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Aliens vs Predator 2 singleplayer custom map titled "Exosuit Arena Marine".

Map author: Modmaker.

Map review:

"Exosuit Arena Marine" (EAM) is by far my favorite custom map ever made for AvP2. This may surprise some as the map is not the most advanced and there are other maps out there that have way more attention to detail. But for me personally, EAM does something unique that none of the other maps really do. What is this? Well it is spawning a ton of ai npcs from all three species at the same time all over the map. As soon as the map starts, there are npcs running around looking for a fight.

There are predators, aliens, marines and corporates galore. There are even synthetics spawning. Many of the npcs are carrying various weapons as well. Modmaker attempted to create a singleplayer, skirmish/team-deathmatch feel with this map. Thus all the chaos. As for the player, the player will spawn as a marine next to a wall. If the player doesn't get moving within the first 10 seconds of the map, the player will either be attacked by aliens or receive a rocket to the face. It's a pretty intense map. Truthfully, all of the enemies are pretty dumb in their ai. They will target the first enemy they lock onto and walk past all other npcs, including the player, unless they are attacked by a new target or their original target is destroyed.

As for the map layout, it is somewhat a rework of one of the original AvP2 prefab/sample maps. Modmaker made tweaks here and there to change the look to the point where it looks like a whole new design. The map has multiple levels. There is the floor level the player spawns on, two basement levels, an upper level above ground and a rooftop level. As the player walks around the map, enemy spawns will trigger new enemy types. In my first playthrough, I attempted to trigger all enemy types to attack me simultaneously. In my final playthrough in the video, I played a more passive strategy to let all the ai attack each other and just obse..

Aliens vs Predator 2 singleplayer custom map titled "Crash Land".

Map author: Modmaker.

Map review:

Crash Land is one of the earliest custom maps made for AvP2 and it tries to do quite a bit. The map starts with an opening cutscene of a predator ship forcing the crash landing of the marine dropship. This is where the player takes control of a marine leading his squad. The goal of the map is to essentially reach the endpoint of the map.

The map is broken three major sections. The first is where the marines encounter predators npcs, then a section of alien npcs, followed by the third section of mostly human npcs. The ai marines in the player's squad are supposed to accompany the player throughout the level. They are extremely buggy and often stand around doing nothing. Once they do start following the player, they will follow but always lag behind in the distance. One of the marines is a medic which can resupply the player with health upon activation.

For whatever reason, the marines stop following the player once they make it to sentry gun/turret in the hive. From here on out, the player must complete the remainder of the map solo. I had played this map in the past multiple times and have been able to beat it easily without dieing. In my replaying of this map, I had forgotten what to do and mess up a few times. Towards the end of the map the player must grab a bomb to plant on the apc to proceed to the final door of the map. I attempted to grab the bomb early and it wouldn't work. It should be noted that the apc must spawn first, then the player can grab the bomb.

This map can be a bit difficult at first. There are a few traps and some of the ai can instantly kill the player. While not perfect, it does a lot of neat things and is a classic map.

Aliens vs Predator 2 singleplayer custom map titled "The Narrow Way".

Map author: Phil 'Windebieste' Wlodarczyk.

Story:

"All of your sins are remembered - and here you must face them."

Map review:

"The Narrow Way" is an appropriate title for this map, as the player will play the role of a convict attempting to find their way through a very narrow and dangerous path. This path consists of large cliffs hovering over a massive lava pit. The goal for the player is to reach the end of the path to make it to the "ancient keep" for sanctuary. Along the way, the player will be swarmed with many alien enemies that can easily help knock the player into the lava. To make matters worse, the motion tracker is removed, making sneak attacks from enemies much more likely.

The atmosphere of this map is reminiscent of a few other Windebieste maps that have this eerie, dark setting with lava everywhere. There are tons of lightning strikes present in this map to add to the atmosphere, but unfortunately they cause sudden fps drops at times which can be fatal when navigating over lava. Aside from the fps drops with the lightning, the only complaint I have is that there is a bit too much walking back and forth over the same terrain. Fortunately, bridges will collapse and enemies will spawn at random times to change things up, so it's not too bad. Regardless, this is a really cool map worth checking out.

Aliens vs Predator 2 singleplayer custom map titled "Temple of the Worm".

Map author: Phil 'Windebieste' Wlodarczyk.

Story:

"Your loyalty to to your foolhardy clan mate has ended in disaster.

