#remaster

Last episode: https://www.bitchute.com/video/pyJABwCRqTJG/

We return to the dream world where Laguna and Kiros accidental themselves into a movie role. That Ruby Dragon costume is fantastic, it looks like a real dragon.

5 days, 3 hours ago

Last episode: https://www.bitchute.com/video/f6Dw6FxmnKiA/

In a way, Seifer is making some sense here. 3 on 1 isn't exactly fair.

1 week, 4 days ago

Last episode: https://www.bitchute.com/video/Wn4Qb8dFZ4r2/

Last episode we broke into Galbadia Garden. Before we can find Edea and end this, we gotta find card keys.

2 weeks, 2 days ago

Last episode: https://www.bitchute.com/video/v9oFwQnX1kVh/

My favourite part of this game. The battle between Balamb Garden's SeeDs and Galbadia Garden's military.

2 weeks, 5 days ago

Last episode: https://www.bitchute.com/video/jUnyo4TCvGif/

What are the odds that all of the main characters in this game except Rinoa all grew up together. Rant warning.

3 weeks, 6 days ago

Last episode: https://www.bitchute.com/video/furbT6ZmvgJI/

These guys are Edea's SeeDs. Are we sure it's safe to leave Ellone with them?

1 month, 2 weeks ago

Last episode: https://www.bitchute.com/video/b718C0Zi6A5i/

Turns out Galbadia used us and now Norg wants to offer us to the sorceress to save his own life.

1 month, 3 weeks ago

Last episode: https://www.bitchute.com/video/HJ7gtUa97EPL/

Missiles are on their way to blow up Balamb Garden, will Cid's idea save Garden or is it too late?

1 month, 3 weeks ago

Last episode: https://www.bitchute.com/video/uYWAlwQjut4h/

Looks like a lot has happened in Balamb Garden while we've been away. Everybody is picking sides and fighting each other.

2 months ago

Last episode: https://www.bitchute.com/video/kmps6RUzd7xz/

It's time to go to the Missile Base and interfere with the missile launch, but let's keep a low profile by being a good obedient soldier.

2 months ago

Last episode: https://www.bitchute.com/video/Kec4EPkBfkvz/

Really, this is the last line of defense separating us from freedom? 2 random robo guards that are standard enemies on the way up here and a Galbadian soldier.

2 months, 1 week ago

Last episode: https://www.bitchute.com/video/19AH8GOox9D6/

Looks like escaping this place wont be as easy as we thought it would be.

2 months, 2 weeks ago

Myself and many other enjoy the occasional remake or remaster, and we have a ton of games we would love to see get the same treatment. Some people, however, hate the idea of their favorite games getting remade. So much so that they say a remake would ruin the original game....how?!

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Intro and end slate music by David Seibert
https://soundcloud.com/seibertaudio

Channel Art By Ethan Riley
https://www.instagram.com/ethan_p_riley/

2 months, 2 weeks ago

Last episode: https://www.bitchute.com/video/hnhOfTzIg4g9/

The assassination attempt failed and we are locked up. Seifer is torturing Squall demanding to know the secrets about SeeD. Are we going to be able to escape?

2 months, 2 weeks ago

Xbox Store: https://www.microsoft.com/en-us/p/angry-video-game-nerd-i-ii-deluxe/9nk4q92jkxlj?activetab=pivot:overviewtab

PlayStation Store: https://store.playstation.com/en-us/concept/10001179

Nintendo Switch: https://www.nintendo.com/games/detail/angry-video-game-nerd-1-and-2-deluxe-switch/

Steam (PC) Store: https://store.steampowered.com/app/1162960/Angry_Video_Game_Nerd_I__II_Deluxe/

Physical copies are hopefully coming soon!!
Visit http://avgngame.com​ for more info and game merch!

Overview: The Angry Video Game Nerd has been sucked into Game Land! It's up to you to guide him through three terrible and treacherous retro game worlds! Angry Video Game Nerd Adventures and Angry Video Game Nerd II: Reassimilated come together for the ultimate nerd experience! This is the definitive way to play the series... and more!

This deluxe collection brings you every stage from both of famously tough action platform games, remixed & re-balanced plus an all-new, never-before-seen final chapter to bring the experience together for the ultimate experience in nerd rage!

Featuring...

Enhanced Visuals!
Experience the 8-bit ugliness in a whole new way!

Updated Game Engine!
And by updated, we mean "Rebuilt the first game from the ground up in the superior second game's engine." Trust us, it feels better.

Improved level design and difficulty options!
Both games are infamously hard-as-nails, but Normal and Easy difficulties come with infinite lives, so take as many attempts as you need to beat the challenge. Level designs have been improved upon to really nail the balance between tough and fair.

