The boss design for this game is really fantastic. I don't even really mind this one has a instant kill attack.
I like that a lot of these Indie games are collaborating with each other.
Wandering around may be a bad habit of mine, but seems to help when I'm playing Metroidvanias.
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Retro Hiphop Type Bat | C Major | 106 bpm | "Sharpener"
Hi! Welcome to my channel. I am a music producer/composer from Southern California. Hit the subscribe button and stay tuned for new uploads!
~ Produced by Timothy Music 2023 ~ Hiphop, bass, drum, piano, instrumental, beat, typebeat, Cmajor, 2023, serious, synth, hook, chorus, verse, aggressive, sharp, cool, dark, dreamy, retro, fun, futuristic, haunting, industrial, ominous, strange
While I know now that Perpetva's resting place is part of the Wounds of Eventide DLC, it remains to be seen whether we'll do it.
We also meet Altasgracias, and see the fate of Viridiana.
Crossing the bell takes us through a different path into the Brotherhood of the Silent Sorrow.
Going back to the guy that needs quicksilver lets us sacrifice a bile flask to improve their healing. I'm sure it's worth it.
Please check out each of the creators in this video.
Stuttering Craig. https://www.youtube.com/@UCO2tRrbS1r3h6bFcN-pecCw
Gaming off the Grid. https://www.youtube.com/@UC2CajRzsAdJZta2mgeZzpXg
Jamie Wagner. https://www.youtube.com/@UCuGtavqvDJwkiD8yY6w63hg
GameCube Galaxy. https://www.youtube.com/@UCo9cup2dysSbYga30g_yzvQ
An upside down bell is an interesting idea for an environment. I'd honestly never even considered it.
We get another relic, this one gives us more movement abilities. Aw yeah. :)
There's a lot of areas I can't seem to access yet. I'll have to come back once I get the proper upgrades.
It's really interesting how much this game draws from other art.
After defeating the Lady of Charred Visage, we explore some more and bring the oil to the man on the tree.
The boss of the Convent, and what lies beyond.
Lords of Doom is an adventure game / party based dungeon crawler hybrid from 1990, and could even be described as one of the earlier Survival Horror entries.
Explore a small town and a mansion and discover powerful weapons and tools to destroy the four Lords of Doom and prevent them from spreading their curse any further.
Sadly, this game is abandonware and I don't think that we will see a re-realease or remake of this game, though on the other hand, other obscure games of the time have found their way on services like GOG, so maybe this game will get a second chance.
Video of Lords of Doom c64 by CRYP77
Lords of Doom c64 Let's Play by RetroMatze (german)
Banjo Kazooie – Mad Monster Mansion Exterior
Night of the Living Dead – Boarding Up 2
Zombies Ate My Neighbors – Evening of the Undead
Super Mario Odyssey – Bonneton
Dawn of the Dead – Pie in the Face
Luigi's Mansion 3 – Grand Lobby
Sweet Home – Battle Theme
Mario + Rabbids Kingdom Battle – A Stroll through the Cemetery
Resident Evil 1 – More Rooms
Plants vs Zombies – Grass Walk
Super Mario World – Ghost House
Diddy Kong Racing – Haunted Woods
Resident Evil 2 – Police Station Hall
Yooka Laylee – Moody Maze Marsh
Splatterhouse – Gallery
Super Castlevania IV – The Cave
Castlevania II – The Silence of Daylight
Luigis Mansion 2 – Gloomy Manor
Donkey Kong 64 – Haunted Bananas
Banjo Tooie – Witchyworld Inferno
Splatterhouse – The Hall
Gex – Cemetery Map
Lollypop – Toy Factory
Castlevania Dawn of Sorrow - Demon's Guest House
40 Winks - Tick Tock Manor
Splatterhouse - Ending
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Finally we get to the top of the mountain, and get a chance to explore a bit without losing a lot of progress.
Climbing up the mountain (and not dying) is a bit of a challenge. Lots of items and enemies along the way.
Seems we have a few options, so I decide to go for the frozen mountains first.
Everything about this game draws me in - the lore, the art style, the voice acting. It's all incredible.
We take the role of The Penitent One, in a land where thought can be made reality? I don't really know, but it's a game I've wanted to play for a while!
This game reminds me a lot of Unworthy - a super underrated game that feels really similar. (I recommend it.)
Another horror game by Yames, a man is trying to discover the origin of life. Will he get more than he bargained for?
Yames has some really interesting games, and manages to make horror unsettling in a really unique way.