Having lost his own energy sift device, he has borrowed yours for his rite of passage blood hunt quest. Unfortunately, his failure to return bodes unfavourably for your clan as Your energy sift that he was carrying is a valuable clan asset that cannot be easily replaced. As such, your clan council has decreed that you are responsible for your own equipment and have advised you that "You gave it to him, you can go and get it." and it must be retrieved from the Temple of the Worm, the last known location of your missing clan mate.

This is not a personal trial of manhood for you to be performed alone. The Temple of the Worm has a reputation for being an extremely hazardous hunting ground and the clan Council has decided that you are to be accompanied by two experienced Yautja 'Brothers of the Spear' warrior clan members to assist you in the task.

Your mission is simple: Enter the Temple of the Worm, determine the fate of your missing clan mate and collect the lost Energy Sift. Then return to the extraction point with your escorts for immediate collection from the site to the Yautja pursuit ship hovering overhead..."

Map review:

Temple of the Worm is a predator-based map in which the player must find their energy sift in a temple and make it back to the ship for evac. The player starts off with just wristblades, but can find a few more weapons along their way on the map. The map is a mix of narrow outdoor areas and rooms within temples. All the enemies the player faces are aliens. They can easily gang up on the player due to frequent spawning and close quarter environments. To help the player out, two ally npc predators will accompany the player. They aren't that effective in combat though as they have slow reaction time and sometimes act buggy. I've found it i..

Aliens vs Predator 2 singleplayer custom map titled "Revenge of the Malevolent Monkey".

Map author: Phil 'Windebieste' Wlodarczyk.

Map review:

This is another one of those oddball maps. In "Revenge of the Malevolent Monkey" a monkey rides around on a hybrid, flying creature, with a giant eyeball and syringes. Yeah... It encircles the map and repeatedly blows up some marines shooting at a predator in a tree. The player on the other hand, is elsewhere, as the player spawns in a small observation room filled with monitors. The player can choose to observe action through various camera angles via the monitors. That is all there is to the map. It's more of a joke than a full fledged singleplayer experience, but this is some of that twisted AvP2 humor Windebieste is known for. It should be noted that this is version 1.1 of the map which has some minor improvements.

Aliens vs Predator 2 singleplayer custom map titled "Hostile Appetite".

Map author: Phil 'Windebieste' Wlodarczyk with the help of Hevoc, Herr Alien and Chris Beaver.

Story:

"The clumsy unchecked stumblings of Humans across the cosmos have given them the false confidence that every World they touch is simply theirs for the taking. Once before they have visited Acheron with fatal results and now their aggressive hunger for interstellar conquest has lead them back to this World. Coupling their opportunistic nature to take what is not rightfully theirs to claim with a severe lack of caution, this time they have returned under a corporate driven manifest destiny.

Unfortunately for them, such a hostile appetite for colonial expansion can only end in confrontation with the ultimate disaster:

YOU."

Map review:

Here is a very unique map in which the player takes control of an alien on Hadley's Hope. What makes this map special is its mission objective to find and destroy all 158 human npcs on the map. At the bottom right of the player's hud is a "chomp-o-meter" displaying the remaining human npcs on the map. As the player takes them out, the meter will fall in number until it hits zero and the player wins. As an alien, the player starts off as a facehugger and must facehug one of three human npcs at the start of the map. The left and middle npcs will have the player spawn as a drone and the right npc will have the player spawn as a runner. However, the middle npc will enable hints (this is the easy mode) and prevent the player from unlocking the secret ending (more on this later). In my playthrough I chose the left npc.

The player will not fight alone though, as several other alien npcs will join the player in the fight. The ai of these aliens ranges from dumb to extremely aggressive. For the most part they will just follow the player around and stand in the way of the player's path; mainly at doorways and exits. However, the moment they lock onto a Weyland-Yutani staff member, they make a direct beeline to attack them. It is best to stay out of their way when they attack as they can often kill the player by accident. This happened to me numerous times in my playthrough. It should be mentioned that the level design itself its pretty good and representative of what one would expect from a Hadley Hope complex, although its not 1:1 like it is in the movie. This isn't necessarily a bad thing though.

Once the player gets to around twenty npcs remaining, this map stops becoming fun and becomes a chore unfortunately. From my experience, it becomes EXTREMELY tedious and difficult to find the hard to reach and good-hiding npcs. The hints would probably make this a lot easier, but I wanted to unlock the secret ending. Although once I found the remaining ways to get access to the final npcs, the map became fun again. The xenomorph transforms again towards the end of the map into a praetorian which is a nice addition. This of course was fun until I had one npc left and had to re-search the whole map several times. I probably cut about thirty minutes of randomly searching for npcs from the video towards the end of the alien run.