Or perhaps you loved the limited lives and ludicrous overuse of instant-death blocks in the original release? We've got you covered. Just select "Old School" or higher from the difficulty menu and you'll be cursing the developers' name in no time.

Quality of Life Improvements!
Faster respawning (When you die, which will be often, you'll just pop right back out of the Toaster and get on with your day, just like nature intended!), multiple save slots, accessibility options and more mean that anybody can take on the challenge.

Surprises!
Perhaps you've never played either of these games, perhaps you're new to the sequel, or maybe you have spent years achieving the world speedrun record for both, but whatever your experience with the series, there are plenty of surprises in store for you!

New Chapter, Completing The Story!
"Wait, the game had a story" You ask? To which we say: ...Kinda! But there's more of it now! Beat both games to unlock the epic finale!

And more!

2 months, 2 weeks ago

Last episode: https://www.bitchute.com/video/z9oi8nZFNPf7/

After the escape from Centra, Laguna came to Winhill with every bone in his body broken. Laguna reunites with Kiros, but a lot has changed in a year.

3 months ago

Last episode: https://www.bitchute.com/video/1DCfxUn6GZf1/

It is time for Irvine to make the shot but he can't do it and chokes under the pressure. Meanwhile I still hate the Deling City sewers.

3 months ago

Last episode: https://www.bitchute.com/video/TkInLaP9dETl/

The plan is in place to snipe the sorceress, the plan is very well thought out. What could go wrong? everything.

3 months, 1 week ago

Last episode: https://www.bitchute.com/video/QEVM5EQ7dWmL/

The Tomb of the Unknown King and the Brothers were a lot easier than I remembered.

3 months, 1 week ago

Last episode: https://www.bitchute.com/video/JfDWpLgP6tRV/

We finally reached Galbadia Garden and learned that our next mission is orders from both Balamb and Galbadia, to assassinate the sorceress.

3 months, 1 week ago

Last episode: https://www.bitchute.com/video/Y6yiK0vpAFj7/

On our way to Galbadia Garden, we return to the Dream World and Laguna's gang seems to be once again lost.

3 months, 2 weeks ago

Last episode: https://www.bitchute.com/video/Cdf0vNW0wPHD/

Seifer has lost his mind attacking the President and we finally meet the new ambassador, Sorceress Edea.

3 months, 3 weeks ago

Last episode: https://www.bitchute.com/video/cDMMWGkFir9b/

The Galbadian President is on a train in Timber on his way to the TV station. Our mission is to kidnap the cart he's in and replace him with a dummy car. Little did we know that Deling knew we would attempt to kidnap him.

3 months, 3 weeks ago

Last episode: https://www.bitchute.com/video/1i1iF2Msf82z/

While on the train to Timber, we fell asleep and had a weird dream about a Galbadian soldier named Laguna. Who is Laguna? Is this really a dream?

3 months, 3 weeks ago

Last episode: https://www.bitchute.com/video/X7Zh1iq9q0oj/

You want to use this magic lamp as soon as you can or you'll regret it later.

3 months, 4 weeks ago

Last episode: https://www.bitchute.com/video/L99kwQKHn7xd/

We just met, I don't even know your name, and you want to dance with me...

4 months ago

Last episode: https://www.bitchute.com/video/WIkZjVTdvEf3/

Mama Dincht really didn't want to play the card I wanted.

4 months, 1 week ago

The AVGN has been sucked into Game Land! It's up to you to guide him through treacherous retro game worlds! Angry Video Game Nerd Adventures: Remassturd and Angry Video Game Nerd II: Reassimilated come together for the ultimate nerd experience! This is the definitive way to play the series!

This deluxe collection brings you every stage from both games, remixed & re-balanced. Plus an all-new, never-before-seen final chapter!

Featuring:
Enhanced Visuals!
Updated Game Engine!
Improved level design and difficulty options!
Quality of Life Improvements (faster respawns, multiple save slots, accessibility options)!
New Endgame Chapter!

Visit http://avgngame.com for more info and game merch!

7 months, 2 weeks ago

In 1999, I made this horror film about a murderous dummy head controlled by a mysterious man in black trench coat, inspired by the Neighborhood Watch signs.

It was shot on VHS, and edited with two VCR's which naturally causes "generation loss" where the video/audio quality degrade. Furthermore, the only way I knew how to turn the footage B&W was to point the camera at the TV screen, and turn the color knob down. As a result, the TV pixels and scan lines further degraded the footage. For a while, I thought of it as a cool aesthetic, but more than 20 years later, I felt it was worth doing a remaster. To do this, I had to painstakingly rescan over 10 hours of raw footage and re-edit the movie from scratch.

I also shortened it to 20 minutes. The original edit was nearly an hour.

