Purifier.
- 34:53 - Returning to Broken Hills;
- 35:41 - Informing Zaus that I have the parts.
- 38:06 - Testing the Pulse Pistol in the ants inside the mine.
- 41:54 - Deathclaw got zapped.
- 45:57 - Killing the last ants and then repairing the Air Purifier.
- 47:13 - Informing Zaus that the air purifier is up and running.
That is all for today.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Meeting the Emperor Computer, finding fuel for the tanker.
Here are the timestamps:
- 01:08 - Inserting the password in the Emperor Computer.
- 01:21 - Checking the Geo-Location option.
- 01:27 - Diagnostics.
- 01:36 - Activating the Biology, Chemistry, and Physics stations.
- 02:15 - Accessing the Database.
- 04:14 - In the Chemistry section of the computer, I redirect fuel to the tanker.
- 04:34 - Level up.
- 07:31 - Talking to Ken Lee again. Asking if I can see the Emperor triggers another quest. Kill AHS9, the Hubologist leader
- 08:52 - Inventory management. Buying and selling things.
- 13:24 - Buying some skill books (Dean's Electronics).
- 15:52 - Back in the tanker, I look for some Jet Antidote.
- 20:16 - Training again. My unarmed skill is really high. I never use it, though.
- 21:58 - Heading to a military base to loot the place.
- 24:04 - Mutant dropped guns and ammo on the second floor.
- 27:10 - Dumping what I can in the car trunk.
- 28:35 - Returning to San Franciso. The car trunk was also full.
- 28:59 - Selling and buying things. Including some skill books.
- 35:49 - Boring inventory management ahead.
- 37:27 - Bought more ammo for the Gauss Pistol.
- 44:50 - Bought more skill books.
- 47:30 - Back in Chinatown.
See you guys in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Never bet your spleen. Also, the tanker needs fuel to work.
Follow the timestamps below:
- 00:33 - Inventory management.
- 04:08 - Buying ammo for Sulik.
- 09:31 - Training with the Dragon.
- 11:12 - Visiting the docks.
- 14:46 - I will have to check the computer and the retinal scanner later.
- 15:47 - Entering the tanker.
- 16:08 - Chip lost his spleen in a bet. I will have to help the bastard.
- 20:40 - Asking Lao Chou about Chip's spleen.
- 21:58 - Talking to Dr. Wong in the Shi Palace.
- 22:20 - Convincing Wong to give the spleen back to Chip.
- 23:45 - Informing Chip that he can get his spleen back.
- 23:57 - Chips asks me to check with Dr. Fung about surgery to fix him.
- 25:00 - Talking to Dr. Fung. He agrees to perform the surgery.
- 26:12 - Informing Chip that he can go to Dr. Fung to perform the surgery.
- 27:02 - Talking to Marc. I asked him about the Shi, the Hubologists, and more.
- 29:57 - Talking to Badger.
- 30:56 - Taking the staircase to the upper level.
- 31:08 - Talking to the captain about the tanker.
- 32:01 - Asking about the IFF Transponder and the FOB he mentioned.
- 34:07 - Asking Lao Chou about potential places to find fuel, the IFF, and the FOB.
- 34:59 - Entering the BoS bunker again.
- 35:58 - Asking the computer about Matthew.
- 36:26 - RIP Matthew.
- 37:08 - Increasing my perception with the Memory Module found in the locker on the third level of the mutant-infested base.
- 40:21 - Checking if the doctor has some Jet Antidote to sell. I know it is supposed to be sold by vendors in San Francisco.
- 42:06 - Entering the tanker and receiving the experience points for helping Chip. I talk to him again.
- 46:06 - Heading to the Shi palace again.
- 46:53 - Meeting Ken Lee. I tried to see the Emperor, but first, I must prove myself. The Shi want the vertibird plans. Luckily, I had the original in the car.
- 48:20 - Grabbing the plan from the car trunk.
- 49:07 - Giving the plans to Dr. Wong.
- 49:40 - Speaking to Ken Lee again. I request fuel for the tanker. To my surprise, I found out that the Emperor is a computer.
Well, that is all for today. See you all in the next episode.
-------------------------------------------------------------------------------------------------------------
Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Fighting Melchior in the Mariposa Military Base. Then returning to San Francisco.
Here are the timestamps:
- 00:52 - Looting the dead.
- 02:48 - Collecting the Perception Memory Module in the locker.
- 04:38 - Elevator to the fourth level.
- 05:08 - Laser Pistol on the dead enclave.
- 05:25 - Missiles and grenades in the footlocker.
- 06:26 - Preparing for the battle.
- 06:58 - Fighting Melchior.
- 07:38 - Melchior's Pets show up.
- 08:04 - Melchior was killed.
- 08:26 - More two Deathclaws.
- 14:36 - Vic kills the second Deathclaw.
- 16:13 - Eliminating the last one.
- 16:32 - Collecting the holodisk from Melchior's body.
- 16:39 - Gauss Pistol in the footlocker.
- 19:22 - Driving back to San Francisco.
- 20:25 - Buying stimpaks from the doctor.
- 23:44 - Reading the holodisk found in the Mariposa Base.
- 27:42 - From this point forward, I'll manage my inventory. Also, buy and sell things. You can skip to 34:08.
- 34:08 - Entering the BoS bunker.
- 34:33 - Pulse Pistol and Rifle in the locker on the right.