If the player picked one of the facehugger victims without the hints, managed to destroy all 158 npcs AND kept all their alien escort npcs alive (make sure to quick-save often just in case) the player will unlock the secret ending called "sole survivor mode". In this mode, the player will spawn as a Weyland-Yutani officer hard at work in his room oblivious to all the xenomorph commotion going on outside. He is armed only with a knife, and must find his way out the Hadley Hope complex with no help at all. What is interesting with this mode is that it begins exactly when the alien part ends; meaning any items destroyed by the aliens will remain destroyed in this mode. This mode is a more straight forward style of AvP2 map, but it is difficult in that weapon selection is very limited. Many of the drone alien npcs have beefed up health and are very trigger happy with head biting mid-pounce. At the end a queen will spawn and it gets pretty ridiculous but tons of fun.

This is definitely a LONG map. It will take over an hour to complete, so make sure to save often. While it is a bit tedious towards the end of the alien part, the overall map is great and worth the grind. It is highly recommended.

Aliens vs Predator 2 singleplayer custom map titled "Circle of Death: Char Grilled Edition".

Map author: Phil 'Windebieste' Wlodarczyk and Tutonic Monkey

Map review:

Circle of Death: Char Grilled Edition is one of the more unique skirmish maps for AvP2. The map layout is a series of floating rock platforms that hover over lava in the center of an active volcano. One of the platforms has a control panel that can be activated to spawn various alien enemy types. The player takes control of the predator and can spawn the enemies as they please. There isn't much room to fight and weapon selection is limited. Thus, that is the real challenge for the player. Overall, its a fun and quick map to play.

Aliens vs Predator 2 singleplayer custom map titled "NekroSanktum".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

NekroSanktum is somewhat of a spiritual successor to the map Morlock. Like its predecessor, it too is a marine based skirmish map sharing a hellish-lair look. However, NekroSanktum is a far more challenging map in that the player is placed above numerous lava pits and must navigate cramped corridors. This of course creates incredible difficulty in evading the enemy aliens attacking the player. It is very tough to survive long on this map, so quick save often. Those up for a challenge should definitely give it a try.

Aliens vs Predator 2 singleplayer custom map titled "Morlock".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Morlock is a rather challenging human-based map, that can be played either as a skirmish map or with a mission objective of obtaining the exosuit. At the start of the map, the player needs to choose one of three difficulties by opening the ammo box corresponding to the entrance ladder to levels below ground. Harder difficulties have more aliens and less ammo. Once underground the player must puzzle solve in figuring out where the switches are to open the corresponding doors if they want to progress. Once the player reaches the surface, they will get the exosuit and fight a queen to the death. There is no real "ending" per say, so the player can either keep fighting the respawning aliens or quit at that point.

Personally, I've found the map to be very difficult when not knowing where to go. Once I figured out where the switches and booby traps were, the map became far more manageable. Nevertheless, it's a fun map.

Aliens vs Predator 2 singleplayer custom map titled "Forge of Honour".

Map author: Phil 'Windebieste' Wlodarczyk

Story:

"The Yautja's honour is all. Without it, he is worthless. He is nothing to his society; and pride is everything to the clan. Occasionally, a Predator may come to disagreement or cause grievous insult to another of his tribe; and honour must be protected and preserved. A test of Yautja pride is a fight to the death. To this end, the 'Trials of Pride' are conducted amidst the magma-heated background and sulphuric fumes of the great natural furnace arena known as the 'Forge of Honour'."

Map review:

This is a rather unique and interesting map. Forge of Honour is a predator-based skirmish map, in which the player fights off aliens to the death. The map layout is basically a gladiator style map based in hell due to to all the lava, spikes, etc. I should note that in my playthrough I lagged quite a bit, as this map doesn't run that great on my computer. The lightning strikes seem to cause short and sudden lag spikes which greatly interfered with my speargun shooting and crouch jumping.