I feel that the shorter run time helps keep the excitement up and flows better. I consider this to be the definitive version, but you can still see one of the older versions here: https://www.bitchute.com/video/teYjNKnzQqZd/
Behind the scenes of the original: https://www.bitchute.com/video/VfJJKpewsL0i/
Equipment used to make the original: https://www.bitchute.com/video/6ji9OdQVYUJg/
More behind the scenes: https://www.bitchute.com/video/X8BKAaLc1mFJ/

The original used some real cartoonish stock library music that I purchased, which was great for the time. But now I felt it would be improved with an original composer. For the 2020 edition, the music you hear was composed by Joshua Key from Psychostick, using layers and leftovers that he is creating primarily for the new sequel "The Head Returns" which is coming October 20.

8 months, 2 weeks ago

Song: Super Metroid
Composer: Kenji Yamamoto

Additional Credits:

Nintendo
Audio Wave by FindingFootage from Pixabay

11 months, 2 weeks ago

Second video, showin' some progress here and there; moding this game's been so much fun; am trying too, to stay close to the original's artistic design, other than the fully remade cereal boxes, that is, I had some fun with that.

Well, truth is NoCliche, the original devs, are no more and chances of this very game getting remastered and re-released, are slimmer than slim to none; that's when I thought; what if I remaster the darn myself?

Welp, I gave it a shot, and this the result of something that I've been working on for the fun of it, and whenever I feel like it.

So far, I remade a couple textures here and there, did so in higher definition and packed in as much detail as I could in each one of them;

I'm only going' for the kitchen though, and probably wont do much more than that, as modding is time consuming, and patience is limited; once you run out of that, you can kiss fun times goodbye.

...but enough talk; have at yo... Wait, wrong game; let's discuss what Toy Commandet is all about instead.

Used to love the heck out of Toy Commander! Released in 1999 for Sega's Dreamcast, the game was quite the technological showcase, but not graphically, no; instead it was all about its physics simulation engine, which was a stunner back in the day!

Graphically speaking, however; the game was quite pretty when it came out. It it was colorful enough I'd say, and its art direction was sweet; but as far as visuals go, it's not pushing, not even a fraction of what the Dreamcast could do.

Many of the game's original textures are in fact, lower resolution than I ever thought possible on a console from the 128bit gen, and more akin to something you'd see on an older, 32bit PlayStation/Saturn/N64.

1 year ago

Check this out! Some more progress has been made.
Original - Left; Remaster - Right.
Level intro - 00:00 to 00:50; Every texture has been remade in higher deffinition.
Demo Play - 00:51 to 03:25; Comparison during gameplay.
In game close ups - 03:26 to 06:06; Comparison up close between textures, reflective surfaces, water and more.

Moding this game has been a lot of fun; am trying stay close to the original's artistic design, too, other than the two fully remade cereal boxes,

Well, truth is NoCliche, the original devs, are no more and chances of this very game getting remastered and re-released, are slimmer than slim to none; that's when I thought; what if I remaster the darn myself?

Welp, I gave it a shot, and this the result of something that I've been working on for the fun of it, and whenever I feel like it.

So far, I remade a couple textures here and there, did so in higher definition and packed in as much detail as I could in each one of them;

I'm only going' for the kitchen though, and probably wont do much more than that, as modding is time consuming, and patience is limited; once you run out of that, you can kiss fun times goodbye.

...but enough talk; have at yo... Wait, wrong game; let's discuss what Toy Commandet is all about instead.

Used to love the heck out of Toy Commander! Released in 1999 for Sega's Dreamcast, the game was quite the technological showcase, but not graphically, no; instead it was all about its physics simulation engine, which was a stunner back in the day!

Graphically speaking, however; the game was quite pretty when it came out. It it was colorful enough I'd say, and its art direction was sweet; but as far as visuals go, it's not pushing, not even a fraction of what the Dreamcast could do.

Many of the game's original textures are in fact, lower resolution than I ever thought possible on a console from the 128bit gen, and more akin to something you'd see on an older, 32bit PlayStation/Saturn/N64.

1 year ago

Modding is fun, and truth is, NoCliche, the original devs, are no more... Chances of this very game getting remastered and re-released, are slimmer than slim to none; that's when I thought; what if I remaster the darn myself?

Welp, I gave it a shot, and this the result of something that I've been working on for the fun of it, and whenever I feel like it.

So far, I remade a couple textures here and there, did so in higher definition and packed in as much detail as I could in each one of them;

I'm only going' for the kitchen though, and probably wont do much more than that, as modding is time consuming, and patience is limited; once you run out of that, you can kiss fun times goodbye.

