While this level is easy, it's showcasing what's to come. The levels are going to become less repetitive and more centered around unique puzzle rooms. Some difficulty curve might be just around the corner!
This level requires you to open 3 cages at a correct time. I recommend opening them near very bottom and also it might be good idea to push orange disk away from drop zone too, or otherwise you might not be able to collect some infotrons and complete the level.
This level proudly proclaims to be boring, but I firmly reject that statement and play through this level with extra high energy. This level is rather similar to level 23, except this time player needs to be much more efficient with their red disk use.
This level is not as hard as the title implies and mostly functions as the means to help player get used to close contact with snik snaks and learn their move patterns. The 2nd half of the level also functions as training ground for the red disk use.
This level introduces a new concept of red disks. You can pick them up, plant them somewhere else and blow up some of the nearby blocks. Hardware type blocks cannot be destroyed, but most of other blocks can be taken out.
This level is a step up in difficulty, but still functions as an introduction to the concept of gravity. This level has some tight movement, so you need to be careful or you might need to restart this level a few times.
This level is rather easy if you take your time and play it slow. Pay attention to movement of snik snaks and if you get into close contact, try to touch it for very short period of time and immediately move away. Such move will likely make snik snak go into opposite direction.
I finally reach the level where blowing up snik snaks is mandatory if you want to finish the level. There's more snik snaks than necessary and positioning zonks for drop is easy, but this level is a sign of what's to come. Future levels are going to include some very tight "explosion control".
Another easy Supaplex level. This one introduces explosive orange disks, which are not much of a treat in this particular level, but in later levels they will become much bigger part of puzzles/obstacles.
A fun and straightforward level. Getting all the infotrons is optional, so there's no need to collect them all in the falling parts. I tried to get all the infotrons regardless, so I had few failed attempts as result.
This level introduces a new enemy: Snik Snak. They are easy to avoid as long as you don't touch them and in this level all I need to do is just run for long lines quickly and snik snaks will never catch up with me.
This level increases the overall difficulty compared to previous levels, but overall is still rather simple. There are multiple ways to approach this level and 100% infotron collection is not required to complete it. The level becomes very simple if bottom is reached and upper levels are cleared from lowest to highest.
In this video I play through the first level of game called Supaplex, I explain how game mechanics work and show some glitches. This game is mostly based around quick reflexes and intense thinking, early levels are easy but towards the end they get much harder