- 34:44 - A Power Armor in the locker on the left.
- 34:57 - Giving the Power Armor to Vic.
- 40:09 - Selling more things and managing inventory.
- 44:39 - Buying a new shotgun for Vic.
See you guys in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Stealing the Vertibird plans and returning to San Francisco. Then, I return to the military base to eliminate the super mutants.
Here are the timestamps:
- 01:51 - Taking the elevator to the ground level.
- 02:46 - I couldn't figure out how to steal the plans without alerting the whole base. I had to google it: "To get this, go to the vertibird hangar to the west and speak to Raul. He will tell the player character how busy he is. Then, return to the room by the sergeant with the two techs and speak to either of them about the vertibird plans. Speak to the sergeant, and he will "volunteer" the player character for guard duty; this is in the area the player character needs to be. At this point, return to Quincy and inform him that Raul needs the plans. He will then tell the player character that the plans are in the locker behind him (the one on the right)."
https://fallout.fandom.com/wiki/Get_the_vertibird_plans_for_the_Brotherhood_of_Steel
- 06:58 - Leaving Navarro and returning to San Francisco.
- 07:15 - Random encounter: Toxic Waste Dump.
- 09:42 - The moment I started receiving doses of radiation, I thought it was deadly, so I ran away as faster as possible. Lol.
- 11:39 - Delivering the Vertibird plans to Matthew.
- 12:33 - I will choose the perk later. I wasn't sure which one to choose.
- 14:34 - Entering the Brotherhood of Steel bunker.
- 15:18 - Talking to ACE.
- 16:34 - Asking ACE about the Enclave.
- 17:14 - Telling ACE I need medical assistance. I only then realized that those modules I collected in some places allowed ACE to increase some of my stats.
- 17:25 - Increasing my intelligence.
- 18:23 - I have yet to find the Perception module.
- 18:35 - Increasing my Charisma.
- 20:55 - Back to Sulik and Vic.
- 21:35 - Choosing the Tag perk and distributing skill points. I want to use big guns.
- 24:56 - Car trunk management.
- 25:44 - Buying and selling things.
- 27:37 - Cleaning Sulik inventory a bit.
- 28:15 - Cleaning Vic's inventory a bit.
- 29:43 - Car trunk management (again).
- 32:06 - Taking the Power Armor in the locker and giving it to Sulik.
- 39:16 - The inventory was filled, and the car trunk soon reached maximum capacity.
- 40:31 - Taking the elevator to the third level.
- 44:04 - Fighting a group of super mutants.
- 49:53 - Killing the last mutant on the third floor. Leveling up again.
Continues in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Infiltrating Navarro, releasing a talking deathclaw, and repairing K-9.
Timestamps for you:
- 00:34 - Traveling to Navarro.
- 01:02 - Being approached by a guy in robes.
- 01:37 - The fight soon starts. I thought at first that the guy had warned everyone inside the base.
- 03:41 - Finding a ladder to the underground.
- 06:04 - Figuring out where the elevator leads to.
- 09:48 - The Drill Sargeant kicks me out of the area.
- 10:27 - Entering the underground area again.
- 11:01 - Taking the elevator.
- 11:34 - Searching the hanger. I overlooked the Extended Lockpick Set at first.
- 11:43 - Finding a copy of Guns and Bullets on the locker in the middle. There was also a Dean's Electronics on the workbench right next to it.
- 12:01 - Finding ammo in the workbench on the left. There was a soldier in front of the locker, so I didn't get close to it at first.
- 12:40 - Searching the building on the east/northeast side of the base. There was also another guy in front of a locker.
- 13:53 - Using the elevator in the south/southeast building to see where it goes. There was a guard right next to a generator, plus two scientists.
- 16:20 - Returning to the northeast building to loot the workbench not being guarded by the soldier. Found a Super Sledge (i guess), a Big Book of Science, an Electronics Lockpick Mmk 2, and a Wrench
- 16:30 - As I suspected, the soldier doesn't like people trying to open the locker.
- 17:25 - The guy in the hangar doesn't like people opening the other locker either.
- 18:49 - Checking the cafeteria and kitchen.
- 19:03 - The cook thinks I'm a recruit and tells me where I can find an Advanced Power Armor.
- 19:56 - Using the elevator near the kitchen. I return to the underground area.
- 20:21 - Entering the supply room. Lots of things in the lockers.
- 20:24 - Plasma Rifle
- 20:31 - Grenades and explosives.
- 20:36 - One of those memory modules.
- 20:43 - Ammo, Buffout, and shotgun.
- 20:55 - The Advanced Power Armor.
- 21:08 - Reading some books I collected.
- 21:37 - I had to free some inventory space temporarily to take the power armor.
- 22:36 - Now I can carry more stuff. Yay!
- 24:06 - Talking to the guard near the door to the Commander's room.
- 25:06 - Talking to Dr. Schreber in his lab.
- 25:55 - Asking why the room is soundproof.
- 26:07 - Asking about the deathclaw. Scherber knows about the intelligent deathclaws.
- 27:44 - Asking about the dog (K-9)
- 29:19 - Looting the armory.
- 30:18 - I waited one hour to enter the Commander's room, pretending to clean the place.
- 31:20 - Inspecting his room.
- 32:52 - Watch as I fail to lockpick the locker.
- 36:14 - I gave up. LOL.
- 36:43 - Entering the mainframe/main computer room and talking with the Enclave Technician.