Nevertheless, this map was still playable. I just made sure to quick-save where appropriate. I would also advise on quick-saving for this one, as the map is indeed a challenging one. While the map isn't a small map, navigating the tight cliffs, wooden planks and broken bridges over the lava pits can be pretty difficult when under alien attacks. Furthermore, you will have to navigate these paths if you intend to pickup the various predator pickups scattered across the map. In my playthrough I tried jumping on top of one of the cages (this cage is used to keep non-predator characters contained in the multiplayer version of the map) but to no avail.

As far as I could tell there is no "safe place" where the player can stand and not be attacked. So the strategy here is to keep moving and grab all the predator powerups/weapons, then challenge the queen by spawning her..

Aliens vs Predator 2 singleplayer custom map titled "Dropship Down".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Dropship Down is a marine-based skirmish map in which the player fends off enemy aliens. The setting of the map is as the name suggests; a dropship crash site in a canyon forest. This is actually one of the hardest skirmish maps even though the map layout is quite small. The smallness of the map makes the player cramped with little freedom to evade the npc aliens. The canyon is actually a perfect ambush site for aliens to attack the player. Thus, it is difficult to survive long.

The only real negative is that the player will often be running circles while evading the aliens on this map. While this is true for most skirmish maps, due to the small size, the player will quickly notice that they are doing laps around the map. Regardless, the map is fun for a quick run.

Aliens vs Predator 2 singleplayer custom map titled "Tatooine Getaway".

Map author: Artalavista

Map review:

Back in 2005 when I was developing my Star Wars mod for AvP2, I put out the idea to any mappers who would want to develop Star Wars maps to be bundled in the mod. I had a bunch of takers but only two mappers actually came through with a finished product. The first was Artalavista, who made two maps for the mod. One of the maps was was SW_Tatooine for multiplayer. He also made a singleplayer version, which is this map, re-titled as "Tatooine Getaway".

At the time I gave Artalavista no direction other than it had to be Star Wars themed. He saw much of what I was developing for the mod and his imagination took over. The map is based on Tatooine with the player controlling Luke Skywalker. The objective is for the player to get to the ship to escape the planet. In order to do so, the player must find a way to deactivate the deflector shield first. It's a small map, but packed with a lot of things you would recall from the films. There is the cantina bar, the sand dunes, dual suns, etc. Difficulty is a bit on the easy side, but the dozens of chestbursters can do more damage than normal in that they will all pounce at the player if given the chance.

Tatooine Getaway is one of my favorite AvP2 maps as it's a fun and big departure from most horror-based AvP2 maps. Of course the map plays really well with my Star Wars mod working in sync. I highly recommend the map.

Get the map (bundled inside Star Wars Mod): http://kingskins.avpunknown.com

Aliens vs Predator 2 singleplayer custom map titled "Assassin".

Map author: Artalavista

Map review:

Back in 2005 when I was developing my Star Wars mod for AvP2, I put out the idea to any mappers who would want to develop Star Wars maps to be bundled in the mod. I had a bunch of takers but only two mappers actually came through with a finished product. The first was Artalavista, who made two maps for the mod. One of the maps was was SW_Republic_Destroyer for multiplayer. He also made a singleplayer version, which is this map, re-titled as "Assassin".

At the time I gave Artalavista no direction other than it had to be Star Wars themed. He saw much of what I was developing for the mod and his imagination took over. He based the map around the episode 2 - 3 time frame with the republic destroyers as the setting for the map. He definitely went all out with the title crawl, using the custom textures to replicate the interior of the ship, custom sound effects, etc. Since the map was bundled with my mod, a lot of it works together quite well.

In the map, the player plays as a female Jedi taking on a bunch of Imperial troops in an attempt to eliminate Imperial Governors at some secret meeting with a Sith lord. The hologram is a super nice touch. Personally I love the map and it's a pretty big departure from other horror-oriented AvP2 maps. I highly recommend the map.

Get the map (bundled inside Star Wars Mod): http://kingskins.avpunknown.com

Aliens vs Predator 2 singleplayer custom map titled "Xenocortex".

Map author: Phil 'Windebieste' Wlodarczyk and Psykore

Map review:

Xenocortex is a marine based skirmish map built by the collaborative efforts of Windebieste and Psykore. The map was originally a multiplayer map, but a skirmish version was made afterwards for singleplayer. The setting is an underground base overrun with alien infestation and a hive. The difficulty is pretty much fair, although if one is not careful they can easily fall to their death as I did numerous times in the video. There is also two turrets that can be activated to help a the player a bit, but it also spawns a facehugger as a consequence. This is actually one of my favorite skirmish maps in that I really like how the terrain constantly changes from corridors, to ladders, to narrow platforms, to tunnels, etc. Xenocortex is recommended.

