Computer-Generated Chess Problem 01873

First published at 23:34 UTC on January 15th, 2019.
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Consider this 'KRBNNPP vs kp' mate in 3 chess problem generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Depending on the type and complexity of the…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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