I allowed myself some uncharacteristic optimism when I was told about Quake: Enhanced Edition earlier today. I didn't look closely enough to see it's made in part by Machine Games, who I consider a substandard dev company. I love Kaiser's KEX Engine, but this is not an example of it being used well.
There were even more problems than what I showed and talked about here (such as janky physics and player speed, a lack of decent options, and others), I just outright didn't have the patience to keep adding things. I imagine it'd have been worse if I had the patience to get past Map02.
Hope you guys enjoy my first heavily-edited video. And I hope BitChute's processing doesn't fuck it up beyond all visibility.
~~MUSIC USED~~
"Hoors" | Prod. by E. Jacobs
(Always Sunny Sampled Beat)
https://www.youtube.com/watch?v=1ooBhhzRlQ4
#descent #descentII #retrogaming #sourceports
DXX Rebirth, A Source Port of the engine that runs Descent and Descent 2.
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