Aliens vs Predator 2 singleplayer custom map titled "Tarbaby".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Tarbaby is a marine-based skirmish map in which the player enters a Weyland Yutani controlled hive. Prior to entering the hive, there is a small bunker and caged npcs which can be exterminated. Of course the hive itself is dark and filled with aliens out for blood. While the map is indeed a skirmish map, I've often tried to play the map in an objective style game. To do this, once I would enter and fully explore the hive, the goal would be to try and return back to the bunker where it is safe from enemy aliens. Unfortunately, in this particular playthrough I was taken out a bit quick. Regardless, Tarbaby is an excellent hive map with a nicely balanced difficulty. Tarbaby is recommended.

Aliens vs Predator 2 singleplayer custom map titled "Stranded Redux".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Stranded Redux is an AvP2 remake of the original Aliens vs Predator map. While there is another Stranded remake for AvP2, the other map is an objective based map with a beginning and an ending. Stranded Redux keeps the map a marine vs alien skirmish. It is one of the bigger skirmish maps in that the player must navigate quite a bit before getting to the main bunker. As the player progresses and picks up new guns, new alien types will begin to spawn.

In this playthrough I made it up to the queen spawning but I have defeated the queen in previous unrecorded attempts. It is definitely hard though with all the alien npcs attacking the player. Stranded Redux is a cool map and recommended.

Aliens vs Predator 2 singleplayer custom map titled "Shafts".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Shafts is a marine based skirmish map that takes place in a Giger-looking skyscraper environment. The player must evade enemy aliens while scaling across the chasms between the the skyscraper/shafts. This is one of the most frustratingly hard skirmish maps because player movement is severely limited. The player is mostly forced to go in one of two directions on most platforms. Furthermore, many of the spawning aliens land right on top or near the player. They can easily gang up and corner the player, making survival very difficult.

I actually love the multiplayer version of this map as it is fun to watch players falling down the chasm. The skirmish version is a bit too frustrating for me personally. Perhaps if the npcs were changed to humans or predators that could easily fall off platforms it would be much better.

Aliens vs Predator 2 singleplayer custom map titled "Ruinous".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Ruinous is a marine based skirmish map, in which the player is placed in a dm_compound looking map that is filled with ancient pillars. Ruinous is one of the best skirmish maps for AvP2 in that it has a good balance between not being too difficult, yet still providing a challenge. As long as the player keeps moving, they will probably stay alive. However, if the player is cornered, grabbed by a facehugger or falls off a cliff, it can spell certain doom for them. In the video above, I replayed the map a second time just to grab the exosuit. It's not too hard to get once you know where the torch is. Overall, Ruinous is a good map.

Aliens vs Predator 2 singleplayer custom map titled "Precipice".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Precipice is one of the smallest skirmish maps one can play in AvP2. In the map, the player spawns as a human on a small island floating in the sky. The island has some vegetation, crumbling ruins and a bunch of aliens attacking the player. The difficulty is rather high due to the player being in such close quarters with a swarm of aliens. To make it more difficult, ammo and weapons are very limited. There is a smartgun in the center of the map, but it immediately spawns a facehugger which makes it not worth retrieving. It's definitely a fun map, but tough to survive long on.

Aliens vs Predator 2 singleplayer custom map titled "Primaeval".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Primaeval is one of the biggest and easiest skirmish maps in AvP2. In the map, the player plays as a marine that crash landed his dropship into a big swamp. The swamp is pretty big, all green and mostly flat. Due to the terrain being so large and flat, the player can easily spot enemy aliens and shoot them while back-pedaling. In my playthrough of skirmish maps, I typically try to survive as long as I can. As I played Primaeval, I began to realize I was surviving too easily, so I blew myself up to end the game. The map is fun, but it could use more of a challenge to keep it interesting.

Aliens vs Predator 2 singleplayer custom map titled "Combat Pit".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Combat Pit is a marine skirmish map built off Windebieste's predator map called Gladiator. As the marine, the player fights in the same gladiator arena against hordes of aliens. If the player tries to retreat back into any of the spawning chambers, the player will fall into one of many death traps. Thus, the player is encouraged to stay in the arena and continue fighting until their ultimate demise. To stay alive, the player must grab the shotgun and frequent the ammo boxes. There are a few other weapons to get a hold of, as they are hard to access and spawn new enemy types.

