Computer-Generated Chess Problem 02437

First published at 22:54 UTC on November 17th, 2019.

Chesthetica

Chesthetica

subscribers

What we have here is a 'KQR vs krn' mate in 3 chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural...

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over