...but enough talk; have at yo... Wait, wrong game; let's discuss what Toy Commandet is all about instead.

Used to love the heck out of Toy Commander! Released in 1999 for Sega's Dreamcast, the game was quite the technological showcase, but not graphically, no; instead it was all about its physics simulation engine, which was a stunner back in the day!

Graphically speaking, however; the game was quite pretty when it came out. It it was colorful enough I'd say, and its art direction was sweet; but as far as visuals go, it's not pushing, not even a fraction of what the Dreamcast could do.

Many of the game's original textures are in fact, lower resolution than I ever thought possible on a console from the 128bit gen, and more akin to something you'd see on an older, 32bit PlayStation/Saturn/N64.

1 year, 1 month ago

Another remastering using Cakewalk instruments. The SNES version of F-Zero is still one of my favorite all time racing games. Never really kept up with the franchise because the SNES was my last Nintendo console. The PS1 being my last console, period. I'm really surprised that they've continued to make consoles when, if you think about it, you can get a computer for a little more. Back in the 90's, it made sense because a basic computer was somewhere in the thousands. In the 80's, we're talking a machine that measures data and computing in the KBs, costing a few thousand to make crappy system noises on an internal tweeter mono speaker, and graphics that didn't look that much better than a NES, which cost around $199 when it was first released. In the early to mid 90's PCs eventually got stored memory as a standard, with around 50 to 200 MB for a really good computer, with maybe a turbo processor clocking in at 12 to 25 Mhz, the low end costing around $1500 for a 286, up to $4500 for a top of the line 486. Again, the SNES and Genesis did their best to keep their gaming consoles under $200. In comparison, you can get a 8th Generation Intel Core i5-8400 powered desktop with NVIDIA GeForce GTX 1660 that has 6GB dedicated graphics memory, 8 GB RAM, with 1 TB HDD storage for for around $900. If such a machine were possible in the early 90's, it would have been a secret government super computer costing somewhere in the millions. Or maybe some huge university or tech school research project, if not some insane graphics machine operation by Lucas Films. But in reality, no one was thinking past MB on anything until the mid to late 90's, when you heard about the first GB internal hard drives. Though the computers there were clocking in between 60 MHz at the low end, up to 500 MHz at the high end. Now, you don't hear much about the speed of the processor as much as you do the core of multiprocessors, almost like, say with cars going as low as a V-4 (or used to be a thing) up to the high end of V-8 and V-12 engines. In comparison, a modern game console like the PS4 is anywhere around $280 to $370. At that point, you're just buying a low end, refurbished computer from 5 years ago that can only play games. A computer still may be a bit more pricey, but the price gap isn't as huge as it was back in the day.

But anyways, going back to when my old SNES cost my parents around $150 to get me for Christmas, F-Zero was one of my first games, along with Super Mario World, and R-Type. I even liked it better than the original Mario Kart, to be honest, and found it to have some of the best graphics for those early days of the SNES, and even rivaling some of the later games in the console's lifetime. As you can tell here, the soundtrack was pretty awesome too. Though I wish the original SNES synths were better, they were amazing for what was capable with MIDI back then. So this remastering, like from the ones before, and what I may dig up later, are partly a tribute to the game music of the past, as well as a way to imagine what they could sound like today.

I found this MIDI on the FreeMidi.org website here: https://freemidi.org/download3-25335-big-blue-f-zero

The original composers for the song are Yumiko Kanki and Naoto Ishida.

Software Used:

For Music:

Cakewalk by BandLab (Version 2019.05 BUILD 31, 64 bit)
Copyright © 2019 BandLab

Audacity 2019.3.1 64-bit
copyright © 1999-2019 Audacity Team.
Audacity is a registered trademark of Dominic Mazzoni
http://www.audacityteam.org/

For Picture:

Paint.NET (Current Version: 4.2.1).
Copyright © 2019 dotPDN LLC, Rick Brewster, and contributors -
Official website: http://www.getpaint.net/

For Movie Compilation:

OpenShot Video Editor 2.4.1 .
Copyright 2008 - 2018 by OpenShot Studios, LLC
https://www.openshot.org/

1 year, 8 months ago

Spyro: Reignited Trilogy Walkthrough/Playthrough - Seashell Shore 100% | All GEMS and EGGS

Thanks for watching!
Hit the like button if you enjoyed!
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Game Info:
Spyro: Year of the Dragon is a platformer video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation in 2000. Year of the Dragon is the third installment in the Spyro series. The game was the last Spyro game Insomniac developed; their next title would be Ratchet & Clank for the PlayStation 2.

Series:Spyro
Release date(s):
NA: October 24, 2000
EU: November 10, 2000
Genre(s): Platformer
Mode(s): Single-player

2 years, 5 months ago