1. Background to the paper release: why I may do a short print-run as a first step 2. Society breaking down 3. The Qur'anic method is: warning the elite, rejection and God's destruction 4. Messiahs: no-one's coming to save us
THE QUR'AN: A COMPLETE REVELATION by Sam Gerrans on sale in hardback!
00:00:11 - We start the war. 00:04:35 - We lost a space station. 00:08:08 - We lost another space station. 00:11:50 - They lost a space station. 00:14:57 - A usual space battle, they lost a space station as well. 00:18:47 - They lost another space station. 00:24:48 - Exterminatus! They lost the planet. 00:31:56 - Exterminatus! They lost another planet. 00:52:17 - A very large space battle! 00:54:50 - Another large space battle. 00:58:20 - Another large space battle. 01:12:00 - They lost a space station. 01:15:23 - A large space battle. 01:18:00 - They lost a space station. 01:24:17 - A usual space battle, they lost a space station as well. 01:57:00 - There is no router to enter the territories of the last empire of the alliance. I decided to end the war.
00:03:35 - A huge battle with the Fallen Empire 00:08:39 - Exterminatus! 00:12:49 - Even bigger battle with them 00:16:35 - Exterminatus! 00:23:32 - Exterminatus! 00:27:05 - Their opinion of us is "-3174" 00:30:47 - Exterminatus! 00:35:15 - Exterminatus! 00:35:39 - My carriers vs their awesome battlecruisers and escorts 00:42:44 - Exterminatus! 01:07:39 - Exterminatus! The section of the ring is destroyed! 01:12:29 - Just a usual battle 01:22:12 - Our fleets attack a powerful space station 01:23:29 - Their opinion of us is "-5304" 01:30:37 - Just a huge battle 01:40:34 - Exterminatus! 01:43:30 - It is the last huge fleet of the Fallen Empire 01:48:32 - It is the last battle with the rest of the Fallen Empire 01:52:03 - Exterminatus! The Fallen Empire is completely wiped out!
00:02:12 - a huge battle with the Fallen Empire 00:03:59 - my carrier fleets vs 8 awesome battlecruisers 00:06:17 - another space battle with the Fallen Empire 00:28:32 - a battle with another Fallen Empire 00:50:47 - the Fallen Empire lost another planet!
A reading of an article from the early 00's - after William Pierce passed. The author is unknown to me. 14 points are given on how to keep plodding ahead in the unconventional life and politik of the White Nationalism.
-great library section starting construction begins
-ingame units are being re-textured with realistic textures
-ingame units being prepared for their respective NPC scripting
-hangar music replaced with the podcast show, and army blocks are being put behind game completion barriers. each consecutive game played = in-game world advances forward, plus another army is unlocked
If you play video games, then these are some good ones that will help you understand our history a lot better. If you're a parent, this would make a good gift to your kids, that would help red pill them.
The Cybran Experimental Gunship, nicknamed the Soul Ripper, is a Cybran unit. This is an experimental unit as well as a gunship.
The Soul Ripper is one of Cybran's three (four in FA) Experimental units. It is a large, beetle-or-tick-shaped flying gunship with very high HP armed with a variety of weapons, including two Iridium Rocket Packs, two Nanite Missile Systems, and two Heavy Electron Bolters.
The Soul Ripper is the sturdiest air unit around and can withstand a very large amount of punishment. It has extremely good air-to-ground DPS, making it excellent at killing ACUs, but has only average AA capabilities and is quite expensive. Despite its large size, it can rotate in the air very quickly to shoot any land units attacking it at its sides or from behind.
The Soul Ripper does not possess any outstanding weaknesses to any particular unit or weapon, as it is capable of attacking any unit that can attack it. However, it is a gunship and can subsequently be attacked by other gunships. Additionally, T3 air-superiority fighter, SAMs, or any large group of AA will eventually whittle down the Soul Ripper's HP, leaving it vulnerable.
The Seraphim Experimental Bomber, nicknamed Ahwassa is a Seraphim air unit. It is very fast for its size and equipped with massive fuel cells, giving it unlimited air time. It is the most expensive air-based non-game ender in the game. It carries anti-air guns for defense against other aircraft, and drops a negative energy bomb capable of completely ravaging a small base, or an army. Unupgraded UEF and Seraphim ACU's are able to stand up to a single attack by the Ahwassa, with 12000 and 11500 HP respectively. The bomb deals 11000 damage, so it will destroy a stock Cybran or Aeon ACU if the bomb is dropped directly onto it.
The Ahwassa is equipped with 3 Anti Air cannons, giving it effective Air defense too. It has 52000 HP, and regenerates 25 HP per second. When destroyed, it has a very powerful Air Crash doing 10000 damage, a similar blast to the Air Crash of the Aeon CZAR. However, due to its speed and momentum when it is destroyed it is impossible to use the air crash as a precision weapon to crush targets like the enemy ACU, unlike the CZAR which will fall on top of anything it is directly over when destroyed.
The true power of the Ahwassa is its speed, 2 1/2 times that of the CZAR and the Soul Ripper, making it by far the fastest experimental in the game. This also makes it far more durable than either of the other 2 fliers, despite having only slightly more HP than the CZAR; its speed makes it more resistant to the ASF "strafing runs" that destroy the slower experimentals in only a few passes, as the ASFs are forced to chase the Ahwassa in order to attack it, allowing its AA defences to pick them off as they catch up. Additionally, since it deals all its air-to-ground damage in a single shot, it doesn't expose itself to unnecessary fire from ground AA emplacements (especially the slow-firing SAM launchers), where the hovering CZAR and Soul Ripper rapidly become fodder to multiple shots. The only reliable way to prevent yourself from taking damage from an A..
Pentagon U.S. Southern Command Testifies on Defense Strategy
July 09, 2019 C-SPAN News
Commander of U.S. Southern Command Testifies on Defense Strategy Navy Admiral Craig Faller, commander of U.S. Southern Command, testified on the national defense strategy before a Senate Armed Services subcommittee.
A0d is a pretty cool strategy game for free using open source based on battling multiple players online with civilizations...building up castles, soldiers, workers, collecting resources, more #journalism #opensource #game #gaming #0ad
Here are some, what seem to be, good videos on multiple personality disorder. This woman hasn't been through MK Ultra. But you can see clearly how traumatic experiences have created triggers that can be used to cause her to switch personalities. It doesn't take much imagination to think such experiences could be deliberately created and used to control someone with triggers/keys. Pay attention to the parts where she talks about amnesia.
This documentary is produced by WND Films and is based on the work of Professor Ronald J. Rychlak and Soviet deserter Ion Mihai Pacepa about the mechanisms of sabotage against the social and moral structures of the West since the beginning of the Soviet Union.
VertigoPolitix: The Social Strategy for Western Political Collapse
The social engineering policies of the liberal technical class have strategically denationalized the institutions of Western nations with the sole purpose of disempowering ethnic Europeans, and in particular, the European male, in both the social and political spheres. As these cultural modifiers continue to evolve into an increasingly implacable machinery, the threat of an utter eradication of Europeans and their cultures becomes ever more real...
Sourced from Frank Salter: The War Against Human Nature.
The two title themes from the chess-like strategy games Archon, by Freefall Software. These were also published by Electronic Arts in the USA, way before they were the behemoth and loathed publisher that they are today. Since the themes are so brief, I decided to combine them into one.