- 36:54 - Asking him to use the computer. The password is Snookie.
- 37:39 - Accessing the computer.
- 37:43 - Checking where the vertibird plan is. Also, where the Enclave base is and how to get there.
- 40:28 - Meeting "Snookie."
- 41:37 - Bye, Dr. Schrebe
Clearing the second floor of the military base, then heading to San Francisco.
Timestamps are below in case you need them.
- 00:35 - Second floor. Looting the dead enclave soldier.
- 01:36 - Looting another dead soldier.
- 02:14 - Using psycho and other chems before fighting the super mutants.
- 04:46 - While I fight the first group of super mutants, another group approaches from the corridor.
- 06:20 - The second group of super mutants attacks Vic. I start drawing their attention towards me to the death of the companions.
- 06:52 - I hate flamethrowers. At least Vic wasn't hit with that.
- 07:52 - Vic got punched in the face.
- 08:39 - Most enemies are attacking me now. The psycho I used helped a lot.
- 11:25 - The last mutant of the group dies.
- 11:48 - Healing the team.
- 12:51 - Looting what I can from the dead as my inventory will fill up quickly.
- 16:11 - Attacking the other group of super mutants in the dormitory.
- 18:27 - Looting the footlockers. Found some grenades, ammo, and stimpaks.
- 19:16 - Shooting the last two super mutants in the area.
- 20:36 - Found one power armor in one of the lockers. It's too heavy for me to carry right now.
- 21:43 - There is more ammo in the lockers on the right.
- 23:45 - The lockers in the bathroom contain some stimpaks and chems.
- 24:18 - There is a locker in the wall of the other room. It contains super stimpaks, two first-aid skill books, and a tool.
- 25:38 - The team inventories were almost at maximum capacity. I decided to head to San Francisco to sell all the stuff.
- 27:32 - Heading to San Francisco.
- 27:38 - Random Encounter: Some Hubologists.
- 30:25 - Hello, San Francisco.
- 31:20 - Downloading the data from the holodisks I collected in the military base.
- 33:35 - Talking to Lao Chou, owner of Flying Dragon 8.
- 33:46 - Checking what information he has about the Enclave and the people of Arroyo.
- 34:35 - Buying and selling things.
- 35:27 - Reading the three Dean's Electronics I just bought.
- 36:23 - Talking to mysterious Brotherhood of Steel guy. Finally, he answered the questions.
- 37:08 - He wants me to infiltrate Navarro, an Enclave base, to steal the Vertibird schematics. I accepted the job.
- 41:09 - The fight in the middle of the street seems to be over.
- 41:37 - Meeting Dr. Fung. He knows Dr.Holiday.
- 42:06 - Asking him about the history of the place.
- 42:45 - Asking him about armor implants. I'm curious about them.
- 43:54 - Entering the Red 888 Guns and talking to Mai Da Chiang.
- 44:06 - Buying and selling things.
- 46:29 - Talking with the Dragon and learning about his conflict with Lo Pan.
- 47:32 - I will solve the conflict in another episode.
- 50:32 - Asking Vic and Sulik to wait, as I will go to Navarro alone.
My trip to Navarro continues in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I arrived at a mysterious military base.
Follow the timestamps:
- 00:54 - Random encounter: Morton Brother ambush.
- 01:58 - This was the easy ambush.
- 04:07 - Quick stop in Modoc out of curiosity.
- 05:48 - Back in New Reno, purchasing and selling things. You can skip to 10:03.
- 10:12 - Random encounter: another Morton Brothse ambush.
- 14:00 - Looting the dead.
- 17:21 - While trying to loot the Big Gun Thug in the cave, I ended up inside it.
- 21:40 - Arriving at the Military Base.
- 22:41 - The wolves decided to attack.
- 25:43 - One map and a holodisk.
- 27:22 - A copy of Dean's Electronics on the ground.
- 28:32 - Attempting to lockpick the door.
- 30:53 - Sometimes, all you need to do is explode the door.
- 31:20 - Finding more dynamite in the shack.
- 31:39 - Waiting until morning.
- 32:38 - Trying to figure out what to do with the dynamite and the mining cart.
- 36:49 - Finding the Metal Pole.
- 37:04 - Using the Metal Pole on the mining cart.
- 37:44 - Attaching the dynamite to the metal pole.
- 38:21 - Pushing the mining cart to the entrance.
- 38:32 - Entering the Military Base.
- 38:53 - Fighting rats.
- 41:18 - Fighting mutated beasts (they look like pig rats).
- 43:43 - Unfriendly super mutant (Grundel).
- 44:53 - Level up.
- 47:44 - My exhausted brain couldn't process the idea that the elevator wasn't working.
- 49:34 - Finding rockest in the boxes.
- 50:25 - Finding a holodisk and explosives in the dead enclave soldier.
- 55:43 - Repairing the generator. I really didn't pay attention to it earlier.
- 53:03 - Elevator to the second floor.
I continue exploring the military base in the next episode.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Returning to Arroyo with the GECK, and shit happened.
Timestamps are below:
- 00:31 - Leaving Vault 13 and Hakunin message.
- 01:13 - Back in the NCR to sell some things.
- 06:16 - Heading to New Reno.
- 06:59 - Inventory management and trading.
- 10:57 - Random encounter: some trappers and geckos.
- 12:38 - I arrived in Arroyo, and bad things happened.