Combat Pit is essentially the marine version of a shortened Gladiator map. However, I much preferred the original map as it let the player explore a bit in the underground tunnels. Nevertheless, its fun for quick skirmish.

Aliens vs Predator 2 singleplayer custom map titled "Cabin Fever".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Cabin Fever is a skirmish map in which the marine fights off a bunch of respawning aliens. The map is set in a cabin in the woods, similar to that of the Evil Dead films (there is a nod to this with an Army of Darkness poster inside the cabin). It's a very cramped cabin, with not much room to move in. Aliens can somehow open all the doors and let themselves in to attack the player. Both weapons and ammo are sparse as well. The marine must be constantly on the move and frequently run to ammo boxes to stay alive.

There are somewhat secret areas to access as well. There is a smartgun on a cliff that can be accessed via the roof (I avoided this as it spawns a facehugger if you get the weapon), a locked toilet with risque photo of Lara Croft, and a shed. These areas also give access to an extra weapon or ammo. Unfortunately, there is an invisible runner npc that will sometimes spawn and try to get you. Overall, the map is fun for a quick 5-10 minutes of skirmish.

Aliens vs Predator 2 singleplayer custom map titled "Backstreets".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

Backstreets is marine-based skirmish map that takes place in a grungy looking city. The level layout consists of various streets, dark alleys, an underground section and even some rooftop areas. As the marine the player doesn't have much access to the higher ground areas except for the elevated train tracks. There are neat references to AvP2 players and websites scattered across the map too.

Map difficulty is pretty hard as the aliens spawn immediately and are relentless. The only real way to stay alive is to stay underground as the alien npcs are too dumb to navigate there. Most of the aliens are drones and runners, but there are triggers hidden about to spawn other alien types. There is a way to get to the exosuit (via torch and hacking tool), but I didn't opt for it in my playthrough. It's a good map, but I preferred the multiplayer version over the skirmish. I recommend this map to players looking for a tougher challenge in skirmish maps.

Aliens vs Predator 2 singleplayer custom map titled "A Loner's Fate".

Map author: Phil 'Windebieste' Wlodarczyk

Map review:

A Loner's Fate is another skirmish version of AvP2's original "alesserfate" map. What makes this one different is that the map is entirely re-textured with alien resin and some small structural changes in the level (new underground tunnel, apc, etc). The map isn't that difficult. The biggest hurdle is keeping the ammo supply up as there are many aliens attacking the player simultaneously. Once the ammo starts to get low, weapon switching will lead the player to take some damage and ultimately lose. Overall it is a decent map, but one can't expect too much from a reworked multiplayer map.

Aliens vs Predator 2 singleplayer custom map titled "XENOCOMMAND".

Map author: Red_Riot

Map review:

XENOCOMMAND is a classic AvP2 map that takes inspiration from Atari's Missile Command. It is essentially a tower defense-style map and perhaps the most unique map for AvP2 ever in that it truly creates an arcade feel. The premise is that there are three small bunkers each with 3 marines in them (the player is the middle one in the middle bunker). These marines must defend their little bunkers from increasingly difficult waves of enemies. If the enemies manage to strike a base three times, the base is destroyed. It sounds pretty easy, but its actually quite hard. The enemies will typically all focus on the player. If the player's base gets destroyed, they die.

Right from the start the player is treated to a cool, in-game menu to shoot at and select the options. In this menu the difficulty can be adjusted to easy or hard. It should be noted that the author of the map was only able to beat the map on hard once. I've tried both difficulties but I prefer the easy mode, as the hard mode is very frustrating (more on this later). Also in this menu lies a marine selection option, which lets the player select the marines they want in each bunker. For whatever reason, some of the marines have new names. Regardless, the player can shoot them to pick which they want in each position in the bunkers. Each marine has a different weapon, so marine selection could make a crucial difference fending off waves.

Once the game is started, level one will commence with waves of attacking drone aliens. There are ten levels in total. As the levels increase, the number of enemies increases. New enemy types such as praetorians, missile-firing trucks and missile-firing helicopters will also appear. In the tenth level, the boss will emerge. The boss is a queen alien with a mounted missile-firing backpack of sorts. It's ridiculous but great. To help the player combat the increasingly difficu..

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Created 6 months, 2 weeks ago.

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CategoryGaming

Aliens vs Predator 2 aka AvP2 and other gaming videos.

http://www.kingskins.avpunknown.com