Level: 8 Emulator: HoubaUI Plus! Plus! No Intro .125 Recorded and Dubbed with: Mirillis Action! 1.19.2 Text and Encoded with: Windows Live Movie Maker Edited with: NCH VideoPad Video Editor Original Upload Date: August 2, 2014
The King of Fighters '96 Remix Ultra (c) 1996 SNK Corp. of America
Level: 8 Emulator: HoubaUI Plus! Plus! No Intro .125 Recorded and Dubbed with: Mirillis Action! 1.19.2 Encoded with: Windows Live Movie Maker Edited with: NCH VideoPad Video Editor Original Upload Date: September 6, 2014
Level: 8 Emulator: HoubaUI Plus! Plus! No Intro .125 Recorded and Dubbed with: Mirillis Action! 1.19.2 Text and Encoded with: Windows Live Movie Maker Edited with: NCH VideoPad Video Editor Original Upload Date: June 21, 2014
Digimon World had a level that was interesting in many ways. So close to the File City, yet you only entered it later while playing the game. It was the Factorial Town. Digimon there were going by theme of technology. It was unsettling place with full of machine, sewers, factories and digimon like Andromon and Mumemon. Memorable part of it also was the music. I added tentomon to the thumbnail as it fits with factory environment.
Factorial Town Day theme from Digimon World soundtrack is very memorable. It is built with this steady rhythm, funky horns and full working spirit of a factory. You could imagine Digimon just constantly working there to build something functional with this in the background.
That is why I decided to remake most memorable themes from the Digimon World 1 and upload them here. I hope you enjoy the Factorial Town Day music.
I wasn't able to beat the game back then, but still I think some of these melodies are really inspirational. Wonderful examples of game music. I hope you like this digimon game music as much as I do.
Here's another track that's a little bit different from the norm, a remix track instead of the original game music. This was remixed from Ecco The Dolphin that originally launched on the Sega Genesis in 1992, remixed by DJ Alaria.
Anonymous Music Picture by Anonymisty #Anonymous #Anonymiss #IndependentAnons #StreetOps #OpUnity #OpStreetHack #noPAG #OccupyVatican #MMM #OpVendetta #Killuminati #OpIcarus #OpLove #OpSafeNetwork #OpAwakening #Opdeatheater #OpPedo #NoRacism #OpTwitterGate #NoNWO #OpSafeWinter #OpExposePizzaGate WE ARE ANONYMOUS We Are Legion. We Are One Family. We Are One Made Millions, We Are The 99%. We Are An Army Of Ideas. We Are The Voice Of The Voiceless. We Can Not Be Stopped. We Do Not Forgive. We Do Not Forget. United As One. Divided By Zero. EXPECT US!
Riding the celestial tides of their recent successes, international electronic duo, Ambientronic (pronunciation: [Am-B-N-Tronic]), have once again shattered the limitations of this physical plane to enchant listeners with a wholly original audio-visual experience. Their remix of Eric Carmen’s 1988 classic “Make Me Lose Control” transcends mere listening, engaging audiences with a hypnotic and masterfully edited visual element.
Despite the song’s title, this remix exemplifies Ambientronic’s precise and skillful control of their art. Their characteristically intricate style, layers a variety of shifting and unpredictable beats over an echoing vocal track. The juxtaposed tempos crash together in a frenetic wave of rhythmic nuance. The lyrics fade in and out, accentuating the track’s energy, which seems to expand and contract like the furthest pulsing edge of the universe.
Originally, this song made a successful debut in 2032. Dean vividly recalls the first time he trotted out this remix in the 5th Annual Battle of the Borgs, a popular competition that will some day soon draw elite mix-masters from the farthest reaches of the galaxy. Feeling nostalgic for bygone days, he originally selected the track for its classic 80s rock composition. Drawing on futuristic elements, the original remix beautifully illustrates time’s circular nature, and the interconnectedness of all temporal and physical spaces. The song was an instant hit, inspiring contest judges to the point of tears!