- 16:07 - Heading east to the Toxic Caves. There is an area there that I haven't accessed yet.
- 18:49 - Trying to repair the generator but failing.
- 23:58 - I brought Vic to repair the generator.
- 24:15 - Repairing the generator.
- 25:03 - I need an electric device to open the elevator door.
- 27:32 - Back in Klamath to lockpick one door that I couldn't open earlier in the game. I managed to jam the lock.
- 28:59 - Heading east on the world map to see what may or may not exist in the undiscovered area of the map.
- 29:09 - Random encounter: highwaymen and robbers fighting. All of them ended up dead.
- 34:07 - Accidentally entering the cave, it was full of deathclaws.
- 35:52 - They were dying pretty fast, though.
- 40:01 - More deathclaws.
- 46:41 - Killing the last one of the deathclaws.
- 47:36 - Leaving the area and heading east.
That is all for today.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Vault 13, talking deathclaws and the GECK.
Follow the timestamps:
- 00:32 - From Redding to the Raider Hideout to loot what I left behind.
- 02:34 - First-Aid skill book.
- 04:34 - Boring inventory management.
- 07:37 - Again, inventory management.
- 09:27 - Heading to the NCR.
- 10:28 - I will buy and sell things for the next five minutes.
- 14:36 - Selling more useless stuff that was in the car trunk.
- 18:57 - Heading to Vault 13.
- 20:24 - Talking Deathclaws appear out of thin air.
- 21:36 - Asking about the GECK.
- 22:20 - Offering help to gain their trust.
- 23:45 - Elevator to 2nd floor.
- 23:50 - Talking to Dar.
- 24:37 - Meeting Gordon. I asked him about the deathclaws and other things.
- 26:35 - Meeting Matt. I also asked him about the deathclaws.
- 27:48 - Talking to the older man. Talk about a miserable life.
- 30:47 - Taking the elevator to the third floor.
- 31:28 - Meeting Ariel. Maybe the first question to ask was the second one since it disappeared afterward. Anyway, I ask her about the deathclaws.
- 32:48 - Talking to Dalia, that woman from The Squat.
- 35:00 - Talking to Valdis.
- 36:31 - Meeting Goris. I agree to tell him about my adventures if he answers some questions.
- 41:22 - Interacting with the computers just in case.
- 42:33 - Meeting Jim. I ask him about the computer system and the deathclaws.
- 44:39 - Trying to repair the computer.
- 45:12 - I remembered that I bought that Vault-Tec module back in New Reno.
- 46:18 - Opening the machine and looking inside it.
- 46:42 - I installed the Vault-Tec module to repair the computer.
- 47:22 - Informing Gruthar that I repaired the vault computer.
- 47:43 - Asking about the GECK. Finally found it.
- 48:05 - Level Up.
- 48:56 - Meeting Joseph. He tells me his story.
- 51:44 - Leaving Vault 13 with the GECK.
Next episode, delivering the GECK to Arroyo, at least that was the plan.
---
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I tell the First Citizen about the raider hideout. Also, Dr. Troy developed an antidote to Jet's addiction.
Timestamps are below in case you need them.
- 00:42 - Uncertain of what perks to choose, I will wait a little more. I will loot the place in the meantime.
- 01:52 - Lockpicking the first footlocker and collecting Tuco's dog tag.
- 04:04 - Lockpicking the second footlocker and collecting Blondie's dog tag.
- 04:30 - Trying to open a safe with low Intelligence. The side effect of the chems I used.
- 04:53 - Lockpicking the locker and collecting Angel-Eyes' dog tag.
- 09:22 - Lockpicking some lockers. I'm already carrying too much stuff.
- 09:43 - First Aid book in one of the lockers.
- 10:47 - Using Mentas to increase my Intelligence.
- 11:23 - I don't know why that guy doesn't say anything.
- 11:59 - Opening the safe with the number found in the dog tags I collected.
- 12:18 - Of course, I'm at my maximum capacity.
- 15:11 - Accidentally dropping the Account Book found in the safe.
- 17:39 - Damn lock refuses to open.
- 18:08 - Level Up screen. Choosing the Quick Pockets perk and distributing the skill points.
- 21:01 - Climbing the ladder to the outside. The quest updates.
- 21:28 - I went back into the hideout and noticed that the guy (tribal, I think) wasn't there anymore.
- 22:12 - Returning to my car, then heading to Vault City.
- 22:56 - Inventory management.
- 26:50 - Buying and selling things. Randal had a First Aid Book.
- 28:26 - Buying another First Aid Book from Sub Amenities Officer Darrow.
- 30:34 - I went to talk to Lynette, but she wasn't there.
- 31:58 - Talking to Dr. Troy in the vault. There's nothing new there. Skip to 34:37.
- 34:38 - Waiting until the morning to talk to Lynette.
- 35:51 - I inform Lynette that I killed all the raiders and show proof that the Bishops are involved.
- 38:17 - Waiting until morning again. The chems' side effects stopped.
- 39:25 - Heading to Redding.
- 39:54 - Delivering the Jet Antidote to Doc Johnson.
- 41:59 - Leaving Redding and heading back to the raiders/mercenary hideout.
I will loot the hideout and head to Vault 13 in the next episode.
---
Fallout2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Somehow the dead deathclaw teleported himself and got stuck inside the house.
I attack the raider hideout and discover who is behind it.