Constantly spawning enemies, tentacles that constantly attack, and we were essentially on easy mode until getting the lantern back. This was similar to how the Souls games were originally supposed to be, but that was decided against.
Maybe this game should be approached as a Rogue-like instead of a Souls-like. I wonder if that would help. Honestly not sure where to go from here, whether I should do the occasional episode (like Rain World) but I'm taking a break for the time being.
This area is so hostile and aggressive, so much harder than anything else to this point. I used all my healing items to get to where I was, and I'm supposed to get back?
I'm not sure it's technically a boss fight, but it's the big fight they show in the trailer.
New year wishes for 2023 featuring a retrospective of last year's videos.
Mr. Computer, the computers in the household and the user, wish you all a Happy New Year.
I'm not sure what these creatures are, but they live in the dark and appear to eat the remains of dead things.
it’s a psychedelic retro drone reaching out from a tempest of data slices into the bio aura of an exalted sprite.
𝙎𝙚𝙥𝙝 𝙊𝙧𝙩𝙝𝙖 ⚘
Email: [email protected]
They're not the good kind of tentacles. Just saying.
Finally getting 200 gems to see what it does.
Maybe I should be looking up some of the basic game mechanics, but I like playing as blind as possible, even if it causes me to endlessly wonder about the gameplay.
Here is a synthwave instrumental I made in MPC 2 via some samples and tube synths. The bass is done via a plugin called Stratum and the leads are various permutations of the Hybrid synth and a Tubesynth. The mood of the song is somewhat gloomy and dark that matched a video I took out the window of my train on my way home. Thanks for listening :-) #synthwave #retrosynth #mpc #trap
In a primitive land, on a desolate island, a wanderer goes into the dark. Armed only with sword and shield, strange technology brings us to our death...
We finally learn what the icon under our health is for. Cold is also a thing.
Once you get The Pocket, you get a way to keep items between lives.
Apparently there's some procedural generation. There's so much about the game that I don't know, that I don't want to look up just yet.
Would you play Dark Souls if dying meant starting the game over from the beginning?
If you want to learn about the Music Fix Patch:
I like how the game even accounts for the ship being destroyed (it's not a load-bearing boss this time.)
Aflevering van Showroom
Datum van opname: 1989
Bron: Pal vhs
Showroom was een Nederlands televisieprogramma dat van 1977 tot 1982 door de NCRV werd uitgezonden. Het werd gemaakt door Jan Fillekers, Henk van der Horst en Arnold-Jan Scheer. Het was een programma waarin excentrieke personen aan het woord kwamen. Deze mensen vertelden over hoe ze hun dagen doorbrachten en hoe zij tegen het leven aankeken.
Interviewers: Jan Fillekers en Arnold-Jan Scheer
Presentatoren: Henk van der Horst, Jan Fillekers en Coen van Vrijberghe de Coningh (1977-1980)
Montage: Bob de Graaf, Fillekers en Van der Horst
Productie: Dita Jansen
Camera: Wil Rutten
Geluid: Hans Carpentier.
Hetty de Heks: Babette "blurk" Verburg
Showroom kwam voort uit een NCRV-radioprogramma voor jongeren, Halte, waarvan Jan Fillekers eindredacteur was. Deze interviews vielen op doordat men vanaf 1966 eigenzinnige, excentrieke, aparte mensen opspoorde voor een interview. Dit bracht Fillekers op het idee van een televisieprogramma getiteld Kijkkijk (inzending Montreux) over uitsluitend dit soort personen. Hij stelde dit programma voor aan zijn baas bij de afdeling 'Gevarieerd'. Dit programma werd in 1971 opgevolgd door D'rop en D'ran. Beide programma's waren tv-voorlopers van het latere Showroom.
Showroom begon aanvankelijk als een groot studioprogramma met een uitgebreide redactie (onder anderen Gerrit den Braber, Rik Felderhof, Hugo Brandt Corstius alias Piet Grijs, Drs. P en Ben ten Holter). Het werd opgenomen in Studio 7 van het Media Park als een liedjes- en sketchesprogramma, een parodie op de op dat moment opkomende 'showbussinesjournalistiek'. Coen van Vrijberghe de Coningh was er in van 1977 tot 1980 de studiopresentator. Hij volgde hiermee Tom Meijer op na slechts twee afleveringen, omdat Meijer naar eigen zeggen niet of nauwelijks werd betrokken bij samenstelling van de uitzending.
Showroom ging vanaf 1980 de studio uit en op reportage het land in. Henk van der Horst deed de beeldregie van deze reportages.