Following his fateful 2016 reconnection with Roman, Dean saw the opportunity to craft an even more divine musical experience. What was a powerful and captivating track in the future is doubly so in present day! With the added dimensions of Roman’s influence, Ambientronic’s remix of “Lose Control” replicates the solar pulsation of a star’s evolution. Moving beyond the limitations of the physical and into the transcendental, the duo’s remix continues to push the boundaries of Electronic music. They seamlessly integrating driving beats with complex and original chord arrangements. The masterful integration of dissonant sounds and melodic synthesizer inspires visions of distant and chaotic starscapes.
Ambientronic’s remix of the 1988 classic “Lose Control” by Eric Carmen reflects the ever-changing spectrum of light and energy, and the strings that connect us across the vastness of time and space. The adept tempo changes guide listeners through a building surge of pure light energy.
From the first driving percussions of the track, listeners are asked to climb aboard, keep their arms and legs inside the vehicle, and ride wave after wave of sound.
The King of Fighters 2002: Challenge to Ultimate Battle is a one-on-one fighting game for one or two players and is the ninth game in the series.
The game discarded the 4-on-4 "Striker Match" format used in the previous three games in the series and returned to the 3-on-3 Battle format used prior to "King of Fighters '98".
The King of Fighters 2002 also revamped the Power Gauge system into a format similar to the one used in KOF '97. As with previous games in the series, the Power Gauge is filled as the player attacks their opponent or performs Special Moves. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five.
A single Power Gauge stock can be used to either perform a Counter-attack and evasion technique while guarding against an opponent's attack, to use a Super Special Move, or to initiate the MAX Activation state. The same case also applies to the 1-on-1 format, in which the Power Gauge the player can stock up is also increased by one with each round loss (for example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five).
During MAX Activation, the player's offensive and defensive strength is increased for a short period. In this state, a Super Special Move can be used without consuming Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves, that require two stocks while low on health.
And please check out our podcast “Pop Culture Paradise” with Joey and Jeff. “Pop Culture Paradise” is a show all about exploring all the crazy entertainment that’s been put out into the universe. Both of us are 80s babies who grew up in the 90s. Of course we grew up in the 90s, it would be weird if we grew up in the 60s. I guess we could always be time travelers. I’ve always wanted to be Marty Mcfly. We could talk about anything really. We could be reviewing classic movies, current movies, coming up with elaborate theories, telling tales from the 80s to 2000s, talking about pickups or going to different events. We won’t pull punches on topics, but we also will give a counter argument. If you like the show, you can subscribe here if you like to watch in video form or on iTunes if you want to listen on the go (or at 1.5 speed, because you like us talking at a coke head’s pace).
hey folks, been a while since i uploaded hear, ive been busy working on a ton of tracks so expect the uploads to be more constant from now on Here is the first track from my Streets of Rage music remake album. This track is a remix of Yuzo Koshiro's Intro theme for the game, the official track name being the street of rage. Enjoy,
Always wanted to make this amazing theme from the 86 Transformers movie one of the most awesome and powerful melodies id ever heard when i was little. i really hope you guys enjoy this little trip into the worl of The Transformers, i sure did. #strugglesaiyan ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Join me over at Bitchute: https://www.bitchute.com/channel/retr...
Mortal Kombat Theme - "Techno Syndrome" Marshal Arnold Remix
Here for you listening pleasure is my remix/cover of the famous Mortal Kombat movie theme song "Techno Syndrome". The original has always been a big inspiration for me, and with the resent release of the Roland Cloud plugin for the JV-1080 I thought it would be fun to remix this famous track. "Techno Syndrome" was originally released in 1993 by The Immortals out of Belgium. I hope I was able to do it justice!
In this track I made good use of the following hardware synthesizers, drum machines and plugins:
Moog Slim Phatty Yamaha AN1x Arturia MatrixBrute Roland Boutique TR-09 Roland Boutique TR-08
Sonic Academy Kick 2 Sonic Academy ANA (Analog Noise Attack) Spectrasonics Omnisphere 2 Roland Cloud Juno-106 Roland Cloud System 8
iZotope Ozone 8
Please take note that all copyrights for samples and images in this video belong to their respective copyright owners and are in now way affiliated with me or this remix.
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