Here are the timestamps:
- 02:39 - Selling the excavator chip to Marge.
- 03:28 - Informing Ascorti that the mine was free of creatures.
- 06:20 - Back in The Den to upgrade the car.
- 08:21 - Lockpicking the doors only to find nothing to loot inside.
- 10:15 - Travelling to Vault City.
- 14:17 - Giving the Tools that Valerie needed. I will return to talk to her the next day.
- 17:18 - Dr. Troy created a Jet Antidote. I ask for a sample to give to folks in Redding.
- 20:43 - Talking to Sargeant Stark about the route to the NCR. Earning a Vault-Tec Motion Sensor.
- 21:23 - Informing Stark that I found the raider hideout.
- 23:34 - Informing the First Citizen about the raider hideout. Guess who is going there to kill them all.
- 27:06 - Talking to Valerie again. She received more Super Tool Kits than needed, so I gained one.
- 32:08 - Heading to the Raider Hideout.
- 32:21 - Random Encounter: a pack of radscorpions.
- 34:56 - Entering the hideout.
- 36:17 - Trying to kill the raiders through the fences. Maybe it was a dumb idea.
- 42:43 - Retreating, using some chems, then returning to the battle.
- 45:35 - Lockpicking the doors and only then attacking.
- 48:30 - Plasma rifle is quite effective against them.
- 50:07 - Killing the two merc captains.
- 52:55 - Killing the last raider and leveling up.
I will choose the perk and upgrade my skills in the next episode.
----------------------------------------------
Fallout 2 Unofficial Patch:
https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Killing all Wanamingos in the Great Wanamingo Mine.
Timestamps below:
- 00:48 - Fighting the first wanamingos.
- 04:23 - Pretend you are not seeing Vic and Sulik running through the walls.
- 04:58 - "Rat was critically hit in the eyes for 93 hit points, summoning this creature to the great ratcatcher in the sky".
- 06:00 - Ladder to Ascorti's casino.
- 08:35 - Ladder to Malamute Saloon.
- 09:06 - Going to the next area.
- 09:26 - Killing more wanamingos.
- 13:04 - Bethesda should add the option to VATS people in the groin.
- 14:57 - Fighting mutated pig rats.
- 22:00 - Running back to the car to take more ammo.
- 23:00 - Going to the next area.
- 24:18 - Those critical hit animations are great.
- 30:42 - Checking where that ladder leads to, then going back.
- 32:02 - Finding some explosives on the desk.
- 33:32 - Killing the last wanamingo in the area.
- 34:06 - Down the ladder to the lowest level of the mine.
- 35:09 - Jet, Psycho, and Buffout for the next battle.
- 37:23 - Level Up. Putting more points in Energy Weapons and Science.
- 39:55 - Somehow, the Wanamings got stuck between the excavator and the wall.
- 45:09 - Some Wanamingos run away from the battle.
- 48:47 - Wanamingo Queen approaches. Dies faster than I expected.
- 52:22 - Killing the last one.
- 52:43 - Destroying the eggs. The mine was cleared.
More unfinished business in the next episode.
------------------------------------------------------------------------------------------------------------------
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Getting stuck in Sierra Army Depot, I returned to New Reno to talk with Orville Wright.
Here are the timestamps:
- 00:35 - Using Clifton's Eye on the retinal scanner to enter the elevator to the fourth level.
- 01:59 - That Skynet Terminal doesn't allow me to do anything for now.
- 02:07 - Laser pistol on the desk near the terminal.
- 02:28- Ammo and weapons on the lockers.
- 05:28 - Finding the remains of an alien in one of the rooms.
- 05:53 - There is a Big Book of Science on the floor, near the bones.
- 07:37 - Entering the room with a destroyed door. Lots of Buffout and Psycho on the floor.
- 08:55 - Room for organ extraction. There are stimpaks, chems, and an Experiment Holodisk on the desk.
- 09:29 - Accessing the holodisk and reading the logs.
- 11:59 - Entering the Bio facility room and accessing its terminal. A problem happens, and I don't think I can collect the best brain for Skynet.
- 13:08 - It seems that my science skill is high enough to do things my way.
- 15:59 - Returning to the third level (Clifton's Eye).
- 14:47 - Talking to the Skynet Security System, I told him I was friendly, but that was all.
- 19:06 - Collecting the two laser pistols in the room.
- 20:03 - Switching to Dixon's Eye to return to the First Level. I will return here later.
- 23:09 - Returning to New Reno.
- 24:10 - Informing Orville Wright that I managed to get inside Sierra Depot.
- 24:40 - Choosing a nickname for Chloe.
- 26:53 - Angel-Eyes, I have no regrets.
- 28:14 - Waiting until morning.
- 29:43 - Telling Eldridge that Wright sent me. His special weapons weren't interesting to me.
- 33:19 - Buying chems, healing items, and skill books from Renesco.
- 35:28 - Boring inventory management.
- 39:27 - Checking Orville in case there were more quests. Time to leave the town.
- 40:30 - Random encounter: a random traveler.
- 41:14 - Random encounter: some friendly mobsters.
- 42:07 - Arriving in Redding.
I will hunt Wanamingos in the next episode.
------------------------------------------------------------------------------------------------------------------
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Gamebryo physics is on crack yet again.
Entering Sierra Army Depot.
Follow the timestamps:
- 00:53 - Traps on the door.
