King of Demons is a cool platformer for the SNES that was only released in Japan. I made a mistake in this video when I said Aeon Genesis translated this game ten years ago, it was more like fifteen years ago. Check out my reviews and guides at: https://retromaggedon.com
-objects can be carried by the player -objects can be specialized keys -"keyholes" in the level require key objects -"keyholes" can activate other puzzle parts
to do next:
-puzzle parts need doors and force-fields to actuate -other puzzles parts IE buttons and timers -full suite of the puzzle parts needs to work in the overworld, before overworld can be split into puzzle dungeons
Hey guys, sorry that the channel has been dormant for a while that’s because I’ve been busy and I sort of ran out of ideas. But no worries I’m back and I’m giving you my first let’s play on here. This is Galaga Tekken and I hope you all enjoy.
This is a perfect run of Capcom's 1987 sci-fi platformer Mega Man. This game was developed by six people, one of which being the now highly-acclaimed Keiji Inafune, and was created in less than a year on a tight budget. It is perhaps most notorious for being a very challenging game, particularly due to its imbalanced difficulty and its demandingly rapid gameplay. It is arguably the hardest of the six original games from the classic Nintendo Entertainment System era of the series, though personally I do not find this game overly problematic once you memorise everything. Yes, I take damage here and there; I'm not Jesus. I find that taking damage actually raises the stakes and reminds you of how vulnerable you really are. There are some very close calls throughout this no-death run, specifically with the end of Elec Man's stage (and Elec Man himself) as well as the final boss battle, Doctor Wily. The game can usually take 1-2 hours to beat for an inexperienced player, but I was surprised that I finished this as quickly as I did - this was most likely due to a lack of restarting from checkpoints. There is no saving system for this game as it simply predates such a feature. Another harrowing aspect of this game is that there are no energy refill tanks (besides the unique Yashichi power-up) and therefore the player is required to manage their health with great care. It is worth noting that this game was Capcom's very first attempt at producing home video games, as the Japanese publisher was much more accustomed to producing coin-operated arcade machines, such as Street Fighter and 1942. The game was not a commercial success, and North American sales were considered poor. The game's creator attributed this to the fact that the cover-art was drawn up in the space of about six hours. Regardless of all this, Mega Man is currently recognised as a very popular gaming icon, and is one of Capcom's most profitable franchises. My favourite weapon is either the thunder beam or the fire storm. When Mega Man's energy bar is depleted, he explodes into a flash of blue spheres. If the player's lives are all used up, they are sent to the beginning of the stage but are allowed to keep their progress and weapons. Also, the music that accompanies Elec Man's stage sounds almost uncanny to the melody of "Faithfully" by Journey.
A look at two NES sequels. I kind of review these games in this video, but I wanted to talk about them and compare them a bit. Check out my site for video game reviews, guides, passwords, and other stuff: https://retromaggedon.com
-2 portal transport -error fixed: top text buggy visibility -portal design cleaned up, now shows a view out of the other side -player can actually see their own body, completion UI information to be read by looking down at body-worn UI elements -control scheme swapped to mouse for portals
to do next:
-enemy hunting behaviour is being planned out. -noted error to be fixed: players bottom half is floppy -level needs more layers of props added to put more things in your way -main level is a type of hub. smaller puzzle dungeons will be accessed one by one on finding goalposts
Mr. Computer's new year's resolutions for more retro computer videos, more unboxings, more magazines, more patches and game translations, more programs and games. Mr. Computer, all Microcomputers in the family and the User, wish you all a Happy New Retro Year.
The salt still flows as we get in each other's way, and the game doesn't want to tell us where to go. Want to help the show? Keep spreading the word! Sharing links and up voting videos helps, as does comments. But if you want to help beyond word of mouth, there is always Stream Labs and Patreon! https://www.patreon.com/MadMattInc https://streamlabs.com/madmatt2185 And if you want the full uncut videos before YouTube release, come join the stream channel! https://tinyurl.com/madmattinc #RiverCityRansom #Brawler #VideoGames
Talking about Battle Out Run for the Sega Master System, and OutRun 2019 for the Sega Genesis, then Top Gear for the Super Nintendo. Started uploading to YouTube on December 31, 2019 at 4:01 PM, but didn't finish until January 1st of 2020 CE.
Due to issues with some new editing software the original video file (before uploading to YouTube) ended up being larger than I planned for, it was hard to strike a balance between file size and video quality, so I ended up creating a file that was larger than usual and took longer than usual to upload. This (file size issue) also played a role in causing me to upload to YouTube before other locations. Due to some editing issues some of the voice over had become hard to adjust in the later part of the video, but the part that was hard to hear wasn't very interesting anyway. I was having a few issues where every time I adjusted something, something else (unrelated) seemed to (undesirably) change, so I settled with this end result for the final quality of the video.
Unboxing a Quickjoy VI "Jetfighter" (SV-126) digital joystick, from the late 80s, or early 90s. It was advertised in computer magazines along with the Quickshot V, and others by the same company. This is the microswitches version. The control is good, but the joystick is not very durable.
Unboxing what is from my experience, THE BEST joystick of the 80s and 90s, for home computers. Bought this one back in 1993. The box may have seen better days, but the joystick has been working flawlessly throughout the decades, still being as good as new. It's also known as Pacman and Starfigher 2000 with some versions having buttons on both sides, as well as Autofire. It's made in Greece by Aneroussis Control and it was the most popular joystick in the country. I don't think it was ever exported, but I'm sure it could have easily leveled the competition. The manufacturer used to make coin-op controllers as far as I know, so basically this is a coin-op joystick put in a small box. As a result, only the joysticks found on arcade machines can compare to its premium control and durability. Tomahawk... RESPECT!
A wide screen edit of an original "saturday morning cartoons" commercial break bumper from the late 1980s. For our purposes, this edit is used within a "parody commercial break" retro-style within select PSEC Episodes.
Kosmonaut is the prototype to what eventually became the cult classic, Skyroads. Produced by Blue Moon Interactive, this tiny "codeshop" is also responsible for the p2p stack used in Kazaa, Grokster, and iMesh. So if you haven't heard of this developer, you may have had some interaction with their work at one point.
Originally Streamed on YouTube: May 22, 2017 at 10:13 AM
In 1987 we had a major new hardware release (the Amiga 500) and a new distribution methodology (apogees shareware model). We also had a grandaddy of all point and click adventures (maniac mansion) and the game that spurred Sid Meiers to continue to make player driven open worlds (Pirates)
Just a quick video about the retro classic design of "Pepsi", which started in 1971 and later updated in 1987. Now, Pepsi brought back its classic look, even after "Pepsi Throwback" for a limited time only! So I bought a bottle at a local supermarket this week!