Computer-Generated Chess Problem 02132

First published at 10:00 UTC on June 18th, 2019.
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Contemplate this 'KBNPPP vs kbbnnp' study-like chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use e…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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