- 04:39 - Collecting the Howitzer Shell. I didn't realize it was supposed to be used to advance the quest.
- 12:39 - Leave the power down.
- 15:05 - Call me stupid, but I imagined that the air vent was the way inside.
- 15:46 - I had to google the next step.
- 19:30 - Finding another sniper rifle.
- 21:06 - And the game crashed.
- 21:35 - Finding a password on the desk near the exit.
- 22:02 - Typing the password on the terminal and disabling the force fields.
- 22:51 - Antidote and skill books in the first locker.
- 23:00 - Healing items in the second locker.
- 23:07 - Rad-X and RadAway in the third locker.
- 23:37 - Yellow Memory Module, a Doctor's Bag, a Tool, and Crowbar in the first bathroom locker.
- 23:55 - Medical Holodisk and Dixon's Eye in the second locker.
- 24:14 - Reading the holodisk log.
- 26:16 - Trying to lockpick the door but failing.
- 27:07 - Increasing my Unarmed Skill on the Punching Bag.
- 28:02 - Entering the dorm and finding more lockers with armor, ammo, and weapons.
- 29:22 - Also, a copy of Guns and Bullets.
- 30:25 - Using Dixon's Eye on the retinal scanner.
- 33:07 - Accessing Skynet Security Terminal of Level 2. I didn't figure out what to do with it at that moment.
- 37:55 - Accessing the terminal and frying it accidentally.
- 40:19 - Ammo and weapon crates.
- 40:39 - Finding a Plasma Rifle.
- 42:51 - Collecting the Plasma Rifle.
- 46:51 - Three skill books on that desk.
- 48:24 - Meeting Skynet.
- 50:00 - Asking about the security system.
- 50:29 - Finding Clifton's Eye in that locker.
- 50:52 - Finding a Broadcast Holodisk on the desk and reading it. Interesting information.
- 54:32 - Switching from Dixon's Eye to Clifton's Eye.
I am going to the fourth level in the next episode.
---------------------------------------------
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
He remained floating until I closed the game.
Those damn turrets can cause a lot of damage.
Here are the timestamps:
- 01:14 - Looting Myron and his room.
- 02:19 - A Big Book of Science on the bookshelf.
- 04:49 - Killing more guards.
- 07:27 - Looting the room.
- 08:21 - Killing the remaining guards.
- 09:34 - Climbing the ladder to the other side of the Stables.
- 10:24 - Fighting the guards.
- 13:50 - The last two guards in the area.
- 15:31 - Boring inventory management.
- 18:01 - Looting the dead.
- 19:07 - Back in the underground area to collect everything.
- 21:34 - The scientists don't seem to care that I killed everyone guarding the place.
- 23:09 - Boring inventory management.
- 24:50 - Even the car trunk is full.
- 25:16 - Travelling to New Reno.
- 25:56 - Buying and selling some stuff.
- 28:01 - Checking the weapon upgrades options for the FN FAL.
- 30:14 - Buying healing items.
- 33:14 - Giving the FN FAL to Vic.
- 34:02 - Travelling to the Sierra Army Depot.
- 35:24 - Trying to sneak in the area, but failing.
- 38:35 - Shooting the turret's sensor and "blinding" it.
- 40:54 - Trying to disarm the traps, but failing.
- 43:11 - Damaging another sensor.
- 44:12 - Going down the ladder.
- 44:40 - Turning the power off. I had no idea if this was or not a good idea.
- 45:56 - Fighting the two turrets near the door.
- 49:02 - At this point, I had no idea how to open the door.
My adventures in the Sierra Army Depot continue in the next episode.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Fallout 3 physics on crack yet again.
Sealing the deal between The Squatters and NCR. Informing them about the spy. Dealing with some unfinished business in New Reno.
Follow the timestamps below:
- 00:53 - Inventory management.
- 02:18 - Checking the NCR Spy Holodisk.
- 04:00 - Healing the team.
- 05:59 - Inventory management.
- 08:10 - Inside Vault 15 to loot what I left behind.
- 14:52 - Placing the loot in the car trunk.
- 19:07 - Informing President Tandi about what happened.
- 19:30 - Informing her about the spy.
- 20:36 - Talking to Gunther about my reward.
- 20:45 - Talking to him about the spy, being paid again, and leveling up.
- 24:44 - Checking the Rangers garage and finding a map. I decided to leave it there.
- 27:09 - Selling some stuff found in Vault 15.
- 31:41 - Gunther politely informs me they don't want to talk to me again.
- 33:38 - Checking the Squatters to see if everything was okay.
- 36:17 - Returning to New Reno.
- 37:42 - Buying that special Vault Tec voice recognition module. I still don't know what to do it that item.
- 40:29 - Going to The Stables to pay a visit to Myron.
- 41:56 - Fighting the guards at the gates.
- 44:44 - Going down the ladder and killing the guards.
- 48:08 - Saying "Hi" to Myron.
I clear the place in the next episode.
--------------------------------------------------------------
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
Entering Vault 15 and killing Darion and all the New Khans members inside.
Here are the timestamps in case you need them:
- 01:23 - Using the key card on the vault door.
- 01:44 - The combat begins.
- 03:54 - Blinding the enemy. I love VATS.
- 06:11 - Defeating the last enemy. It's time to loot everyone.
- 09:38 - Meeting Doctor Jones and learning more about Darion.
- 12:44 - Using the elevator to go to the next area.