In 1981 kreeg Showroom een eervolle Nipkowvermelding.
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Beware 11 – Chilling Tales of Horror (1952) Comicbook [Comic Book Plus]
The Middle Toe
Wrestling with Horror
The Damned Thing!
The Horror Heads
The Murderous Mimics!
THE HORROR STREAM LIVE
The first departure of the Outlaw Star with Gene at the helm. The gang head off into space on a journey like no other.
Track used is Warship Kutra from Soul Star (1994). Soul Star is an obscure video game released on the Sega Genesis's add-on, the Sega CD (it plays very similar to Star Fox 64). However, most people would be more familiar with the development team Core Design. Both the composer, Nathan McCree and Core Design would later go on to make the PS1 Tomb Raider games.
Link to track:
Produced by Sunrise (Cowboy Bebop, Code Geass, Mobile Suit Gundam)
Directed by Mitsuru Hongou (World Trigger, Ascendance of a Bookworm)
Through the ruins, we finally meet up with Dr. Jones. He gives us the scoop about what's been happening.
An underwater area, mysterious ruins, and the dungeons keep getting harder.
Shock Cinema Magazine [Official Website]
Shock Cinema Magazine is an essential periodical for fans of cutting-edge, retro cinema. Each issue features in-depth interviews with the most intriguing character actors, cult celebrities and maverick moviemakers of all time and critiques a wide array of film obscurities, including grindhouse action, sexploitation, horror, sci-fi, drive-in dreck, overseas oddities, and arthouse dementia.
THE HORROR STREAM LIVE
The Atari Lynx featured extremely powerful hardware for 1989, part of that being the MIKEY soundchip. MIKEY was an evolution of the popular POKEY chip that Atari used in their 400/800 computers, 5200 & XE game consoles and various arcade machines. But, it was a little strange to work on so it wasn't always utilized in many games. Here, chipist Tobikomi shows off what MIKEY could do and it slaps. His original video is found at: https://www.youtube.com/watch?v=6jcW1Jiy7ZU
The game references American culture like Pinocchio and Indiana Jones.
Playthrough of levels 1 - 3. More to come. This is a game for teaching maths to kids. Released in 1992 for DOS by Apogee, this is a game I played quite often as a child.
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LBRY Credits: bYdtAkTQjEFneZaL1KagV3tdhEGvrSxiVM
It's fun replaying it for the first time in maybe 20 years, but I've forgotten how the game can troll you at times.
You can find detail about the patch here:
A game from the original NES days, it's a Zelda clone made to appeal to Americans. It has heart like many 80's movies, and is one of my favorite games.
This game has multiple endings in the same way that Silent Hill 2 does. I'll leave whether that's good or bad up to you.
I don't mind cats having jazz soundtracks, but why?
We're out of the building, but now where do we go?
Yet another S#@%ty ROM Hack Review. It's that time of the season, where we stomp on enemies with a merry and joyful glee.
WARNING: Mildly strong language. :3...
Trying to get the generator turned on, and then hallucinations (or dreams.)
Even now, I don't understand why I can't just dip the kettle in water.
I didn't really use the pills, but I bet they're helpful.
A horror game that was recommended when Silent Hill started to lose its way. It's a charming little game that captures horror pretty well, and even has multiple endings like Silent Hill 2.
There's two endings, and we got one of them. Whether good or bad remains to be seen. It's worth playing for yourself if you want the other ending.
I love this. I really love the writing and the lore, it's seriously fantastic.
A story about a little girl that finds a creature in the basement and starts to raise it as her Grandpa.
Supposedly this game is really freaky. I love horror games, so why not?
Also this game has a lot of hidden in-game lore. I didn't find it in my playthrough, but it's worth a read if you like the game.
Looks like you need 12 planks? I wonder if there's more than that in the game?
The Chambers ramp up the difficulty even more. Very intense, I wonder how melee characters survive this?
So, fire, right? Fire? Yeah.
I failed at the fire maze, unless you count running across the fire to be success.
This floor has a bunch of secret passages, all layered together. It's kinda cool!
This is a retro TV Advertisement for the 1982 Datsun King Cab 4x4 Pick Up Truck. I am a Datsun King Cab 4x4 Pick Up Truck enthusiast and as such have created the perfect gift for the like-minded enthusiast on my Etsy shop.
CLICK THE LINK BELOW TO PURCHASE YOUR VERY OWN 1982 DATSUN KING CAB 4X4 PICK UP TRUCK CREW NECK SWEATSHIRT.