- 12:58 - Somehow, the enemies didn't see me, so I shot them first.
- 15:06 - Using some Buffout and a Super Stimpak.
- 15:31 - Ouch! That hurts.
- 16:03 - Using Jet and also healing myself.
- 17:20 - The shotgun Burst shot is excellent.
- 20:08 - Las enemy killed and level up.
- 20:51 - I choose the Bonus Rate of Fire perk.
- 22:55 - It's looting time.
- 25:09 - Found a .223 Pistol, a skill book, and other things on that desk
- 25:27 - One Combat Armor and a 14 mm Pistol are in that container.
- 27:34 - Giving the Combat Armor I found to Vic.
- 29:17 - Taking the elevator to the next area.
- 29:52 - Starting the combat with many enemies in the area.
- 30:43 - Blinding the enemy is a nice feature. Why did Bethesda remove it?
- 33:18 - Combat is over.
- 33:33 - Inventory management and looting the dead.
- 37:42 - I found some Vault Computer Parts in that locker.
- 39:34 - Darion is in the next room on the right.
- 39:44 - After many attempts, I tell my companions to wait. I take some Jet and Buffout and start the fight with Darion again.
- 41:45 - Shooting Darion.
- 42:23 - Damn that flamethrower. The companions start taking a lot of damage.
- 43:03 - Vic kills Darion with a burst shot.
- 44:57 - Vic kills one of Darion's guards.
- 46:10 - I killed another guard.
- 46:59 - Shooting the guard that was going toward Sulik.
- 47:56 - Only one guard left.
- 48:18 - The battle is over. It was a tough battle, or I was too incompetent.
- 48:41 - Healing the companions.
- 50:02 - Looting the dead. I will have to return here in the next episode to loot everything.
- 54:26 - Accessing Darion's computer.
- 55:48 - Finding the location of Vault 13 in another computer.
- 57:05 - Taking the elevator back to the surface.
- 57:34 - Ladder to the outside, but the door is locked.
- 58:33 - Informing Zeke that Darion is dead.
In the next episode, I will inform President Tandi about what happened.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
- There was an annoying editing error in the previous "Part 228 - reupload" video. This version replaces that. That is all.
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Q: Why did you re-record some parts of this walkthrough?
A: I was dissatisfied with the video quality, too much pixelation, and low frame rate.
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In this episode, I learn to craft some new mines. Also, finding out what happened to Mr. Manchester.
Here are the timestamps:
- 00:48 - Solving the painting room puzzle.
- 03:01 - The Photo will be necessary to open the next door.
- 04:34 - The door will only open with the photo o Mr. Manchester and his voice. Play the jingle discovered in the Sal'' Shack Sound and interact Entrance System.
- 05:36 - Place reserved for the Toxin-D mine.
- 06:17 - Reading the terminal.
- 12:27 - Activating the switch causes the chandelier to explode.
- 13:41 - Locating the chandelier and the Underground Lab Key.
- 15:00 - Footlocker with the "Fuse" note in it.
- 16:03 - Being attacked by slavers, then freeing the slave.
- 17:55 - The Dots Dinner mentioned by Manchester.
- 18:12 - Locked floor safe.
- 18:22 - Reading the terminal.
- 19:19 - Opening Machester's Briefcase and retrieving the Toxin-D Schematics and the machine rod/piston.
- 19:45 - Collecting the items above triggers an ambush.
- 20: 15 - Alex, Denny, and Sam.
- 20:39 - There's a skill book type found in Alex's body. Which one you can find seems to be random.
- 21:09 - Looting Denny's body. Denny's Special Face is a unique headwear. The key to that floor safe in the Dots Dinner is also with him.
- 21:48 - Equipping Denny's Special Face.
- 22:37 - Opening the floor safe with the key and collecting and reading the Found in Dot's Dinner Floor Safe note.
- 24:27 - Returning to Manchester State.
- 29:44 - Finding a skill book when using the elevator. The book type is random.
- 39:19 - Martin Eden. A book that is not readable.
- 40:05 - Manchester's Martin Eden holotape.
- 40:26 - Listening to the holotape while looking at the remains of Mr. Manchester.
- 41:44 - A closer look at Mr. Manchester's skeleton.
- 41:55 - Easter Potato (2 of 6).
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I had the opportunity to meet President Tandi. After buying new armor, I headed to Vault 15.
Follow the timestamps below:
- 01:28 - Quick talk with Dr. Jubilee.
- 03:15 - Statue of the "Stranger of Vault 13".
- 03:54 - Meeting Gunther.
- 04:26 - Meeting President Tandi. Taking the job about Vault 15.
- 06:02 - Asking about Vault 13.
- 07:08 - Asking about New Reno.
- 08:08 - Are you that Tandi?
- 09:20 - Asking about Shady Sands.
- 11:00 - Using the holotape and reading the notes.
- 14:08 - Checking the price of the Combat Armor and buying some ammo.
- 15:30 - Okay, this part of the video may be boring. I'm managing my inventory, so you can skip and use the timestamps below.
- 20:10 - Buying more ammo and selling some things.
- 22:00 - Boring part. Giving some ammo and guns to the companions, then managing the inventory.
- 23:47 - Buying a P90. It was expensive.
- 24:26 - Giving the P90 to Sulik.
- 25:03 - Selling some things I will not use.
- 28:03 - Buying the Combat Armor. It was expensive as hell.
- 30:59 - Giving my old Metal Armor to Vic.
- 33:58 - Selling stuff I will not use and getting some of my money back.
- 36:21 - Selling more stuff to take my money back.
- 38:30 - Travelling to Vault 15 to deal with the Squatters.
- 38:42 - Folks don't want to talk.
- 38:57 - Meeting Rebecca. She wants to talk.
- 41:57 - Rebecca's daughter has disappeared.
- 43:10 - Someone was listening to our conversation.
- 44:02 - Asking Dalia if she saw something.
- 44:50 - Finding the suspect, and the fight begins.
- 47:20 - Finding the key that opens the door.
- 47:27 - Finding a sniper rifle. Nice.
- 48:18 - Hurting myself in a trap, I should have used the key.
- 48:37 - Rescuing Chrissy and hearing what she knows.
- 50:08 - Hurting myself again in another trap. Just use the damn key!
- 51:07 - Talking to Rebecca after rescuing her daughter.
- 52:19 - Talking to Zeke about the situation and persuading him about a possible deal with the NCR.
- 53:31 - Agreeing to attack Darion now. When asking about the vault entrance, I receive a key card that opens the vault door.
I will fight the New Khans and Darion in the next episode.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I arrived in the New California Republic and completed some quests.
Here are the timestamps:
- 56:24 - Arriving in the NCR. Technically, I'm not inside the city yet.
- 02:34 - For some reason, that merchant doesn't like me.
- 04:34 - Paying for information.
- 06:26 - Vortis - the slaver - didn't like me either.
- 08:20 - Asking questions around the bar.
- 10:25 - Talking with the Sheriff inside the city.
- 13:31 - Being enlightened, I guess.
- 16:27 - Meeting the New California Rangers. They are recruiting.
- 18:02 - A woman asks for help, and a man is about to blow himself up.
- 18:33 - I wasn't sure which dialogue options were the best.
- 21:29 - The man agreed that killing himself was not the best idea.
- 22:09 - Level up. I put all the skill points in Energy Weapons. It probably will be helpful later.
- 23:15 - Reading the skill books I received as a reward.
- 25:07 - Checking the local bar.
- 28:37 - Back outside, I will free the slavers as the Rangers ordered.
- 30:29 - I just ran near the cages at night, and the fight began.
- 34:04 - The slavers and his were all shooting at me, so I took cover on the wall.
- 34:43 - Vic was hit pretty hard.
- 37:37 - Sulik manages to kill some enemies.
- 37:59 - Vic finally returned to the battle and killed some enemies.
- 38:40 - Sulik Kills Vortis.
- 38:52 - While I was shooting the Slaver Overseer all the time, Vic finished him off.
- 39:52 - With the fight over, I loot everyone.
- 42:55 - Having killed Vortis, I had no idea how I would open the gates. I thought that there was a key or code to open the doors.
- 45:24 - Fighting and killing the last surviving slaver with a critical shot in the groin.
- 48:04 - The moment I realized I could use Mentats to Increase my Science Skill to access the terminals to open the gates.
- 49:53 - That last terminal refused to open at first.
- 52:05 - Informing the Rangers that the slavers were free.
- 53:23 - Checking the garage. I thought that maybe there was something to do there.
- 54:06 - Talking to one of that mysterious Brotherhood of Steel guys.
See you all in the next episode.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I'm still inside the cave full of radscorpions and raiders.
Follow the timestamps below:
- 00:58 - Fighting the remaining radscorpions.
- 01:15 - Starting to use VATS on some enemies.
- 04:32 - Looting the radscorpions.
- 06:44 - Followers don't know how to avoid holes in the floor.
- 10:38 - Dumping a load of crap I was carrying into the car trunk.
- 15:26 - LOL. Followers fall into the pit again.
- 21:40 - Finding the raider's hideout.
- 25:22 - My followers want to kill themselves.
- 26:22 - Guiding the followers one by one to the cave entrance.
- 29:10 - Caravan fighting some raiders.
- 36:12 - Looting the dead Caravan Master.
- 36:33 - Random encounter: radscorpions vs. merchants.
- 39:24 - Finding lockpicks.
See you guys in the next episode.
--------------------------------------------------------------
Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch
I found the missing people. Well, kind of.
Here are the timestamps:
- 00:55 - Going down the sewer hole and finding a cave full of ants.
- 03:07 - Climbing the ladder to see where it leads.
- 03:43 - Fighting the reaming ants in the cave
- 08:46 - Finding the bodies of all the missing people.
- 09:38 - Finding the body of the wife that went missing. There was also a note on her body.
- 10:02 - Reading the note
- 13:09 - Leaving the cave.
- 14:04 - Reporting to Marcus that (in the previous episode) Jacob e Aileen wanted to break two people out of jail and that I found the missing people.
- 15:44 - Level-up time.
- 17:37 - Confronting Francis about the note found in the bodies.
- 22:25 - Informing the man about his wife's death.
- 29:30 - Talking to Zaius.
- 31:05 - The air purifier broke, and they need repair parts. Some protective gear is required.
- 34:54 - Going north and finding a cave.
- 38:06 - Falling into the pit.
- 43:01 - Falling into the pit, again.
- 43:54 - Almost dying.
- 44:50 - Running back to the cave entrance to bring the team with me.
That is all for today.
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Fallout 2 Unofficial Patch: https://github.com/BGforgeNet/Fallout2_Unofficial_Patch